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Building the Jupiter

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  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    My Mistake, yes the Voquv only has 3 Tac Consoles (Fleet T5U). Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People, like changing the LtComEng/Intel to a LtComUni/Intel, or upgrading the LtTac to a LtComTac while downgrading either the LtSci or the LtUni PLUS one more Weapon on the Front, but people like you will scream, ohh nooooes, we want that ship only to appeal to us, it should work for us and no one else, let it be a niche ship!"...........

    You know what would sell even more? A 6/6 Commander Command/Intel Universal! It'd also break the game, but who cares? Think of the appeal!

    So you mean a playable Borg cube? Gotcha.


    Also, since I never commented anything regarding this ship in this thread: it looks like a decent ship, and it has good visuals. I was a Gamma voter myself, but hey, I probably was not gonna pick this ship up either way. My Fed chars are cruiser/escort/sci vessel carriers, with the oddball destroyers/carriers on KDF/Romulan side.

    But it looks like a decent ship overall, and I hope the buyers will enjoy her.
  • kheldrynkheldryn Member Posts: 75 Arc User
    msb777 wrote: »
    if i knew it was a science ship i would not of gotten my hope up. Science characters suck in big ships just look at the krenim dreadnought, the stats are almost the same. if you want a the fleet one you have to be in a fleet with the capability to get it plus 4 or 5 ship modules that's 2000 -2500 zen, $20-$25. if you want the stars ship trait with that it's $25-$30 more to get both ships. i know you don't need both ships when the fleet one is just fine. but still it's a big slow science ship.
    Only 3 Fore, 3 Aft weapons is a good trade for 2 hangers, i guess my main problem is that science ship dps requires you to face your target, so a ship like this needs at least one good advanced engineering rcs console, and three tac consoles are ok for a engineer or tac officer, but we all know that science officers do less dps with the same weapons and consoles then the others do. so why is this ship a science ship.
    In pvp this ship is useless, Science abilities are useless in pvp. ya it can tank for a while until a escort one shots you because it dose significantly more damage and your gravity well 3 cant stop it. In pve you will last alot longer. solo will take foraver, and in group pve you end up being a support ship witch is slow and boring, while the rest of the team is having fun.
    if you add one tac console and take out one science console, give it a standerd carrier package it might make a good engineer ship.

    Then you're not using "Big Ships" right. I've run my Sci characters in All 3 types of ships and I find they do fine in "Big Ships", My Sci Character used them for quite awhile, I currently have him in one (t6 Battlecruiser for the Platforms), But he'll be swapping out for the carrier now.
    Fleet Admiral Nyte T'challa-United Federation of Planets-Task Force Draco-Tactical
    "No matter where you go, there you are."
    "I found a bug in Beta, Cryptic squished it. STO Founder and Proud LTS member."
  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited November 2015
    chipg7 wrote: »
    ...
    Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People
    ...

    Not every ship needs to appeal to every player. The 'don't buy it' answer is perfectly valid. There are a lot of ship options, and I like the fact that some are very clearly not my playstyle while others very much are. And then I can also factor in looks - those in my playstyle that I like the design of, and those I'll take a pass on.
    ...
    Stop always saying ME ME ME, it is a really nice looking new Ship with much Potential, everyone should be allowed to have some fun with it, restricting it to some while leaving others out is just Silly and bad Business.

    I'm not saying "ME ME ME" at all. I'm saying the exact opposite, in that I'm not going to get up in arms when they release a ship that isn't geared to my playstyle. I don't need an escort to have a 3-pack with one of them being a science option - I'm just going to pass on the escort, and wait for the next cruiser or sci ship that comes out.

    That's why this one appeals to me. It's a heavier sci-themed carrier. But I don't expect, or demand, that every ship release has an option that makes it useable for my playstyle.
  • highlandrisehighlandrise Member Posts: 354 Arc User
    edited November 2015

    People asking for a more Flexible Layout that appeals to more it natural and reasonable, what you on the other hand say is just trolling, like a 3 Pack with eng/tac/sci would not break the game (die the command and pilot packs break the game??? i dont think so)

    So if youre only answers are trolling around, please save your and our time, thx.

    Other than the people asking for Command instead of Intel, so far I've only seen requests to make the ship a Battle Cruiser or Tac-heavy Cruiser with two hangars bays with frigates on top.

