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Terran torp spreads... Is something broken?

Ever since the fix to the player version of Torp spread, the NPC version seems to have become much stronger.

Every time i do Counterpoint, every single death i have involves a Quantum torp spread, and these torpedoes are doing 40K dmg EACH. And i have yet to see a ship that can survive that much spike damage.

I realize i'm in a sci ship with little armour, but i never died this much before, and since it aways the same thing killing me, i can't help but think something is up.
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Comments

  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Great! :| They nerf some of our torpedoes but boost the Terran Q-torps? We could use a boost in torpedo damage ourselves. I'm not quite fond of 40K+ standard per torpedo that the Terrans enjoy when some players in the game, (not necessarily in the BZ) can barely even crit for as much.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    People just now noticing this? This has been an issue for years, and the Terran ships were doing this during the MI event on advance difficulty constantly!
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Yah the old Typhoon ships you had to fight in old MI would do a lethal quantum spread at you once you got you tractored.
    Nothing new there....I hope :#
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  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Yeah, I forgot about those old typhoons. It's been a long time since I patrolled in the Kahless Expanse. My favorite prey is Romulans, Cardassians, and Borg.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    If you had full shields they wouldn't kill you. But yeah, ridiculous firepower. If the terrans got lucky and managed to shut of your shields with a phaser proc at the right time....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • lamyrslamyrs Member Posts: 312 Arc User
    banatine wrote: »
    Every time i do Counterpoint, every single death i have involves a Quantum torp spread, and these torpedoes are doing 40K dmg EACH. And i have yet to see a ship that can survive that much spike damage.

    I wasn't sure if they were doing this before or not, but I also noticed the amazing dmg they can deal now. Also these phasers platforms... The same platform on a command ship isn't that strong.
    I am from Belgium and english isn't my main language, sorry if I make mistakes.
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    I've not played counter point for a good while. But, I have noticed NPC's are starting to crit more often with torpedoes. I am in a escort with 120% defense, yet I seem to always be critted with a torpedo hit. Which is very very strange. On numerous attacks from the same target to, which is rather annoying. One gate managed to crit me, four times in a row on a Conduit advanced with torpedo shots.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    I have a feeling that NPC torp spreads can obliterate your shields almost instantly. Nothing in terms of 70% dmg reduction through shields...​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Yeah their torp's hit like a bag of hammers, I have to constantly cycle Polarize Hull and BFI when doing the new mirror content.

    You know what else gets me ?
    The mirror sci ships that use Feedback pulse !!
    I've fried myself more then a handful of times now while not paying attention.

    So now, before opening up with a salvo of beam FaW, I'll check my hull %, shields and if I can get a PolHull or BFI up before unloading.
    It's a good thing to have to think once in a while.
    Most other enemy races in the game are not much of a challenge, you can pretty much sleepwalk through most battles.
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  • tomoyosakagami1tomoyosakagami1 Member Posts: 146 Arc User
    The Terran Escorts one-shot me in Normal Counterpoint when I have full shields and hull.

    I'd like to know why because Quantum torpedoes are supposed to do kinetic damage.

    I always did Counterpoint and never had a problem until the torpedo spread fix. I'm science and I'm using a T5-U Vesta and all my science buffs before I gravity well the large group below DS9, but all the Terran Escorts just kill me before I can do anything.

    Science Fleet III, Science Team II, Shield Hardening, Fermion Field, Reverse Shield Polarity II, Polarize Hull I and Tactical Team II is not enough to counter torpedo spreads from Terran Escorts apparently.

    I only ever have a problem with Terrans because of their overpowered Quantum torpedoes doing more damage than they should. I should not be dying at full shields and hull.
  • lianthelialianthelia Member Posts: 7,887 Arc User
    The Terran Escorts one-shot me in Normal Counterpoint when I have full shields and hull.

    I'd like to know why because Quantum torpedoes are supposed to do kinetic damage.

    I always did Counterpoint and never had a problem until the torpedo spread fix. I'm science and I'm using a T5-U Vesta and all my science buffs before I gravity well the large group below DS9, but all the Terran Escorts just kill me before I can do anything.

    Science Fleet III, Science Team II, Shield Hardening, Fermion Field, Reverse Shield Polarity II, Polarize Hull I and Tactical Team II is not enough to counter torpedo spreads from Terran Escorts apparently.

    I only ever have a problem with Terrans because of their overpowered Quantum torpedoes doing more damage than they should. I should not be dying at full shields and hull.

    NPC powers are generally stronger than players ones...look how the borg can strip our shields and then some.

    Npc torpedoes aren't as hindered against shields as player torps are either...just look how the Vo'Quv's BoP's can deal great damage even through shields with their High Yields.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    NPCs actually doing harm to player ships.

    Interesting concept.
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  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    NPCs actually doing harm to player ships.

    Interesting concept.

    Snide, sarky one-liner which contributes nothing to the discussion, interesting concept. And no wonder you have 7K+ postcount.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    NPCs actually doing harm to player ships.

    Interesting concept.
    Snide, sarky one-liner which contributes nothing to the discussion, interesting concept. And no wonder you have 7K+ postcount.
    It boggles the mind doesn't it? :p
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    My character Tsin'xing
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  • lianthelialianthelia Member Posts: 7,887 Arc User
    NPCs actually doing harm to player ships.

