It seems to me that if you are going to do a "I Quit" thread then you probably really don't give a damn one way or the other if the complaints you list got any attention or not.
Yeah. Except he isn't really going anywhere, LOL. No one ever is. I'm not leaving over Kemo (and I don't even bother to pretend I am), and the OP, as others have said, will surely be back by next week.
All-in-all, leaving because ppl found a counter to your total-immunity cloak, that seems a bit silly. In fact, that's what I love about PvP (even though I don't PvP): no matter what tactics ppl use, someone always comes up with a clever way to counter it. PvP-ers, if nothing else, are extremely creative that way.
Between the various grinds with multiple alts... I simply got burned out.
Now, I'm back... Focusing on only one character and appreciating the changes that have been made in my absence. Likewise, I'm not chasing that elusive bone called DPS.
This is one of the better I quit threads I've seen.
As someone who's played this game off and on, I can frankly tell you PvP was destroyed and PvE was built for people who suck at life and need a gimme win to feel good about themselves. This is by far the worst display of excessive OPing of the players in order to ensure the terrible gamers don't get butt hurt cause they can't figure it out.
The players damage levels have sky rocketed but nothing else has swung back around to compensate. Here's a hint designers: even though we're using the most deadly weapons on the battlefield to date, combatants are protected better now and have a higher survival rate due to advancements in medicine, armor, and procedures.
(But now, the devs have paired themselves into a corner, as those same people who they've catered to will go ballistic like none other if their "any ape can play this" difficulty level ever got tampered with).
1. After playing PVP today and discovering that my only advantage was now stripped away thanks to gravity wells and tyken's rifts forcing you out of cloak, that I am hanging up my Star Trek hat once and for all. That was my best build and the enhanced battle cloak it's primary advantage and you just took that away. It seems every time I get a good build worked up, the game designers adds something to TRIBBLE it up and counter it with some obscure duty officer or trait that is robs you of that ability. It was bad enough that some of the missions took away the advantage of cloak, but now you did it with PVP. So there is no longer any point in having the enhanced battle cloak at all. It's just not fun to go into a PVP and die within a few seconds now matter how what you do. PVP was so much more fun when no one ship or character type had such overwhelming advantages and dps was not so ridiculously high that you actually had to work as a team to win. The game designers refuse to do anything about it so I refuse to spend one more dime on this game.
2. The game is no longer challenging thanks to the excessive dps players have even from my own characters. The only challenge left now is just getting the opportunity to actually target and hit something. Targets die so fast now that it you don't even have a chance to use some cool abilities because they take took long to deploy and too long to reach the targets.
3. Missions - There is also way too many targets in some matches over more challenging targets to kill. At times you are overwhelmed with an excessive number of targets which is really more annoying that fun to destroy. The game was a lot more fun early on when there were fewer targets that were more difficult to kill. The Borg STF's especially were more fun when it really took team work to get thru the missions.
4. The grind - there is just way too much stuff to grind out now - from duty officer projects, to admiralty, to dilithium, to reputation, there is just too much to deal with and it takes way too much time to do. You can literally spend all of your time doing projects over even playing a mission. Every new season seems to add more stuff to grind over content.
5. Resources for Star Bases - this is really aggravating as it takes way too much dilithium, and not enough fleet marks. Those that control what projects are done in the fleets are about the only people who get to put in fleet marks because they fill them up as soon as they start them. And the projects don't usually call for very many of them so they fill up fast. Or those in the fleet that start the projects won't start the projects where you can enter fleet marks. It would be a lot better to have the projects start automatically and randomly so people do not abuse this situation.
6. Ships - If the game designers were really true to the game, the big cruisers would be the ships to have because they would be the most powerful, and the most challenging to take down. Instead, you've got it where the small escorts have all the firepower. Or it's the box ships that are the only ones you can get any really big firepower out of. For a fed character, it seems like you can hardly find a true federation ship that is really any good. As a life-long fan of Star Trek, I would prefer to use a ship that is recognizable and an icon from the series, rather than one of the many alien vessels or ships that hardly even look like one of the more iconic ships such as the Constitution, Miranda, or Nebula class ships. While it is nice you have the Intrepid class, it's just not that great of a ship overall.
