So the cooperative was all but lost in the Delta Alliance story and then we went to the Iconians and now the MU. The tease of a Cooperative Alliance was very exciting for me and when all we really got was a queue event I was sorely disappointed. My hiatus is over and I’m back again waiting for a Borg resurgence into the Galaxy. I want to have the ability to obtain equipment, BOffs, Doffs and other Borg related items for me to play with. It’s time for the Cooperative to take sides and fight for their independence from the Collective. Make it So!
Liberated Borg Lox Box:
- Hive Mind Data Matrix (DOff Mission)
- Universal Console - Matrix Resequener Provides Shield and Hull Heal/Buff to self or ally
- Special Equipment Pack – Plasmatic Antiproton Weapons
- Genetic Resequencer Trait
- Ground/Space Trait: Collective Mind: Provides slight stat increase for you and team
- Special Requisition - Alcove Floor Trophy
- Special Requisition – Borg Ship Wall Trophies
- CXP Bonus Pool
- Fleet Mark Bonus Pool
- Reputation Mark Bonus Pool
- Fleet Credit Bonus Pool
- Dil Mining Package
- Special Requisition Pack - Non-Combat Pets
- Space:
- Mini-Probe
- Mini-Sphere
- Mini-Octehedron
- Mini-Cube
- Ground:
- Fleet Support Duty Officer Mini-Pack
- Reinforcements Officer Mini-Pack
- Liberated Borg Duty Officer Mini-Pack
Provides 4 random Duty Officers
- Common:
- One of Six
- Two of Six
- Four of Six
- Two of Ten
- Four of Ten
- Seven of Ten
- Eight of Ten
- Two of Twelve
- Five of Twelve
- Nine of Twelve
- Eleven of Twelve
- Uncommon:
- One of Five
- Two of Five
- Three of Five
- Four of Five
- Five of Five
- One of Ten
- Three of Ten
- Nine of Ten
- One of Twelve
- Seven of Twelve
- Ten of Twelve
- Rare:
- One of Four
- Two of Four
- Three of Four
- Four of Four
- Six of Ten
- Three of Twelve
- Six of Twelve
- Luna of Borg
- Andrea of Borg
- Very Rare:
- Two of Three
- Three of Three
- Five of Ten
- Eight of Twelve
- Twelve of Twelve
- Tunar of Borg
- Chikar of Borg
Integrated Borg Survivalist Set (4/4)
Integrated Borg Survivalist Kit Mk XIII (Class Specific)
2/2/1
- Borg + res Infect
- ResAll
- ExpDur
- Adapt*
- Infect**
Kit Mods
- Activate Emergency Regenerative Cycle (Uni Mod) – Heals self or friendly target for 5% hp/shp per second for 10 seconds and +10 resist all incoming damage for 5 seconds, 1 min CD.
- Drone Support Team (Uni Mod) – Summon one (1) random Borg support unit. (Medical, Tactical, Science or Engineer Drone)
*Adapt (damage resistance) passive – Taking damage builds adaptation to specific energy types. After 10 Stacks of Adaptation, Invulnerability to all incoming energy damage of specified type for 5 seconds (half vs player) This effect can only occur once every 60 seconds. After not taking damage for 10 seconds adaptation resets.
**Infect (charm enemy) activated – Infecting an opponent causes confuse to the target and trick them to attack their allies. This ability only works on targets that are alive and will not work on mechanical or otherwise artificial targets. This ability can Expose the target.5 second duration (half vs player) Infecting a player causes temporary loss of control. Range 1m.