    Hell yeah that would appeal. It'd also make any other T6 cruiser obsolete.

    there will be ALWAYS people who ask for a 60/60 Weapons Layout 20 Commander Level Universal Stationed, 20/20/20 Console Layout, 10 Full Hangar Bays loaded with 4 Millenium Falcons each, Super Duper Deathstar with a Build in "Destroy everything on the Screen" button.....but what most People here ask for is, absolutely reasonable and nothing even remotly close to being OP.

    3 Packs are avaible for other ships to, what would make it OP for this Ship when its not OP for other Ships?
    And a fourth Front Weapon is also so OP? esspecially with that really low Turnrate?? It would only give it a little bit more bite, thats all.

    So please differentiate, between the reasoanble and unreasonable requests here and dont turn it into a trollfest.
  • captainkeatzcaptainkeatz Member Posts: 92 Arc User

    People asking for a more Flexible Layout that appeals to more it natural and reasonable, what you on the other hand say is just trolling, like a 3 Pack with eng/tac/sci would not break the game (die the command and pilot packs break the game??? i dont think so)

    So if youre only answers are trolling around, please save your and our time, thx.

    Other than the people asking for Command instead of Intel, so far I've only seen requests to make the ship a Battle Cruiser or Tac-heavy Cruiser with two hangars bays with frigates on top.

    Hell yeah that would appeal. It'd also make any other T6 cruiser obsolete.

    there will be ALWAYS people who ask for a 60/60 Weapons Layout 20 Commander Level Universal Stationed, 20/20/20 Console Layout, 10 Full Hangar Bays loaded with 4 Millenium Falcons each, Super Duper Deathstar with a Build in "Destroy everything on the Screen" button.....but what most People here ask for is, absolutely reasonable and nothing even remotly close to being OP.

    3 Packs are avaible for other ships to, what would make it OP for this Ship when its not OP for other Ships?
    And a fourth Front Weapon is also so OP? esspecially with that really low Turnrate?? It would only give it a little bit more bite, thats all.

    So please differentiate, between the reasoanble and unreasonable requests here and dont turn it into a trollfest.

    For TRIBBLE and giggles, I've been browsing this thread again and revised the Jupiter's stats according to some suggestions here.

    Availability: C-Store
    Faction: Starfleet
    Required Rank: Vice Admiral
    Hull Strength: 44,200 at level 50 and 52,000 at level 60
    Shield Modifier: 1.25
    Crew: 2200
    Weapons: 4 Fore, 4 Aft
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Universal/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
    Console Modifications: 4 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: 6 degrees per second
    Impulse Modifier: 0.15
    Inertia: 30
    +10 Shield Power, +10 Auxiliary Power
    Can load Dual Cannons
    Sub-System Targeting
    Console - Universal - Fleet Coordination Matrix
    Hangar Bays: 2
    Hangar Bays loaded with Peregrine Fighters
    Starship Ability Package (Science Carrier)
    Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
    Armored Hull (+Max Hull HP)
    Reactive Shield Technology (+Shield Regen/Hardness)
    Advanced Shield Systems (+Max Shield HP)
    Insult to Injury (Starship Trait)

    I would now like to compare these to the fairly new Arbiter Battle Cruiser:


    Availability: C-Store
    Minimum Rank: Vice Admiral
    Hull Strength: 43,125 at level 50 and 50,000 at level 60
    Shield Modifier: 1
    Crew: 500
    Fore Weapons: 5
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical/Intel, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    Console Modifications: 4 Tactical, 5 Engineering, 1 Science
    Base Turn Rate: 9 degrees/second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon Subsystems
    +10 Engine Subsystems
    Can Load Cannons
    Console - Universal - Ablative Hazard Shielding
    Console Synergy
    Can Equip: Console - Universal - Cloaking Device (Found on Dreadnought Cruiser and Tactical Escort Retrofit)

    Starship Ability Package (Battlecruiser)
    Absorptive Plating (+Physical and Kinetic Resistance)
    Enhanced Weapon Banks (+Critical Severity)
    Enhanced Plating (+Energy Resistance)
    Armored Hull (+Hull HP)
    Emergency Weapon Cycle (Starship Trait)
    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency

    Are you guys going to tell me, with a straight face, that the Jupiter wouldn't severly outclass the Arbiter?
  • mayito2009mayito2009 Member Posts: 643 Arc User
    Yep I am saying it with a straight face. obama014.jpg?w=750
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • johnwatson71johnwatson71 Member Posts: 187 Arc User
    As far I'm aware, this carrier was never stated to be a dreadnought. If they wanted it to be a dread, it would have been a dread.
    7aamriW.png
  • lordbrowaruslordbrowarus Member Posts: 48 Arc User
    f9ee960afd8817f28337feb872b6ec701448298350.jpg

    From this point of view its a beauty. I love how upper warp nacelles looks form bottom. I'm more and more thinking about geting this ship even if I do not like carriers in STO and I wasn't planning to buy this...