7. Time and money - there is no telling how many hours and how much money I have spent on this game to end up feeling like I can never get my builds up to the level other players seem to be able to achieve, and I am tired of trying.
8. Certain abilities and set-ups are grossly overpowered, while others are grossly underpowered such as Fire At Will where all you have to do is put a bunch of single beams on a ship and let that one ability do all the work. Do an Aux-to-bat build, and you can get FAW to go off every 10 secs or so. And yet you can hardly get any affect from abilities such as Target Subsystems, Tachyon Beam, or Countermeasures. When a target gets hit with Scramble Sensors or Jam Sensors, FAW should be wiped out from being able to hit ANY target until the debuff is cleared. This would allow some pets and targetable weapons a chance to work.
In all, the game is just no longer fun to play.
Whaa Whaa ... Bye good riddence to a whiner. Don't let the door hit your whiney TRIBBLE on the way out.
1. After playing PVP today and discovering that my only advantage was now stripped away thanks to gravity wells and tyken's rifts forcing you out of cloak, that I am hanging up my Star Trek hat once and for all. That was my best build and the enhanced battle cloak it's primary advantage and you just took that away. It seems every time I get a good build worked up, the game designers adds something to TRIBBLE it up and counter it with some obscure duty officer or trait that is robs you of that ability. It was bad enough that some of the missions took away the advantage of cloak, but now you did it with PVP. So there is no longer any point in having the enhanced battle cloak at all. It's just not fun to go into a PVP and die within a few seconds now matter how what you do. PVP was so much more fun when no one ship or character type had such overwhelming advantages and dps was not so ridiculously high that you actually had to work as a team to win. The game designers refuse to do anything about it so I refuse to spend one more dime on this game.
2. The game is no longer challenging thanks to the excessive dps players have even from my own characters. The only challenge left now is just getting the opportunity to actually target and hit something. Targets die so fast now that it you don't even have a chance to use some cool abilities because they take took long to deploy and too long to reach the targets.
3. Missions - There is also way too many targets in some matches over more challenging targets to kill. At times you are overwhelmed with an excessive number of targets which is really more annoying that fun to destroy. The game was a lot more fun early on when there were fewer targets that were more difficult to kill. The Borg STF's especially were more fun when it really took team work to get thru the missions.
4. The grind - there is just way too much stuff to grind out now - from duty officer projects, to admiralty, to dilithium, to reputation, there is just too much to deal with and it takes way too much time to do. You can literally spend all of your time doing projects over even playing a mission. Every new season seems to add more stuff to grind over content.
5. Resources for Star Bases - this is really aggravating as it takes way too much dilithium, and not enough fleet marks. Those that control what projects are done in the fleets are about the only people who get to put in fleet marks because they fill them up as soon as they start them. And the projects don't usually call for very many of them so they fill up fast. Or those in the fleet that start the projects won't start the projects where you can enter fleet marks. It would be a lot better to have the projects start automatically and randomly so people do not abuse this situation.
6. Ships - If the game designers were really true to the game, the big cruisers would be the ships to have because they would be the most powerful, and the most challenging to take down. Instead, you've got it where the small escorts have all the firepower. Or it's the box ships that are the only ones you can get any really big firepower out of. For a fed character, it seems like you can hardly find a true federation ship that is really any good. As a life-long fan of Star Trek, I would prefer to use a ship that is recognizable and an icon from the series, rather than one of the many alien vessels or ships that hardly even look like one of the more iconic ships such as the Constitution, Miranda, or Nebula class ships. While it is nice you have the Intrepid class, it's just not that great of a ship overall.
7. Time and money - there is no telling how many hours and how much money I have spent on this game to end up feeling like I can never get my builds up to the level other players seem to be able to achieve, and I am tired of trying.
