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Would you buy pvp ships from zen store only for pvp???

1.All ships are MK XIV have epic gear, nothing to upgrade.pvp is about skill not gear.

2. All players have same ods against other players,no uber gear or traits.

3. No critical hits.when shields are down you use torpedo for final kill.

4. Players can buy from zen store for your pvp ship only cosmetic items ,price no more then 50-100 zen.

5.Cost of the pvp ship 2500-3000 zen.

6.With purchase of any pvp ship you pay for more maps not TRIBBLE ships.

7.cloack for all or no cloack.

8.No pvp skill trees.

9.All ships are canon ships.

10.You want more people in the game ,cant monetize pvp there is you way to do it.

11.Same can be applied to exploaration ships.but then you pay with purchase for more planets,you buy labs for you ship etc..


Sorry for english,not mi native language,please add comments.thx.
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Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I am not convinced that is the way to go for monetizing PvP and give Cryptic an incentive to develop it again.

    I think the idea that all gear get balanced to the same level and you don't need to worry about specializations (or reputation gear and traits, or fleet gear) sounds good.
    But - if you need to buy a ship just to use it in PvP, and don't get a new costume for it, I think it won't work. It will in fact be a total barrier to entry for PvP. Every ship should be useable in PvP. It's stats may be altered so it's balanced, but I think requiring to buy a ship in the first place will sort out most potential PvP players.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    No.

    I am completely in favor of creating a PvP scenario in which each player is forced into a specific ship with specific traits and passives and such.
    I am completely against having to fork over the equivalent of 25-30 hamburgers at McDonalds (which taste absolutely TRIBBLE anyway) to get such a ship. These builds should either on default come on a ship, should use the default builds (Mk X white stuff) or find another solution. But I won't spend a dime for this scenario.


    And yes, this ship changing with gear is possible. See Temporal Ambassador, Sphere of Influence and A Step Between Stars.
  • cidjackcidjack Member Posts: 2,017 Arc User
    No
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
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  • berginsbergins Member Posts: 3,453 Arc User
    No, I would not pay for a ship that would only be used for a fraction of the content in the game.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User


    bergins wrote: »
    No, I would not pay for a ship that would only be used for a fraction of the content in the game.

    O.k.

    Maybe for you this is one content but for others this could be whole content.why should you leave Sto if you dont like pve??

    You buy ship and just play,with kills you earn dill,skins,unlock new maps or planets..there is lot more in pvp that you think.but o.k is your opinion,all good.
    Im talking about fair content,without powercreep.

    Pay and play content ,no grind ,no opening promo boxes to get uber ship,no boffs.just skill and fun.


    The problem will be that you have a total mismatch now - in one part of the game, you need to pay to get to the content, and another one you don't. And the variant everyone is used and expets from STO is that you don't pay for content.
    If you change this for PvP, you will not catch many players, and you will also lose existing PvP players. The result is that Cryptic will make a small amount of money, but not enough to justify any investments in PvP - including the investment they would neeed to do in the first place to create your PvP variant.
    Which means it is a bad deal for everyone.


    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    rahmkota19 wrote: »
    No.

    I am completely in favor of creating a PvP scenario in which each player is forced into a specific ship with specific traits and passives and such.
    I am completely against having to fork over the equivalent of 25-30 hamburgers at McDonalds (which taste absolutely TRIBBLE anyway) to get such a ship. These builds should either on default come on a ship, should use the default builds (Mk X white stuff) or find another solution. But I won't spend a dime for this scenario.


    And yes, this ship changing with gear is possible. See Temporal Ambassador, Sphere of Influence and A Step Between Stars.

    Dude no traits ,no spec points only skill>>>>read..cheers.

    Dude like I said I am in favor where every part of his build is predetermined, to which I feel traits do belong>>>>read..cheers.
  • berginsbergins Member Posts: 3,453 Arc User
    edited November 2015
    You asked "Would you buy pvp ships from zen store only for pvp???" Despite the unnecessary number of question marks, I answered. I even said why I would not. It isn't really up for debate, that's how I feel about it, which is what you asked.>>>>read... cheers.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    No.

