Same - because flying around watching Borg ships explode before the first torpedo you fired even got close to it is FAR from enjoyable.
Part of this is because torpedoes are currently afflicted with a strange malady where they do not, in fact, fly forwards when launched at their targets, instead flying backwards and having to turn around to attack, which greatly delays their already very slow arrival. You can see this in a lot of Youtube videos, where someone fires torps, and they immediately sail away out the back of the camera, not to be seen again for some time.
You can see it in this video: https://www.youtube.com/watch?v=xXW7gR3SCns
Around the 40 second mark, he fires his torpedo launcher...and the torpedoes fly BACKWARDS, exiting the rear of his ship and going in the wrong direction. This should, frankly, be physically impossible. Can you imagine what it would be like if you fired a gun and the bullet, instead of leaving out the front of the gun, shot backwards through your own face? This is one of the major problems with torps now.
Collect reward and lament over the fact that my only contribution was dropping a GWIII that put the spheres in close proximity to each other making the FAW spammers job even easier.
Doesn't, really, since FAW doesn't care if you group enemies or not.
Nonetheless, the linked video clearly shows a guy not using FAW and destroying face, so...
And then someone posts a parse which gives me a DPS readout that makes it look like I have no business being in a Advanced STF (and someone even said so once).
It's really they that have no business being in an advanced STF. Advanced is the Easymode difficulty, but unfortunately, it's all that's left since the favored DPSwank map, ISE, was removed to improve the quality of the game, in the process breaking all the achievements needed for the costume unlock. So now you have guys which SHOULD be playing Elite, slumming easymode because someone removed Elite from the game.
Imagine if they had removed ISE back in the day, and people would up crashing ISN instead, giving random pubbies AFK-penalties because everything exploded instantly from the bow-shock of warping in. At that point they'd probably be giving each other AFK penalties, depending on whose bow-shock destroyed everything first. Crashing ISA isn't much better, but at least you actually get to fire some shots, as opposed to having everything be instantly destroyed just from the shockwave of you warping in.
FAW doesn't care if they are grouped but the warp core breeches do.
This is my Risian Corvette. There are many like it, but this one is mine.
You can see it in this video: https://www.youtube.com/watch?v=xXW7gR3SCns
Around the 40 second mark, he fires his torpedo launcher...and the torpedoes fly BACKWARDS, exiting the rear of his ship and going in the wrong direction.
It's mostly due to the speed of his ship vs the torp's. Torpedoes need more speed IMO. A ship on impulse (even on full impulse) should not be able to outrun a torp.
You can see it in this video: https://www.youtube.com/watch?v=xXW7gR3SCns
Around the 40 second mark, he fires his torpedo launcher...and the torpedoes fly BACKWARDS, exiting the rear of his ship and going in the wrong direction.
It's mostly due to the speed of his ship vs the torp's. Torpedoes need more speed IMO. A ship on impulse (even on full impulse) should not be able to outrun a torp.
Normal torpedoes cannot be outrunned. The hit & miss and arrival time is already known the moment the torpedoes are fired. The rest is just visual effects - it might show torpedoes flying backwards, it might have torpedoes still flying when the damage counter already showed you hit and dealt damage. But it'S really just FX.
It would probably be better if torpedo speed was calculated relative to the ship firing the torpedo, but obviously this isn't something the SFX has been built for so far. It would look a lot better, but it doesn't really affect torpedo effectiveness.
Heavy Torpedoes however are full of problems. Cryptic has tried a lot over they years to improve them, but they never really made them good IMO. Tri-Cobalts were cool for a time, when shield drain builds were still a possibility (at least in PvP), but even then you had seemingly random mis-fires. But then they lowered damage and reduced the cooldown, taking away their one-shot capabilities. (You can sense a hint of the dangers inherent in this when you fight the Vaadwaur and fly into one of their tri-cobalt mine fields withot realizing it in time).