Integrated Borg Survivalist Suit Mk XII
- +5% All Energy Damage
- +30% Physical Damage
- +48.3 Physical Resistance Rating
- +48.3 Kinetic Resistance Rating
- +15.8 Radiation Resistance Rating
- +15.8 Toxic Resistance Rating
- +15.8 Fire Resistance Rating
- +15.8 Cold Resistance Rating
- +48.3 All Energy Resistance Rating
- +0.22 Health Regeneration
- +78 Maximum Hit Points
Integrated Borg Survivalist Personal Regenerative Shield Mk XII
- +8.2 Root Resistance Rating
- +12.8 Stun Resistance Rating
- +10.6 Knockback Resistance Rating
- +5.2 Radiation Resistance Rating
- +5.2 Toxic Resistance Rating
- +5.2 Fire Resistance Rating
- +5.2 Cold Resistance Rating
- 312.4 Maximum Capacity (Fully regenerates after not taking any damage for 3 sec
- 10% Chance to provide a +10% physical damage buff for 8 seconds when you take damage
- +0.62 Shield Regeneration
- +23 Maximum Hit Points
Integrated Borg Survivalist Sleeve Mk XII
- Bolt Burst
- Energy Weapon Damage (All varients)
- 52 Energy Damage (116 DPS)
- 5% Chance to Immobilize for 3 seconds
- -25% Run speed
- Beam Setting
- Exploit Attack
- Energy Weapon Damage
- 110 Energy Damage (62.7 DPS)
- 35 meter range
- 0.6 sec activate
- to target: 25% chance: on critical: Nanite System Override – 100 radiation damage over 10 seconds (ignores shields) 25% chance to spread to nearby teammates; -10 all damage resistance and weapons offline for 2.5 seconds
- +25 Repel
- Pummel
- Expose Attack
- Affects Foe (3 max)
- 2 meter range; 120 degree cone
- 16.8 Physical Damage (25.2 DPS) 80% Shield Penetration
- Knock back 8 feet
- 10% chance: stun for 3 seconds
- 10% chance: expose target for 6 seconds
- +2.5% Crit Chance
- +40 Crit Severity Bonus
- +15 Kinetic Damage vs Borg
- Continuous Modulation Frequencies (Increased Borg Adaptation Resistance)
- Set 2: Cybernetic Assistance
Passive
Your melee attacks debuff your current target for 3 sec, causing their personal shields to take 15% extra damage from all incoming attacks. Every successful attack refreshes this debuff.
- Set 3: Adapted Readiness Network (applied to allies, stacks up to 5 times)
Passive
- +2 All Damage Resistance Rating
- +20 Run Speed Resistance Rating
- +20 Confuse Resistance Rating
- When allies receive All Damage, 2% chance of applying 8 sec Expose to damage owner
- Integral Frequency Remodulator
Targets Self
0.5 sec activate
10 sec recharge
Instantly overcomes Borg adaptation.
Prepares next remodulation as a background
process that requires 15 seconds to recharge.
- Set 4: Adapted Team Ambush Field (applied to all team members)
Activate: 10 sec duration 1 min CD
- +25 All Damage
- +20% Avoidance
- +2% Critical Chance
- +5% Critical Severity
- Specialty Specific buff (60 sec duration, 120 sec CD, must be in a team)
- Coordinated Tactics (only one effect of type per team) to entire team
- +5% All Energy Damage
- +10% Kinetic Damage
- +1% Crit chance
- +1% Crit Severity
- Coordinated Operations (only one effect of type per team) to entire team
- +10 All Energy Resistance Rating
- +1% Shield Regen/sec
- +10 Personal Shield Capacity
- Coordinated Developments (only one effect of type per team) to entire team
- +10 Toxic Resistance Rating
- +10 Cold Resistance Rating
- +10 Fire Resistance Rating
- +10 Radiation Resistance Rating
- +10 Max HP
- +1% HP Regen/sec
Space Set: Advanced Adapted Borg Technology
Advance Adapted Borg Transwarp Drive(Warp Core)
- +8.7 Starship Driver Coil
- +8.7 Hull Regeneration
- + 5 additional Auxiliary Power
- + 5 additional Shield Power
- + 5 additional Engine Power
- +5 Maximum Auxiliary Power
- +5 Maximum Weapon Power
- Maximum warp Factor 10
- +66.8 Sectorspace transwarp speed
- Adds 5% of your Engine Power to your Weapon Power as bonus power
- +3.3% All Damage for each Sub-system with 75 or more power
- 20% reduced cool down on Transwarp
- 20% Recharge Time Reduction to Slipstream
- 10% Improved turn rate in Slipstream
- Open Transwarp Conduit to Any Sector(Available 1 per hour)
- Battery Capacitor
Advance Adapted Borg Transwarp Drive(Singularity)
- +8.7 Starship Driver Coil
- +8.7 Hull Regeneration
- + 5-7.5 additional Auxiliary Power
- + 5-7.5 additional Shield Power
- + 5-7.5 additional Engine Power
- Maximum warp Factor 10
- +66.8 Sectorspace transwarp speed
- Adds 5% of your Engine Power to your Weapon Power as bonus power
- +3.3% All Damage for each Sub-system with 75 or more power
- 20% reduced cool down on Transwarp
- 20% Recharge Time Reduction to Slipstream
- 10% Improved turn rate in Slipstream
- Open Transwarp Conduit to Adjacent Sector(Available 1 per hour)
- Battery Capacitor
Multi-Kinetic Neutronic Mine Launcher
- 180' targeting arc
- 888.8 Kinetic Damage up to 3 Targets (541 DPS)
- 10% Disable for 2 seconds
- 40% Crit Severity
- 5% Chance disable subsystems for 3 seconds.