8. Certain abilities and set-ups are grossly overpowered, while others are grossly underpowered such as Fire At Will where all you have to do is put a bunch of single beams on a ship and let that one ability do all the work. Do an Aux-to-bat build, and you can get FAW to go off every 10 secs or so. And yet you can hardly get any affect from abilities such as Target Subsystems, Tachyon Beam, or Countermeasures. When a target gets hit with Scramble Sensors or Jam Sensors, FAW should be wiped out from being able to hit ANY target until the debuff is cleared. This would allow some pets and targetable weapons a chance to work.
In all, the game is just no longer fun to play.
You will be back, you always come back, we all do.
Corrected for you. I apologize for taking the word in vein. I will admonish my phone's spell checker for you.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I agree PvP is terrible but people have been countering cloaked alphastrikes and capes since LoR. I have a defiant built around counter-vaping. Also sci captains and abilities have been disrupting cloak for ages (even battle cloak), there are a number of abilities that disrupt and force people out of cloak. So that side of your reasoning is invalid.
All these threads just make me glad I have star citizen to look forward to. Skill be the deciding factor and idiots who think their build's or ships will save them will be soiling their trousers.
well i get this feeling latelly but not cause i got bored of STO. I had enough of bugs , disconnects , lags because of some broken skills, afk penaltys , unballanced game play.
I know what you mean about the phone's spell checker. I use the Swype Keyboard, too, and you should see some of the word predictions it comes up with sometimes. I have to go back and fix stuff it (I) messes up all the time. I just make darned sure before I criticize someone else's post for "polish" reasons, that I get all those before I hit "Post Comment."
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
This is one of the better I quit threads I've seen.
The players damage levels have sky rocketed but nothing else has swung back around to compensate. Here's a hint designers: even though we're using the most deadly weapons on the battlefield to date, combatants are protected better now and have a higher survival rate due to advancements in medicine, armor, and procedures.
(But now, the devs have paired themselves into a corner, as those same people who they've catered to will go ballistic like none other if their "any ape can play this" difficulty level ever got tampered with).
What I would like to see is the enemies hit much harder - but not miracle oneshots or shield erasers. Rather I think they should cut through our shields normally only much faster. What I don't want to see is npc HP doubled. It wasn't fun the first time and won't be now.
When DR came we were way behind the npcs. Eventually they were adjusted down and we improved. Now the difficulty and time to complete is similar to pre-DR on advanced - which is what was advertised in September/October 2014. As I say I wouldn't increase time to complete with more bloated HP bags. Nerfing of kemocite will help balance quite a bit. Also increasing enemy damage output and maybe lowering beam effectiveness.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Corrected for you. I apologize for taking the word in vein. I will admonish my phone's spell checker for you.
you cant blame your phone's spell checker as it was spelt correctly just the wrong word with the wrong meaning but only a pretentious AH would be bothered enough to point out such a trivial error.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
...But now, the devs have paired themselves into a corner...
Your posts entirety has good points, however the quoted portion makes no sense to me. I have heard of being painted into a corner, but not paired????
You got to love all the trolls on this forum that just can't help themselves from posting, bickering and insulting the OPs instead simply going around and ignoring the "I quit" threads that seemingly annoy them so much. Usually it's always the same faces. The fact some are so delusional to think they're better that the OP, who in this case made a very civil 'I quit' thread with feedback is just extra hilarious.
I especially love the ones who claim to know for sure that the OP won't really quit because they themselves have quit, but were so weak willed that they couldn't follow through their own resolution and just "had to" come back - therefore everyone must be weak willed as them, or at least they want to believe that so they can feel better about themselves. lol
So many people are being so damn rude. Unlike most I quit threads, he bothered to write out VALID issues he had with the game and where he thinks they went wrong, which is valuable info for the devs. Right now, the ones saying "can I have your stuff" or "dont let the door hit your TRIBBLE on the way out" are the childish ones. Many people here need to grow the hell up and stop acting like children. If you don't agree with what the OP says, that's perfectly fine. But insulting the OP does nothing.
Not really, I see it something as a akin of tossing a grenade over your shoulder as you leave a room and locking the door behind you. "I Quit" posts has nothing to do with any kind of constructive criticism toward the game because if you are going to quit, then why should you care about the quality or state the game is in? There are plenty of complaint threads by folks that are hanging in there and although there are some childish complaint threads, alot of them are just as constructive.