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
What's funny is I'm a pure sci player and I've used pure exotic damage since LoR and DR did not make much of a difference for me except I noticed stuff took about a minute to kill on elite and dreads took 3 mins. After that the power creep that occurred towards sci and the subsequent nerf have left me stronger than ever even with said nerf. Personally Tactical needs rebalancing or science needs a uber buff.
This. I still do reasonably well with my Sci ship under the right circumstances. Namely STFs that don't contain BFAW spammers. Because frankly, as have said before and will say again, if I take my sci ship into an instance of ISA that contains BFAW spammers, I may as well not be there.
Sounds like you appreciate arriving to a graveyard instead of a battlefield as much as I do. I'm not overly fond of being left out of the action either. I mostly just warp out of there in those cases.
Same - because flying around watching Borg ships explode before the first torpedo you fired even got close to it is FAR from enjoyable. Furthermore, said instances tend to be really demoralising. Don't know about you, but for me the 'only two minutes long thanks to BFAW spammers' instances tend to go like this for me.
Warp in
Target first cube - fire phasers and torpedoes
Ship explodes before my torpedoes get anywhere near it.
Fire TSIII at remaining spheres - spheres get killed by BFAW spam before torpedoes get anywhere near them.
Fly as fast as possible to the cube over the first generator. Oops - one of the BFAW spammers departed the scene of the first cube's destruction early and has already killed this cube.
Attempt to target transformers. Oops - already dead courtesy of another BFAW spammer.
Fly to nanite spheres emerging from gate and drop GWIII on them to stop them reaching the gener..... oh - the generator already exploded.
Watch BFAW mop up the spheres caught in the GW I dropped.
[Fly over to right side and watch a repeat of what happened on the left side occur.
Fight tactical cube - seems little point in shooting at the gate as the FAW spammers have already reduced it to single-figure health.
Watch the Tac cube die under the awesome power of OP FAW spam
Collect reward and lament over the fact that my only contribution was dropping a GWIII that put the spheres in close proximity to each other making the FAW spammers job even easier.
And then someone posts a parse which gives me a DPS readout that makes it look like I have no business being in a Advanced STF (and someone even said so once).
your list is dead on right-
personally? having a faw boat right now that's done, does awesome, kicks tons of butt... feels pretty dumb to fly right now LOL
I have even been thinking about doing something completely stupid, downgrading my ship
I run antiproton beam dmgx3 pens, I have been playing around with making the ship
more heal heavy then
more utility gadgets then
more crth/crtd heavy then
more speedy and then
ended up settling on crth/crtd and skipping the rest cause really? whats the point? LOL
the healing, the turn, the gadgets... all those are just worthless in an stf
so now I hover around 70-80k and the only other thing I can do for my ship is run keybinds to pump her up more.. everything else then is out of my control with the lag factors.. the team factors... the luck factors.. etc, etc
but its become very boring, NOT FLYING THE SHIP mind you.. just boring in general, the daily log on and do 2 hours of grind to stockpile for the next stupid lockbox..
swapping toons, watching tv, and FINALLY when I get to log on with my main, the excitement is gone going into an stf with my faw boat
sure, I could do the keybinds and get to the next level, but I never used keybinds in this game for 5 years, seems silly to stop now just to what? get an even higher dps #? I already drill through everything in a matter of seconds as it is
and with no strategy to be done with the teams you queue up with (none that I see any merit in doing that only ends up taking second place to dps faw boats) I have been thinking about downgrading my ship just to bring the excitement back to the game
was going to do the mission tets with the added proc chance, get terren deflector up to gold with 2 part omega for tet glider, load a command cruiser science variant with the shield drain console aoe.. do the command shield drain boff power, tacyon beam drain, was even going to start looking up pets to see what ones could add with shield draining when I just stopped...
all the time and cost to build all of that?
upgrade everything to gold (rep gear, mission tet arrays, pick up some tet spire consoles, then the pets to gold- etc, etc) just to much dil for a ship that will just be inferior to what I fly now...
to much time wasted to build a novelty ship that isn't worth a damn
shield stripping? what a waste of time right? LOL!!!!
grind is to boring in this game, the faw has made any sense of challenge in the stfs a joke, and with the glitches.. the rubberbanding... and all the bitching you read LOL whats the point?