Advanced Borg Infected Science Console
- +8.7 Starship Flow Capacitors
- +10.4 Starship Shield Emitters
- +16.9 Inertial Dampeners
- +5.5 Auxiliary Power
Advanced Borg Magnetic-Resonance Beam
- Energy Damage: Antiproton
- 360' targeting arc
- 404.2 Antiproton Damage (336 DPS)
- 25% chance on critical hit: 10 Antiproton Damage to All Shields per second for 10 seconds
- Set 2 - Borg Hibernative Regeneration: When affected by a system failure (Viral Matrix, Target Subsystem, Boarding Party etc.) Shield and Hull Repair increased 200%
- Set 3 - Borg Adaptive Technology: When Attacking a single target with energy weapons for 8 seconds +10% Shield Penetration every 3 seconds up to 100% Switching Targets removes this effect.
- Set 4 - Resistance is Futile: While being attacked, once every 2 minutes on direct damage attacks to grant Borg Boarding Party, (-10 Crew, to target 50% Disable Subsystem for 10 Sec, 80% chance kill 5% or 5 Crew (lesser value) per second for 3 seconds, 70% chance to restart GCD every second for 5 seconds.
BOffs
Liberated Borg Tactical Bridge Officer
Alien (Male/Female)
Space Abilities:
- Collective Warfare Specialist (+6 Bonus to Starship Maneuvers, +6 Bonus to Starship Targeting Subsystems +3 Bonus to Starship Attack Patterns, +3 Bonus to Starship Weapons Training, for you and all teammates. Does not Stack with any other BOff ability of similar effect.)
- Torpedo: Spread I
- Attack Pattern Beta I
- Beam Fire at Will III
- Attack Pattern Omega III
Ground Abilities:
- Superior Borg Nanites
- Superior Resilient
- Superior Strike Team Specialist
- Battle Strategies I
- Suppressing Fire I
- Target Optics II
- Fire on my Mark III
Liberated Borg Engineering Bridge Officer
Alien (Male/Female)
Space Abilities:
- Collective Warp Theorist (+6 Bonus to Starship Warp Core Potential, +8 Bonus to Starship Electro-Plasma Subsystems, +4 Bonus to Starship Warp Core Efficiency, for you and your teammates. Does not stack with any other BOff ability of similar effect.)
- Emergency Power to Engines I
- Auxiliary to Dampeners I
- Engineering Team III
- Auxiliary to Structional III
Ground Abilities:
- Superior Borg Nanites
- Superior Resilient
- Superior Shield Harmonic Resonance
- Shield Recharge I
- Weapons Malfunction II
- Quick Fix III
- Fuse Armor III
Liberated Borg Science Bridge Officer
Alien (Male/Female)
Space Abilities:
- Collective Resistances (+8 Bonus to Starship Power Insulators, +10 Bonus to Starship Inertial Dampeners for you and your teammates. Does not stack with any other BOff ability of similar effect.)
