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When do we get to see the Cooperative?

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  • tragamitestragamites Member Posts: 424 Arc User
    Ah, I see. Just as long as that thing attached to the bottom isn't a nacelle. :p 'cause that would be weird.

    Secondary Deflector
    [SIGPIC][/SIGPIC]
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Cute Operative mini-sphere, I would sooooo buy that! :)
    3lsZz0w.jpg
  • tragamitestragamites Member Posts: 424 Arc User
    Type 4 escort or Type 8 Destroyer

    Borg%20Type%20Ship%20Escort_zpsiaqowibt.png
    [SIGPIC][/SIGPIC]
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Cryptic probably figured that since there's already so much Borg content, that the Cooperative wouldn't be as "exciting" to much of the player base.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    you should do rear pics of those, and maybe a bottom view too. the Front side and top are good, but it leaves a bit too much to the imagination.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tragamitestragamites Member Posts: 424 Arc User
    I will do that then when I get a chance. I gotta say that doing lights is a ____. And my designs have no life to them the artists for this game are amazing.
    [SIGPIC][/SIGPIC]
  • tragamitestragamites Member Posts: 424 Arc User
    Borg%20Type%20Ship%20Escort_zps7ljiuorz.png
    Borg%20Type%20Ship%20Cruiser_zpscnswx1li.png
    [SIGPIC][/SIGPIC]
  • nepsthennepsthen Member Posts: 209 Arc User
    The same argument could be used whenever people want playable Cardassians. You can make those too with Alien-gen, there are ways to "RP"/pretend, you know & people still want them as a playable species. Don't invalidate someone else's wishes just because you don't like them. Those of us, who like the Cooperative have our own reasons for it and they are no less valid compared to those who'd rather see other factions. While I don't necessary want another faction right now, still... Cooperative would be my personal #1 if there absolutelly had to be a new faction.

    For the record - I don't understand the fascination of people about Cardassians, who are mostly evil & they have zero appeal to me personally. Does that make their choice worse than mine? Nope. Just different mindset, different opinion. And there's nothing wrong about that.

    Gul Dukat did nothing wrong. He just wanted to make Cardassia great again. :)
    If they ever do release a new species, be it Cardassian, Collective, or otherwise, I hope it will be combined with the Romulans. Any of them would make for an interesting story. Of course that would also mean updating New Romulus, and putting in a few homeworlds that they've said they've been working on, like Ferenginar. Still hope to see it before this season ends. And the revamped exploration, too.
    DxDiag64 dump 19Feb2016: http://pastebin.com/1c0pkEuw
  • storulesstorules Member Posts: 3,284 Arc User
    They should have worked on this instead of fixing what is not broken in the skill tree. What a waste of time and resources? Is this what we are supposed to look for instead of new content or new faction? What a way to disappoint the new year already.​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • tragamitestragamites Member Posts: 424 Arc User
    Type 8 Destroyer
    Borg%20Type%20Ship%20Destroyer_zpsgbwoyok0.png
    [SIGPIC][/SIGPIC]
  • tragamitestragamites Member Posts: 424 Arc User
    davideight wrote: »
    Advanced Borg Magnetic-Resonance Beam

    Energy Damage: Antiproton
    360' targeting arc
    404.2 Antiproton Damage (336 DPS)
    25% chance on critical hit: 10 Antiproton Damage to All Shields per second for 10 seconds

    Set 2 - Borg Hibernative Regeneration: When affected by a system failure (Viral Matrix, Target Subsystem, Boarding Party etc.) Shield and Hull Repair increased 200%
    Set 3 - Borg Adaptive Technology: When Attacking a single target with energy weapons for 8 seconds +10% Shield Penetration every 3 seconds up to 100% Switching Targets removes this effect.
    Set 4 - Resistance is Futile: While being attacked, once every 2 minutes on direct damage attacks to grant Borg Boarding Party, (-10 Crew, to target 50% Disable Subsystem for 10 Sec, 80% chance kill 5% or 5 Crew (lesser value) per second for 3 seconds, 70% chance to restart GCD every second for 5 seconds.




    not another antiproton omni. they already are in the forehand by having a mission omni and a crafted omni.

    borg should use plasma and deliver maybe a plasma one.

    or better: make it just "any energy weapon type" scaling with 20% less than normal effectivity, but with ALL energy weapon type consoles.

    What about something like...

    Advanced Borg Magnetic-Resonance Beam
    • Energy Damage: Plasma
    • 360' targeting arc
    • 404.2 Plasma Damage (336 DPS)
    • 2.5% chance +66.55 Plasma damage over 10 seconds
    • 25% chance on critical hit: To Enemy: Produce Nanite Cloud 2km radius; Drains 2.5 each system power per second to all ships affected by cloud, drained power is returned to attacker as bonus power. Lasts 10 seconds. (Chance can be cleansed with Engineering Team, ETI=20%, ETII=50%, ETIII=99%)
    • Animation Effect: Cloud remains stationary after deployment, affected ships maintain "plasma fire" effect from which a trail of nanites will return to attacking ship and boost power systems.
    [SIGPIC][/SIGPIC]
  • artanisenartanisen Member Posts: 431 Arc User
    could say the Cooperative got there hands on jem'hadar technology so they can grow there own drones.
  • tragamitestragamites Member Posts: 424 Arc User
    Not sure they would need to do that since they are liberated and can procreate naturally again...I think
    [SIGPIC][/SIGPIC]
  • tragamitestragamites Member Posts: 424 Arc User
    Type 4
    • Tier: 6
    • Type: Escort
    • Hull: 39,100
    • Standard Shields: 5,173 (Mk X)
    • Shield Modifier: 0.99
    • Weapons: Fore 4, Aft 3
    • Crew: 50
    • Bridge Officers: Universal Lieutenant Commander, Tactical Commander, Science/Intelligence Lieutenant, Engineer/Command Lieutenant, Tactical Lieutenant
    • Device Slots: 2
    • Consoles: Tac. 5 Eng. 3 Sci. 3
    • Turn Rate: 16
    • Bonus Power: +15 weapons power
    Borg%20Type%20Ship%20Escort_zps7ljiuorz.png
    Type 5
    • Tier: 6
    • Type: Science Vessel
    • Hull: 41,350
    • Standard Shields: 7,472 (Mk X)
    • Shield Modifier: 1.43
    • Weapons: Fore 3, Aft 4
    • Crew: 500
    • Bridge Officers: Universal Lieutenant Commander, Science Commander, Tactical/Command Lieutenant, Engineer/Intelligence Lieutenant, Science Lieutenant
    • Device Slots: 3
    • Consoles: Tac. 3 Eng. 3 Sci. 5
    • Turn Rate: 12
    • Bonus Power: +15 auxiliary power
    • Abilities: Subsystem Targeting, Sensor Analysis
    Borg%20Type%20Ship_zpsxdnezghj.png
    Type 6
    • Tier: 6
    • Type: Cruiser
    • Hull: 56,200
    • Standard Shields: 5,748 (Mk X)
    • Shield Modifier: 1.1
    • Weapons: Fore 4, Aft 4
    • Crew: 5,000
    • Bridge Officers: Universal Lieutenant Commander, Engineer Commander, Tactical/Intelligence Lieutenant, Science/Command Lieutenant, Engineer Lieutenant
    • Device Slots: 3
    • Consoles: Tac. 3, Eng. 5, Sci. 3
    • Turn Rate: 5
    • Impulse Modifier: 0.15
    • Inertia rating: 20
    • Bonus Power: +10 weapons power, +10 engine power
    • Abilities: Strategic Maneuvering, Shield Frequency Modulation, Weapon System Efficiency, Attract Fire
    Borg%20Type%20Ship%20Cruiser_zpscnswx1li.png
    Type 7
    • Tier: 6
    • Type: Carrier
    • Hull: 65,850
    • Standard Shields: 5,748 (Mk X)
    • Shield Modifier: 1.1
    • Weapons: Fore 3, Aft 3
    • Hanger Bays: 2
    • Crew: 4,000
    • Bridge Officers: Universal Commander, Engineer Lieutenant Commander, Tactical Lieutenant Commander, Science Lieutenant Commander
    • Device Slots: 4
    • Consoles: Tac. 4, Eng. 3, Sci. 4
    • Turn Rate: 5
    • Impulse Modifier: 0.15
    • Inertia rating: 20
    • Bonus Power: +5 weapons power, +10 auxiliary power
    • Abilities: Launch Probes, Carrier Commands, Subsystem Targeting
    • Universal Console: Plasma Energy Bolt Generator (Set 1/2)
    [*]Hanger Item
    • Probe
    • Regeneration Probe
    • Tractor Probe
    Borg%20Type%20Ship%20Carrier_zpsmdhgdbjo.png
    Type 8
    • Tier: 6
    • Type: Destroyer
    • Hull: 36,500 *
    • Shield Modifier: 1.1
    • Weapons: 5 Fore 2 Aft
    • Crew: 820
    • Bridge Officers: Universal/Command/Intelligence Commander, Tactical Lieutenant Commander, Engineer Lieutenant Commander, Science Lieutenant Commander
    • Device Slots: 3
    • Consoles: Tac. 4 Eng. 3 Sci. 3
    • Turn Rate: 15
    • Impulse Modifier: 0.18
    • Inertia rating: 50
    • Bonus Power: +10 Weapons power, +5 Engine power
    • Abilities: Universal Console: magnetometric-guided charge (Set 1/2)
    • Cost: 900
    Borg%20Type%20Ship%20Destroyer_zpsgbwoyok0.png

    I think they all give a pretty borg feel
    [SIGPIC][/SIGPIC]
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