    Simply for the good reason that i do not do PvP at all.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    I wouldn't no.

    IMO I think pvp should disable all Traits, Specializations.
    But even then, the amount of cheese skills is ever on the rise, more and more shield bypass stuff.
    Makes it harder and harder to cope.

    Really, its getting to the point that nothing will help PvP.
    It's a literal cheese fest of shield bypass junk.

    And now with increased single target damage to Kemo, things wont be getting any better.

    They just get worse and worse in conjunction with power creep.


    [img][/img]OD5urLn.jpg
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  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User


    bergins wrote: »
    No, I would not pay for a ship that would only be used for a fraction of the content in the game.

    O.k.

    Maybe for you this is one content but for others this could be whole content.why should you leave Sto if you dont like pve??

    You buy ship and just play,with kills you earn dill,skins,unlock new maps or planets..there is lot more in pvp that you think.but o.k is your opinion,all good.
    Im talking about fair content,without powercreep.

    Pay and play content ,no grind ,no opening promo boxes to get uber ship,no boffs.just skill and fun.


    The problem will be that you have a total mismatch now - in one part of the game, you need to pay to get to the content, and another one you don't. And the variant everyone is used and expets from STO is that you don't pay for content.
    If you change this for PvP, you will not catch many players, and you will also lose existing PvP players. The result is that Cryptic will make a small amount of money, but not enough to justify any investments in PvP - including the investment they would neeed to do in the first place to create your PvP variant.
    Which means it is a bad deal for everyone.


    but what is benefit from current pvp,empty and dead pvp.??

    Again some things you will unlock via kills and other items you can buy from store but pure cosmetic stuf,nothing that gives you the edge in pvp match.

    how much money cryptic is making now from pvp???you need more players,for more players you need abolute fair pvp not this what we have right now.

    Goal is to attract more new players and bring back old players.Ask around players why they dont want to come back.1 is powercreep.
    2 pvp,no pvp or bad pvp.

    3.Mmo players are 50 percent pvp players,why u play mmo game?? you play so you can compete against another player if not buy fallout 4 and play open world simulation game.Its really simple.

    Im sure pvp players and cryptic can come to some mutual agreement how to finance pvp,past the first stage.

    Without pvp game offer less content,has lower player base. Nobody wins here.

    if you like star trek,but you dont like the grind and you love pvp why should you go and play other space simulation.

    I think that at this point everybody is gonna agree that something is gonna have to change in the PvP aspect of this game. However, the question you ask basically comes down if people agree that to join PvP, money has to be spent. You think this would give Cryptic the reason to improve PvP, since it can directly make money out of it. The rest of the peoplewho commented so far will disagree and are opposed to the idea of locking specific content of the game behind a pay wall. If they do this, they can forget F2P altogether.

    Like I said, I can support a specific PvP scenario, next to Capturing and simple Kill'em we have right now. But this scenario should not require people to actually buy a complete new ship. It would probably be most fair to give each currently existing ship a PvP Scenario counterpart. Same as Admirality gives each ship a counterpart. Same as special Featured Episodes force us into specific ships.

    The big difference between you and me is the willingness to pay for this content. I have payed on occasion if I wanted something in this game. However, I have also always defended that each player, Free to Play till Lifetime whales, should have full access to each bit of content in this game.

    This is where the difference is between you and most other posters in this thread. Not per se a difference in whether people want to PvP, although this is also the case for some. But a per se in if people feel it is a good idea to have people pay in order to participate in the first case.
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  • gradiigradii Member Posts: 2,824 Arc User
    Is this a serious post OP? Really?

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    It is clear they have to do something with PvP. The balancing is just awful at the moment.
    OP abilities are running rampant, Immunities and anti death traits, have totally destroyed what I once loved.


    And while I like the concept of "Stock Car" PvP, I wouldn't be willing to pay for it, much like @rahmkota19 has explained. The f2p aspect in the game, must be upheld.