"I Quit" threads is the final childish act of a player or ex-player to either get the masses behind them in some grand exodus or just to get the final jab at the game, developers, or fellow players, or just a desperate play for attention. It lacks maturity and so the inevitable immature responses are bound to be a result of it. If someone wants to lump everyone into a "troll" category that's fine and frankly I don't give a damn. There is a reason why "I Quit" threads are not allowed but apparently the OP wasn't considering that for his "grand exit."
"There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)
Not really, I see it something as a akin of tossing a grenade over your shoulder as you leave a room and locking the door behind you. "I Quit" posts has nothing to do with any kind of constructive criticism toward the game because if you are going to quit, then why should you care about the quality or state the game is in? There are plenty of complaint threads by folks that are hanging in there and although there are some childish complaint threads, alot of them are just as constructive.
"I Quit" threads is the final childish act of a player or ex-player to either get the masses behind them in some grand exodus or just to get the final jab at the game, developers, or fellow players, or just a desperate play for attention. It lacks maturity and so the inevitable immature responses are bound to be a result of it. If someone wants to lump everyone into a "troll" category that's fine and frankly I don't give a damn. There is a reason why "I Quit" threads are not allowed but apparently the OP wasn't considering that for his "grand exit."
I entirely agree, there have been some things I am not happy about or think need changing and have made my views known even though sometimes others do not agree with what i suggest.
its ok for me to air my views because I had no intension of quitting the game so I made my comments with the hopes that things might get changed, its also ok for others to disagree because they might not share my views and prefer things as they are, not everyone is going to have the same ideas of how things should be.
what is the point of making your views known if you are quitting the game, any player that disagrees with your view is bound to be that much more hostile because you are trashing the game they like maybe because you are no longer going to play and you want to sabotage the game before you leave or taint their views in the hopes of spoiling their fun.
I have seen plenty of threads where poster have grievances but they stay open because they are not "I QUIT!" threads, the devs are willing to except the views in them even if they will never change the things that are being discussed.
the devs don't want to see "I QUIT!" threads because they serve no purpose and are only there in an attempt to upset the devs and the other players and that's why they are against forum rules.
that's why if the game ever gets to the stage where I no longer want to play I will just go without a word, I know the devs wont want to know why I am no longer playing and frankly neither will the other players.
it also makes it that much easier to come back at a latter time and give it another go without the thought of having egg on my face for making such a fuss over leaving.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I just saw this topic. I'm a new player, just reached lvl 56 with my first char. No offense to developers and fans, but I don't understand how are you playing this for years. Mission design is very strange. I mean, in this game Admirals are supposed to run around doing some menial tasks like burning incense and collecting water samples, reporting to lieutenants and junior officers? Seriously? While having a crew of like 500 people on your ship. Why would an admiral do this? I don't get it. Missions like that were okay in the beginning, but i've expected something different reaching the end levels. No, it's still "go there, fetch me that".
Then missions like "Flying blind" where you have to disable countless sensors, while enemies are repairing them AND two fighters are shooting at you at the same time? After like 5th wipe and wanted to smash the monitor with my keyboard. Who would design something like that? The reward for this mission isn't even that great to justify this cockamamie.
Then this ship gap between the last free ship at Subadmiral level and T6. I know i'm not supposed to get end-game gear too quickly / for free, but maybe some intermediate ships should be available? For affordable price, like 50-100k dilithium, without the need to grind ~half a million for several months? After lvl 50 i feel like a punching bag, and leveling further just makes it worse, because enemies are getting stronger. I'm totally useless in group missions, where I constantly see other players who can take on the entire Borg/Tholian squadron and destroy it in less than a minute without getting a scratch, while it takes me much more time to destroy a single ship. Even very rare gear from reputation rewards doesn't help and gear from crafting it totally useless... This scares me away from doing further storyline progress, after "flying blind" disaster I only leech in these "alert missions" and collect rewards from admiralty/crew assignments. Sure, I can reach lvl60 with that, but without the appropriate ship it's probably going to be even worse, even a minor skirmish will be a major pain in the TRIBBLE. I never felt so helpless and useless in other F2P MMO games.
