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Suggestion/Draft for a T6 Nebula/Varanus/Ha'Nom bundle

angrytargangrytarg Member Posts: 11,008 Arc User
This is a rough draft I made cocnerning a T6 version of the "heavy" science vessels "Advanced Research Vessel", "Support Vessel" and "Guardian Warbird". Since I don't really have much knowledge about the Varanus and Ha'Nom, my suggestion basically uses the Advanced Research Vessel as a template with minor modifications with the faction specific versions.

The catch in this draft is the "Mission Pod" - it's a universal console alright, but it is interchangeable cross-faction wise. So you can use the Nebula's pod on the Varanus and the Ha'Nom pod on the Nebula and so on, you just have to own them. Maybe this could encourage Romulan and Klingon ship sales?

I'd imagine the torpedo launcher changing base weapon type for each faction. Photon for KDF, quantum for Feds and plasma for RR. The support drones come with a unique skin for each faction, I imagine using the "Mars Defense Perimeter - sentry pod" visuals for feds.

Remember, all of this is just an idea. Tell m what you think pig-1.gif

Fed: Pegasus Class Advanced Research Vessel

HP: 36500 (lvl 50) ~ 42080 (lvl 60)
Shield Mod: 1.3
Weapons 3/3
Crew: 750
Bridge Officers: Lt. Tac, Lt. Cmdr. Eng, Cmdr. Sci, Ens. Sci, Lt. Cmdr. Uni/Intel
Device slots: 3
Consoles: Tac 2, Eng 3 (+1 Fleet), Sci 5
Turn Rate: 10
Impulse Modifier: 0.15
Intertia Rating: 45
Bonus Power: +15 auxilliary power
Abilities: Subsystem Targeting, Sensor Analysis

Unique Console: Universal - Mission Pod - Advanced Sensor Array - High Energy Sweep

The Pegasus' advanced sensor systems allow for a high energy sweep across an area of space. In a combat situation, the deep scans allow allies to identify a targets' shields weak spots, opening up opportunities to land precise torpedo hits. The scan expands in a circular motion from the target up to 7.5 kms. The scanned targets' shields suffer a 80% projectile damage bleedthrough debuff, all targets within the scanned area suffer a similiar debuff depending on their distance from the main target (-10% for each km) in addition to a large stealth and a moderate damage resistance debuff.

Can use the Nebula, Magellan, Venture and Andromeda skins (Venture is unlocked via the Exploration Cruiser Refit)

KDF: Squamata Support Vessel

Unique Console: Universal - Mission Pod - Omni-directional Torpedo Launcher - Precise Kinetic Strikes

The Squamata is a versatile support vessel which is able to mount a weapon pod with a freely rotating photon torpedo turret. Projectiles fired from this launcher deal less damage than their forward facing variants but are able to target sensitive systems of the enemy, resulting in higher bleedthrough damage and the chance to drain target power levels or disable a random subsystem.

Can use the Varanus and Fleet Varanus skins

RR: Hren'drihaen Guardian Warbird

Unique Console: Universal - Mission Pod - Drone Control Center - Launch Support Drones

Being used to conduct extensive deep planetary and stellar surveys the Hren'drihaen starships often come equipped with a drone control center mission pod, allowing the crew to launch two support drones to conduct close up investigations of remote objects when remote sensing and traditional probes are insufficient but the risk for a shuttle mission might be too high. In combat situations, the hardy support drones are armed with focused beam array weapons and a micro-torpedo-launcher. They attempt to mark and expose targets for allied torpedo salvos and attempt to disable key systems, establishing a computer uplink with the target and implementing a viral matrix which additionally interferes with hostile targeting computers.