    I hope it's just stupidly big :p

    @Trendy - what are these dark bulks? It's cool looking but no other fed ship has it so... I WANNA KNOW!!!!
  • johnwatson71johnwatson71 Member Posts: 187 Arc User
    msb777 wrote: »
    if i knew it was a science ship i would not of gotten my hope up. Science characters suck in big ships just look at the krenim dreadnought, the stats are almost the same. if you want a the fleet one you have to be in a fleet with the capability to get it plus 4 or 5 ship modules that's 2000 -2500 zen, $20-$25. if you want the stars ship trait with that it's $25-$30 more to get both ships. i know you don't need both ships when the fleet one is just fine. but still it's a big slow science ship.
    Only 3 Fore, 3 Aft weapons is a good trade for 2 hangers, i guess my main problem is that science ship dps requires you to face your target, so a ship like this needs at least one good advanced engineering rcs console, and three tac consoles are ok for a engineer or tac officer, but we all know that science officers do less dps with the same weapons and consoles then the others do. so why is this ship a science ship.
    In pvp this ship is useless, Science abilities are useless in pvp. ya it can tank for a while until a escort one shots you because it dose significantly more damage and your gravity well 3 cant stop it. In pve you will last alot longer. solo will take foraver, and in group pve you end up being a support ship witch is slow and boring, while the rest of the team is having fun.
    if you add one tac console and take out one science console, give it a standerd carrier package it might make a good engineer ship.

    If you get the c-store version a fleet one only cost 1 module. A total of $35.
    7aamriW.png
  • kelshandokelshando Member Posts: 887 Arc User
    zeatrex wrote: »
    The Jem'Hadar, the Vonph and the Narcine too are escort carriers, that's why they have a 4/3. The Jupiter is a science carrier like the Recluse, the Vo'Quv or the Atrox. Also, Fed is a defensive faction. If you want a 4/3 carrier, go play Klg.

    Wrong.. they are Dreadnought carriers... they are not escort carriers... dreads are 4/3 with 2 hangers... they said that this new ships is to "replace the Jupiter class Dreadnought" So yes people have some right to ask why this isn't a 4/3 layout.


  • snipe048snipe048 Member Posts: 168 Arc User
    I Hope they revise this before release and at the VERY LEAST give it SA and a Secondary Deflector, i mean with out those it might as well be a cruise ship orbiting Risa.


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • mayito2009mayito2009 Member Posts: 643 Arc User
    snipe048 wrote: »
    I Hope they revise this before release and at the VERY LEAST give it SA and a Secondary Deflector, i mean with out those it might as well be a cruise ship orbiting Risa.

    Not a bad idea at all, I could open a Surfboard shop on it.
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • highlandrisehighlandrise Member Posts: 354 Arc User
    chipg7 wrote: »
    chipg7 wrote: »
    ...
    Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People
    ...

    Not every ship needs to appeal to every player. The 'don't buy it' answer is perfectly valid. There are a lot of ship options, and I like the fact that some are very clearly not my playstyle while others very much are. And then I can also factor in looks - those in my playstyle that I like the design of, and those I'll take a pass on.
    ...
    Stop always saying ME ME ME, it is a really nice looking new Ship with much Potential, everyone should be allowed to have some fun with it, restricting it to some while leaving others out is just Silly and bad Business.

    I'm not saying "ME ME ME" at all. I'm saying the exact opposite, in that I'm not going to get up in arms when they release a ship that isn't geared to my playstyle. I don't need an escort to have a 3-pack with one of them being a science option - I'm just going to pass on the escort, and wait for the next cruiser or sci ship that comes out.

    That's why this one appeals to me. It's a heavier sci-themed carrier. But I don't expect, or demand, that every ship release has an option that makes it useable for my playstyle.

    Well, here is the thing: YOU dont need an escort to have a 3-Pack avaible, others appreciate it, cause they like the design AND can choose the right Version that fits their Playstyle.

    This Ship appeals to you, cause your Playstyle, all fine and dandy, but just because you dont expect more Flexibility / Options does not mean that that goes for all.

    Many / Some (pick one) People may Love the Design and the Pets that it comes with and maybe some other aspects of it, BUT the heavily restricted Boff Layout (and 3/3 Weapons) will make it just not workable for many / some of them, and that is the reason why there are so heated discussions on the Forum, thats why there is Frustration.