Ok, maybe i'm just really bad at this game, or i shouldn't have picked a Romulan as my first char, but I don't see how I can improve this. I guess at this point the developers expect me to donate and just buy a T6 ship at lvl60. With the mission design and gameplay like this i'm not sure it's worth it.
I guess I have to thank the OP for this thread. I thought it's going to get better in the end game, but apparently it only gets worse. I'm glad i haven't wasted more time on this and/or donated.
PS Sorry for tl;dr, but i had to vent my feelings about the game and didn't wanted to start a new thread.
You can wait for a LONG time for star citizen. Was promised squadron 42 over a year ago, still not here. They are still dragging their heels.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
1. After playing PVP today and discovering that my only advantage was now stripped away thanks to gravity wells and tyken's rifts forcing you out of cloak, that I am hanging up my Star Trek hat once and for all. That was my best build and the enhanced battle cloak it's primary advantage and you just took that away. It seems every time I get a good build worked up, the game designers adds something to TRIBBLE it up and counter it with some obscure duty officer or trait that is robs you of that ability. It was bad enough that some of the missions took away the advantage of cloak, but now you did it with PVP. So there is no longer any point in having the enhanced battle cloak at all. It's just not fun to go into a PVP and die within a few seconds now matter how what you do. PVP was so much more fun when no one ship or character type had such overwhelming advantages and dps was not so ridiculously high that you actually had to work as a team to win. The game designers refuse to do anything about it so I refuse to spend one more dime on this game.
2. The game is no longer challenging thanks to the excessive dps players have even from my own characters. The only challenge left now is just getting the opportunity to actually target and hit something. Targets die so fast now that it you don't even have a chance to use some cool abilities because they take took long to deploy and too long to reach the targets.
3. Missions - There is also way too many targets in some matches over more challenging targets to kill. At times you are overwhelmed with an excessive number of targets which is really more annoying that fun to destroy. The game was a lot more fun early on when there were fewer targets that were more difficult to kill. The Borg STF's especially were more fun when it really took team work to get thru the missions.
4. The grind - there is just way too much stuff to grind out now - from duty officer projects, to admiralty, to dilithium, to reputation, there is just too much to deal with and it takes way too much time to do. You can literally spend all of your time doing projects over even playing a mission. Every new season seems to add more stuff to grind over content.
5. Resources for Star Bases - this is really aggravating as it takes way too much dilithium, and not enough fleet marks. Those that control what projects are done in the fleets are about the only people who get to put in fleet marks because they fill them up as soon as they start them. And the projects don't usually call for very many of them so they fill up fast. Or those in the fleet that start the projects won't start the projects where you can enter fleet marks. It would be a lot better to have the projects start automatically and randomly so people do not abuse this situation.
6. Ships - If the game designers were really true to the game, the big cruisers would be the ships to have because they would be the most powerful, and the most challenging to take down. Instead, you've got it where the small escorts have all the firepower. Or it's the box ships that are the only ones you can get any really big firepower out of. For a fed character, it seems like you can hardly find a true federation ship that is really any good. As a life-long fan of Star Trek, I would prefer to use a ship that is recognizable and an icon from the series, rather than one of the many alien vessels or ships that hardly even look like one of the more iconic ships such as the Constitution, Miranda, or Nebula class ships. While it is nice you have the Intrepid class, it's just not that great of a ship overall.
7. Time and money - there is no telling how many hours and how much money I have spent on this game to end up feeling like I can never get my builds up to the level other players seem to be able to achieve, and I am tired of trying.
8. Certain abilities and set-ups are grossly overpowered, while others are grossly underpowered such as Fire At Will where all you have to do is put a bunch of single beams on a ship and let that one ability do all the work. Do an Aux-to-bat build, and you can get FAW to go off every 10 secs or so. And yet you can hardly get any affect from abilities such as Target Subsystems, Tachyon Beam, or Countermeasures. When a target gets hit with Scramble Sensors or Jam Sensors, FAW should be wiped out from being able to hit ANY target until the debuff is cleared. This would allow some pets and targetable weapons a chance to work.
