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Cant we nerf BFAW?

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    jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    A lot of people also make the mistake of piloting their ship 'one way'. You can't fly with beams and then with cannons in the same way and expect the same results. Cannons require a very different approach, which is one of the reasons I don't understand why they can be equipped on ships like the Jupiter! A big slow ship like that will never and should never be able to do the same damage with cannons as it can with beams, regardless of what abilities are under or over performing.

    I'm not saying everything with the game is perfect as it is... very far from it! I'm just saying that a wider more fundamental approach to how all abilities needs to be taken, rather than just hitting FAW with the nerf bat because it's the current flavour of the month.
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    jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    coldnapalm wrote: »
    kyrrok wrote: »
    Just what definition of viable are we using here? Just scraping by on a build is not viable. Being at barely 15% of what a BFAW can do is not viable. If people are SCREAMING IN THE CHATBOX LIKE THIS BECAUSE ISA IS TAKING TOO FCKING LONG!!!!! when someone brought cannons or torps or anything to the game other than BFAW, that is not viable.

    I don't even need cannons, torps, and Beam:Overload to be equal to BFAW, I just don't want BFAW to be the be all end all, and the others be none more than a sick joke at the expense of anyone who uses them.


    Ignore idiots who flame in chat... they're idiots!

    My point is that for something to be viable, it just needs to be able to usable in order to complete the game content. You don't need FAW to complete the game content. You can do that without using any abilities at all!

    Can you avoid an afk penalty while using no abilities while a BFAW Scimitar is instagibbing everything on the map?

    That's not a FAW problem... that's an issue with the game having very little elite content, and what there is, gives basically no reward. The upshot is that people who should be doing elites, can't and are therefore on the same maps as those who struggle in advanced. Do you really think that if these people had no FAW the outcome would be completely different?

    There are people who can't even break 1K dps in a scimitar. I've had fleet supports do 10K. The problem is not the abilities we have access to (we all have access to all the same things!). The problem is the difference in weak and strong players is far too great, and the content doesn't cater for it.

    No, the problem is that elite players don't want to play elite because of pay out. For elite content to give a pay out worth those super high DPS people considers worth it, the dil would have to be over 2000. Since they would need at least 4 times the HP bloat of the advanced and it will take them 4 times as long, it's just not worth the hassle unless the reward goes up too.

    Well they removed all but HSE from the borg elites, the recently removed Breach, No Win Scenario is gone and sounds like it's never coming back. Most of the elites that are left are time gated, and most people would agree, time gates are boring!

    I recently did a Viscous Cycle Elite and it rewarded me 13 marks for my trouble. Why would I do elites if I'm going to get more reward from doing advanced?
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    jodarkriderjodarkrider Member Posts: 2,097 Arc User
    I was here & modded some hot-heads. Too many insults and personal attacks are falling here & me no likey. Keep the discussion mature and friendly, please. Let this be yer final friendly reminder before this thread gets hit by Jan-Jutsu mod-closure.
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    bluemage3bluemage3 Member Posts: 10 Arc User
    stop talking about nerfs and ban the blasted OP!
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    kyrrokkyrrok Member Posts: 1,352 Arc User
    edited January 2016
    kyrrok wrote: »
    Just what definition of viable are we using here? Just scraping by on a build is not viable. Being at barely 15% of what a BFAW can do is not viable. If people are SCREAMING IN THE CHATBOX LIKE THIS BECAUSE ISA IS TAKING TOO LONG!!!!! when someone brought cannons or torps or anything to the game other than BFAW, that is not viable.

    I don't even need cannons, torps, and Beam:Overload to be equal to BFAW, I just don't want BFAW to be the be all end all, and the others be none more than a sick joke at the expense of anyone who uses them.

    My point is that for something to be viable, it just needs to be able to usable in order to complete the game content. You don't need FAW to complete the game content. You can do that without using any abilities at all!

    As I've said before, people will follow the easiest path to get the most reward, so because currently the game favours FAW because of it's mobs of npc's, most of the builds that are shared around the forums are based on FAW. Yes... it's the easiest, and definitely requires less 'skill' than cannons, but that's just the way the game is set up right now.

    The game evolves and changes. At one point escorts with cannons was 'the best'. The 2 man No Win Scenario was done with escorts using phaser DHC's! Then a few months ago the game changed and suddenly running beams with a torp with TS and kemocite was producing epic numbers. It got nerfed to the point of making kemocite completely pointless and people went back to all beams, and promptly produced even higher numbers. Now we have torpedo builds ripping apart CCA in seconds. The game changes, and different content favours (and rightly so) different types of build.