I thought games are suppose to run smoother and powers streamlined the longer the game is live....
5 Y E A R S
that's a long stretch of time to still be fumbling around with the basic attack powers guys
today and tomorrow are my last 2 days of this silly race then I get the winter ship (that I wont use LOL) SO its happy times for me I think, after what? Thursday? going to take a nice, long, overdue break from sto
perhaps in 3-4 months they will have a reason to use torpedos (and not just a few special torps paired with some ship traits that come off the most expensive ships in the game)
perhaps in 3-4 months they will have a reason to use cannons (and not just a keybind monkey that has to ride with a specific group to hit the high numbers of the team)
perhaps in 3-4 months they will have a purpose to use non-damaging sci and eng powers (from team healing to scrambling sensors with everything else between all pretty pointless to do in most all stfs and almost 100% pointless to do with pug groups)
perhaps in 3-4 months they will have some other solid options for beam besides silly antiproton (they can tell you the type of beam you run doesn't matter in the end, but I kind of like the idea that the beams... do matter, why have a shield drain or a energy drain proc if it is pointless to do vs just getting more crtd? and that's something cryptic could fix)
or just perhaps, in 3-4 months I will log back in to find that faw has been nerfed... and we see other damage types and boff abilities being used because of it
because everything isn't just getting obliterated in 1 second once its in range SO now there is a possible reason to run something else
I hope that's the case really,
I would like to come back and build that stupid shield stripping boat, its been a long time since I ran tets:)
merry x-mas all and happy new years:)
Why do you think I went straight to torps once I settled back into this game? I'd be bored to tears going through what you're doing now.
It's the main reason I ditched my fed tac for my Rom sci a long time ago. The space bar making everything explode instantly gets old fast at least I have to try with sci exotics. Although I'll be honest even that doesn't mean much with all the BFAW spam now. And yet all we hear is nerf sci nerf sci nerf sci and it's all coming from the tacs that have already beat this game down like a red headed stepchild ages ago and just keep getting more power. But we need to nerf science and buff tactical more right?
You can see it in this video: https://www.youtube.com/watch?v=xXW7gR3SCns
Around the 40 second mark, he fires his torpedo launcher...and the torpedoes fly BACKWARDS, exiting the rear of his ship and going in the wrong direction.
It's mostly due to the speed of his ship vs the torp's. Torpedoes need more speed IMO. A ship on impulse (even on full impulse) should not be able to outrun a torp.
That's one of the cool things about my little torpedo speed boat. It drags a wall of plasma torpedo death behind it. A well timed dispersal pattern III on top of that and it is glorious. Though it only works in stuff where you can go off and do stuff on your own. My cannon ships have a hard enough time turning to bring the targets into the firing arc before some parked BFAW boat nukes the entire spawn. Torpedoes that take longer to get to the target than my ship are right out in things like ISA.
While all the BFAW boats were parked and waiting for the dreadnought I could have all the portals to myself so the timed section wasn't a complete waste in the Mirror Invasion.
This is my Risian Corvette. There are many like it, but this one is mine.
Why do you think I went straight to torps once I settled back into this game? I'd be bored to tears going through what you're doing now.