    To much Restriction is always a bad idea, there are to many Playstyles in this Game for that, but most importantly there are the TAC the ENG and the SCI Captains, now if they love the Design they should be able to use that ship, and pick a Version that Fits them, in other words = 3 Pack (eng/tac/sci as secondary focus like the ltcom seat) and everyone is happy, persistently saying no no no, to this is - i am sorry to repeat that again - nothing but Sellfish and will create nothing but Heat and Frustration among the Playerbase, and that can be avoided so easily......if there is a will to do so that is.
  • johnwatson71johnwatson71 Member Posts: 187 Arc User
    kelshando wrote: »
    zeatrex wrote: »
    The Jem'Hadar, the Vonph and the Narcine too are escort carriers, that's why they have a 4/3. The Jupiter is a science carrier like the Recluse, the Vo'Quv or the Atrox. Also, Fed is a defensive faction. If you want a 4/3 carrier, go play Klg.

    Wrong.. they are Dreadnought carriers... they are not escort carriers... dreads are 4/3 with 2 hangers... they said that this new ships is to "replace the Jupiter class Dreadnought" So yes people have some right to ask why this isn't a 4/3 layout.


    just because its replacing a dread, does not mean the new one is obligated to be a dread. Imagine something being replaced with something different. What a concept. If you don't like the replacement, then you are under no obligation to give your money away.
    7aamriW.png
  • keletteskelettes Member Posts: 488 Arc User
    @lordbrowarus

    In-game an acquaintance in my armada shared a link to a Twitter post that compared the new Jupie (yes, I'm coining that! ^^) to an Intrepid. There was a length included as well.

    It said 1466m.

    For reference, the Sovie is somewhere between 685-700m long, and the Oddy is roughly 1000m.
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • snipe048snipe048 Member Posts: 168 Arc User
    mayito2009 wrote: »
    snipe048 wrote: »
    I Hope they revise this before release and at the VERY LEAST give it SA and a Secondary Deflector, i mean with out those it might as well be a cruise ship orbiting Risa.

    Not a bad idea at all, I could open a Surfboard shop on it.

    And i'll open a Tiki bar down the hall from you B)


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • kelshandokelshando Member Posts: 887 Arc User
    kelshando wrote: »
    zeatrex wrote: »
    The Jem'Hadar, the Vonph and the Narcine too are escort carriers, that's why they have a 4/3. The Jupiter is a science carrier like the Recluse, the Vo'Quv or the Atrox. Also, Fed is a defensive faction. If you want a 4/3 carrier, go play Klg.

    Wrong.. they are Dreadnought carriers... they are not escort carriers... dreads are 4/3 with 2 hangers... they said that this new ships is to "replace the Jupiter class Dreadnought" So yes people have some right to ask why this isn't a 4/3 layout.


    just because its replacing a dread, does not mean the new one is obligated to be a dread. Imagine something being replaced with something different. What a concept. If you don't like the replacement, then you are under no obligation to give your money away.

    Ah ok.. so when they replace the Scimitar and make it a 3/3 sci carrier or the Voqu and make it a 4/3 1 hanger tac carrier.. you don't thing the KDF or Romulan players would be up in arms about it?... give me a break.
  • highlandrisehighlandrise Member Posts: 354 Arc User

    People asking for a more Flexible Layout that appeals to more it natural and reasonable, what you on the other hand say is just trolling, like a 3 Pack with eng/tac/sci would not break the game (die the command and pilot packs break the game??? i dont think so)

    So if youre only answers are trolling around, please save your and our time, thx.

    Other than the people asking for Command instead of Intel, so far I've only seen requests to make the ship a Battle Cruiser or Tac-heavy Cruiser with two hangars bays with frigates on top.

    Hell yeah that would appeal. It'd also make any other T6 cruiser obsolete.

    there will be ALWAYS people who ask for a 60/60 Weapons Layout 20 Commander Level Universal Stationed, 20/20/20 Console Layout, 10 Full Hangar Bays loaded with 4 Millenium Falcons each, Super Duper Deathstar with a Build in "Destroy everything on the Screen" button.....but what most People here ask for is, absolutely reasonable and nothing even remotly close to being OP.

    3 Packs are avaible for other ships to, what would make it OP for this Ship when its not OP for other Ships?
    And a fourth Front Weapon is also so OP? esspecially with that really low Turnrate?? It would only give it a little bit more bite, thats all.

    So please differentiate, between the reasoanble and unreasonable requests here and dont turn it into a trollfest.