    If you just nerf FAW because the players at the top end are killing things too fast, you'll only really end up hurting the players at the bottom end of the ability spectrum. I was pugging yesterday on my Pakled engineer in his APU (Automated Pakled Unit), and there was a guy in a Chel Grett who did 0.3K dps. He has obviously been playing the game for a while because he has the Chel Grett, but is likely only a casual player and playing for fun.... which is entirely fine! The thing is, there are lots of people like that, and simply nerfing abilities is going to harm him, far more than me! There needs to be a solution that balances abilities without penalising a group of players. It's a game! It should be fun! It's not right to take away someone elses toys because they're idea of fun is different to yours.

    Fun is good. Lying is not. It is in fact wrong to the bone to make me sound like some spoiled brat by putting words in my mouth when I want in fact the opposite. I prefer a boost, or at bare minimum, the unborking of the other abilities. Saying "I want to take everyone else' toys away" may give you the satisfaction of acting morally superior to me, but you are a liar.

    I keep trying to cut the DPS crowd some slack but you are making it hard for me by doing the exact opposite.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    kyrrok wrote: »
    kyrrok wrote: »
    Just what definition of viable are we using here? Just scraping by on a build is not viable. Being at barely 15% of what a BFAW can do is not viable. If people are SCREAMING IN THE CHATBOX LIKE THIS BECAUSE ISA IS TAKING TOO LONG!!!!! when someone brought cannons or torps or anything to the game other than BFAW, that is not viable.

    I don't even need cannons, torps, and Beam:Overload to be equal to BFAW, I just don't want BFAW to be the be all end all, and the others be none more than a sick joke at the expense of anyone who uses them.

    My point is that for something to be viable, it just needs to be able to usable in order to complete the game content. You don't need FAW to complete the game content. You can do that without using any abilities at all!

    As I've said before, people will follow the easiest path to get the most reward, so because currently the game favours FAW because of it's mobs of npc's, most of the builds that are shared around the forums are based on FAW. Yes... it's the easiest, and definitely requires less 'skill' than cannons, but that's just the way the game is set up right now.

    The game evolves and changes. At one point escorts with cannons was 'the best'. The 2 man No Win Scenario was done with escorts using phaser DHC's! Then a few months ago the game changed and suddenly running beams with a torp with TS and kemocite was producing epic numbers. It got nerfed to the point of making kemocite completely pointless and people went back to all beams, and promptly produced even higher numbers. Now we have torpedo builds ripping apart CCA in seconds. The game changes, and different content favours (and rightly so) different types of build.

    If you just nerf FAW because the players at the top end are killing things too fast, you'll only really end up hurting the players at the bottom end of the ability spectrum. I was pugging yesterday on my Pakled engineer in his APU (Automated Pakled Unit), and there was a guy in a Chel Grett who did 0.3K dps. He has obviously been playing the game for a while because he has the Chel Grett, but is likely only a casual player and playing for fun.... which is entirely fine! The thing is, there are lots of people like that, and simply nerfing abilities is going to harm him, far more than me! There needs to be a solution that balances abilities without penalising a group of players. It's a game! It should be fun! It's not right to take away someone elses toys because they're idea of fun is different to yours.

    Fun is good. Lying is not. It is in fact wrong to the bone to make me sound like some spoiled brat by putting words in my mouth when I want in fact the opposite. I prefer a boost, or at bare minimum, the unborking of the other abilities. Saying "I want to take everyone else' toys away" may give you the satisfaction of acting morally superior to me, but you are a liar.

    I keep trying to cut the DPS crowd some slack but you are making it hard for me by doing the exact opposite.

    While some of the points he brought up are agreeable and valid, some are misrepresenting what is actually happening, and then incorrectly concluding that the fault completely lies elsewhere.

    IMHO, the problem is threefold:

    Design - How systems actively and passively interact with each other.

    Education - The availability of information and the ease to which the Users of this platform are made aware of how the Design works, and how they can utilize it.

    Execution - The ability of the User to apply knowledge gained via Education to utilize the Design to achieve preset objectives.

    Part of this falls under the Developer's sphere of influence, part onto Users (Players), and part of it is shared between both groups.

    In this game, taken as a whole, all three need improvement. There is some activity in each of the areas, but it would be better served in the long run if efforts were better coordinated.