[hug]
thanks for the hug:)
see for me I see the cost of a high end torp boat to be pretty steep to make
high yield trait,
lifetime ship makes an excellent torp boat (not saying t6 bug or a t6 prometheous couldn't do the trick either with command, but just saying the lifetime ship is got an excellent boff and console layout for doing a solid torp boat)
bit of lobi consoles, rep torps, etc, etc
and for me? im a tranny captain through and through, NOT SAYING you cant make a solid tranny boat in todays meta and make it work, we all can admit that just about ANYTHING can hit 10k, 20k, 30k without being really well put together, high end, or well thought out LOL
but ya,
as some have pointed out the travel time on torps is a joke, it was already happening to me two years back with my old tranny boat in ISAs, fire off the breen cluster, quick spread, and stuffs dead before things even land on them OR you do hit.. but its a tiny chunk of damage compared to what the beam boats are ripping through without even looking without having to worry about travel time, reload time, grouping, OR boff cooldown LOL
its a blast to do spreads and clusters with grav wells, SUPER wells, etc etc
building a superwell torp boat can be easily done at the cost of the crtd/crth THAT pretty much puts torps on the map in the damage department,
because.. all torp boats are a hail mary build at the core, they are closer related to a vaper/spike build than they are a aoe/pressure build...
and the faw is strong in the game, super strong LOL
SO MANY WAYS to make faw boat pump out sick dps and paired with clusters of mobs for most all stfs in general?
its obvious why torp captains and spike builds love the entity, WHAT I would like to see is instead of trying to race all other forms of attack and weapons types UP TO faw.. (and faw in my opinion, just mine- just my view is making a mockery of the difficulty of this game so much so that there is little point in running anything else UNLESS you have a desire to be a special snowflake LOL) WHAT I would love to see is a nerf bring faw down more in line with what the other forms of a attack we have
I know that's not a popular take on it, I understand most would just like to see rapid fire pumped up to insane levels, scatter volley turn into a automatic shotgun attack, high yields turn into world enders, and spreads hit and apply a zillion damage with all sorts of aoe, overloads turn into the death star laser attacks, surgical strikes wipe everything out, etc, etc LOL
but with stfs being burned through in minutes or less RIGHT NOW...
as in to say,
perhaps,
just throwing it out there..
perhaps a dialing back of some of the more higher damage attacks and weapons are in order to bring back the usefulness of tanks, healers, debuffers, mezzers, vapers, etc, etc
(and I know I just stepped on some toes over saying tanking and healers not being useful, they are useful for a premade team... myself? I wouldn't bother with them when I could fill the slots with fawing high dps scimys in todays meta, just my opinion... there is no penalty for dying, soooo... ya- a couple deaths hear and there will not take away from the rewards, effect the completion time by any substantial amount, or even lower the dps numbers down to a very noticeable amount... when the day happens that they add MASSIVE death penalties to stfs? that will be the day you will hear me cheering on healboats and tank boats and I HOPE THAT day comes soon:) )
I understand we have some folks that are struggling with a faw boat to crack 10k dps, and my heart honestly breaks for them
I understand that some are just hovering at 30k, 50k, with their faw boat and a nerf would mean sending them back down to the kiddy table and they don't want that
I get that,
I respect that desire to want to hold their spot, keep their pride, etc, etc
but in all honesty, all of us that faw could stand to handle a nerf for the sake of the other weapon types and attack powers in this game.. if not just for the sake of not making the stf content look like a TRIBBLE joke
I don't know, I just hope something is done soon to either buff the other attacks up so that we have a bit of a tighter race here OR a nerf to faw to have a tighter race
Heck, I support what you say, even if it means I have to give up 500K+ crits that happen once every 30-60 sec... so long as it's done across the board.
Heck, I support what you say, even if it means I have to give up 500K+ crits that happen once every 30-60 sec... so long as it's done across the board.[/quote]
Maybe have it gain something like a torpedo's penalty against a full shielded target, such as that they get a reduction in damage when used against a fully shielded target/s, since you are trading some of your beam array's/bank's damage output for an increase in their rate of fire coming out of those arrays/banks.
Heck, I support what you say, even if it means I have to give up 500K+ crits that happen once every 30-60 sec... so long as it's done across the board.[/quote]
Seriously...Gotta teach me how to do that..[/quote]
Load up on Exploiters, get as much base damage increases as you can, get a TriC, TDD, or a torp w/ a really big BOOM under HY, debuff the target, get an Expose/Exploit attack on it, and watch the big numbers fly.