Can use the Ha'Nom and Fleet Ha'Nom skins​​
lFC4bt2.gif
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
«13

Comments

  • orangeitisorangeitis Member Posts: 5,222 Arc User
    IMHO? Let's not do Gorn ships till after the KDF gets a 100% Klingon Science Vessel.
  • guljarolguljarol Member Posts: 980 Arc User
    Not Ha'nom, no! Fugly, sluggish, and generally a nightmare.​​
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    LOL, you Roms are so spoiled with all the high maneuver TAC Warbirds. There is nothing wrong with the Ha'nom's handling. It's base turn rate, impulse mod is the same as the KDF's Fleet Vor'Cha. It's Inertia is actually better than the Vor'Cha, and the KDF had long used the ship in a deadly DHC role even for the craziness of PVP with some fast flying Escorts zooming around.
    Base Turn Rate / Impulse Mod / Inertia Rating
    Ha'nom - 10 / 0.15 / 40
    Nebula - Same as Ha'nom, and the Feds loved this ship.
    Vor'Cha - 10 / 0.15 / 30

    BOFF & Console layout? Absolutely nothing wrong with it for those that know how to wring performance out of a truly Science heavy Science Vessel. Unlike the other Science Vessels in this game, excluding the Rom DSDs, the Ha'nom has Battle Cloak to give a boost to damage. I also intend to pre-empt this and squash it before someone says it:

    "But Warmaker, using Sensor Analysis to get the damage buff on the target means you can't use cloaks anyways!"

    To that, I say it doesn't matter as much in certain situations.

    The damage buff from Decloaking is instantaneous and can last a long time for RRW builds. My Reman Science Captain can configure her Battle Cloaks to give +45% damage bonus to last 23 seconds with roughly 10 seconds to recloak. That is a goddamn Attack Pattern without taking a Tactical BOFF ability slot. And she still has a Full SROx5 setup.

    Now, Sensor Analysis? It takes time to build up. Depending on the crowd you run with, you may not have the time to get the full SA stack for max damage bonus because the target may be already dead. With the Decloaking damage bonus, you can frontload your damage capability.

    Even then, the Battle Cloaking Science Vessel-Warbirds have this advantage if the target is going to last long: Decloak, gain the big damage boost that will last you a long time to aid in frontloading damage, and immediately toggle Sensor Analysis just in case the group you're with doesn't take the target down fast.

    There is nothing wrong with the Ha'nom.
    XzRTofz.gif
  • mmps1mmps1 Member Posts: 381 Arc User
    For the love of God please not an updated varanus or ha'nom :(
    "Mr talks down to the peasants."
  • angrytargangrytarg Member Posts: 11,008 Arc User
    mmps1 wrote: »
    For the love of God please not an updated varanus or ha'nom :(

    Why? RR and KDF need a science vessel and those are the ones they already have. The T6 Varanus would probably trade one eng for a tac console and the Ha'Nom gets the battlecloak and warbird gimmicks, but essentially this is what the factions desperately need.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    edited January 2016
    I like the Bridge Officer layout however if this went live and the Nebula was left with only 2 Tact consoles like the current version despite the Boff stations being flexible and nice i wouldn't buy it. And i think a few other players would be put off by the 2 tact consoles as the ship would be perceived as weak. Don't get me wrong i'd kill for a Tier 6 Nebula, the current Fleet Nebula is flown by my Vulcan sci officer and she handles advanced queues fairly very. The ship is very underrated in STO. But for a Tier 6 version i'd rather drop the +1 Eng console and have an extra Tact console.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The Ha'nom will look pretty cool, particular if you can also use the Kara parts.
    I think it's turn rate is too low for a Science Vessel. They will either need to add some other neat feature, or simply upgrade it. No harm fixing an old mistake IMO.

    A Tier 6 Varanus I wouldn't mind either, but I really would rather have the other tier skins. Maybe they could simply make the Tier 6 use all GOrn Science Vessel skins. It's very unlikely that they will create more Gorn Science Vessels in the future, so it doesn't really cost them any future sales, and it will probably cost them almost nothing. Instead of new customization parts, they could simply add a new ship material. That should make it "cheap" to make compared to other ship variants, and still give players new customization options.

    I like the cross-faction module idea, but I am not sure I like the console abilities itself.

    Mission Pod - Sensor Array (Nebula)
    Passive: +5 % bleedthrough with torpedo attacks.
    Active: High Energy Sensor Sweep: Target(s) in the area suffers damage resistance penalty, stealth penalty and extra bleedthough against kinetic damage attacks.