    For TRIBBLE and giggles, I've been browsing this thread again and revised the Jupiter's stats according to some suggestions here.

    Availability: C-Store
    Faction: Starfleet
    Required Rank: Vice Admiral
    Hull Strength: 44,200 at level 50 and 52,000 at level 60
    Shield Modifier: 1.25
    Crew: 2200
    Weapons: 4 Fore, 4 Aft
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Universal/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
    Console Modifications: 4 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: 6 degrees per second
    Impulse Modifier: 0.15
    Inertia: 30
    +10 Shield Power, +10 Auxiliary Power
    Can load Dual Cannons
    Sub-System Targeting
    Console - Universal - Fleet Coordination Matrix
    Hangar Bays: 2
    Hangar Bays loaded with Peregrine Fighters
    Starship Ability Package (Science Carrier)
    Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
    Armored Hull (+Max Hull HP)
    Reactive Shield Technology (+Shield Regen/Hardness)
    Advanced Shield Systems (+Max Shield HP)
    Insult to Injury (Starship Trait)

    I would now like to compare these to the fairly new Arbiter Battle Cruiser:


    Availability: C-Store
    Minimum Rank: Vice Admiral
    Hull Strength: 43,125 at level 50 and 50,000 at level 60
    Shield Modifier: 1
    Crew: 500
    Fore Weapons: 5
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical/Intel, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    Console Modifications: 4 Tactical, 5 Engineering, 1 Science
    Base Turn Rate: 9 degrees/second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon Subsystems
    +10 Engine Subsystems
    Can Load Cannons
    Console - Universal - Ablative Hazard Shielding
    Console Synergy
    Can Equip: Console - Universal - Cloaking Device (Found on Dreadnought Cruiser and Tactical Escort Retrofit)

    Starship Ability Package (Battlecruiser)
    Absorptive Plating (+Physical and Kinetic Resistance)
    Enhanced Weapon Banks (+Critical Severity)
    Enhanced Plating (+Energy Resistance)
    Armored Hull (+Hull HP)
    Emergency Weapon Cycle (Starship Trait)
    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency

    Are you guys going to tell me, with a straight face, that the Jupiter wouldn't severly outclass the Arbiter?

    you can only have so and so many different layouts, with the sheer amount of ships YES you will see the same or very similar layouts again and again, you cant reinvent the tire, its round, make it square and the car will not move anywhere, every ship needs to have a "base layout" this base layout they than try to vary a little bit here and there BUT, vary it too much and you will end up with a Garbage Layout.

    So what you say is, because there are allready similar layouts (unavoidable) make its layout so much different that its truly uniqe....thats like the square tire if you know what i mean......
  • captainkeatzcaptainkeatz Member Posts: 92 Arc User

    So what you say is, because there are allready similar layouts (unavoidable) make its layout so much different that its truly uniqe....thats like the square tire if you know what i mean......

    So what you say is, a ship with more or less the same layout as another -and- two frigate hangars on top is not OP.
  • ak255ak255 Member Posts: 317 Arc User
    Once again, Feds get all the love and Romulans and Klingons only get revamped or the same exact ship as the Feds (I.E Command and Piloting ships). Also, how come we got to decide the the model, but not stats? We should have had a say in the stats given WE the players chose this design. Like how about for ONCE giving us a ZEN ship that has 4 Tac consoles and 2 hanger bays instead of leaving that specifically for the Breen Carrier and all the expensive Lockbox and Lobi ships.

    Secondly, I'd really like to know how the new Elite hanger pets use "Lock Trajectory". Do they use it when passing an enemy? Do they actually keep facing the enemy as they slide by? Do they use the full 10 seconds of the ability regardless of how far they fly off or do they actually stop themselves if they go too far? Seriously, unless these devs actually bothered to test if NPCs can even use that ability correctly, there's no point going beyond Advanced hanger pets. The only other bonus the Elites get is High Yield III over II and I could easily live without that, ASSUMING I even buy this ship. But that is very unlikely seeing as how my Breen Carrier already does a good job.