    However, I would 100% participate if there was a viable way to implement "Stock Car" PvP.
    Basically it would take time to create an environment where these stock ships could participate, like their own Ker'rat type area, and separated queues, and all that will take dev time to implement, and as we know, if there is no profit return from production, they rarely go down those roads. At least in the case of PvP anyway.
    It's probably their lowest priority item at the moment (PvP).
    Sadly.









    [img][/img]OD5urLn.jpg
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    No for so many reasons that should be obvious to anyone who actually plays the game, or really, any MMO.

    PvP desperately needs to be revived from the dead and expanded in ways that preserve the existing game structure (it's not my job to try to account for the ridiculous power creep they've introduced - this might not be possible at this point, so that means normalizing set powers without nerfing) so that it can be competitive for everyone in the team as a whole.
    Y945Yzx.jpg
  • leemwatsonleemwatson Member Posts: 5,504 Arc User
    Absolutly NO! What needs to be done to make PvP work is rebalancing player DPS and HP. At the moment DPS is geared towards uber-high NPC HP. It's bad enough you can 1 shot alot of NPCs and in PvP this is ludicrous.

    Another thing that needs to happen is to make spawn sites safe zones so they can't be camped. The very fact players could vape someone the moment they spawn is a huge reason not to PvP anymore!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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  • sistericsisteric Member Posts: 768 Arc User
    No. I would not pay for PVP ships.

    It would be better if you queued for a PVP arena, select ship from a list (Which is unlocked based on the ships you own) and then use those ships that are pre-equipped. The only variables in this environment would be your BOff's. DOff's and character skills. And your own ability to make best use of what you got between all of that. IT requires the least amount of change and it levels the playing field to just the players own ability to properly plan, setup, and fly his ship and crew.
    Federation: Fleet Admiral Zombee (Alien Tactical)::Fleet Admiral Danic (Vulcan Science)::Fleet Admiral Daniel Kochheiser (Human Engineer)
    KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
    RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
    RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
    TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
    Dom-Fed: Dan'Tar (Jem'Hadar Science)
    Dom-KDF: Kamtana'Solan (Jem'Hadar Science)

    CoHost of Tribbles in Ecstasy (Zombee)
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015

    but what is benefit from current pvp,empty and dead pvp.??
    There isn't any, except that you can at least still PvP if you find some people that want to, too.
    But what good is investing dev time and making players spend money if in the end you still don't get a living PvP system?


    I tend to think that there is no chance for PvP to be improved anymore. It would require a lot of work to make it more attractive, but I doubt it would be worth the effort for Cryptic. Which is a pain to say, because PvP used to be the primary thing I did when I played STO. The terrible state of PvP was why I even left for almost 2 years.


    Again some things you will unlock via kills and other items you can buy from store but pure cosmetic stuf,nothing that gives you the edge in pvp match.

    how much money cryptic is making now from pvp???you need more players,for more players you need abolute fair pvp not this what we have right now.
    But how much money are they spending on PvP right now? If it brings them very little but doesn't cost the much, it's fine. If they start investing a lot but don't get a lot of money in return, they could have better spend that money on something else that would give them money.

    Without pvp game offer less content,has lower player base. Nobody wins here.
    But just because PvP is content doesn't mean it's economical to maintain or expand it.

    It is a question of "return on investment". There are many things STO doesn't have or could have more of that people might spend money on. You assume PvP is the one where they could get the most return of investment. But I think if that was true, Cryptic would have long ago started expanding on it.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    rahmkota19 wrote: »


    bergins wrote: »
    No, I would not pay for a ship that would only be used for a fraction of the content in the game.

    O.k.

    Maybe for you this is one content but for others this could be whole content.why should you leave Sto if you dont like pve??

    You buy ship and just play,with kills you earn dill,skins,unlock new maps or planets..there is lot more in pvp that you think.but o.k is your opinion,all good.
    Im talking about fair content,without powercreep.

    Pay and play content ,no grind ,no opening promo boxes to get uber ship,no boffs.just skill and fun.


