With the recent adjustments to several torpedoes and how TS works and interacts with some skills, how has this impacted your ship's performance?
Torp boat captains - How has the new patch affected your ship(s)? 42 votes
All my ships are performing better
Some of my ships are performing better while some are pretty much the same pre-patch
2 votes
All of my ships are performing the same as pre-patch
Some of my ships are performing better while some are performing worse
2 votes
Some of my ships are performing less while some are performing the same as pre-patch
All of my ships are performing worse
0
Comments
My escorts however have taken a hit. The changes to Neutronic and/or QPT means that these torps really need a grav well to get close to how they were before so without a way to clump things together, they don't do as well. The changes to kemocite as well turned out to be bigger than expected so any build I had that used it took quite a dive in damage potential.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Haha last time @darkknightucf did a survey it got quite a response, so I'm hoping there are actually enough of us out there to do a survey.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
What I mean to say by this is that on a ship that uses 4 torps and two beams (sci) I don't see any significant nerfing to anything but KLW, which I had been using in the full knowledge that ANY boff ability that can INSTANTLY increase your damage output by so much that it's not even funny in real, actual, and non diminishing percentages, can, will, and SHOULD be nerfed.
Try KLW on a single target vape/spike (cannons) and I'd wager it's still as effective, if not more than it was prepatch.
As far as other torpedos and their procs go, I really have nothing to report, negative nor positive. Business as usual for me, including the Neutronic.
No. Your fun makes everyone else's fun wrong by default.
I just don't really know yet but the one I tested last night was pretty badly affected by the nerfbat
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
MIght be a bit of a Gravimetric Torpedo renaissance then for me then. We'll see.
I think the Kemocite change is notable, too, but I got only one character with the skill. I hope it's price is coming down now.
(I still think it can be an excellent addition to many tac-heavy builds. It's difficult to find another buff that works together with all the tohers.)
Will most likely change to another torpedo now, one that isn't reliant on area of effect.
My other characters not so much, but then they didn't use area of effect torpedo's, so it has at least saved me the bother of buying them on these characters.
Not had chance to play much since the change so if no one helps you with that give me a nudge and I will do some runs this Sunday. I tend to use a lot of HY 1 attacks and I keep my old logs.
EDIT: Do you want HY only logs? I think there might be the odd spread shot in my HY runs.
Same here. I have a few ships equipped with both HY and TS that run KLW, but the logs would be mixed (I don't run with just HY or TS). Not sure if that would be helpful.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
I use Pep/hyperplasma torps mainly and those still burn just as fine.
However, sinxe terran rep tie 4, i have a pretty a sweet Sprad/Tss/sciteam/EPTS/ahod Cooldown reduction cycle going. Which means resosance beam fires much more often, as do all science powers.
Since the Calistos got upgunned to spread with quantum torps, my Jupiter has become a breeze to play. I spam torps and sci, the pets spam torps. The Energy damage of them got buffed too. Its not mesh weaver level but its workable. Its more of a secondary damage source anway.
Burn burn burn. Plasma, Pep, xindi Bio plasma.
An never broken chain of burning wrath.
Best dps? No. at 22k its mediocre, but it has not broken the bank and is a different playstyle to my other ships and captains.
As for the Changes to spread mechanics:
Good. Spread always was the superior torp power by a ridiculous margin. Also: not seeing the server die from a team worth of phase spreads is nice.
A full Sci ship with command seating will be very much welcome as well!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Ltcom sci allows for resonance 1 and grav well 1 which is basically the cc you need. Resonance is a good debuff/damage skill to top off.
The hestia comes with ltcom command, for CF3.
I would have bought this instead of the Jupiter if the jupiter had not come out when it did.
Now, all i can hope for is for cryptic to swith the jupiter to a command hybrid instead of intel XD.
My only gripe with the Hestia is it does not look like an escort at all. It looks more like a cruiser to me. But yeah the Hestia is pretty close to what I would want on a command escort.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
This nerf is such 'death to variety', now it's just one power to rule them all. Torpedoe spread is dead, long live FAW!
Only thing I'm launching now is snowballs! Quite appropriate really.