- Tachyon Beam I
- Hazard Emitters II
- Polarize Hull III
- Tyken's Rift III
Ground Abilities:
- Superior Borg Nanites
- Superior Resilient
- Superior Medical Vanguard
- Medical Tricorder I
- Electro-Gravitic Field II
- Tachyon Harmonic III
- Vascular Regeneration III
Costumes:
- Seven of Nine Drone
- Locutus of Borg (Open to all Faction Liberated Borg Captains and Bridge Officers)
- Hough
- Elite Tactical Drone
- Borg Engineer Drone
- Borg Science Drone
- Borg Queen
- Helmets
Ship Bridge/Interior:
- Adapted - this is controlled adaptation of Borg tech integrated with standard ships equipment.
- Infected - this is a Borg infestation taking over the ship components.
Ship Customization:
- Material - Infected (Similar to shield effect)
- Windows - Infected (Borg Green)
It is discouraging for me to see the Iconian ships for players. These and the Voth ships are massive in comparison to the cruisers of Starfleet. I really don’t want a Borg Cube with 100k crew, it doesn’t even need to be a proper shape as ships would be a liberated crew comprised of Starfleet or KDF personnel. But something that says BORG would be appreciated.
Ships:
- Borg Scout Cube
- Rank: Lieutenant
- Tier: 1
- Type: Small Craft
- Hull: 6,500 *
- Standard Shields: 1,250 *
- Shield Modifier: 0.6
- Weapons: 2 Forward
- Crew: 5
- Bridge Officers: Science Ensign, Engineering Ensign
- Device Slots: 1
- Consoles: Tac. 1 Eng. 2 Sci. 1
- Turn Rate: 15
- Impulse Modifier: 0.15
- Inertia rating: 100
- Type 4
- Tier: 6
- Type: Escort
- Hull: 39,100
- Standard Shields: 5,173 (Mk X)
- Shield Modifier: 0.99
- Weapons: Fore 4, Aft 3
- Crew: 50
- Bridge Officers: Universal Lieutenant Commander, Tactical Commander, Science/Intelligence Lieutenant, Engineer/Command Lieutenant, Tactical Lieutenant
- Device Slots: 2
- Consoles: Tac. 5 Eng. 3 Sci. 3
- Turn Rate: 16
- Bonus Power: +15 weapons power
- Type 5
- Tier: 6
- Type: Science Vessel
- Hull: 41,350
- Standard Shields: 7,472 (Mk X)
- Shield Modifier: 1.43
- Weapons: Fore 3, Aft 4
- Crew: 500
- Bridge Officers: Universal Lieutenant Commander, Science Commander, Tactical/Command Lieutenant, Engineer/Intelligence Lieutenant, Science Lieutenant
- Device Slots: 3
- Consoles: Tac. 3 Eng. 3 Sci. 5
- Turn Rate: 12
- Bonus Power: +15 auxiliary power
- Abilities: Subsystem Targeting, Sensor Analysis
- Type 6
- Tier: 6
- Type: Cruiser
- Hull: 56,200
- Standard Shields: 5,748 (Mk X)
- Shield Modifier: 1.1
- Weapons: Fore 4, Aft 4
- Crew: 5,000
- Bridge Officers: Universal Lieutenant Commander, Engineer Commander, Tactical/Intelligence Lieutenant, Science/Command Lieutenant, Engineer Lieutenant
- Device Slots: 3
- Consoles: Tac. 3, Eng. 5, Sci. 3
- Turn Rate: 5
- Impulse Modifier: 0.15
- Inertia rating: 20
- Bonus Power: +10 weapons power, +10 engine power
- Abilities: Strategic Maneuvering, Shield Frequency Modulation, Weapon System Efficiency, Attract Fire
- Type 7
- Tier: 6
- Type: Carrier
- Hull: 65,850
- Standard Shields: 5,748 (Mk X)
- Shield Modifier: 1.1
- Weapons: Fore 3, Aft 3
- Hanger Bays: 2
- Crew: 4,000
- Bridge Officers: Universal Commander, Engineer Lieutenant Commander, Tactical Lieutenant Commander, Science Lieutenant Commander
- Device Slots: 4
- Consoles: Tac. 4, Eng. 3, Sci. 4
- Turn Rate: 5
- Impulse Modifier: 0.15
- Inertia rating: 20
- Bonus Power: +5 weapons power, +10 auxiliary power
- Abilities: Launch Probes, Carrier Commands, Subsystem Targeting
- Universal Console: Plasma Energy Bolt Generator (Set 1/2)
- Hanger Item
- Probe
- Regeneration Probe
- Tractor Probe
Lobi Ships
- Borg Vinculum Fighter
- Tier: 1
- Type: Special/Small Craft
- Hull: 5,500 *
- Standard Shields: 1,500 *
- Shield Modifier: 0.6
- Weapons: 2 Forward
- Crew: 10
- Bridge Officers: Universal Ensign, Universal Ensign
- Device Slots: 1