In all, the game is just no longer fun to play.
This is the first quitter to not complain about bugs, every other one whines about the game being unplayable <scoffs> clearly many have not played star wars the old republic...
And your quitting because of those halfassed non-players that want to be on top of the DPS chart?
Captain Joseph Riker, U.S.S. Odyssey==General V'Mar, U.S.S. Blackwater-A==Admiral Laura Holmes, U.S.S. Forward Unto Dawn Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
Comments
Yeah. Except he isn't really going anywhere, LOL. No one ever is. I'm not leaving over Kemo (and I don't even bother to pretend I am), and the OP, as others have said, will surely be back by next week.
All-in-all, leaving because ppl found a counter to your total-immunity cloak, that seems a bit silly. In fact, that's what I love about PvP (even though I don't PvP): no matter what tactics ppl use, someone always comes up with a clever way to counter it. PvP-ers, if nothing else, are extremely creative that way.
Between the various grinds with multiple alts... I simply got burned out.
Now, I'm back... Focusing on only one character and appreciating the changes that have been made in my absence. Likewise, I'm not chasing that elusive bone called DPS.
Good times feel like they have returned.
As someone who's played this game off and on, I can frankly tell you PvP was destroyed and PvE was built for people who suck at life and need a gimme win to feel good about themselves. This is by far the worst display of excessive OPing of the players in order to ensure the terrible gamers don't get butt hurt cause they can't figure it out.
The players damage levels have sky rocketed but nothing else has swung back around to compensate. Here's a hint designers: even though we're using the most deadly weapons on the battlefield to date, combatants are protected better now and have a higher survival rate due to advancements in medicine, armor, and procedures.
(But now, the devs have paired themselves into a corner, as those same people who they've catered to will go ballistic like none other if their "any ape can play this" difficulty level ever got tampered with).
Whaa Whaa ... Bye good riddence to a whiner. Don't let the door hit your whiney TRIBBLE on the way out.
You will be back, you always come back, we all do.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
And? What's your problem with players chasing and doing high DPS?
Your average PUG will still fail *any* STF spectacularly. So your gameplay is not effected in any way.
See ya next week
All these threads just make me glad I have star citizen to look forward to. Skill be the deciding factor and idiots who think their build's or ships will save them will be soiling their trousers.
I know what you mean about the phone's spell checker. I use the Swype Keyboard, too, and you should see some of the word predictions it comes up with sometimes. I have to go back and fix stuff it (I) messes up all the time. I just make darned sure before I criticize someone else's post for "polish" reasons, that I get all those before I hit "Post Comment."
What I would like to see is the enemies hit much harder - but not miracle oneshots or shield erasers. Rather I think they should cut through our shields normally only much faster. What I don't want to see is npc HP doubled. It wasn't fun the first time and won't be now.
When DR came we were way behind the npcs. Eventually they were adjusted down and we improved. Now the difficulty and time to complete is similar to pre-DR on advanced - which is what was advertised in September/October 2014. As I say I wouldn't increase time to complete with more bloated HP bags. Nerfing of kemocite will help balance quite a bit. Also increasing enemy damage output and maybe lowering beam effectiveness.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
you cant blame your phone's spell checker as it was spelt correctly just the wrong word with the wrong meaning but only a pretentious AH would be bothered enough to point out such a trivial error.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Your posts entirety has good points, however the quoted portion makes no sense to me. I have heard of being painted into a corner, but not paired????
We come in peace, SHOOT TO KILL!
I especially love the ones who claim to know for sure that the OP won't really quit because they themselves have quit, but were so weak willed that they couldn't follow through their own resolution and just "had to" come back - therefore everyone must be weak willed as them, or at least they want to believe that so they can feel better about themselves. lol
Not really, I see it something as a akin of tossing a grenade over your shoulder as you leave a room and locking the door behind you. "I Quit" posts has nothing to do with any kind of constructive criticism toward the game because if you are going to quit, then why should you care about the quality or state the game is in? There are plenty of complaint threads by folks that are hanging in there and although there are some childish complaint threads, alot of them are just as constructive.
