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Torp boat captains - How has the new patch affected your ship(s)?

e30erneste30ernest Member Posts: 1,794 Arc User
With the recent adjustments to several torpedoes and how TS works and interacts with some skills, how has this impacted your ship's performance?

Torp boat captains - How has the new patch affected your ship(s)? 42 votes

All my ships are performing better
9%
gradiidamainxcaptainbmoneysnowpig74 4 votes
Some of my ships are performing better while some are pretty much the same pre-patch
4%
kitsunesnoutazmodeas 2 votes
All of my ships are performing the same as pre-patch
30%
captainransomr5e4w3q2reyan01kyrrokjslyntheillusivenmanslickrick1707ejtoney3448theraven2378harlequinpixievostok2carasucia83gabeoz1 13 votes
Some of my ships are performing better while some are performing worse
4%
e30ernestcassiusdio 2 votes
Some of my ships are performing less while some are performing the same as pre-patch
19%
mustrumridcully0pottsey5glordsteve1darkknightucfsunfrancksddesjardinshumblesheepnxenterprise02 8 votes
All of my ships are performing worse
30%
jaymclaughlingerwalk0769jerpherlionmegraeallocaterusssentinelkhaziscrooge69diabolical91djaricaricson#1377samt1996mpcbe#1103talasivari 13 votes

Comments

  • e30erneste30ernest Member Posts: 1,794 Arc User
    Some of my ships are performing better while some are performing worse
    For me, my sci ships are performing generally the same. If there was a performance loss in damage, I am not seeing it for these ships. Torpedoes have been a secondary source of damage for these ships anyway.

    My escorts however have taken a hit. The changes to Neutronic and/or QPT means that these torps really need a grav well to get close to how they were before so without a way to clump things together, they don't do as well. The changes to kemocite as well turned out to be bigger than expected so any build I had that used it took quite a dive in damage potential.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    All of my ships are performing worse
    Well I'm not sure there are enough of us to do a proper survey. I'm really pretty new at it myself.
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    All of my ships are performing the same as pre-patch
    My science torpedo ship seems to be performing the same. Stuff still blows up and I draw all the aggro, so no huge change!
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited December 2015
    All of my ships are performing worse
    At this point, I'm just easing back into my main flowcaps build after running a few different HY builds while working on the reputation. It's a HY build and the QSP two-piece shield damage now seems weaker than pre-patch. I still need to run more missions but it seems to take longer to knock a shield facing down using Sci magic and torpedoes (w the QSP) than before (pre-patch).
    Joined STO in September 2010.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Some of my ships are performing better while some are performing worse
    samt1996 wrote: »
    Well I'm not sure there are enough of us to do a proper survey. I'm really pretty new at it myself.

    Haha last time @darkknightucf did a survey it got quite a response, so I'm hoping there are actually enough of us out there to do a survey. :smile:
  • carasucia83carasucia83 Member Posts: 567 Arc User
    All of my ships are performing the same as pre-patch
    My ships are performing more or less the same as they did before I got Kemocite, both with and without it. If I clump stuff together with GW, then Kemocite does a little more, but on the whole, the damage is all in the same ball park.

    What I mean to say by this is that on a ship that uses 4 torps and two beams (sci) I don't see any significant nerfing to anything but KLW, which I had been using in the full knowledge that ANY boff ability that can INSTANTLY increase your damage output by so much that it's not even funny in real, actual, and non diminishing percentages, can, will, and SHOULD be nerfed.

    Try KLW on a single target vape/spike (cannons) and I'd wager it's still as effective, if not more than it was prepatch.

    As far as other torpedos and their procs go, I really have nothing to report, negative nor positive. Business as usual for me, including the Neutronic.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Some of my ships are performing less while some are performing the same as pre-patch
    The one I tested so far was worse as it used the QPT but my others don't so they could be working just fine.
    I just don't really know yet but the one I tested last night was pretty badly affected by the nerfbat
    SulMatuul.png
  • jslynjslyn Member Posts: 1,784 Arc User
    All of my ships are performing the same as pre-patch
    Mine are working the same as they did before. Probably because the patch did not mess with anything that I use as I generally run Destructibles and No-Kemocite.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    All of my ships are performing the same as pre-patch
    I've seen no problems with my build. I like having 2 torpedoes per ship. Neutronic and QPT are one only each so I don't use either one too often. I did not have the gazillions to spend on kemocite so there's nothing there to reduce. Everything else I run seems to be in good shape post-"nerf".
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Some of my ships are performing less while some are performing the same as pre-patch
    For those w/ KLW, if you have logs pre Dec 2015 AND you use HY attaks, I'd like to see your pre and post log results w/ HY and KLW, please.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Some of my ships are performing less while some are performing the same as pre-patch
    It seems to me the bugfix did lower performance of the Neutronic and the Quantum Phase Torpedo, as was probably to be expected. The Double-To-Quintuple Dipping in procs was a bit too good.
    MIght be a bit of a Gravimetric Torpedo renaissance then for me then. We'll see.

    I think the Kemocite change is notable, too, but I got only one character with the skill. I hope it's price is coming down now.
    (I still think it can be an excellent addition to many tac-heavy builds. It's difficult to find another buff that works together with all the tohers.)

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    Some of my ships are performing less while some are performing the same as pre-patch
    My main who uses(d) the Neutronic Torpedo, was affected the most.

    Will most likely change to another torpedo now, one that isn't reliant on area of effect.

    My other characters not so much, but then they didn't use area of effect torpedo's, so it has at least saved me the bother of buying them on these characters.
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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  • pottsey5gpottsey5g Member Posts: 4,165 Arc User
    edited December 2015
    Some of my ships are performing less while some are performing the same as pre-patch
    For those w/ KLW, if you have logs pre Dec 2015 AND you use HY attaks, I'd like to see your pre and post log results w/ HY and KLW, please.

    Not had chance to play much since the change so if no one helps you with that give me a nudge and I will do some runs this Sunday. I tend to use a lot of HY 1 attacks and I keep my old logs.

    EDIT: Do you want HY only logs? I think there might be the odd spread shot in my HY runs.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Some of my ships are performing better while some are performing worse
    pottsey5g wrote: »
    For those w/ KLW, if you have logs pre Dec 2015 AND you use HY attaks, I'd like to see your pre and post log results w/ HY and KLW, please.

    Not had chance to play much since the change so if no one helps you with that give me a nudge and I will do some runs this Sunday. I tend to use a lot of HY 1 attacks and I keep my old logs.

    EDIT: Do you want HY only logs? I think there might be the odd spread shot in my HY runs.

    Same here. I have a few ships equipped with both HY and TS that run KLW, but the logs would be mixed (I don't run with just HY or TS). Not sure if that would be helpful.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    e30ernest wrote: »
    With the recent adjustments to several torpedoes and how TS works and interacts with some skills, how has this impacted your ship's performance?


    I use Pep/hyperplasma torps mainly and those still burn just as fine.


    However, sinxe terran rep tie 4, i have a pretty a sweet Sprad/Tss/sciteam/EPTS/ahod Cooldown reduction cycle going. Which means resosance beam fires much more often, as do all science powers.


    Since the Calistos got upgunned to spread with quantum torps, my Jupiter has become a breeze to play. I spam torps and sci, the pets spam torps. The Energy damage of them got buffed too. Its not mesh weaver level but its workable. Its more of a secondary damage source anway.

    Burn burn burn. Plasma, Pep, xindi Bio plasma.

    An never broken chain of burning wrath.

    Best dps? No. at 22k its mediocre, but it has not broken the bank and is a different playstyle to my other ships and captains. :)



    As for the Changes to spread mechanics:


    Good. Spread always was the superior torp power by a ridiculous margin. Also: not seeing the server die from a team worth of phase spreads is nice.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    All of my ships are performing worse
    We need a science ship with command powers... concentrate firepower FTW. ;)
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Some of my ships are performing better while some are performing worse
    I want a Science Escort with command seating! :smiley:

    A full Sci ship with command seating will be very much welcome as well!
  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2015
    e30ernest wrote: »
    I want a Science Escort with command seating! :smiley:

    A full Sci ship with command seating will be very much welcome as well!
    An escort with command? I doubt we will see that any time soon. Escorts usually get pilot or sometimes intel
    343rguu.jpg

  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    Err...... Hestia t6.

    Ltcom sci allows for resonance 1 and grav well 1 which is basically the cc you need. Resonance is a good debuff/damage skill to top off.

    The hestia comes with ltcom command, for CF3.

    I would have bought this instead of the Jupiter if the jupiter had not come out when it did.

    Now, all i can hope for is for cryptic to swith the jupiter to a command hybrid instead of intel XD.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Some of my ships are performing better while some are performing worse
    reynoldsxd wrote: »
    Err...... Hestia t6.

    Ltcom sci allows for resonance 1 and grav well 1 which is basically the cc you need. Resonance is a good debuff/damage skill to top off.

    The hestia comes with ltcom command, for CF3.

    I would have bought this instead of the Jupiter if the jupiter had not come out when it did.

    Now, all i can hope for is for cryptic to swith the jupiter to a command hybrid instead of intel XD.

    My only gripe with the Hestia is it does not look like an escort at all. It looks more like a cruiser to me. But yeah the Hestia is pretty close to what I would want on a command escort.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    All of my ships are performing worse
    If it had a LTCMDR universal instead of eng like the opposite of the Patrol escort it would have made way more sense.
  • humblesheephumblesheep Member Posts: 423 Arc User
    Some of my ships are performing less while some are performing the same as pre-patch
    Had a lot of fun the last few months exploring different torpedo builds, my favourite ship to play, a heavy escort carrier, is completely screwed; a couple of others could switch to HY as they have GW. All my other mains are swapping out the neutronics/QTPs for more beams.

    This nerf is such 'death to variety', now it's just one power to rule them all. Torpedoe spread is dead, long live FAW!

    Only thing I'm launching now is snowballs! Quite appropriate really.
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