- Consoles: Tac. 1 Eng. 1 Sci. 1
- Turn Rate: 28
- Impulse Modifier: 0.25
- Bonus Power: +5 Weapons, +5 Auxiliary
- Cost: 300
- Abilities: Adapted Micro-Torpedo Launcher-S, Modified Borg Cutting Beam-S
- Type 8
- Tier: 6
- Type: Destroyer
- Hull: 36,500 *
- Shield Modifier: 1.1
- Weapons: 5 Fore 2 Aft
- Crew: 820
- Bridge Officers: Universal/Command/Intelligence Commander, Tactical Lieutenant Commander, Engineer Lieutenant Commander, Science Lieutenant Commander
- Device Slots: 3
- Consoles: Tac. 4 Eng. 3 Sci. 3
- Turn Rate: 15
- Impulse Modifier: 0.18
- Inertia rating: 50
- Bonus Power: +10 Weapons power, +5 Engine power
- Abilities: Universal Console: magnetometric-guided charge (Set 1/2)
- Cost: 900
Comments
Maybe some day we will go back to the Delta Quadrant, I hope, they will expand the Quadrant one day...but right now we seem to be exploring new space in the Alpha Quadrant...which could lead to the Cardassians.
But at the moment it would seem we're finished with them...there still hasn't been what I would call a ending to the Borg or Voth...so maybe there are two Delta powers we could go after in the future.
As for the faction - if they added it, I'd play the TRIBBLE out of that too - but as I keep saying, the game should focus on the factions they already have, rather than add a new one.
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On an unrelated note, it looks like bluegeek was officially replaced then? Don't know how I feel about this as I still harbor resentment towards that entire cluster**** of a situation.
Numbers can be manipulated, I tried to follow the current items in game as an outline. Course I probably would make things OP cause they are what I want and have wanted basically since launch. I don't need a Borg Faction, infact I'd rather not need to build new factioned characters, I have to many as is!
I do think there could/should be a rep group and lockbox that are dedicated to the Borg idealization. I do hope they offer new BOffs and DOffs so I can outfit my entire crew as Borg, I hope they will offer a warp core that is separate from a new shield/engine/deflector as I love the Omega set. This way I could have torp, mine, Cutting Beam, second beam weapon, 2 consoles, deflector, engine, warp core and shields assigned to my ship that are specifically Borg tech.
A ground set also would be a favored group for me and the more costume option the better in all aspects of the game IMO.
Easier and more feasible for the game would be, to simply unlock the Borg implants as costume outfit, as a Lifetime Subscription perk, for any species/gender & our BOFFs too. And it'd make perfect sense too. Currently the Liberated Borg Human/Klingon/Romulan all share the same traits, game-wise speaking. They get no traits from their original species. So, making them alien-gen customized would be rather neat to have, as they're really just cosmetic feature anyways.
Also agreed on having more options for the Liberated Borg, as an example - I did post about the full-Borg body suit, which exists in the game, just isn't available to the players. (The Engineering KDF/Fed/Tac Reman Lib. Borg have it).
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If it were a "faction" it would be a sub-faction on even a lesser extent than the Romulans. No I'm suggesting a Reputation and Lockbox grouping, hopefully with some episodes thrown in. They really do need to expand on the Cooperations role in the Delta Quadrant.
I think being a pseudo-Faction hurt the Rommies because you just end up being Fed or KDF.
You're distinct in that you have exclusive ships but only half a story and no exclusive endgame.
Regardless, D'Stahl indicated it was discussed but only the Devs know just how far the idea went.
But, the infrastructure is there.