    Lastly, and this just occurred to me, but can someone remind me of whether or not you can use Transport Warhead along with High Yield torps? Don't you get put on a cooldown depending on which you use first? And if that's the case, what happens if I have this new Starship Trait active along with hanger pets that have High Yield? Does it cancel one of them out? Does it transport the High Yield torp? If that's the case, would that be OP if you ran the Elite Scorpion Fighters in both hanger bays? That's potentially 12 High Yield PLASMA torps beamed right into someone's ship.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    My Mistake, yes the Voquv only has 3 Tac Consoles (Fleet T5U). Other than that, the "dont buy it than" answer is so common and so lame....with a little bit more Flexibility in the Boff Layout it could appeal to more or most People, like changing the LtComEng/Intel to a LtComUni/Intel, or upgrading the LtTac to a LtComTac while downgrading either the LtSci or the LtUni PLUS one more Weapon on the Front, but people like you will scream, ohh nooooes, we want that ship only to appeal to us, it should work for us and no one else, let it be a niche ship!"...........

    You know what would sell even more? A 6/6 Commander Command/Intel Universal! It'd also break the game, but who cares? Think of the appeal!

    Exactly. And the next week, they can release a 7/6 ship. And the weak after, 7/6 but with 6 tactical consoles.

    They probably don't even need to make a new ship model for that!
    Other than the people asking for Command instead of Intel, so far I've only seen requests to make the ship a Battle Cruiser or Tac-heavy Cruiser with two hangars bays with frigates on top.
    Alita Frigates on top, please.
    I've heard you like Hangar Pets, so I put hangar pets on your hangar pets so you can pet hanger pets while you hangar pets hangar.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • darlinginthetanx#7649 darlinginthetanx Member Posts: 3 Arc User
    edited November 2015
    Soooooo after reading all the comments it's finally my turn :)
    First let me say it looks absolutely beautiful O.O
    Second, carriers are generally used to add firepower and distraction to the battlefield, INSTEAD of being crushed itself (and such all fighters and lives aboard --> 2200). So why do so many of you complain about it being a science ship? Why would a carrier focus on firepower (tac)? Why would it head straight ahead and draw the enemies attention (eng)? This does not make any sense at all. So just think for a second next time. Oh and before you start arguing using the Klingon carriers, i am not that familiar with the Klingons, but as far as i know they are not that much bound to their lives, i mean srsly?! They even go full TRIBBLE and ram the enemy! If that's their "thing" ok, but humans usually like staying alive.

    Now to the ship itself. Currently it is not that useful at all. Frigates are quite nice, but the boff layout is rather meh...intel? To me that's more a tac thing than that of a mobile --> command <-- platform. Get where this is going? No? K then....
    So to move on, the trait...yeah...that thing...if i prefer support meaning helping my pets there are way better traits, the sheshar trait being one for example. But transport warhead...meh...i don't really know what to think about it...
    The console. About that, while it might be useful (depending on its stats) i feel like some crazy space magic (as it is science focused) would fit way better, but it's...ok i think.

    BUT if you own the krenim just like me, there is no way this beauty of a ship that it is could outperform, or even get anywhere near the dread. No chance whatsoever. I mean, Tipler, Manheim, Teamporal Shielding, Temp Analysis, secondary def, chrono lance and so on...hell, i haven't died once since i got it (2nd day after release). Well, the invincible trait in combination with the tipler might play a decent part in that, but anyway i'm kinda going off-topic.

    All in all you might want to adjust a few stats to support it's general idea. And i want command abilities on a carrier so badly. I mean come on, call in support, who doesn't want that (or even a step too far and use pilot? but intel pls, so limited use on a carrier)?
  • kelshandokelshando Member Posts: 887 Arc User
    edited November 2015
    They should just make a 3 set with a eng/tac/sci layouts... they should really do that for all ships but then the C-Store would get so cluttered... then again being the first Starfleet carrier... maybe they should of gone ahead and made all 3 for at least this one.
  • mayito2009mayito2009 Member Posts: 643 Arc User
    They already do that with ship packages.
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • highlandrisehighlandrise Member Posts: 354 Arc User

    So what you say is, because there are allready similar layouts (unavoidable) make its layout so much different that its truly uniqe....thats like the square tire if you know what i mean......

    So what you say is, a ship with more or less the same layout as another -and- two frigate hangars on top is not OP.

    doh......you will find the same frigging layouts on so many ships, there are no infinite numbers of fully unique Layouts cause IT IS IMPOSSIBLE.

    2 Things are what makes people choose a ships or not. 1 the Design and 2 its Layout (Weapon Layout, Boff Layout, Console Layout and so on)

    People should be able to pick a Design that they love AND than pick the right Version of it (3 Pack)
    Again, real life analogy time:

    New Car is coming out, mr "avarageguy" loves that cars look, and goes to the car vendor, there he is given the Choices from a tiny engine and near zero features, to the Luxuary Model with a Powerfull V12 Engine and all features (and several Version between those) so mr "avarageguy" can pick the car with the Design he LOVES and pick the right Version with the "layout" he wants for it, he is given the Choice so he is HAPPY.

    Now think about the Car Vendor would bring that car with only ONE Version, NO features can be added, only one Engine avaible.....

    The one Guy would say wuuuuuud? a 600hp car with more features that i can count and that costs me more than i earn in 5 years! is there not a base model with smaller engine and less features???

    The other guy would say wuuuuuuud?? only a tiny 140hp engine and just base features with no option to add more???? is there no better Version??????

    ..........do i need to explain this any further??? i gues everyone should understand what i mean and the logic behind it......
  • snipe048snipe048 Member Posts: 168 Arc User

    So what you say is, because there are allready similar layouts (unavoidable) make its layout so much different that its truly uniqe....thats like the square tire if you know what i mean......

    So what you say is, a ship with more or less the same layout as another -and- two frigate hangars on top is not OP.

    doh......you will find the same frigging layouts on so many ships, there are no infinite numbers of fully unique Layouts cause IT IS IMPOSSIBLE.

    2 Things are what makes people choose a ships or not. 1 the Design and 2 its Layout (Weapon Layout, Boff Layout, Console Layout and so on)

    People should be able to pick a Design that they love AND than pick the right Version of it (3 Pack)
    Again, real life analogy time:

    New Car is coming out, mr "avarageguy" loves that cars look, and goes to the car vendor, there he is given the Choices from a tiny engine and near zero features, to the Luxuary Model with a Powerfull V12 Engine and all features (and several Version between those) so mr "avarageguy" can pick the car with the Design he LOVES and pick the right Version with the "layout" he wants for it, he is given the Choice so he is HAPPY.

    Now think about the Car Vendor would bring that car with only ONE Version, NO features can be added, only one Engine avaible.....

    The one Guy would say wuuuuuud? a 600hp car with more features that i can count and that costs me more than i earn in 5 years! is there not a base model with smaller engine and less features???

    The other guy would say wuuuuuuud?? only a tiny 140hp engine and just base features with no option to add more???? is there no better Version??????

    ..........do i need to explain this any further??? i gues everyone should understand what i mean and the logic behind it......

    I wish the Person that okay'd these stats did.


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • kelshandokelshando Member Posts: 887 Arc User
    ndgr97 wrote: »
    Soooooo after reading all the comments it's finally my turn :)
    First let me say it looks absolutely beautiful O.O
    Second, as carriers are generally used to add firepower and distraction to the battlefield, INSTEAD of being crushed itself (and such all fighters and lives aboard --> 2200). So why do so many of you complain about it being a science ship? Why would a carrier focus on firepower (tac)? Why would it head straight ahead and draw the enemies attention (eng)? This does not make any sense at all. So just think for a second next time. Oh and before you start arguing using the Klingon carriers, i am not that familiar with the Klingons, but as far as i know they are not that much bound to their lives, i mean srsly?! They even go full TRIBBLE and ram the enemy! If that's their "thing" ok, but humans usually like staying alive.

    Now to the ship itself. Currently it is not that useful at all. Frigates are quite nice, but the boff layout is rather meh...intel? To me that's more a tac thing than that of a mobile --> command <-- platform. Get where this is going? No? K then....
    So to move on, the trait...yeah...that thing...if i prefer support meaning helping my pets there are way better traits, the sheshar trait being one for example. But transport warhead...meh...i don't really know what to think about it...
    The console. About that, while it might be useful (depending on its stats) i feel like some crazy space magic (as it is science focused) would fit way better, but it's...ok i think.

    BUT if you own the krenim just like me, there is no way this beauty of a ship that it is could outperform, or even get anywhere near the dread. No chance whatsoever. I mean, Tipler, Manheim, Teamporal Shielding, Temp Analysis, secondary def, chrono lance and so on...hell, i haven't died once since i got it (2nd day after release). Well, the invincible trait in combination with the tipler might play a decent part in that, but anyway i'm kinda going off-topic.

    All in all you might want to adjust a few stats to support it's general idea. And i want command abilities on a carrier so badly. I mean come on, call in support, who doesn't want that (or even a step too far and use pilot? but intel pls, so limited use on a carrier)?

    Simple reasons.. carriers in this game do NOT project there fire power through there fighters that carriers do in real life, in real life the carrier is the most powerful in terms of projected fire power of the fleet and all ships in the fleet job is to protect that firepower of the carriers fighter/strike wings... you see If they really wanted carriers to be like the should.. the would be armed with very limited firepower.. like just turrets.. but would have a lot more fighters/strike craft to project there firepower from much further out... because they cant do that in game the only other way to compete is the have more firepower on the ship while the fighter wings just supplement it... its a game technical issue that mainly causes the problems.
  • captainkeatzcaptainkeatz Member Posts: 92 Arc User

    So what you say is, because there are allready similar layouts (unavoidable) make its layout so much different that its truly uniqe....thats like the square tire if you know what i mean......

    So what you say is, a ship with more or less the same layout as another -and- two frigate hangars on top is not OP.

    doh......you will find the same frigging layouts on so many ships, there are no infinite numbers of fully unique Layouts cause IT IS IMPOSSIBLE.

    2 Things are what makes people choose a ships or not. 1 the Design and 2 its Layout (Weapon Layout, Boff Layout, Console Layout and so on)

    People should be able to pick a Design that they love AND than pick the right Version of it (3 Pack)
    Again, real life analogy time:

    New Car is coming out, mr "avarageguy" loves that cars look, and goes to the car vendor, there he is given the Choices from a tiny engine and near zero features, to the Luxuary Model with a Powerfull V12 Engine and all features (and several Version between those) so mr "avarageguy" can pick the car with the Design he LOVES and pick the right Version with the "layout" he wants for it, he is given the Choice so he is HAPPY.

    Now think about the Car Vendor would bring that car with only ONE Version, NO features can be added, only one Engine avaible.....

    The one Guy would say wuuuuuud? a 600hp car with more features that i can count and that costs me more than i earn in 5 years! is there not a base model with smaller engine and less features???

    The other guy would say wuuuuuuud?? only a tiny 140hp engine and just base features with no option to add more???? is there no better Version??????

    ..........do i need to explain this any further??? i gues everyone should understand what i mean and the logic behind it......

    You are either dense or intellectually dishonest. The car analogy is useless, because there is no implicit, if not even explicit desire in real life to have cars that are in power comparable to each other. (Let alone the aspects you're conveniently forgetting, like that there is no such option as a 55 PS Lamborghini for the economic driver, or the 6-seater for the family.)
  • nlearthlychief86nlearthlychief86 Member Posts: 34 Arc User
    what a waste of boff layout almost looks like cryptic dont want to make money anymore damn not gonne spend a dime on this piece of TRIBBLE!
  • highlandrisehighlandrise Member Posts: 354 Arc User

    So what you say is, because there are allready similar layouts (unavoidable) make its layout so much different that its truly uniqe....thats like the square tire if you know what i mean......

    So what you say is, a ship with more or less the same layout as another -and- two frigate hangars on top is not OP.

    doh......you will find the same frigging layouts on so many ships, there are no infinite numbers of fully unique Layouts cause IT IS IMPOSSIBLE.

    2 Things are what makes people choose a ships or not. 1 the Design and 2 its Layout (Weapon Layout, Boff Layout, Console Layout and so on)

    People should be able to pick a Design that they love AND than pick the right Version of it (3 Pack)
    Again, real life analogy time:

    New Car is coming out, mr "avarageguy" loves that cars look, and goes to the car vendor, there he is given the Choices from a tiny engine and near zero features, to the Luxuary Model with a Powerfull V12 Engine and all features (and several Version between those) so mr "avarageguy" can pick the car with the Design he LOVES and pick the right Version with the "layout" he wants for it, he is given the Choice so he is HAPPY.

    Now think about the Car Vendor would bring that car with only ONE Version, NO features can be added, only one Engine avaible.....

    The one Guy would say wuuuuuud? a 600hp car with more features that i can count and that costs me more than i earn in 5 years! is there not a base model with smaller engine and less features???

    The other guy would say wuuuuuuud?? only a tiny 140hp engine and just base features with no option to add more???? is there no better Version??????

    ..........do i need to explain this any further??? i gues everyone should understand what i mean and the logic behind it......

    You are either dense or intellectually dishonest. The car analogy is useless, because there is no implicit, if not even explicit desire in real life to have cars that are in power comparable to each other. (Let alone the aspects you're conveniently forgetting, like that there is no such option as a 55 PS Lamborghini for the economic driver, or the 6-seater for the family.)

    it was just an example, an example that i though everyone should be able to understand, but i gues i was wrong...some people are way to narrow minded for that. And seeing that youre anwer to my comment is nothing but insulting me, shows me who the dense and also rude /ignorant person really is, but go on, using insults makes your state so much more true and belivabale..... :D
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