    Mission Pod - Support Array (Varanus)

    Passive: +5 % extra hull and shield healing from bridge officer skills.
    Active: Support Beam: Target within 10 km gains damage reduction, shield hardness and bonus power levels that may exceed normal subsystem power levels, and slowly regenerates shields while in range.

    Mission Pod - Weapon Array (Ha'nom)

    Passive: +15 % weapon haste with torpedoes.
    Active: Fires multiple volleys of torpedoes at surrounding targets.

    Activating any mission pod ability causes a 15 second cooldown for all the other abilities.

    Set Bonus:
    2 Set: Auxilliary Thrusters: +15 % turn rate.
    3 Set: Advanced Mission Capabilities:
    Weapon Array also fires a single energy beam at primary target for significant damage and a chance to disable a random subsystem. Support Array also provides hull healing. Sensor Array also buffs the sensor rating and accuracy of all allies in the area.

    Starship Mastery Trait - Improved Subsystem Targeting
    When you activate subsystem targeting, every weapon attack for the next 15 seconds has an additional 3 % chance to disable the asscociated subsystem for 10 seconds.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • guljarolguljarol Member Posts: 980 Arc User
    LOL, you Roms are so spoiled with all the high maneuver TAC Warbirds. There is nothing wrong with the Ha'nom's handling. It's base turn rate, impulse mod is the same as the KDF's Fleet Vor'Cha. It's Inertia is actually better than the Vor'Cha, and the KDF had long used the ship in a deadly DHC role even for the craziness of PVP with some fast flying Escorts zooming around.
    Base Turn Rate / Impulse Mod / Inertia Rating
    Ha'nom - 10 / 0.15 / 40
    Nebula - Same as Ha'nom, and the Feds loved this ship.
    Vor'Cha - 10 / 0.15 / 30

    BOFF & Console layout? Absolutely nothing wrong with it for those that know how to wring performance out of a truly Science heavy Science Vessel. Unlike the other Science Vessels in this game, excluding the Rom DSDs, the Ha'nom has Battle Cloak to give a boost to damage. I also intend to pre-empt this and squash it before someone says it:

    "But Warmaker, using Sensor Analysis to get the damage buff on the target means you can't use cloaks anyways!"

    To that, I say it doesn't matter as much in certain situations.

    The damage buff from Decloaking is instantaneous and can last a long time for RRW builds. My Reman Science Captain can configure her Battle Cloaks to give +45% damage bonus to last 23 seconds with roughly 10 seconds to recloak. That is a goddamn Attack Pattern without taking a Tactical BOFF ability slot. And she still has a Full SROx5 setup.

    Now, Sensor Analysis? It takes time to build up. Depending on the crowd you run with, you may not have the time to get the full SA stack for max damage bonus because the target may be already dead. With the Decloaking damage bonus, you can frontload your damage capability.

    Even then, the Battle Cloaking Science Vessel-Warbirds have this advantage if the target is going to last long: Decloak, gain the big damage boost that will last you a long time to aid in frontloading damage, and immediately toggle Sensor Analysis just in case the group you're with doesn't take the target down fast.

    There is nothing wrong with the Ha'nom.

    I could work with the turn rate, to be honest. I made my D'Khellra a graceful lady.

    I just HATE its look. I don't want to fly an ugly ship that looks like an angry chicken, and the whole "Ha' " series is fugly like hell.
    angrytarg wrote: »
    mmps1 wrote: »
    For the love of God please not an updated varanus or ha'nom :(

    Why? RR and KDF need a science vessel and those are the ones they already have. The T6 Varanus would probably trade one eng for a tac console and the Ha'Nom gets the battlecloak and warbird gimmicks, but essentially this is what the factions desperately need.

    How about we get NEW vessels. The Feds can choose among many different options. Why should we be stuck with the only free option we don't like, and it's "updated" version we still may not like.

