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Buff to Micro-Photon Torpedo Launcher?

alphahydrialphahydri Member Posts: 391 Arc User
I've recently unlocked this kit module and was so giddy with excitement I immediately tested it in a ton of ground combat scenarios. As the title suggests, I was less than impressed....

The Micro-Photon Torpedo Launcher deals less than half the damage of a Photon Grenade, with a longer cooldown that cannot be reduced with DOffs like the Photon Grenade can. Similarly, the Graviton Spike kit module from the Risa Event deals the same damage as a grenade with the bonus of a pull effect, and activates instantly at the target's location which makes missing much harder to do. The Micro-Photon Torpedo Launcher activates instantly at the target's location as well, but its damage is far less than that of the Graviton Spike with the same cooldown time. In essence, the Graviton Spike is currently far superior to the Micro-Photon Torpedo Launcher.

Considering that this kit module is a freaking mini-photon torpedo, I would expect it to at least do as much damage as its two competitors mentioned above. I would suggest either buffing the base damage to be on-par with these other grenade-type kit modules, or maybe letting the Micro-Photon Torpedo Launcher gain bonuses from the Grenades skill.

Regardless of what method is taken, please just do something to make this otherwise awesome kit module competitive!
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    plaztikman64plaztikman64 Member Posts: 725 Arc User
    +1 especially considering that it's worth a few marks, dilithium and EC
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    kayajaykayajay Member Posts: 1,990 Arc User
    It's fun...but TRIBBLE.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I agree give it the ability to work with the grenade doffs, though i would not mind if it did more damage maybe as a micro-torp barrage being fired if used on a exposed target.
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    dsarisdsaris Member Posts: 369 Arc User
    alphahydri wrote: »
    I've recently unlocked this kit module and was so giddy with excitement I immediately tested it in a ton of ground combat scenarios. As the title suggests, I was less than impressed....

    The Micro-Photon Torpedo Launcher deals less than half the damage of a Photon Grenade, with a longer cooldown that cannot be reduced with DOffs like the Photon Grenade can. Similarly, the Graviton Spike kit module from the Risa Event deals the same damage as a grenade with the bonus of a pull effect, and activates instantly at the target's location which makes missing much harder to do. The Micro-Photon Torpedo Launcher activates instantly at the target's location as well, but its damage is far less than that of the Graviton Spike with the same cooldown time. In essence, the Graviton Spike is currently far superior to the Micro-Photon Torpedo Launcher.

    Considering that this kit module is a freaking mini-photon torpedo, I would expect it to at least do as much damage as its two competitors mentioned above. I would suggest either buffing the base damage to be on-par with these other grenade-type kit modules, or maybe letting the Micro-Photon Torpedo Launcher gain bonuses from the Grenades skill.

    Regardless of what method is taken, please just do something to make this otherwise awesome kit module competitive!

    YES.

    I'm not a huge ground player but was excited to get this kit item, only to find that it woefully underperforms. If you want to keep the long cooldown that's fine, but the damage needs a BIG buff.
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    medalionemissarymedalionemissary Member Posts: 612 Arc User
    What a waste of marks... yes, it does less damage than the grenades we've had in game for years. It's just a visual thing anyways... we are not literally throwing a mini torpedo at someone... it's just a blast bolt of sorts.
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    sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited November 2015
    While it does sound like the damage could stand to be buffed somewhat, I feel like I need to point out:
    The only reason it does less damage than a thrown grenade or mortar launcher is because the micro-torp never misses. Something has to offset the fact that the thing homes in on a target, and the devs picked lower damage output in this case to balance it out.
    Like, in all the threads I've seen talking about this, I see everyone kinda glossing over that fact. The thing doesn't miss. Ergo, to balance it out, it's not gonna hit as hard. Personally, I fail to see the problem; you can't have it never miss and also hit as hard as a thrown grenade.
    ".... you're gonna have a bad time."
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    alphahydrialphahydri Member Posts: 391 Arc User
    edited November 2015
    sorceror01 wrote: »
    While it does sound like the damage could stand to be buffed somewhat, I feel like I need to point out:
    The only reason it does less damage than a thrown grenade or mortar launcher is because the micro-torp never misses. Something has to offset the fact that the thing homes in on a target, and the devs picked lower damage output in this case to balance it out.
    Like, in all the threads I've seen talking about this, I see everyone kinda glossing over that fact. The thing doesn't miss. Ergo, to balance it out, it's not gonna hit as hard. Personally, I fail to see the problem; you can't have it never miss and also hit as hard as a thrown grenade.
    You're forgetting about the Graviton Spike. That kit module also never misses its target, though it misfires on occasion, and does significantly more damage than the Micro-Photon Torpedo Launcher, all with the same cooldown time. It may never miss, but does that really mean that it should deal less damage than a single shot from my sniper rifle? I think not. Its utterly worthless now compared to other grenade powers and the almighty Graviton Spike.