What's funny is I'm a pure sci player and I've used pure exotic damage since LoR and DR did not make much of a difference for me except I noticed stuff took about a minute to kill on elite and dreads took 3 mins. After that the power creep that occurred towards sci and the subsequent nerf have left me stronger than ever even with said nerf. Personally Tactical needs rebalancing or science needs a uber buff.
This. I still do reasonably well with my Sci ship under the right circumstances. Namely STFs that don't contain BFAW spammers. Because frankly, as have said before and will say again, if I take my sci ship into an instance of ISA that contains BFAW spammers, I may as well not be there.
Sounds like you appreciate arriving to a graveyard instead of a battlefield as much as I do. I'm not overly fond of being left out of the action either. I mostly just warp out of there in those cases.
Was reminded of this thread yesterday.
My activity on STO of late has been extremely low. I decided, last night, to see if I could instill some enthusiasm toward playing again. Queued for ISA in my Fleet Hestia. Three Scimitards and a Resolute warp in alongside me. First cube died under a barrage of BFAW in about three seconds. Second cube died in about four seconds. All transformers and first generator gone in approximately 20 seconds. A flurry of BFAW despatched the spheres that came out of the gate so fast that they barely registered. Decided that, since my presence in this instance was entirely pointless, I would take the penalty and leave the BFAW spammers to their boring instance. Subsequently received a PM insult for leaving.
Changed character and went to hang out on Risa instead, with the reason that I don't do PvE/STFs etc anymore fresh in my mind.
Others getting nasty with their PMs? I'll have to add that to the list of reasons why I'd put PM settings at friends and fleet only.
This business with the elites leaving everyone else below 80KDPS out of the action is getting out of hand. What we need the devs to do is bring back the Borg elites so they can have their more challenging action and we can shoot alongside some more moderate folks like us who bring Hestias and Kortars to battle instead of the Pallbearer class ships that we apparently are running.
What's funny is I'm a pure sci player and I've used pure exotic damage since LoR and DR did not make much of a difference for me except I noticed stuff took about a minute to kill on elite and dreads took 3 mins. After that the power creep that occurred towards sci and the subsequent nerf have left me stronger than ever even with said nerf. Personally Tactical needs rebalancing or science needs a uber buff.
This. I still do reasonably well with my Sci ship under the right circumstances. Namely STFs that don't contain BFAW spammers. Because frankly, as have said before and will say again, if I take my sci ship into an instance of ISA that contains BFAW spammers, I may as well not be there.
Sounds like you appreciate arriving to a graveyard instead of a battlefield as much as I do. I'm not overly fond of being left out of the action either. I mostly just warp out of there in those cases.
Was reminded of this thread yesterday.
My activity on STO of late has been extremely low. I decided, last night, to see if I could instill some enthusiasm toward playing again. Queued for ISA in my Fleet Hestia. Three Scimitards and a Resolute warp in alongside me. First cube died under a barrage of BFAW in about three seconds. Second cube died in about four seconds. All transformers and first generator gone in approximately 20 seconds. A flurry of BFAW despatched the spheres that came out of the gate so fast that they barely registered. Decided that, since my presence in this instance was entirely pointless, I would take the penalty and leave the BFAW spammers to their boring instance. Subsequently received a PM insult for leaving.
Changed character and went to hang out on Risa instead, with the reason that I don't do PvE/STFs etc anymore fresh in my mind.
Others getting nasty with their PMs? I'll have to add that to the list of reasons why I'd put PM settings at friends and fleet only.
This business with the elites leaving everyone else below 80KDPS out of the action is getting out of hand. What we need the devs to do is bring back the Borg elites so they can have their more challenging action and we can shoot alongside some more moderate folks like us who bring Hestias and Kortars to battle instead of the Pallbearer class ships that we apparently are running.
Well, usually run a FT5-U Nova class. Which would have been equally redundant in said instance, which was nothing more than a DPS/BFAW Epeen waving contest between three Scimitards.