    Interesting concept.
    Snide, sarky one-liner which contributes nothing to the discussion, interesting concept. And no wonder you have 7K+ postcount.
    It boggles the mind doesn't it? :p

    You have almost 21,000 posts...you must really be spamming it up with useless junk! :p
    Can't have a honest conversation because of a white knight with power
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    I've actually had my full shields and 91k hull with decent resists suddenly disappear on me. It was a nasty surprise. I fly an excel and every time I've died, it's been to those damn torp spreads... it makes me keep my shields up, but every now and then they get a great well timed shot in and I'm done
  • lianthelialianthelia Member Posts: 7,887 Arc User
    I've taken some hits but I don't think I've ever been one shotted like that...I've been caught off guard by Armitage's using both their point defense phaser and photons and sometimes if I didn't react fast I've died...but I don't recall ever getting one shot by Quantums.
    Can't have a honest conversation because of a white knight with power
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    I wasn't exactly one shotted. It was a spread and I survived the first salvo, but by then, I was too close to an armitage that jumped in... yup... was done. it was a quick, painful death. In essence I was hit by two salvos. The salvo followed by the point defence. overall did about 180k damage
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    Max spread from a terran vessel I have recieved, was 250k possible dmg, and after shield kinetic resistance + shield DR + hull hp + hull kinetic DR = shields wiped + hull wiped, or in other words easily over 70k+ actual dmg applied after every form of DR was applied.

    @40k per torpedo possible dmg x 4-5 torpedoes = 160k - 200k possible dmg per spread

    Since shields don't actually absorb 75% of this kinetic dmg before dmg is actually applied, your shield array gets what can best be described as a 75% buffer to its own value.

    So, it's not hard to see how it can rip apart a ship easily!!!

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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2015
    NPCs actually doing harm to player ships.

    Interesting concept.

    Snide, sarky one-liner which contributes nothing to the discussion, interesting concept. And no wonder you have 7K+ postcount.

    It wasn't one line. It was two B)

    Players shocked that WARSHIPS can POSSIBLY DO HARM to them is what greatly amuses me. Nevermind that we can have a dozen or so ships shooting at us at any given time.

    So yes, I'm laughing at the people that can't deal with something that could be a danger in combat. Just like the many people on these boards that were absolutely fuming when Tachyon Beam and shield strip got boosted. Really.

    How dare the enemy try to fight back! Cryptic, plz nerf!

    ANOTHER Edit: I can get by these stupid Terran Empire attacks in a thinly shielded, paper hulled Bird of Prey. I'm pretty damn sure you guys in your Cruisers and High Aux Science Vessels can do better.
    Post edited by warmaker001b on
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    Unless they were buffed last week (last I played was just before the patch) the only time this has been an issue for me is when I drop my shields to transport assault teams. Other than that, I don't see an issue with their torp spreads even in Elite. They are supposed to hurt. I just cycle my buffs to counter it.

    And yes I fly a science vessel. :smile:

    We've been clamoring for more difficult NPCs and we sort of got them with the Terrans. I love that they are actually dangerous if you don't pay attention.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    NPCs actually doing harm to player ships.

    Interesting concept.

    Snide, sarky one-liner which contributes nothing to the discussion, interesting concept. And no wonder you have 7K+ postcount.

    It wasn't one line. It was two B)

    Players shocked that WARSHIPS can POSSIBLY DO HARM to them is what greatly amuses me. Nevermind that we can have a dozen or so ships shooting at us at any given time.

    So yes, I'm laughing at the people that can't deal with something that could be a danger in combat. Just like the many people on these boards that were absolutely fuming when Tachyon Beam and shield strip got boosted. Really.

    How dare the enemy try to fight back! Cryptic, plz nerf!

    ANOTHER Edit: I can get by these stupid Terran Empire attacks in a thinly shielded, paper hulled Bird of Prey. I'm pretty damn sure you guys in your Cruisers and High Aux Science Vessels can do better.

    Enemies being able to kill us is one thing, enemies being able to insta-jib player(s) is the reason for this thread!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    I like them hard. I just dont like getting one shotted... that's rare but it does happen. Does it happen too often? no.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    I like them hard. I just dont like getting one shotted... that's rare but it does happen. Does it happen too often? no.

    Yeah it does happen to me but rarely. When I do get 1-shot it's because I know I made a mistake or simply been unlucky.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    I built my escort for 55% armor and plenty of heals I died 5+ times in advanced just now... i NEVER die.

    My whole team spent half the mission respawning! They took out 40k chunks of hull from me right after respawns and straight through my shields!
  • ltminnsltminns Member Posts: 12,572 Arc User
    I guess the Terrans didn't sign the Torpedo Protocols developed at the secret conference on Borticus Prime like all the factions in the Prime Universe. The Torpedo Protocols limit all powers to lacing just one torpedo in a Torpedo Spread that can do special damage or drains.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited December 2015
    <Irrelevant & inappropriate comment edited out>
    Post edited by jodarkrider on
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Just finished one Counterpoint Advanced, got hit by a couple of torp spreads and it wasn't an issue. The only time when I got killed was in the final phase when their phasers took out my shields just as a torp spread landed. At that point, I deserved to die.

    I don't think their powers are OP at all.
  • jade1280jade1280 Member Posts: 868 Arc User
    DPS builds...
    *long gasp*
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