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    kjwashingtonkjwashington Member Posts: 2,529 Arc User
    alphahydri wrote: »
    I've recently unlocked this kit module and was so giddy with excitement I immediately tested it in a ton of ground combat scenarios. As the title suggests, I was less than impressed....

    The Micro-Photon Torpedo Launcher deals less than half the damage of a Photon Grenade, with a longer cooldown that cannot be reduced with DOffs like the Photon Grenade can. Similarly, the Graviton Spike kit module from the Risa Event deals the same damage as a grenade with the bonus of a pull effect, and activates instantly at the target's location which makes missing much harder to do. The Micro-Photon Torpedo Launcher activates instantly at the target's location as well, but its damage is far less than that of the Graviton Spike with the same cooldown time. In essence, the Graviton Spike is currently far superior to the Micro-Photon Torpedo Launcher.

    Considering that this kit module is a freaking mini-photon torpedo, I would expect it to at least do as much damage as its two competitors mentioned above. I would suggest either buffing the base damage to be on-par with these other grenade-type kit modules, or maybe letting the Micro-Photon Torpedo Launcher gain bonuses from the Grenades skill.

    Regardless of what method is taken, please just do something to make this otherwise awesome kit module competitive!

    +1
    I was super excited for the launcher, but after having heard this information about a week ago, I've decided not to get it if it doesn't get a buff.
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    sorceror01sorceror01 Member Posts: 1,042 Arc User
    alphahydri wrote: »
    sorceror01 wrote: »
    While it does sound like the damage could stand to be buffed somewhat, I feel like I need to point out:
    The only reason it does less damage than a thrown grenade or mortar launcher is because the micro-torp never misses. Something has to offset the fact that the thing homes in on a target, and the devs picked lower damage output in this case to balance it out.
    Like, in all the threads I've seen talking about this, I see everyone kinda glossing over that fact. The thing doesn't miss. Ergo, to balance it out, it's not gonna hit as hard. Personally, I fail to see the problem; you can't have it never miss and also hit as hard as a thrown grenade.
    You're forgetting about the Graviton Spike. That kit module also rarely, if ever, misses its target and does significantly more damage than the Micro-Photon Torpedo Launcher, all with the same cooldown time. It may never miss, but does that really mean that it should deal less damage than a single shot from my sniper rifle? I think not. Its utterly worthless now compared to other grenade powers and the almighty Graviton Spike.

    That is a completely different kind of kit module. It's a weapon enhancement, for one, so it does have the capacity to miss; it's ability to do so is entirely dependent on your weapon.
    Secondly, it's also a much rarer and harder to acquire module than the micro-torp launcher. As a result, it's more than likely going to be far superior in function and effect than something that just takes time out of a rep tree to acquire.
    Frankly, I think a lot of grenade powers are very hit-or-miss (no pun intended). If I can get my hands on a grenade-like power that guarantees a hit, I'll take that over a tossed one any day. But that's just me I guess.
    ".... you're gonna have a bad time."
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    kayajaykayajay Member Posts: 1,990 Arc User
    What a waste of marks... yes, it does less damage than the grenades we've had in game for years. It's just a visual thing anyways... we are not literally throwing a mini torpedo at someone... it's just a blast bolt of sorts.

    I just wish they'd give a regular weapon the same cool effect...attached to your wrist and fires, etc.
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    ashstorm1ashstorm1 Member Posts: 679 Arc User
    I admit it's fun to feel like a Mandalorian warrior firing a micro-rocket from his gauntlet, but that module indeed needs to be improved.
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    farshorefarshore Member Posts: 353 Arc User
    sorceror01 wrote: »
    alphahydri wrote: »
    sorceror01 wrote: »
    While it does sound like the damage could stand to be buffed somewhat, I feel like I need to point out:
    The only reason it does less damage than a thrown grenade or mortar launcher is because the micro-torp never misses. Something has to offset the fact that the thing homes in on a target, and the devs picked lower damage output in this case to balance it out.
    Like, in all the threads I've seen talking about this, I see everyone kinda glossing over that fact. The thing doesn't miss. Ergo, to balance it out, it's not gonna hit as hard. Personally, I fail to see the problem; you can't have it never miss and also hit as hard as a thrown grenade.
    You're forgetting about the Graviton Spike. That kit module also rarely, if ever, misses its target and does significantly more damage than the Micro-Photon Torpedo Launcher, all with the same cooldown time. It may never miss, but does that really mean that it should deal less damage than a single shot from my sniper rifle? I think not. Its utterly worthless now compared to other grenade powers and the almighty Graviton Spike.

