I've recently unlocked this kit module and was so giddy with excitement I immediately tested it in a ton of ground combat scenarios. As the title suggests, I was less than impressed....
The Micro-Photon Torpedo Launcher deals less than half the damage of a Photon Grenade, with a longer cooldown that cannot be reduced with DOffs like the Photon Grenade can. Similarly, the Graviton Spike kit module from the Risa Event deals the same damage as a grenade with the bonus of a pull effect, and activates instantly at the target's location which makes missing much harder to do. The Micro-Photon Torpedo Launcher activates instantly at the target's location as well, but its damage is far less than that of the Graviton Spike with the same cooldown time. In essence, the Graviton Spike is currently far superior to the Micro-Photon Torpedo Launcher.
Considering that this kit module is a freaking mini-photon torpedo, I would expect it to at least do as much damage as its two competitors mentioned above. I would suggest either buffing the base damage to be on-par with these other grenade-type kit modules, or maybe letting the Micro-Photon Torpedo Launcher gain bonuses from the Grenades skill.
Regardless of what method is taken, please just do something to make this otherwise awesome kit module competitive!
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Comments
YES.
I'm not a huge ground player but was excited to get this kit item, only to find that it woefully underperforms. If you want to keep the long cooldown that's fine, but the damage needs a BIG buff.
The only reason it does less damage than a thrown grenade or mortar launcher is because the micro-torp never misses. Something has to offset the fact that the thing homes in on a target, and the devs picked lower damage output in this case to balance it out.
Like, in all the threads I've seen talking about this, I see everyone kinda glossing over that fact. The thing doesn't miss. Ergo, to balance it out, it's not gonna hit as hard. Personally, I fail to see the problem; you can't have it never miss and also hit as hard as a thrown grenade.
+1
I was super excited for the launcher, but after having heard this information about a week ago, I've decided not to get it if it doesn't get a buff.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
That is a completely different kind of kit module. It's a weapon enhancement, for one, so it does have the capacity to miss; it's ability to do so is entirely dependent on your weapon.
Secondly, it's also a much rarer and harder to acquire module than the micro-torp launcher. As a result, it's more than likely going to be far superior in function and effect than something that just takes time out of a rep tree to acquire.
Frankly, I think a lot of grenade powers are very hit-or-miss (no pun intended). If I can get my hands on a grenade-like power that guarantees a hit, I'll take that over a tossed one any day. But that's just me I guess.
I just wish they'd give a regular weapon the same cool effect...attached to your wrist and fires, etc.
Are either of them an aoe?
Only available during the Summer Event, from a vendor on Risa. Actually, it might be in the Event store, not sure. Just need Lohlunat Pearls for it!
Anyway, yeah, this thing is pretty underwhelming. I think it should at least be considered an Exploit attack, to make it better. Also a little disappointed the animation isn't pulling out a rocket launcher to fire, but yeah, I can see why not.
... the performance of this sent me back up into space....
Considering that there are free kits that perform far better than this w/ 1/2 the cd, and doesn't look like it's swirling over to the target before taking a nose-dive into the ground.....
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yea....
I'm sending @teacherkirby my cleaning bill.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Charge him double, and make sure you get a cut, then
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
However, the damage done to the primary target of Graviton Spike is the same damage done to all others in the AoE, like a grenade. With the Micro-Photon Torpedo Launcher, the damage done by AoE is less than half of the damage done to the primary target, with the damage done to the primary target already being less than half the damage done by Graviton Spike and other grenade powers.
As you can see, these kit modules are not on equal footing at all, LOL.
Give it a buff or reduce the cool down.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
My character Tsin'xing
That very well might be part of the issue, and might have to look into that. As it should be but might explain why it is not as good as we think it should be.
That said ITS A FREAKING MINI PHOTON TORPEDO!!! its cool aslong as your using it for show more then practicle usage.
Off-topic but anyone notice how we can use all energy types in weapons, and grenades, but are restricted to just the normal energy type of our faction for turrets/drones? I would not mind this changed that we can get a plasma, disruptor, and phaser version of them that all players can get, but that they are nor as effective maybe as using your own factions version.
But there are turrets and drones that use non-faction standard damage types: Biotech Turret uses Fluidic Antiproton, and both Vaddwaur drones (Shield and Anchor) use a Polaron beam if they don't have acceptable targets for their primary power. Also, I believe the drone summoned by the Photonic Tactical BOff uses Tetryon.
True very true though even those are limited in that it is either something we ourselves cann't use like the tetryon drone, or the vaddwaur that only uses the polaron beam if it has no other options. This is also more of something from other groups that are not exactly part of our faction. I was meaning the basic phaser/disruptor/plasma turrets are locked to the fed/kdf/rom factions an cann't be gotten or used by those of the other factions.
As someone else has suggested above, I wouldn't mind if the AoE component was removed or if it could miss every now and then. I'd rather have an ability hit hard but not be 100% accurate than have it hit for less than a single shot from my weapon but never miss.
It isn't even worthy of having "photon torpedo" in the name. Right now all it does is tickle targets with a chance to knock them back.