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What I wonder about though, is Riley's faction, which re-established a hive mind. In contrast, I can't imagine Hugh's faction putting up with that for one second after what Lore did. I would've liked to be in the room for that argument, since I'm pretty sure Hugh wouldn't have minced words as to what he thought of that version of the Cooperative.
(For that matter, my Liberated Borg BOFF would've probably treated Riley's faction to the whole swear dictionary for that, as despite her totally Borgified physical appearance, she has a completely human personality and retook her name immediately.)
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My LBs all reclaimed their former names as well but left there designation as middle names to remind them of why the want to keep their individuality. All Borg still have the neural link embedded in the brain stem allowing them to communicate with others telepathically through subspace. There is an inherent danger in using that ability though as it may alert the Collective to your location, as Seven has taught us.
Even today "Seven" still uses her Borg designation instead of accepting her birth name. So it really is up to the individual Borg to decide. But we've seen many sides of liberated Borg drones, Hugh and his clan, Lore and his army, Riley and her group as well as the separatist there prior to the reestablishment of the collective mind there.
For this reason I don't ever see the Borg becoming an independent faction. But that doesn't mean we couldn't see friends or new foes of the Borg type.
Additionally, what about the fact that ::spoiler alert:: the collective had infected an Undine?? Surely there is more story to come from that little morsel isn't there?
probably for freebies the borg ships will look grey like the cooperative ships looked so far and only if u buy the addon for 270€ you ll get the original ship skins with aaaall the other cool stuff in the addon... i can smell it
The Cooperative served as a plot device, and Cryptic loves creating them. Think how many species we've met, fought or encountered that have disappeared into the background. Look at the Tholian, there was huge potential with them, same with the Elachi, and now they're practically wasted material. Cryptic can't seem to enhance what they've got, they're always trying to push something new and shiny out the door.
Energy Damage: Antiproton
360' targeting arc
404.2 Antiproton Damage (336 DPS)
25% chance on critical hit: 10 Antiproton Damage to All Shields per second for 10 seconds
Set 2 - Borg Hibernative Regeneration: When affected by a system failure (Viral Matrix, Target Subsystem, Boarding Party etc.) Shield and Hull Repair increased 200%
Set 3 - Borg Adaptive Technology: When Attacking a single target with energy weapons for 8 seconds +10% Shield Penetration every 3 seconds up to 100% Switching Targets removes this effect.
Set 4 - Resistance is Futile: While being attacked, once every 2 minutes on direct damage attacks to grant Borg Boarding Party, (-10 Crew, to target 50% Disable Subsystem for 10 Sec, 80% chance kill 5% or 5 Crew (lesser value) per second for 3 seconds, 70% chance to restart GCD every second for 5 seconds.
not another antiproton omni. they already are in the forehand by having a mission omni and a crafted omni.
borg should use plasma and deliver maybe a plasma one.
or better: make it just "any energy weapon type" scaling with 20% less than normal effectivity, but with ALL energy weapon type consoles.
Oh, I'd love Andrew! If the Cardassians do come into the game, Garak needs to be running the rebuilt Government or Obsidian Order and be a MASSIVE part of things. He writes Star Trek novels as well, doesn't he...he'd probably be well-up for it!
And about antiproton...why couldn't they just have given phasers the same procs as and let us be closer to canon and use them instead?
Oh and weren't the Borg always supposed to use disruptors? I never understood them going to plasma and then having to rely on Hazard Emitters to survive the burn.
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Honestly I thought that was where Cryptic was going when they introduced the Corrosive Plasma Weapons. I'm all for the Borg having a plasma variant as that is what Memory Alpha states they use.
Some of my Borg captains use plasma over Anti-proton weapons as I feel that is a better representation. But since the corrosive plasma weapons were already used and I didn't have much else to work with I went with the popular choice here.
I did go with all variants being available with the Integrated Borg Survivalist Sleeve Mk XII and the weapons from the lockbox idea as plasmatic-antiproton weapons and an idea. The real problem I have with what kinds of weapons the Borg might actually have is the fact that we don't see the Borg in ground firefights. The only energy weapons we are sure they use are ship weapons.
In the Memory Alpha clip though it states that drones were outfitted with forced plasma beam weapons.