    Yeah, it all boils down to my not wanting an ugly ship. Sue me! :p​​
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited January 2016
    I like the Bridge Officer layout however if this went live and the Nebula was left with only 2 Tact consoles like the current version despite the Boff stations being flexible and nice i wouldn't buy it. And i think a few other players would be put off by the 2 tact consoles as the ship would be perceived as weak. Don't get me wrong i'd kill for a Tier 6 Nebula, the current Fleet Nebula is flown by my Vulcan sci officer and she handles advanced queues fairly very. The ship is very underrated in STO. But for a Tier 6 version i'd rather drop the +1 Eng console and have an extra Tact console.

    Depends on personal taste, I guess. My Fleet Nebula is my highest dps ship (mid 20k range) and doesn't even slot tactical consoles, thus my notion that a true science ship doesn't need them, but to each their own. I personally would be disappointed having to trade one of my consoles for a - from my point of view - useless tac console.
    (...)

    Set Bonus:
    2 Set: Auxilliary Thrusters: +15 % turn rate.
    3 Set: Advanced Mission Capabilities:
    Weapon Array also fires a single energy beam at primary target for significant damage and a chance to disable a random subsystem. Support Array also provides hull healing. Sensor Array also buffs the sensor rating and accuracy of all allies in the area.

    Starship Mastery Trait - Improved Subsystem Targeting
    When you activate subsystem targeting, every weapon attack for the next 15 seconds has an additional 3 % chance to disable the asscociated subsystem for 10 seconds.

    I like the set boni, but then again it doesn't make much sense to be able to slot three mission pods. And the KDF and RR don't have a three-piece set at they only have the Varanus and Ha'Nom, no T3 version to get the second piece from pig-11.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • mmps1mmps1 Member Posts: 381 Arc User
    edited January 2016
    T6 is a very slight upgrade so varanus and ha'nom would still be pretty average at best ships. New ships for kdf and rom would be lovely :)
    "Mr talks down to the peasants."
  • angrytargangrytarg Member Posts: 11,008 Arc User
    mmps1 wrote: »
    T6 is a very slight upgrade so varanus and ha'nom would still be pretty average at best ships. New ships for kdf and rom would be lovely :)

    They'd be en par with the Nebula. The Nebula outdamages all my other ships, no idea what dedicated min/maxers could get out of her. I don't get that argument, really - is it just because the current easy go meta prefers other setups that the Varanus and Ha'Nom are suddenly "bad" and need to be removed?​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would rather see the new science ship for the KDF be from the Orion race, as they have a history of being very much a science based race even, while showing the Gorn bring up a new engineering type ship either a cruiser or carrier type, as honestly it was weird an backwards seeing the Gorn giving the KDF their science ship while the Orion giving them their cruisers. Also we have enough Klingon ships in the Kdf an only afew ships from the other races in the faction, but these other races give the Klingons a leg up in areas they might not have developed otherwise, also the Klingons are not exactly known for their science ships even actually having salvaged the warp tech of another race that they defeated to gain warp capability, while also give their ship line-up more verity in the look of their ships. Now i will say that it would be nice to have some dedicated science ships in the rooster of the KDf, and having them not have to be bought from the c-store, maybe as a weakened version fo the c-store variant that you can buy if you wish.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    angrytarg wrote: »
    I like the Bridge Officer layout however if this went live and the Nebula was left with only 2 Tact consoles like the current version despite the Boff stations being flexible and nice i wouldn't buy it. And i think a few other players would be put off by the 2 tact consoles as the ship would be perceived as weak. Don't get me wrong i'd kill for a Tier 6 Nebula, the current Fleet Nebula is flown by my Vulcan sci officer and she handles advanced queues fairly very. The ship is very underrated in STO. But for a Tier 6 version i'd rather drop the +1 Eng console and have an extra Tact console.

    Depends on personal taste, I guess. My Fleet Nebula is my highest dps ship (mid 20k range) and doesn't even slot tactical consoles, thus my notion that a true science ship doesn't need them, but to each their own. I personally would be disappointed having to trade one of my consoles for a - from my point of view - useless tac console.
    (...)

    Set Bonus:
    2 Set: Auxilliary Thrusters: +15 % turn rate.
    3 Set: Advanced Mission Capabilities:
    Weapon Array also fires a single energy beam at primary target for significant damage and a chance to disable a random subsystem. Support Array also provides hull healing. Sensor Array also buffs the sensor rating and accuracy of all allies in the area.

