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THE secret of hi dps.

Warning: gameplay will be extreme boring and mindless zombie!!!

1. Only use 1 type of weapon.
2. All consoles should be passive n focused on increasing dps - weapon power+, plasma proc n etc. Do not use active console such as spacial discharge.
3. A2B with 3 purple technicians (this alone would keep skills CD to the lowest n weap power at max lvl.)
4. Warpcore with A>W or S>W (depend on ship type) and weapon overload (exceed 125 power)
5. Tac captain.
6. Captain skills r focused on increasing weapon power, energy weapon. In brief, those skills should be max out.
7. Critical n accuracy bonus instead of dmg or crtd.

Ayway, this is how I get 70k+ dps. If you like to fly around like crazy, use beams, You should get extra dps compare to cannons.

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    tunebreakertunebreaker Member Posts: 1,222 Arc User
    borg0 wrote: »
    Warning: gameplay will be extreme boring and mindless zombie!!!

    1. Only use 1 type of weapon.
    2. All consoles should be passive n focused on increasing dps - weapon power+, plasma proc n etc. Do not use active console such as spacial discharge.
    3. A2B with 3 purple technicians (this alone would keep skills CD to the lowest n weap power at max lvl.)
    4. Warpcore with A>W or S>W (depend on ship type) and weapon overload (exceed 125 power)
    5. Tac captain.
    6. Captain skills r focused on increasing weapon power, energy weapon. In brief, those skills should be max out.
    7. Critical n accuracy bonus instead of dmg or crtd.

    Ayway, this is how I get 70k+ dps. If you like to fly around like crazy, use beams, You should get extra dps compare to cannons.

    "Warning part": not true

    1. Mostly true, but not limited to it.
    2. Not true
    3. That's only one way of doing that.
    4. Not true
    5. Basically true, although you can do high DPS with engs or scis as well, it just takes more effort.
    6. True
    7. Not true
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    edipssedipss Member Posts: 24 Arc User
    edited December 2015
    borg0 wrote: »
    Warning: gameplay will be extreme boring and mindless zombie!!!

    1. Only use 1 type of weapon.
    2. All consoles should be passive n focused on increasing dps - weapon power+, plasma proc n etc. Do not use active console such as spacial discharge.
    3. A2B with 3 purple technicians (this alone would keep skills CD to the lowest n weap power at max lvl.)
    4. Warpcore with A>W or S>W (depend on ship type) and weapon overload (exceed 125 power)
    5. Tac captain.
    6. Captain skills r focused on increasing weapon power, energy weapon. In brief, those skills should be max out.
    7. Critical n accuracy bonus instead of dmg or crtd.

    Ayway, this is how I get 70k+ dps. If you like to fly around like crazy, use beams, You should get extra dps compare to cannons.

    always funny to see when people that have obviously no clue what the are talking about trying to give advices to others.

    at least 4 out of u your 7 advices you listed there are totally WRONG
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    seriousdaveseriousdave Member Posts: 2,777 Arc User
    deokkent wrote: »
    Piloting increases DPS. Beats me why that still isn't obvious to a lot of people.

    Because that's the one thing cryptic can't advertise and put a price tag on it.
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    tyriniussstyriniusss Member Posts: 317 Arc User
    I had to double check if this was a necro as the OPs info is really outdated.
    Plus, it's not the only way.

    The secret of high DPS:
    - Understanding of game mechanics
    - Piloting (i.e. knowing how to chain abilities, knowing the maps, when to use which buffs for maximum effect)

    There are plenty high DPS builds that don't follow the meta. And even on a full on meta FAW build: if it gets boring you don't fly it to its full potential.
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    spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    A2b ?
    P58WJe7.jpg


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    gradiigradii Member Posts: 2,824 Arc User
    deokkent wrote: »
    Piloting increases DPS. Beats me why that still isn't obvious to a lot of people.

    Me too, you can't damage what you can't actually hit.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    mementoedenmementoeden Member Posts: 32 Arc User
    I agree with number 5, engis are left in the dust or have to invest heavily to be able to do not the same but close dmg to tac captains which sadly is the main mechanic in this current meta.
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    fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    The op has to have just come vack from at least a two year hiatus, half of that stuff hasnt been.a thing in a really long time. ACC is widely known as the worst of the original four mods, and a2b hasnt been popular in forever because of tbe aux drain
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    borg0 wrote: »
    Warning: gameplay will be extreme boring and mindless zombie!!!

    1. Only use 1 type of weapon.
    2. All consoles should be passive n focused on increasing dps - weapon power+, plasma proc n etc. Do not use active console such as spacial discharge.
    3. A2B with 3 purple technicians (this alone would keep skills CD to the lowest n weap power at max lvl.)
    4. Warpcore with A>W or S>W (depend on ship type) and weapon overload (exceed 125 power)
    5. Tac captain.
    6. Captain skills r focused on increasing weapon power, energy weapon. In brief, those skills should be max out.
    7. Critical n accuracy bonus instead of dmg or crtd.

    Ayway, this is how I get 70k+ dps. If you like to fly around like crazy, use beams, You should get extra dps compare to cannons.

    just curiosu whats your @handle and what is your "hi" DPS?
    [SIGPIC][/SIGPIC]
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    1. Only use 1 type of weapon.
    2. All consoles should be passive n focused on increasing dps - weapon power+, plasma proc n etc. Do not use active console such as spacial discharge.
    3. A2B with 3 purple technicians (this alone would keep skills CD to the lowest n weap power at max lvl.)
    4. Warpcore with A>W or S>W (depend on ship type) and weapon overload (exceed 125 power)
    5. Tac captain.
    6. Captain skills r focused on increasing weapon power, energy weapon. In brief, those skills should be max out.
    7. Critical n accuracy bonus instead of dmg or crtd.


    1. Generally yes. However it is also doable to run a torpedo build boat with some energy weapons. It's also possible to run a rainbow boat and still have pretty decent dps with the fleet beam damage consoles
    2. Generally true. But it's not on weapon power, but power overall, flow caps because you want all 4 of your power levels at 75 or above, due to your AMP core, which is the mod your core needs. This gives you a bonus of 12 percent damage, approximately.
    3. If you don't have plasmoleech, this is a viable build... however once you have plasmoleech, it's not viable because you need the aux power, especially if you use traits to enable bonus damage from aux levels. High aux levels also increase your science abilities.
    4. Not true. Your warp core needs AMP. It is strongly recommended that your end game goal should be a W>A due to the bonus damage a high level of aux power can give you.
    5. I've had my TRIBBLE handed to me by science captains in torp boats. Tac captains are great for spike damage. Engineering captains are just a pain in the TRIBBLE to kill. Science captains can, if properly set up, just one shot you due to exploits. All have extremely useful abilities. Engineering are sustained, tac are spike and tac damage buffing. Science are ambush.
    6. If you're going energy damage, sure. but be sure you don't give up other abilities that boost your power levels which increases your overall damage.
    7. wrong. Crtd, dmg and a pen mod are what you want. Crdx3 and a pen mod are the ultimate. Having a dmgx3 and a pen is also acceptable as you would actually have more of a sustainable damage record. However you still want that pen mod.
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    Anyone with a proper set up, just properly set up, will do 14k dps. If you're not doing 12-14k dps, you're doing something wrong with your power/skill/weapon layout set up.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    Um, two years ago maybe you had a point but most of that info is totally outdated now.
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    tempusmagustempusmagus Member Posts: 107 Arc User
    tyriniusss wrote: »
    I had to double check if this was a necro as the OPs info is really outdated.
    Plus, it's not the only way.

    The secret of high DPS:
    - Understanding of game mechanics
    - Piloting (i.e. knowing how to chain abilities, knowing the maps, when to use which buffs for maximum effect)

    There are plenty high DPS builds that don't follow the meta. And even on a full on meta FAW build: if it gets boring you don't fly it to its full potential.

    This should have been the OP's original comment. There are plenty of captains, even sci or eng, with off meta builds that do more dps than 70k. All of them come down to your 2 secrets rather than the OP's, mostly incorrect, ones.
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited December 2015
    Anyone with a proper set up, just properly set up, will do 14k dps. If you're not doing 12-14k dps, you're doing something wrong with your power/skill/weapon layout set up.

    well yes a fresh lvl 50! not 60 toon can do 12K dps on ISA with MK X whie gear (no rep no T6 powers)

    just with correctly set up BOs/skills and ofc piloting is a big thing staying at 9,9KM with energy weaposn woont help your dmg




    still from what i experience in pugs most ppl WHO HAVE at last rep powers dunno about the T6 powers are far from doinf 10K on isa

    or soloing a cube on kitomehr space

    lets dont talk about space elite....
    [SIGPIC][/SIGPIC]
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    dareaudareau Member Posts: 2,390 Arc User
    scrooge69 wrote: »
    just curious whats your @handle and what is your "hi" DPS?

    All I know is that I have "bye" DPS...



    I apply DPS and targets eventually go "bye bye"... :tongue:
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    dareau wrote: »
    scrooge69 wrote: »
    just curious whats your @handle and what is your "hi" DPS?

    All I know is that I have "bye" DPS...



    I apply DPS and targets eventually go "bye bye"... :tongue:

    XDD
    [SIGPIC][/SIGPIC]
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    scrooge69 wrote: »
    Anyone with a proper set up, just properly set up, will do 14k dps. If you're not doing 12-14k dps, you're doing something wrong with your power/skill/weapon layout set up.

    well yes a fresh lvl 50! not 60 toon can do 12K dps on ISA with MK X whie gear (no rep no T6 powers)

    just with correctly set up BOs/skills and ofc piloting is a big thing staying at 9,9KM with energy weaposn woont help your dmg




    still from what i experience in pugs most ppl WHO HAVE at last rep powers dunno about the T6 powers are far from doinf 10K on isa

    or soloing a cube on kitomehr space

    lets dont talk about space elite....

    That's true. Someone tested his skills in a mk X white setup but everything else was maxed out, he's an excellent pilot. He could not kill me in a 1 on 1 sustained dual, but when he decloaked and did spike damage to me, I would die fairly quickly.
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    plaztikman64plaztikman64 Member Posts: 725 Arc User
    A2B < "Reciprocity"+"All Hands on Deck"+"Peak Efficiency" Starship Traits (+Deflector Officer &/or Gravimetric Scientist to reduce GravWell CD for instance) (+anything else that reduces CD if still needed)
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    A2B < "Reciprocity"+"All Hands on Deck"+"Peak Efficiency" Starship Traits (+Deflector Officer &/or Gravimetric Scientist to reduce GravWell CD for instance) (+anything else that reduces CD if still needed)

    Where do "All Hands on Deck" and "Peak Efficiency" come from, please? I looked at sto.gamepedia and didn't find either one.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    The op has to have just come vack from at least a two year hiatus, half of that stuff hasnt been.a thing in a really long time. ACC is widely known as the worst of the original four mods, and a2b hasnt been popular in forever because of tbe aux drain

    If he has come from a 2-year hiatus, and still did 70k+ back when, then he must have done *something* right. But what he wrote, erm, sounded pretty noobish (half of it, at least). *boggle*
    3lsZz0w.jpg
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    lopequillopequil Member Posts: 1,226 Arc User
    I must be doing something horribly wrong! Even with good kit and a decent boff layout I still rarely exceed 14k on ISA.
    Q9BWcdD.png
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    lopequil wrote: »
    I must be doing something horribly wrong! Even with good kit and a decent boff layout I still rarely exceed 14k on ISA.

    Generally the mistake people make, is power to weapons and positioning. I broadside but I also have 7 beams firing forward. I have emergency power to weapons. I have 8 beams and I always manage to keep my power high. I get 42-50k dps. Check your spec tree and your skill tree too as well.
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    plaztikman64plaztikman64 Member Posts: 725 Arc User
    A2B < "Reciprocity"+"All Hands on Deck"+"Peak Efficiency" Starship Traits (+Deflector Officer &/or Gravimetric Scientist to reduce GravWell CD for instance) (+anything else that reduces CD if still needed)

    Where do "All Hands on Deck" and "Peak Efficiency" come from, please? I looked at sto.gamepedia and didn't find either one.

    http://sto.gamepedia.com/Starship_traits

    All Hands on Deck

    Presidio, Ty'Gokor or Vastam Command Battlecruisers

    Peak Efficiency

    Herald Vonph Dreadnought Carrier
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    borg0 wrote: »
    Warning: gameplay will be extreme boring and mindless zombie!!!

    1. Only use 1 type of weapon.
    2. All consoles should be passive n focused on increasing dps - weapon power+, plasma proc n etc. Do not use active console such as spacial discharge.
    3. A2B with 3 purple technicians (this alone would keep skills CD to the lowest n weap power at max lvl.)
    4. Warpcore with A>W or S>W (depend on ship type) and weapon overload (exceed 125 power)
    5. Tac captain.
    6. Captain skills r focused on increasing weapon power, energy weapon. In brief, those skills should be max out.
    7. Critical n accuracy bonus instead of dmg or crtd.

    Ayway, this is how I get 70k+ dps. If you like to fly around like crazy, use beams, You should get extra dps compare to cannons.

    Huh. Here's how I did it in my last 100k+ run:

    1. Mix weapon types.
    2. Have at least one defensive console
    3. Love your aux power with all your heart
    4. Have a Singularity core.
    5. Be an engineer.
    6. Focus captain skills on staying alive, power levels, and damage.
    7. CrtDx3 Pen weapons.

    But, what would I know. It's almost as if there's this little thing called piloting and having fun that also matter, and that there's more than one successful build archetype. Or something like that.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    gradii wrote: »
    deokkent wrote: »
    Piloting increases DPS. Beats me why that still isn't obvious to a lot of people.

    Me too, you can't damage what you can't actually hit.

    If you're doing the Badlands BZ you can just park above the middle of the event area and BFAW everything.
    This is my Risian Corvette. There are many like it, but this one is mine.
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    baudlbaudl Member Posts: 4,060 Arc User
    A2B < "Reciprocity"+"All Hands on Deck"+"Peak Efficiency" Starship Traits (+Deflector Officer &/or Gravimetric Scientist to reduce GravWell CD for instance) (+anything else that reduces CD if still needed)

    let's just ignore the price tag on some of that stuff you posted, even then A2B has better cooldown reduction...not suitable for every build, but if you want to get some firepower of an otherwise impotent cruiser, go A2B. Obviously you won't put A2B on an escort or sci vessel (seen that too), but it still works perfectly on otherwise weak cruisers.

    so, I'd say A2B on cruisers > your rather expensive list
    Go pro or go home
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    svindal777svindal777 Member Posts: 856 Arc User
    The harder you hit your spacebar the more DPS you make.
    Well excuse me for having enormous flaws that I don't work on.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    There is no "secret" to getting high DPS because all the info is out there. All one has to do is search or ask. Gear helps but is only a minor part of it though. A huge part of getting good numbers is down to how you fly your ship and use your abilities.
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