Neither playing as sci, nor using anything else but bfaw nor flying anything else but a scimi forces anybody in game into a spectator role in ISA.
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Sounds to me you have trouble with your build which lead to having trouble with your attitude. I don’t encounter those problems on 9 toons of mine and yea, no one flies a scimitar at the moment, three of them are scis and my so far pug DPS record is 90k DPS on a pure cannon build escort.
First of all, what do you want to do in isa?
You say that you are there to shoot stuff on the one hand but are not fast and/or strong enough to do so. At the same time you state that other purposes of a sci like healing, crowed control and de-buffing are not contributing to DPS intense matches. I found all of it not to be true and in fact favor a science toon in isa for such purposes in particular. I just keep in mind that the main topic on that map is to shoot stuff and even from the perspective of a sci shooting stuff on your own is most fun and helpfull.
Two of my sci toons currently sit at 60k ISA DPS. Should be noted that these numbers are taken from pugs and fleet runs and not DPS channels.
Please get more precise on what you want to do there and don’t deny it if it’s DPS! There is nothing wrong with that for a sci. I just need to know more before I could help. Also, would you deny using fire at will yourself if it would help you and your build?
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Hm, I think 18k part related sci DPS is rather decent. On my 60k sci boat under its current build it’s more like 10% part related damage 20-30% plasma explosions from embassy consoles and rest regular weapons fire transported (for the most part) with, yea, 2 copies of faw.
I also found tractor beam repulsors to do more part dmg than a grav well so I use TBR3 + GW1 over GW3+TBR2. There is a very cool doff around which turns the push effect into a pull effect. It’s really one of the most fun things available in STO. If you use pull repulsors in combination with a grav well I imagine you cut rather hard into a flock of spheres or there left & right infrastructures of ISA especially with 400 part gen (I only have 200 or so).
When I turn to my sci in a sci ship there are a few givens game side one has to live with but which I don’t found to be “wrong” or too limiting to begin with.
1) Can you do more DPS than a tac? – No. Can you compete with engineers? – sure.
2) Can sci powers in sum of a sci ship do more DPS than regular weapons of an 8 gun port ship? – No. Will the lack of two 2 gun ports be able to compensate with sci powers? – yes!
3) Sci ships usually have few tac boff powers. All more important to pick the right ones and keep CD times in mind!
4) During 90% of the match time in maps like ISA, not to mention the rest of the game, you fight with multiple critters at the same time. This must be reflected with your attack strategy.
So…
- what have u slotted for your main armaments? Beams, cannons and/or torpedoes?
- What are your 3 tac boff powers?
- What do you do to tend to CD times there?
Post edited by peterconnorfirst on
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The simple fact that reyan01 is making is that nearly all targets are dead long before a science ship can gets it's "one-shot wonder" abilities into range or charged up. I can one-shot a cube with Isokinetic cannon, my DRB is lethal on grav well caught groups, my quantum destabilized beam does crazy damage - but most times they have their target killed before they even kit their max power.
Hell if you want a really good example of this look no further than the Badlands Battlezone.
My Scryer can do some nasty damage with torps and partigens (prtg @ 409) but in that zone, if there's any BFAW boats nearby they will wipe the floor clean before my shots even land on the enemies.
Torps, cannons, charge-up science powers, even carriers with pets - they all suffer the same problem, BFAW kills everything almost instantly and before these attacks can land their hits.
You can actually see cruiser players parked in the middle of the fight not moving just spamming BFAW 'till the cows come home, i can almost hear the screams of their mashed keyboards from here.
It's not that science builds are no use, or have no place in PVE runs, its that they cannot possible hope to compete if half the team is BFAW-spam boats.
The issues with BFAW have been mentioned a million times already but a lot of those who use it don't want it to get nerfed so they expect non-users to come up to their level and build cookie cutter builds to match theirs.
Yea that’s all fine and good but at times I turn out to get annoyed of peeps whining over game mechanics instead of looking how to make the best of it.