    That is a completely different kind of kit module. It's a weapon enhancement, for one, so it does have the capacity to miss; it's ability to do so is entirely dependent on your weapon.
    Secondly, it's also a much rarer and harder to acquire module than the micro-torp launcher. As a result, it's more than likely going to be far superior in function and effect than something that just takes time out of a rep tree to acquire.
    Frankly, I think a lot of grenade powers are very hit-or-miss (no pun intended). If I can get my hands on a grenade-like power that guarantees a hit, I'll take that over a tossed one any day. But that's just me I guess.

    Are either of them an aoe?
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    indysharkindyshark Member Posts: 1,543 Arc User
    Interesting. Where do you get the graviton buff?
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    mosquito214mosquito214 Member Posts: 138 Arc User
    indyshark wrote: »
    Interesting. Where do you get the graviton buff?

    Only available during the Summer Event, from a vendor on Risa. Actually, it might be in the Event store, not sure. Just need Lohlunat Pearls for it!


    Anyway, yeah, this thing is pretty underwhelming. I think it should at least be considered an Exploit attack, to make it better. Also a little disappointed the animation isn't pulling out a rocket launcher to fire, but yeah, I can see why not.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    The prospect of this kit brought me to the ground....

    ... the performance of this sent me back up into space....

    Considering that there are free kits that perform far better than this w/ 1/2 the cd, and doesn't look like it's swirling over to the target before taking a nose-dive into the ground.....
    ......
    ......
    ......

    yea....

    I'm sending @teacherkirby my cleaning bill.
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    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    kkirby808kkirby808 Member Posts: 12 Arc User
    I'll be sure to forward said bill to @snipey47a
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    kkirby808 wrote: »
    I'll be sure to forward said bill to @snipey47a

    Charge him double, and make sure you get a cut, then ;)

    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    alphahydrialphahydri Member Posts: 391 Arc User
    edited November 2015
    farshore wrote: »
    sorceror01 wrote: »
    alphahydri wrote: »
    sorceror01 wrote: »
    While it does sound like the damage could stand to be buffed somewhat, I feel like I need to point out:
    The only reason it does less damage than a thrown grenade or mortar launcher is because the micro-torp never misses. Something has to offset the fact that the thing homes in on a target, and the devs picked lower damage output in this case to balance it out.
    Like, in all the threads I've seen talking about this, I see everyone kinda glossing over that fact. The thing doesn't miss. Ergo, to balance it out, it's not gonna hit as hard. Personally, I fail to see the problem; you can't have it never miss and also hit as hard as a thrown grenade.
    You're forgetting about the Graviton Spike. That kit module also rarely, if ever, misses its target and does significantly more damage than the Micro-Photon Torpedo Launcher, all with the same cooldown time. It may never miss, but does that really mean that it should deal less damage than a single shot from my sniper rifle? I think not. Its utterly worthless now compared to other grenade powers and the almighty Graviton Spike.

    That is a completely different kind of kit module. It's a weapon enhancement, for one, so it does have the capacity to miss; it's ability to do so is entirely dependent on your weapon.
    Secondly, it's also a much rarer and harder to acquire module than the micro-torp launcher. As a result, it's more than likely going to be far superior in function and effect than something that just takes time out of a rep tree to acquire.
    Frankly, I think a lot of grenade powers are very hit-or-miss (no pun intended). If I can get my hands on a grenade-like power that guarantees a hit, I'll take that over a tossed one any day. But that's just me I guess.

    Are either of them an aoe?
    Both the Micro-Photon Torpedo Launcher and Graviton Spike have an AoE affect. The difference is that the Torpedo Launcher's AoE is a knockback while the Graviton Spike's is a pull.

    However, the damage done to the primary target of Graviton Spike is the same damage done to all others in the AoE, like a grenade. With the Micro-Photon Torpedo Launcher, the damage done by AoE is less than half of the damage done to the primary target, with the damage done to the primary target already being less than half the damage done by Graviton Spike and other grenade powers.

    As you can see, these kit modules are not on equal footing at all, LOL.