    Starship Mastery Trait - Improved Subsystem Targeting
    When you activate subsystem targeting, every weapon attack for the next 15 seconds has an additional 3 % chance to disable the asscociated subsystem for 10 seconds.

    I like the set boni, but then again it doesn't make much sense to be able to slot three mission pods. And the KDF and RR don't have a three-piece set at they only have the Varanus and Ha'Nom, no T3 version to get the second piece from pig-11.gif​​

    I thought the mission pods were supposed to be transferrable across factions? E.g. If I own the T6 Varanus, i can claim the same console on my Romulan or Fed. Or did I misunderstand the idea?

    That's how the 3-piece set bonus would come into existence - it wouldn't have anything to do with the original consoles those ships come with.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    I'll pass. I never liked the Ha'nom from the first time I picked one up at subadmiral. I absolutely refuse to pick up a Gorn ship. A pack such as this must include a Klingon science ship or no deal. :|
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    angrytarg wrote: »
    mmps1 wrote: »
    For the love of God please not an updated varanus or ha'nom :(

    Why? RR and KDF need a science vessel and those are the ones they already have. The T6 Varanus would probably trade one eng for a tac console and the Ha'Nom gets the battlecloak and warbird gimmicks, but essentially this is what the factions desperately need.​​

    Nausicaan's ship got a T6 upgrade, so I'd agree that the Gorn vessel also needs a T6 update too.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    I thought the mission pods were supposed to be transferrable across factions? E.g. If I own the T6 Varanus, i can claim the same console on my Romulan or Fed. Or did I misunderstand the idea?

    That's how the 3-piece set bonus would come into existence - it wouldn't have anything to do with the original consoles those ships come with.

    That's what I thought, but would you grant a permanent set bonus because an account owns the three of them? Usually, a console set bonus only applies if all consoles are equipped on the current ship, that's what I meant. pig-17.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    angrytarg wrote: »
    I like the Bridge Officer layout however if this went live and the Nebula was left with only 2 Tact consoles like the current version despite the Boff stations being flexible and nice i wouldn't buy it. And i think a few other players would be put off by the 2 tact consoles as the ship would be perceived as weak. Don't get me wrong i'd kill for a Tier 6 Nebula, the current Fleet Nebula is flown by my Vulcan sci officer and she handles advanced queues fairly very. The ship is very underrated in STO. But for a Tier 6 version i'd rather drop the +1 Eng console and have an extra Tact console.
    Depends on personal taste, I guess. My Fleet Nebula is my highest dps ship (mid 20k range) and doesn't even slot tactical consoles, thus my notion that a true science ship doesn't need them, but to each their own. I personally would be disappointed having to trade one of my consoles for a - from my point of view - useless tac console.
    (...)

    Set Bonus:
    2 Set: Auxilliary Thrusters: +15 % turn rate.
    3 Set: Advanced Mission Capabilities:
    Weapon Array also fires a single energy beam at primary target for significant damage and a chance to disable a random subsystem. Support Array also provides hull healing. Sensor Array also buffs the sensor rating and accuracy of all allies in the area.

    Starship Mastery Trait - Improved Subsystem Targeting
    When you activate subsystem targeting, every weapon attack for the next 15 seconds has an additional 3 % chance to disable the asscociated subsystem for 10 seconds.
    I like the set boni, but then again it doesn't make much sense to be able to slot three mission pods. And the KDF and RR don't have a three-piece set at they only have the Varanus and Ha'Nom, no T3 version to get the second piece from pig-11.gif​​
    there IS a T3 Gorn ship... Not sure what it's console is though.

    Anyways, I like the idea, I'm just wondering about the mechanics of how you would actually get the consoles from the other variants.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    I say that, yes Klingons should have their own science vessels, but it shouldn't be just for T6, but across the tiers. A new line of ships would/should qualify for a package deal like what the Romulan faction has with their vessels. So as you level up, if you bought the multi-tier package, you can unlock the appropriate tier ship. Heck, throw in a new scout shuttle with an extra science slot.