"I Quit" threads is the final childish act of a player or ex-player to either get the masses behind them in some grand exodus or just to get the final jab at the game, developers, or fellow players, or just a desperate play for attention. It lacks maturity and so the inevitable immature responses are bound to be a result of it. If someone wants to lump everyone into a "troll" category that's fine and frankly I don't give a damn. There is a reason why "I Quit" threads are not allowed but apparently the OP wasn't considering that for his "grand exit."
I entirely agree, there have been some things I am not happy about or think need changing and have made my views known even though sometimes others do not agree with what i suggest.
its ok for me to air my views because I had no intension of quitting the game so I made my comments with the hopes that things might get changed, its also ok for others to disagree because they might not share my views and prefer things as they are, not everyone is going to have the same ideas of how things should be.
what is the point of making your views known if you are quitting the game, any player that disagrees with your view is bound to be that much more hostile because you are trashing the game they like maybe because you are no longer going to play and you want to sabotage the game before you leave or taint their views in the hopes of spoiling their fun.
I have seen plenty of threads where poster have grievances but they stay open because they are not "I QUIT!" threads, the devs are willing to except the views in them even if they will never change the things that are being discussed.
the devs don't want to see "I QUIT!" threads because they serve no purpose and are only there in an attempt to upset the devs and the other players and that's why they are against forum rules.
that's why if the game ever gets to the stage where I no longer want to play I will just go without a word, I know the devs wont want to know why I am no longer playing and frankly neither will the other players.
it also makes it that much easier to come back at a latter time and give it another go without the thought of having egg on my face for making such a fuss over leaving.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Mission design is very strange. I mean, in this game Admirals are supposed to run around doing some menial tasks like burning incense and collecting water samples, reporting to lieutenants and junior officers? Seriously? While having a crew of like 500 people on your ship. Why would an admiral do this? I don't get it. Missions like that were okay in the beginning, but i've expected something different reaching the end levels. No, it's still "go there, fetch me that".
Then missions like "Flying blind" where you have to disable countless sensors, while enemies are repairing them AND two fighters are shooting at you at the same time? After like 5th wipe and wanted to smash the monitor with my keyboard. Who would design something like that? The reward for this mission isn't even that great to justify this cockamamie.
Then this ship gap between the last free ship at Subadmiral level and T6. I know i'm not supposed to get end-game gear too quickly / for free, but maybe some intermediate ships should be available? For affordable price, like 50-100k dilithium, without the need to grind ~half a million for several months? After lvl 50 i feel like a punching bag, and leveling further just makes it worse, because enemies are getting stronger. I'm totally useless in group missions, where I constantly see other players who can take on the entire Borg/Tholian squadron and destroy it in less than a minute without getting a scratch, while it takes me much more time to destroy a single ship. Even very rare gear from reputation rewards doesn't help and gear from crafting it totally useless... This scares me away from doing further storyline progress, after "flying blind" disaster I only leech in these "alert missions" and collect rewards from admiralty/crew assignments. Sure, I can reach lvl60 with that, but without the appropriate ship it's probably going to be even worse, even a minor skirmish will be a major pain in the TRIBBLE. I never felt so helpless and useless in other F2P MMO games.
Ok, maybe i'm just really bad at this game, or i shouldn't have picked a Romulan as my first char, but I don't see how I can improve this. I guess at this point the developers expect me to donate and just buy a T6 ship at lvl60. With the mission design and gameplay like this i'm not sure it's worth it.
I guess I have to thank the OP for this thread. I thought it's going to get better in the end game, but apparently it only gets worse. I'm glad i haven't wasted more time on this and/or donated.
PS Sorry for tl;dr, but i had to vent my feelings about the game and didn't wanted to start a new thread.
You can wait for a LONG time for star citizen. Was promised squadron 42 over a year ago, still not here. They are still dragging their heels.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
This is the first quitter to not complain about bugs, every other one whines about the game being unplayable <scoffs> clearly many have not played star wars the old republic...
And your quitting because of those halfassed non-players that want to be on top of the DPS chart?
Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv
Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas