the QPT fix is a good thing, that torp was broken on pretty much the same level as the research consoles where upon release.
source: i did 12 million damage with it from one torp spread 2.
I recall those research consoles had infinite dmg scaling (so you could basically one-shot the CCE). I don't think it was that bad with the QPT. The latter had very good, and useful, drainage, but I don't think it scaled infinitely.
P.S. And you doing 12 million dmg with anything is not proof of anything. :P Now, if *I* did 12 million dmg with it, *then* it would be broken. As it stands, the QPT was just a good thing to have; and now Bort killed it.
For all of you who paid millions for the Kemocite ability...
The same could be said for your beloved Quantum Phase Torp. It hurts when they nerf something you really liked, doesn't it?! Remember that, next time y'all cry about 'crutches' and 'relying on broken mechanics.' Yes, I paid millions for Kemo (but only like 20mil or so). But, this goes to show, it rains on the rich and the poor alike.
the QPT fix is a good thing, that torp was broken on pretty much the same level as the research consoles where upon release.
source: i did 12 million damage with it from one torp spread 2.
I don't really give a damn about the damage part. It's the drain that got hammered to nothing. Yet another shield drain sent down the drain.
As for the Kemocite DPS, that was way way out of line.
the QPT fix is a good thing, that torp was broken on pretty much the same level as the research consoles where upon release.
source: i did 12 million damage with it from one torp spread 2.
I recall those research consoles had infinite dmg scaling (so you could basically one-shot the CCE). I don't think it was that bad with the QPT. The latter had very good, and useful, drainage, but I don't think it scaled infinitely.
P.S. And you doing 12 million dmg with anything is not proof of anything. :P Now, if *I* did 12 million dmg with it, *then* it would be broken. As it stands, the QPT was just a good thing to have; and now Bort killed it.
I don't really give a damn about the damage part. It's the drain that got hammered to nothing. Yet another shield drain sent down the drain.
As for the Kemocite DPS, that was way way out of line.
The damage was pretty much all shield drain. You couldn't see it in the parsers because A ) CLR doesn't understand what the QPT does, and B ) the shield damage from QPT was hidden in SCM so people wouldn't start uploading 1million DPS+++ parses.
Basically the QPT had a even worse bug with Torp Spread than Kemocyte did. If you think Kemo DPS was out of line, then the QPT's shield drain was so far over the line that it was on another planet.
the QPT fix is a good thing, that torp was broken on pretty much the same level as the research consoles where upon release.
source: i did 12 million damage with it from one torp spread 2.
I recall those research consoles had infinite dmg scaling (so you could basically one-shot the CCE). I don't think it was that bad with the QPT. The latter had very good, and useful, drainage, but I don't think it scaled infinitely.
P.S. And you doing 12 million dmg with anything is not proof of anything. :P Now, if *I* did 12 million dmg with it, *then* it would be broken. As it stands, the QPT was just a good thing to have; and now Bort killed it.
I don't really give a damn about the damage part. It's the drain that got hammered to nothing. Yet another shield drain sent down the drain.
As for the Kemocite DPS, that was way way out of line.
The damage was pretty much all shield drain. You couldn't see it in the parsers because A ) CLR doesn't understand what the QPT does, and B ) the shield damage from QPT was hidden in SCM so people wouldn't start uploading 1million DPS+++ parses.
Basically the QPT had a even worse bug with Torp Spread than Kemocyte did. If you think Kemo DPS was out of line, then the QPT's shield drain was so far over the line that it was on another planet.
Lol, don't get me started on shield/power drains not being in the combat log. A lot of times people complained I was "doing nothing" and "not contributing" with my drain ship thanks to the combat log's unfortunate limitation.
the QPT fix is a good thing, that torp was broken on pretty much the same level as the research consoles where upon release.
source: i did 12 million damage with it from one torp spread 2.
I recall those research consoles had infinite dmg scaling (so you could basically one-shot the CCE). I don't think it was that bad with the QPT. The latter had very good, and useful, drainage, but I don't think it scaled infinitely.
P.S. And you doing 12 million dmg with anything is not proof of anything. :P Now, if *I* did 12 million dmg with it, *then* it would be broken. As it stands, the QPT was just a good thing to have; and now Bort killed it.
I don't really give a damn about the damage part. It's the drain that got hammered to nothing. Yet another shield drain sent down the drain.
As for the Kemocite DPS, that was way way out of line.
The damage was pretty much all shield drain. You couldn't see it in the parsers because A ) CLR doesn't understand what the QPT does, and B ) the shield damage from QPT was hidden in SCM so people wouldn't start uploading 1million DPS+++ parses.
Basically the QPT had a even worse bug with Torp Spread than Kemocyte did. If you think Kemo DPS was out of line, then the QPT's shield drain was so far over the line that it was on another planet.
Lol, don't get me started on shield/power drains not being in the combat log. A lot of times people complained I was "doing nothing" and "not contributing" with my drain ship thanks to the combat log's unfortunate limitation.
This particular type of shield drain does show up in the combatlog. It's just that CLR doesn't understand it, and in SCM we decided to hide it. To be specific, i'm talking about the shield drain that the QPT does.
Anyway, the fact that shield/power drains not showing in the combat log is irrelevant to the fact that the QPT was singularly the most hilariously broken OP item in the game. It needed to be fixed. 12million damage from a TS2?! kemo in comparison is like a wax candle next to 2000w spot light that is QPT.
if you are for the kemo fix, then you should be for the QPT fix.
could not have said it better myself sarcasm the "echoing" of the QPT was hilariously OP. like stripping an entire fleet of shielding OP also the FPS lag when they hit their targets was.... intense. It was quite frankly in need of fixing.
Looks like its being fixed as per holodeck notes...
Kemocite-laced Weaponry now only triggers off the main target of Torpedo: Spread volleys, with one Kemocite Explosion per torpedo which hits the main target.
The Kemocite Explosion damage when triggered by a Torpedo: Spread volley has been increased.
If it takes nerfing both Kemo and QPT to oblivion to solve the problem of freezing or crashing others' game, then they got to do what they got to do, DPS be damned.
That being said, they should strive to do just enough to solve the problem and maybe a little more if they are still OPed, but destroying the ability entirely should not, and I believe will not be on the menu.
kemocite will be fixed to not double-quadrouple-duodecatrouple proccing, wich caused the lag basically, because every single piece of every beam and torp had like 4 single chances of proccing it.
and so a spread3 faw3 scimitard could really "challenge" the servers like 10 players activating sth.
that ultimately also means that the INC nerf to kemo and spread is because of the lag, and its OPness. so.
so: the fix IS coming today.
all spread and faw will now only procc ONCE the kemo. other torps that had aoe effects will now only procc ONCE instead of 4x4xenemy-number as aoe.
in exchange for that, the initial aoe component is enhanced by 400%, but only will trigger around the centre target ONCE.
embassy on beams instead will now procc on every hit in a cycle, but only on the main target of FAW.
becuase of that change, embassy doesnt get a 400% bonus, but it will have a more regularly procc when it proccs on 4x the cycle and not only first shot of a cycle. overall embassy gets another 20% nerf, but will more regularly procc.
kemo on beams gets the same treatment. it wont procc on off targets of faw anymore. only centre target.
this will help reducing serverload because a single player (using spread3 and faw3 with kemo and neutronic/quantumphase) wont send 300 procc calc attempts to the server alone anymore.
It's high time this happened! Not soon enough it was. There are already people saying that the fix nerfs Kemocite to the ground. As a torpedo fan, I am more than ready to accept this. As long as there is no stealth nerfing torpedoes across all types, at worst I can simply return to the tried and true and use them instead. The idea that it is owed to the Kemo players to keep the power as is, smacks as indifference to those who are being frozen or thrown out of the game when the Kemo-Neutro-torp-spread hits. If it takes nerfing Kemo, QPT, Neutronic torps and the like into the ground to make the game playable for others again, then it must happen. But I neither believe nor wish it to be the case.
Well, the patch notes also mention Torpedo Spread got a nerf, but I think we need a number cruncher to tell us whether the "minimal damage" they are taking away is REALLY so minimal. I don't know enough to calculate the impact for myself.
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Well, the patch notes also mention Torpedo Spread got a nerf, but I think we need a number cruncher to tell us whether the "minimal damage" they are taking away is REALLY so minimal. I don't know enough to calculate the impact for myself.
If it's what Marshall and I saw in the log files a few months ago, it was literally like 9 damage hits.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Well, the patch notes also mention Torpedo Spread got a nerf, but I think we need a number cruncher to tell us whether the "minimal damage" they are taking away is REALLY so minimal. I don't know enough to calculate the impact for myself.
If it's what Marshall and I saw in the log files a few months ago, it was literally like 9 damage hits.
3 through 27 were the ranges.... I'd have to look them over, but now that I think about it, it was in multiples of 3....
Well, the patch notes also mention Torpedo Spread got a nerf, but I think we need a number cruncher to tell us whether the "minimal damage" they are taking away is REALLY so minimal. I don't know enough to calculate the impact for myself.
If it's what Marshall and I saw in the log files a few months ago, it was literally like 9 damage hits.
3 through 27 were the ranges.... I'd have to look them over, but now that I think about it, it was in multiples of 3....
Oh dear, so we're talking a significant hit? Oh well, I still have my Breen Boom Bomb.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Well, the patch notes also mention Torpedo Spread got a nerf, but I think we need a number cruncher to tell us whether the "minimal damage" they are taking away is REALLY so minimal. I don't know enough to calculate the impact for myself.
If it's what Marshall and I saw in the log files a few months ago, it was literally like 9 damage hits.
3 through 27 were the ranges.... I'd have to look them over, but now that I think about it, it was in multiples of 3....
Oh dear, so we're talking a significant hit? Oh well, I still have my Breen Boom Bomb.
Well, the patch notes also mention Torpedo Spread got a nerf, but I think we need a number cruncher to tell us whether the "minimal damage" they are taking away is REALLY so minimal. I don't know enough to calculate the impact for myself.
If it's what Marshall and I saw in the log files a few months ago, it was literally like 9 damage hits.
3 through 27 were the ranges.... I'd have to look them over, but now that I think about it, it was in multiples of 3....
Oh dear, so we're talking a significant hit? Oh well, I still have my Breen Boom Bomb.
Let me be absolutely clear....
3 damage .... - .... 27 damage
you know, Transport Warhead numbers
But they want to bring torp spread to parity with transport warhead...
Comments
I recall those research consoles had infinite dmg scaling (so you could basically one-shot the CCE). I don't think it was that bad with the QPT. The latter had very good, and useful, drainage, but I don't think it scaled infinitely.
P.S. And you doing 12 million dmg with anything is not proof of anything. :P Now, if *I* did 12 million dmg with it, *then* it would be broken. As it stands, the QPT was just a good thing to have; and now Bort killed it.
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I don't really give a damn about the damage part. It's the drain that got hammered to nothing. Yet another shield drain sent down the drain.
As for the Kemocite DPS, that was way way out of line.
The damage was pretty much all shield drain. You couldn't see it in the parsers because A ) CLR doesn't understand what the QPT does, and B ) the shield damage from QPT was hidden in SCM so people wouldn't start uploading 1million DPS+++ parses.
Basically the QPT had a even worse bug with Torp Spread than Kemocyte did. If you think Kemo DPS was out of line, then the QPT's shield drain was so far over the line that it was on another planet.
Lol, don't get me started on shield/power drains not being in the combat log. A lot of times people complained I was "doing nothing" and "not contributing" with my drain ship thanks to the combat log's unfortunate limitation.
This particular type of shield drain does show up in the combatlog. It's just that CLR doesn't understand it, and in SCM we decided to hide it. To be specific, i'm talking about the shield drain that the QPT does.
Anyway, the fact that shield/power drains not showing in the combat log is irrelevant to the fact that the QPT was singularly the most hilariously broken OP item in the game. It needed to be fixed. 12million damage from a TS2?! kemo in comparison is like a wax candle next to 2000w spot light that is QPT.
if you are for the kemo fix, then you should be for the QPT fix.
Kemocite-laced Weaponry now only triggers off the main target of Torpedo: Spread volleys, with one Kemocite Explosion per torpedo which hits the main target.
The Kemocite Explosion damage when triggered by a Torpedo: Spread volley has been increased.
That being said, they should strive to do just enough to solve the problem and maybe a little more if they are still OPed, but destroying the ability entirely should not, and I believe will not be on the menu.
kemocite will be fixed to not double-quadrouple-duodecatrouple proccing, wich caused the lag basically, because every single piece of every beam and torp had like 4 single chances of proccing it.
and so a spread3 faw3 scimitard could really "challenge" the servers like 10 players activating sth.
that ultimately also means that the INC nerf to kemo and spread is because of the lag, and its OPness. so.
so: the fix IS coming today.
all spread and faw will now only procc ONCE the kemo. other torps that had aoe effects will now only procc ONCE instead of 4x4xenemy-number as aoe.
in exchange for that, the initial aoe component is enhanced by 400%, but only will trigger around the centre target ONCE.
embassy on beams instead will now procc on every hit in a cycle, but only on the main target of FAW.
becuase of that change, embassy doesnt get a 400% bonus, but it will have a more regularly procc when it proccs on 4x the cycle and not only first shot of a cycle. overall embassy gets another 20% nerf, but will more regularly procc.
kemo on beams gets the same treatment. it wont procc on off targets of faw anymore. only centre target.
this will help reducing serverload because a single player (using spread3 and faw3 with kemo and neutronic/quantumphase) wont send 300 procc calc attempts to the server alone anymore.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
If it's what Marshall and I saw in the log files a few months ago, it was literally like 9 damage hits.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
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3 through 27 were the ranges.... I'd have to look them over, but now that I think about it, it was in multiples of 3....
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Oh dear, so we're talking a significant hit? Oh well, I still have my Breen Boom Bomb.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Let me be absolutely clear....
3 damage .... - .... 27 damage
you know, Transport Warhead numbers
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
But they want to bring torp spread to parity with transport warhead...
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So are you going to re-add it now that it was nerfed/fixed?
I dont see why not.