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    kyrrokkyrrok Member Posts: 1,352 Arc User
    kyrrok wrote: »
    kyrrok wrote: »
    Just what definition of viable are we using here? Just scraping by on a build is not viable. Being at barely 15% of what a BFAW can do is not viable. If people are SCREAMING IN THE CHATBOX LIKE THIS BECAUSE ISA IS TAKING TOO LONG!!!!! when someone brought cannons or torps or anything to the game other than BFAW, that is not viable.

    I don't even need cannons, torps, and Beam:Overload to be equal to BFAW, I just don't want BFAW to be the be all end all, and the others be none more than a sick joke at the expense of anyone who uses them.

    My point is that for something to be viable, it just needs to be able to usable in order to complete the game content. You don't need FAW to complete the game content. You can do that without using any abilities at all!

    As I've said before, people will follow the easiest path to get the most reward, so because currently the game favours FAW because of it's mobs of npc's, most of the builds that are shared around the forums are based on FAW. Yes... it's the easiest, and definitely requires less 'skill' than cannons, but that's just the way the game is set up right now.

    The game evolves and changes. At one point escorts with cannons was 'the best'. The 2 man No Win Scenario was done with escorts using phaser DHC's! Then a few months ago the game changed and suddenly running beams with a torp with TS and kemocite was producing epic numbers. It got nerfed to the point of making kemocite completely pointless and people went back to all beams, and promptly produced even higher numbers. Now we have torpedo builds ripping apart CCA in seconds. The game changes, and different content favours (and rightly so) different types of build.

    If you just nerf FAW because the players at the top end are killing things too fast, you'll only really end up hurting the players at the bottom end of the ability spectrum. I was pugging yesterday on my Pakled engineer in his APU (Automated Pakled Unit), and there was a guy in a Chel Grett who did 0.3K dps. He has obviously been playing the game for a while because he has the Chel Grett, but is likely only a casual player and playing for fun.... which is entirely fine! The thing is, there are lots of people like that, and simply nerfing abilities is going to harm him, far more than me! There needs to be a solution that balances abilities without penalising a group of players. It's a game! It should be fun! It's not right to take away someone elses toys because they're idea of fun is different to yours.

    Fun is good. Lying is not. It is in fact wrong to the bone to make me sound like some spoiled brat by putting words in my mouth when I want in fact the opposite. I prefer a boost, or at bare minimum, the unborking of the other abilities. Saying "I want to take everyone else' toys away" may give you the satisfaction of acting morally superior to me, but you are a liar.

    I keep trying to cut the DPS crowd some slack but you are making it hard for me by doing the exact opposite.

    While some of the points he brought up are agreeable and valid, some are misrepresenting what is actually happening, and then incorrectly concluding that the fault completely lies elsewhere.

    IMHO, the problem is threefold:

    Design - How systems actively and passively interact with each other.

    Education - The availability of information and the ease to which the Users of this platform are made aware of how the Design works, and how they can utilize it.

    Execution - The ability of the User to apply knowledge gained via Education to utilize the Design to achieve preset objectives.

    Part of this falls under the Developer's sphere of influence, part onto Users (Players), and part of it is shared between both groups.

    In this game, taken as a whole, all three need improvement. There is some activity in each of the areas, but it would be better served in the long run if efforts were better coordinated.

    Agreed, particularly concerning finding information. If it's hidden somewhere that I can't find, open up without a password that I have, or with a password that works here but not there, or worse, marked as a hazardous website, I can't or must choose not to look there.

    BTW, I saw some of the tribble notes, and I reckon the U.S.S. David is finally getting a refit, battlecloak included. =)
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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    kyrrok wrote: »
    Just what definition of viable are we using here? Just scraping by on a build is not viable. Being at barely 15% of what a BFAW can do is not viable. If people are SCREAMING IN THE CHATBOX LIKE THIS BECAUSE ISA IS TAKING TOO FCKING LONG!!!!! when someone brought cannons or torps or anything to the game other than BFAW, that is not viable.

    I don't even need cannons, torps, and Beam:Overload to be equal to BFAW, I just don't want BFAW to be the be all end all, and the others be none more than a sick joke at the expense of anyone who uses them.

    Like stated I hit up to 90k DPS with cannons in a good ISA run on my current build.