    They can be classified as Scout ships, while not as agile as Klingon Bird-of-Prey, they'd be better than the raptors for speed with lighter armament than a cruiser. They should have a Secondary Deflector Dish which of course is disabled when cloaking (esp. at lower tier, higher tier ships may have a more advanced version of the Sec. Defl. Dish at least allow you to use a reduced version of the Science ship 'powers'.

    Heck, throw in a new scout shuttle with an extra science slot. Klingons got Cloaking technology in a trade with the Romulan Star Empire (for old D-7s of all things! What a rotten deal, imho), so I see the Klingons taking on the Secondary Deflector Dish from the Feds.

    I'd say that there should be a T6 Jupiter-style player voted design for the Klingon science vessels.

    As for a cross-faction T6 Science vessel deal like angrytarg suggests, I agree.

    For a one-off ship, it should be based on available resources that can be easily updated. Besides, the Nausicaans have the Garumba Siege Destroyer (the C-Store version) of the T5 Scourge Destroyer, the Gorn should get the C-Store version of the T5 Varanus, as well as a T6 version. Same goes with Romulan's T5 Ha'Nom needs a C-Store version, as well as a T6.

    Varanus and Ha'Nom T5 C-Store ships should be made available either just before the T6s are introduced or in tandem. With new skins/parts that can (of course) be applied to the T6s.
  • kavasekavase Member Posts: 771 Arc User
    Science ships are a hard sell. But I'll take....something......anything at this point.
    Retired. I'm now in search for that perfect space anomaly.
  • huntor2huntor2 Member Posts: 46 Arc User
    But for a Tier 6 version i'd rather drop the +1 Eng console and have an extra Tact console.

    Personally i'd will prefer to drop the +1 sci console from the T5U update than a Eng console for the tact console. After all, the Nebula is THE sci ship with a eng leaning. But that's just me.

    I agree that it will need 3 tact consoles to be a seller or most people will overlook it.

    I love my Nebula, a flexible tanky sci-cruiser hybrid. Got mine for almost 3 years, I just re-invented my builds as the seasons pass. Im able to push it to 43K DPS, not bad for an "old" ship. I don't feel undergunned in PVP either.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    I dont mind the ha'nom but its not a great looker.. performance was always meh imo too... I'd also prefer my t6 sci ship didnt LITERALLY look like it's bottom half was missing... that was zomg lazy.
    I rather love my fleet varanus, and would love more gorn ships in general, I especially think the NPC ships would be great 1-5 options for KDF characters, free ones. They dont need reskins or a bridge. For a KDF sci ship tho I would like to see something that was a collaborative effort on the part of ALL the KDF races tho. Gorn influence, Lethean, Klingon, Orion, even Nausi if they know what science is. Something that shows the Empire is learning and growing from having incorporated new ideas with these new races.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I kinda would not mind seeing the Romulan faction science ships being built by the Remen with their much different look an style, or atleast giving us Remen designs/styles for each of our ships. Though this could be looked into for the KDF as well that each ship has parts designed by each race giving a unique look/style to it based on the race for that class, which would generate more uniqueness an variety.
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    huntor2 wrote: »
    But for a Tier 6 version i'd rather drop the +1 Eng console and have an extra Tact console.

    Personally i'd will prefer to drop the +1 sci console from the T5U update than a Eng console for the tact console. After all, the Nebula is THE sci ship with a eng leaning. But that's just me.

    I agree that it will need 3 tact consoles to be a seller or most people will overlook it.

    I love my Nebula, a flexible tanky sci-cruiser hybrid. Got mine for almost 3 years, I just re-invented my builds as the seasons pass. Im able to push it to 43K DPS, not bad for an "old" ship. I don't feel undergunned in PVP either.

    Thats my thinking about the 3rd tact console. With DPS the main meta for this game a ship being sold with only 2 tact consoles will likely be perceived in the current meta as underwhelming and therefore be overlooked outside of fans of the ship.