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    tomoyosakagami1tomoyosakagami1 Member Posts: 146 Arc User
    edited November 2015
    Times like these I'm happy I chose science, I love the metaphasic rejuvenation module. I'll have to wait a bit and see what happens with the micro-torpedo before I decide to get it for my tactical officer.
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    jrq2jrq2 Member Posts: 263 Arc User
    This really ruins my Iron Man fantasy of using the micro torpedo to take down the four legged tank at the end of the Kobali battlezone. :(

    Give it a buff or reduce the cool down.
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    ltminnsltminns Member Posts: 12,571 Arc User
    The Graviton Spike is available but only from the Vendor on Risa next to the Tailor. For some reason not in the Event Store. 1K Favors.
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I would not mind atleast that it gets some fo the buffs from doffs that buff grenades, maybe at a reduced amount/chance. Such as the doff that makes grenades expose your target, but with a reduced amount an affecting either just the main target a smaller area around them. Just a change like this on a auto-hit attack would make it atleast on par with other options an worth the time an investment.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    asuran14 wrote: »
    I would not mind atleast that it gets some fo the buffs from doffs that buff grenades,
    I have to wonder if the issue might be that it isn't buffed by captain skills.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    I would not mind atleast that it gets some fo the buffs from doffs that buff grenades,
    I have to wonder if the issue might be that it isn't buffed by captain skills.

    That very well might be part of the issue, and might have to look into that. As it should be but might explain why it is not as good as we think it should be.
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    mreeves7amreeves7a Member Posts: 499 Arc User
    Don't forget that as a target tracking power, for balance reasons (ooh, I said the dreaded B word!) Micro-Photon should be less potent than most kinetic AoEs. Micro-Photon doesn't stop you from running Graviton Spike or Crystalline Shard, but what it does do is add a option to deal with targets likely to pass behind cover or a tracking kinetic attack that'll keep up with things that keep dodging the other kinetics.
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited November 2015
    i got it was unimpressed with its damage and long CD when some of my granades do far more damage and i can reduce the CD with my doffs.

    That said ITS A FREAKING MINI PHOTON TORPEDO!!! its cool aslong as your using it for show more then practicle usage.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I would almost rather it have it do more damage, but lose the aoe damage on it while keeping the knock-back or down on it. THough even just adding that it gets buffed by grenade affecting doffs, as well as maybe make it that if it is used on a exposed target it deals either additional damage or some other effect.

    Off-topic but anyone notice how we can use all energy types in weapons, and grenades, but are restricted to just the normal energy type of our faction for turrets/drones? I would not mind this changed that we can get a plasma, disruptor, and phaser version of them that all players can get, but that they are nor as effective maybe as using your own factions version.
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    mreeves7amreeves7a Member Posts: 499 Arc User
    asuran14 wrote: »
    Off-topic but anyone notice how we can use all energy types in weapons, and grenades, but are restricted to just the normal energy type of our faction for turrets/drones? I would not mind this changed that we can get a plasma, disruptor, and phaser version of them that all players can get, but that they are nor as effective maybe as using your own factions version.

    But there are turrets and drones that use non-faction standard damage types: Biotech Turret uses Fluidic Antiproton, and both Vaddwaur drones (Shield and Anchor) use a Polaron beam if they don't have acceptable targets for their primary power. Also, I believe the drone summoned by the Photonic Tactical BOff uses Tetryon.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    mreeves7a wrote: »
    asuran14 wrote: »
    Off-topic but anyone notice how we can use all energy types in weapons, and grenades, but are restricted to just the normal energy type of our faction for turrets/drones? I would not mind this changed that we can get a plasma, disruptor, and phaser version of them that all players can get, but that they are nor as effective maybe as using your own factions version.

    But there are turrets and drones that use non-faction standard damage types: Biotech Turret uses Fluidic Antiproton, and both Vaddwaur drones (Shield and Anchor) use a Polaron beam if they don't have acceptable targets for their primary power. Also, I believe the drone summoned by the Photonic Tactical BOff uses Tetryon.

    True very true though even those are limited in that it is either something we ourselves cann't use like the tetryon drone, or the vaddwaur that only uses the polaron beam if it has no other options. This is also more of something from other groups that are not exactly part of our faction. I was meaning the basic phaser/disruptor/plasma turrets are locked to the fed/kdf/rom factions an cann't be gotten or used by those of the other factions.
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    alphahydrialphahydri Member Posts: 391 Arc User
    edited November 2015
    mreeves7a wrote: »
    Don't forget that as a target tracking power, for balance reasons (ooh, I said the dreaded B word!) Micro-Photon should be less potent than most kinetic AoEs. Micro-Photon doesn't stop you from running Graviton Spike or Crystalline Shard, but what it does do is add a option to deal with targets likely to pass behind cover or a tracking kinetic attack that'll keep up with things that keep dodging the other kinetics.
    I honestly don't think the fact that it tracks targets is worth a more than 50% damage reduction when compared to similar kit modules.

    As someone else has suggested above, I wouldn't mind if the AoE component was removed or if it could miss every now and then. I'd rather have an ability hit hard but not be 100% accurate than have it hit for less than a single shot from my weapon but never miss.

    It isn't even worthy of having "photon torpedo" in the name. Right now all it does is tickle targets with a chance to knock them back.

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