    I seriously doubt you're hitting 90k DPS in a cannon build. Unless you're backed with 5 recluses.
    T93uSC8.jpg
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    ajalenajalen Member Posts: 113 Arc User
    edited January 2016
    kyrrok wrote: »
    Just what definition of viable are we using here? Just scraping by on a build is not viable. Being at barely 15% of what a BFAW can do is not viable. If people are SCREAMING IN THE CHATBOX LIKE THIS BECAUSE ISA IS TAKING TOO LONG!!!!! when someone brought cannons or torps or anything to the game other than BFAW, that is not viable.

    I don't even need cannons, torps, and Beam:Overload to be equal to BFAW, I just don't want BFAW to be the be all end all, and the others be none more than a sick joke at the expense of anyone who uses them.

    My point is that for something to be viable, it just needs to be able to usable in order to complete the game content. You don't need FAW to complete the game content. You can do that without using any abilities at all!

    As I've said before, people will follow the easiest path to get the most reward, so because currently the game favours FAW because of it's mobs of npc's, most of the builds that are shared around the forums are based on FAW. Yes... it's the easiest, and definitely requires less 'skill' than cannons, but that's just the way the game is set up right now.

    The game evolves and changes. At one point escorts with cannons was 'the best'. The 2 man No Win Scenario was done with escorts using phaser DHC's! Then a few months ago the game changed and suddenly running beams with a torp with TS and kemocite was producing epic numbers. It got nerfed to the point of making kemocite completely pointless and people went back to all beams, and promptly produced even higher numbers. Now we have torpedo builds ripping apart CCA in seconds. The game changes, and different content favours (and rightly so) different types of build.

    If you just nerf FAW because the players at the top end are killing things too fast, you'll only really end up hurting the players at the bottom end of the ability spectrum. I was pugging yesterday on my Pakled engineer in his APU (Automated Pakled Unit), and there was a guy in a Chel Grett who did 0.3K dps. He has obviously been playing the game for a while because he has the Chel Grett, but is likely only a casual player and playing for fun.... which is entirely fine! The thing is, there are lots of people like that, and simply nerfing abilities is going to harm him, far more than me! There needs to be a solution that balances abilities without penalising a group of players. It's a game! It should be fun! It's not right to take away someone elses toys because they're idea of fun is different to yours.

    look , i m casual player too .....i play STO just for relax from other MMO ( one from belarus with tanks )
    i switch between Mirror Vo'Quv and T5-U Marauder , but even with 6 crappy blue/purple MK XII beam arrays (all pen+crit) , bio-molecular torps in front + aft i was able hit 10k DPS in ISA in marauder ( someone post parse )
    with 3 turrets and one omni directional beam array + torps ( yea i read "all turret" topic) in VoQuv i hit 3 k DPS in Hive Onslaught , but ....2 min only run and i have serious problem HIT at least something , too much DPS from rest of my team....

    so 0,3 K is too low even for "for fun"
    mzspQIG.jpg




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    theillusivenmantheillusivenman Member Posts: 438 Arc User
    There Are Many people on this thread taking this issue too seriously.

    The thing is BFAW is the thing now Because it caters to majority of players, the Game is obviously moving from escorts online to dreadnoughts online, all of which Are Way too sluggish to use cannons...but they sell really good. Escorts dont sell that good these days except pilots, making the whole cannons a niche weapon for specific ships/builds. Bfaw being the top is better from financial PoV, which is why I dont really see them passing a nerf to BFAW Any time soon. The best we can hope for is slight buffs to cannons to bring them to a similar level of performance.

    That's as objective and BS-free I could make it, and from someone who both enjoys using DBB equally as well as DHCs.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited January 2016
    coldnapalm wrote: »

    Okay...so you are taking your BEST cannon runs and compare that to your AVERAGE BFAW runs and declare that you do 70% the damage of BFAW. If you compare good cannon runs to good BFAW runs, you are looking at 50%. Yes, that 15% is not accurate either...but neither is you comparison. Hell, I take the same ship, with the same weapons mods and switch between beams and cannons and beams with BFAW does twice the damage of cannons. So yeah, while not 15%, cannons being only 50% as effective is kinda bull TRIBBLE and you know it.

    And who said anything about easy conclusions? We are saying take small steps of nerf BFAW and buff science and cannons and yes even BO until we find a happy balance. That is neither quick or easy. And considering that the best buffs to cannons so far is to reduce the drop off for it (because narrow arc + need to be within 5 km is a bad combination), I doubt you will see your one hit damage go any higher with the commonly suggested buff to cannons. But then again, you knew that and you are once again attempting to boo hoo to try and keep your BFAW.