    Its a bit like the D'Deridex its a solid ship but with all the pew pew ships available to the Roms it is not as numerous in the game as i'd like to see. Nothing like a fleet of them swarming the Crystal Entity or other PvE be nice for a TNG role-play perspective

    Nice figures you got there 43k DPS i'm stuck averaging between 32-37k with my Fleet Nebula.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    (...)
    Nice figures you got there 43k DPS i'm stuck averaging between 32-37k with my Fleet Nebula.

    So, why does it need a third tac console? For a science ship, tac consoles are really only good to host universals, the true damage comes from your five sci consoles. Sacrificing one of those would be a very bad deal, especially since that one tac console could bring you at best some crit chance and 35% base damage increase - fixating on tac consoles when evaluating ships is really moot and just because the meta goes like that (for now) I'd hate to see a ship gimped over the T5 version just to accomodate to it.

    That's just my opinion, though.​​
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  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    angrytarg wrote: »
    (...)
    Nice figures you got there 43k DPS i'm stuck averaging between 32-37k with my Fleet Nebula.

    So, why does it need a third tac console? For a science ship, tac consoles are really only good to host universals, the true damage comes from your five sci consoles. Sacrificing one of those would be a very bad deal, especially since that one tac console could bring you at best some crit chance and 35% base damage increase - fixating on tac consoles when evaluating ships is really moot and just because the meta goes like that (for now) I'd hate to see a ship gimped over the T5 version just to accomodate to it.

    That's just my opinion, though.​​

    Its not sacrificing a Science console at Base its sacrificing a Engineering console for the Fleet version so instead of 4 Eng 5 Sci and 2 Tact is 3 Eng 5 Sci and 3 Tact consoles. I dunno the Nebula like the Galaxy should be a jack of all trades.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I got to agree tactical console slots are abit less important to science ones on a science ship,and also though it would be nice to see the other console type get abit more importance overall. I'm not sure how i feel about the mission pods as they work but honestly i think we could use on the Nebula something more experimental, maybe like the pods give different buffs to the abilities of different careers. Though what about with the ship trait? I would love something like that you chance to proc a photonic ship when using a science ability, but that it also improves the stats of the ships spawned by your photonic fleet.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    angrytarg wrote: »
    (...)
    Nice figures you got there 43k DPS i'm stuck averaging between 32-37k with my Fleet Nebula.

    So, why does it need a third tac console? For a science ship, tac consoles are really only good to host universals, the true damage comes from your five sci consoles. Sacrificing one of those would be a very bad deal, especially since that one tac console could bring you at best some crit chance and 35% base damage increase - fixating on tac consoles when evaluating ships is really moot and just because the meta goes like that (for now) I'd hate to see a ship gimped over the T5 version just to accomodate to it.

    That's just my opinion, though.​​

    Because... ugh... TAC stations! TAC Consoles! +1 Weapon Slots! YEAH! Why make a Science Vessel be a Science Vessel?
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  • lianthelialianthelia Member Posts: 7,887 Arc User
    I like the Bridge Officer layout however if this went live and the Nebula was left with only 2 Tact consoles like the current version despite the Boff stations being flexible and nice i wouldn't buy it. And i think a few other players would be put off by the 2 tact consoles as the ship would be perceived as weak. Don't get me wrong i'd kill for a Tier 6 Nebula, the current Fleet Nebula is flown by my Vulcan sci officer and she handles advanced queues fairly very. The ship is very underrated in STO. But for a Tier 6 version i'd rather drop the +1 Eng console and have an extra Tact console.

    While I personally don't have much of a problem with it only having 2...I agree it's going to hurt it...and perhaps all future Science vessels.

    You know people are going to say it sucks, not buy it, and if it doesn't do so well Cryptic is going to point the finger at sales and use it as a reason not to make more Science vessels besides for their cheap money grab tactics.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    If my tac consoles don't increase my partgen rating then they can get filled with unis. :p
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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    orangeitis wrote: »
    IMHO? Let's not do Gorn ships till after the KDF gets a 100% Klingon Science Vessel.


    Hows about the other members of the Empire get some loving too?


    Every KDF T6 release to date, with the exception of one, has been Klingon themed. Time for something a little different, in my opinion.

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