I mean they confine themselves to ship X, career X and build X and wonder how they start to pale compared to others which are not willing to confine themselves to X and bring in Y instead. Especially on a maps like ISA which is entirely about doing Y.
We have players in game which can do wonders with torpedoes, I myself can do up 90k cannon DPS and you get even build recommendations from this games leading DPSers for the tier 5 ship reyan01 is so fond of. It’s all there, possible and available. Is every other build besides a beam faw scim currently worse when it comes to DPS. Probably but who cares? Has been that way for years. The described scenario of a spectator role for anybody who does not use that ship in that fashion however is so wrong that it stinks.
My discussion with reyan01 was an attempt if he’d consider build Y on a ship X to share with him the joyful and contributing game experience I have in ISA each day and that with 9 different builds on my 9 chars.
But hey, when the mind is closed and settled, no chance.
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Comments
FAW doesn't care if they are grouped but the warp core breeches do.
It's mostly due to the speed of his ship vs the torp's. Torpedoes need more speed IMO. A ship on impulse (even on full impulse) should not be able to outrun a torp.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
It would probably be better if torpedo speed was calculated relative to the ship firing the torpedo, but obviously this isn't something the SFX has been built for so far. It would look a lot better, but it doesn't really affect torpedo effectiveness.
Heavy Torpedoes however are full of problems. Cryptic has tried a lot over they years to improve them, but they never really made them good IMO. Tri-Cobalts were cool for a time, when shield drain builds were still a possibility (at least in PvP), but even then you had seemingly random mis-fires. But then they lowered damage and reduced the cooldown, taking away their one-shot capabilities. (You can sense a hint of the dangers inherent in this when you fight the Vaadwaur and fly into one of their tri-cobalt mine fields withot realizing it in time).
Why do you think I went straight to torps once I settled back into this game? I'd be bored to tears going through what you're doing now.
[hug]
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
That's one of the cool things about my little torpedo speed boat. It drags a wall of plasma torpedo death behind it. A well timed dispersal pattern III on top of that and it is glorious. Though it only works in stuff where you can go off and do stuff on your own. My cannon ships have a hard enough time turning to bring the targets into the firing arc before some parked BFAW boat nukes the entire spawn. Torpedoes that take longer to get to the target than my ship are right out in things like ISA.
While all the BFAW boats were parked and waiting for the dreadnought I could have all the portals to myself so the timed section wasn't a complete waste in the Mirror Invasion.
Heck, I support what you say, even if it means I have to give up 500K+ crits that happen once every 30-60 sec... so long as it's done across the board.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Heck, I support what you say, even if it means I have to give up 500K+ crits that happen once every 30-60 sec... so long as it's done across the board.[/quote]
Seriously...Gotta teach me how to do that..
Rouge Sto Wiki Editor.
Heck, I support what you say, even if it means I have to give up 500K+ crits that happen once every 30-60 sec... so long as it's done across the board.[/quote]
Seriously...Gotta teach me how to do that..[/quote]
Load up on Exploiters, get as much base damage increases as you can, get a TriC, TDD, or a torp w/ a really big BOOM under HY, debuff the target, get an Expose/Exploit attack on it, and watch the big numbers fly.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Rouge Sto Wiki Editor.
BFAW has an amazing uptime.
Not every ship can support it, hence why there's a different build philosophy for different ships.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Almost 100% uptime...
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Unfortunately, wouldn't mind if something constructive got said but....
Others getting nasty with their PMs? I'll have to add that to the list of reasons why I'd put PM settings at friends and fleet only.
This business with the elites leaving everyone else below 80KDPS out of the action is getting out of hand. What we need the devs to do is bring back the Borg elites so they can have their more challenging action and we can shoot alongside some more moderate folks like us who bring Hestias and Kortars to battle instead of the Pallbearer class ships that we apparently are running.
Neither playing as sci, nor using anything else but bfaw nor flying anything else but a scimi forces anybody in game into a spectator role in ISA.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
First of all, what do you want to do in isa?