    Yes of course we realize that the damage that is being done now is because of all those other factors too...but when I can switch from cannons to BFAW and do TWICE the damage...yeah, there is a problem there. Look, we can for the most part argue without resorting to hyperbolies and lies (because BFAW really is over powered).

    First of all my latest ISA cannon DPS record is 98k as of yesterday evening. Don’t know what happened. I just teamed up with two friends, queued up and did my thing. B)

    Now you are telling me that I just need to exchange my cannons with beams and slot two copies of BFAW and then I easily hit 200k?! Wow, wouldn’t that be something. Unfortunately I don’t. I know so because on 7 toons which use beams I don’t.

    Reason why I do some good with cannons is that I favor playing them in combination with sci abilities like gravity wells and kept at it ever since I first beat no win scenario two years ago.

    The reason why I don’t use them on all builds is that I also want to play with ships that can’t utilize them well in ISA or the other Borg STF. That's probably your experience as well. And yea I’m glad that those ships better off with beams have beam fire at will at their disposal because I can use it on maps which strategic best approach is to attack and remove multiple space critters at the same time as fast as possible.

    And that’s what it’s all about. Bring in the right tools for the task at hand! I agree with you that cannons could use a buff in general and would prefer changes @jaymclaughlin proposed in an earlier post in oder to maintain their distinctiveness. My comment was aimed at problem that the consequences of buffs would have to be balanced against the entire game and not just ISA. A game where torpedo high yields for example smash the crystalline entity within seconds already.

    As far as a buff to sciences powers is concerned I have somewhat trouble to agree because I doubt that it will get those peeps demanding it and arranging their entire builds around it anywhere. They bring in science ships which, not counting the Annorax, also have up to 5 tac boff powers, 4 tactical console slots and 6 gun ports. Instead of putting them to good use they arrange their entire build around drain abilities for a map with has only minimum shielded targets around. They arrange entire builds around particle and graviton generators and wonder why just launching a grav well won’t get the job done. If they would start to accept their tactical ship systems as well and put them into team with their sci magic they would probably still not out DPS a scimitar but would hardly play a spectator role in runs involving them.

    And speaking of the scimitar and it’s sister ships. I hope you realize that they can bring in decent sci stuff on their own. Give a huge buff to sci powers and it will be them which integrate them into their builds and blasting ISA even faster than they already do. The ones with their T5U-caNon-but-still-somewhat-exotic-sci-ship-builds will still be left behind light years.

    I’m quiet certain of that because the awesome player who taught me the arts of no win scenario back at the day used to one shot entire flanks using sci magic, uhh and that on a scimitar slotted with cannons taking care of the rest. ;)

    I seriously doubt you're hitting 90k DPS in a cannon build. Unless you're backed with 5 recluses.

    Perhaps that’s also part of the problem. Players refusing to believe that something besides FAW can reach good numbers and rather resort to the absurd or claim that I’m “lying” or just want to show off my "DPSEpeen". I play STO for fun with my friends and fleet mates and don’t even care about my DPS league standing.

    I also don’t think I need to proof myself anywhere, especially in here. But if you insist. I uploaded yesterday’s log with CLR to the metal DPS league table and attached a drop box link as required so that it can be checked how its done. Did so cuz one of my friends hit 75k+ for the first time. Should be visible within the next two days. If you like I can also arrange a chat with my friends who did the match with me. They were not in their recluses during the run and the remaining pugs managed to do less damage together than recluse pets would do on their own.

    My old 90k run has been on for days or weeks by the way, was also an avarage L->R match with no special support for me.
    Post edited by peterconnorfirst on
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    misterferengi#8959 misterferengi Member Posts: 486 Arc User
    Haters gonna hate, BFAW is the current witch to hunt. Particle Gens will be next.
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    kyrrokkyrrok Member Posts: 1,352 Arc User
    Haters gonna hate, BFAW is the current witch to hunt. Particle Gens will be next.

    Didn't parigens get beat with the nerf bat a while back? Please tell me that's idle speculation.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    kyrrok wrote: »
    Haters gonna hate, BFAW is the current witch to hunt. Particle Gens will be next.

    Didn't parigens get beat with the nerf bat a while back? Please tell me that's idle speculation.

    I can't see partigens getting hit if they leave BFAW alone.

    He just picked it because it's the only real area of the game that could be considered to be getting a bit full of itself, but only because there's been a lot of boosts for it recently. In my opinion though it takes a sh*t load of time, currency and specialization for your build to get a ship to 400+ partigens so it's not in the same league as BFAW in terms of how easy it is to take advantage of the playstyle.
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