You say that you are there to shoot stuff on the one hand but are not fast and/or strong enough to do so. At the same time you state that other purposes of a sci like healing, crowed control and de-buffing are not contributing to DPS intense matches. I found all of it not to be true and in fact favor a science toon in isa for such purposes in particular. I just keep in mind that the main topic on that map is to shoot stuff and even from the perspective of a sci shooting stuff on your own is most fun and helpfull.
Two of my sci toons currently sit at 60k ISA DPS. Should be noted that these numbers are taken from pugs and fleet runs and not DPS channels.
Please get more precise on what you want to do there and don’t deny it if it’s DPS! There is nothing wrong with that for a sci. I just need to know more before I could help. Also, would you deny using fire at will yourself if it would help you and your build?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I also found tractor beam repulsors to do more part dmg than a grav well so I use TBR3 + GW1 over GW3+TBR2. There is a very cool doff around which turns the push effect into a pull effect. It’s really one of the most fun things available in STO. If you use pull repulsors in combination with a grav well I imagine you cut rather hard into a flock of spheres or there left & right infrastructures of ISA especially with 400 part gen (I only have 200 or so).
When I turn to my sci in a sci ship there are a few givens game side one has to live with but which I don’t found to be “wrong” or too limiting to begin with.
1) Can you do more DPS than a tac? – No. Can you compete with engineers? – sure.
2) Can sci powers in sum of a sci ship do more DPS than regular weapons of an 8 gun port ship? – No. Will the lack of two 2 gun ports be able to compensate with sci powers? – yes!
3) Sci ships usually have few tac boff powers. All more important to pick the right ones and keep CD times in mind!
4) During 90% of the match time in maps like ISA, not to mention the rest of the game, you fight with multiple critters at the same time. This must be reflected with your attack strategy.
So…
- what have u slotted for your main armaments? Beams, cannons and/or torpedoes?
- What are your 3 tac boff powers?
- What do you do to tend to CD times there?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Hell if you want a really good example of this look no further than the Badlands Battlezone.
My Scryer can do some nasty damage with torps and partigens (prtg @ 409) but in that zone, if there's any BFAW boats nearby they will wipe the floor clean before my shots even land on the enemies.
Torps, cannons, charge-up science powers, even carriers with pets - they all suffer the same problem, BFAW kills everything almost instantly and before these attacks can land their hits.
You can actually see cruiser players parked in the middle of the fight not moving just spamming BFAW 'till the cows come home, i can almost hear the screams of their mashed keyboards from here.
It's not that science builds are no use, or have no place in PVE runs, its that they cannot possible hope to compete if half the team is BFAW-spam boats.
The issues with BFAW have been mentioned a million times already but a lot of those who use it don't want it to get nerfed so they expect non-users to come up to their level and build cookie cutter builds to match theirs.
I mean they confine themselves to ship X, career X and build X and wonder how they start to pale compared to others which are not willing to confine themselves to X and bring in Y instead. Especially on a maps like ISA which is entirely about doing Y.
We have players in game which can do wonders with torpedoes, I myself can do up 90k cannon DPS and you get even build recommendations from this games leading DPSers for the tier 5 ship reyan01 is so fond of. It’s all there, possible and available. Is every other build besides a beam faw scim currently worse when it comes to DPS. Probably but who cares? Has been that way for years. The described scenario of a spectator role for anybody who does not use that ship in that fashion however is so wrong that it stinks.
My discussion with reyan01 was an attempt if he’d consider build Y on a ship X to share with him the joyful and contributing game experience I have in ISA each day and that with 9 different builds on my 9 chars.
But hey, when the mind is closed and settled, no chance.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Do I use BFAW - yes. But I fly a Resolute as a Sci Capt, so when I join an ISA PuG, I still tend to blast less than the others. ^_^
Still, I do feel it is a "must have" ability for beam users and it shouldn't be that way.