    The problem will be that you have a total mismatch now - in one part of the game, you need to pay to get to the content, and another one you don't. And the variant everyone is used and expets from STO is that you don't pay for content.
    If you change this for PvP, you will not catch many players, and you will also lose existing PvP players. The result is that Cryptic will make a small amount of money, but not enough to justify any investments in PvP - including the investment they would neeed to do in the first place to create your PvP variant.
    Which means it is a bad deal for everyone.


    but what is benefit from current pvp,empty and dead pvp.??

    Again some things you will unlock via kills and other items you can buy from store but pure cosmetic stuf,nothing that gives you the edge in pvp match.

    how much money cryptic is making now from pvp???you need more players,for more players you need abolute fair pvp not this what we have right now.

    Goal is to attract more new players and bring back old players.Ask around players why they dont want to come back.1 is powercreep.
    2 pvp,no pvp or bad pvp.

    3.Mmo players are 50 percent pvp players,why u play mmo game?? you play so you can compete against another player if not buy fallout 4 and play open world simulation game.Its really simple.

    Im sure pvp players and cryptic can come to some mutual agreement how to finance pvp,past the first stage.

    Without pvp game offer less content,has lower player base. Nobody wins here.

    if you like star trek,but you dont like the grind and you love pvp why should you go and play other space simulation.

    I think that at this point everybody is gonna agree that something is gonna have to change in the PvP aspect of this game. However, the question you ask basically comes down if people agree that to join PvP, money has to be spent. You think this would give Cryptic the reason to improve PvP, since it can directly make money out of it. The rest of the peoplewho commented so far will disagree and are opposed to the idea of locking specific content of the game behind a pay wall. If they do this, they can forget F2P altogether.

    Like I said, I can support a specific PvP scenario, next to Capturing and simple Kill'em we have right now. But this scenario should not require people to actually buy a complete new ship. It would probably be most fair to give each currently existing ship a PvP Scenario counterpart. Same as Admirality gives each ship a counterpart. Same as special Featured Episodes force us into specific ships.

    The big difference between you and me is the willingness to pay for this content. I have payed on occasion if I wanted something in this game. However, I have also always defended that each player, Free to Play till Lifetime whales, should have full access to each bit of content in this game.

    This is where the difference is between you and most other posters in this thread. Not per se a difference in whether people want to PvP, although this is also the case for some. But a per se in if people feel it is a good idea to have people pay in order to participate in the first case.

    O.kgame should stay F2P all content is available,if you can convert dill.to zen you can buy pvp ship .nothing against silver players,but if you can afford to spend 30 euros and there is serious will to create fair pvp ground with more space or ground maps,yeah i will pay and support pvp.But only if you can,some people have more some less i have more becouse i worked hard and sold mi company,when i was young i was very poor,so big no to pay wall.Im not telling mi idea is the best but we are talking about company,company exist to create profit, so we must go from creating profit from game content in this case pvp.
    I see your point,but we are not so far appart in general.

    The only difference in opinion we indeed seem to have whether we are supporting a kickstarter like function to improve PvP through these "new" PvP ships or not. You say we do, I say we don't. Cryptic is making enough money by the regular subscriptions/ships selling/lockbox system. A while back I also heard that there was a plan to do a kickstarter kind of thing to see if a T6 KDF/Rom Sci Vessel would be feasible. I felt this to be a horrible idea. Kickstarters are great.... as a kick that sets things in motion. THis is a game that is closer to its 6th anniversary as it is to its 5th. They have the bloody recourses now to do a project like PvP improvements or a T6 KDF/Rom sci vessel WITHOUT us having to kickstart it.

    Ow, and as for the converting dilithium to zen aspect, that is still not F2P. Somebody must have bought that Zen at one point or another, so it is still not free. Maybe for one specific person, but it is still not a F2P part of the game in the end.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    Wait, this game has PvP?
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    No, I don't do PVP and would not do it even if it wasn't broken.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    I think it might be possible to monetize PvP in a manner that provides no barrier to entry. I don't know if it would suffice to give a reasonable return on investment.

    I think the key thing to monetization in STO in general is - you don't need to spend a dime to play STO. You really don't. IF you don't spend money, you need to grind to get certain items (including ships) and use the Dilithium Exchange.

    But people don't always want to grind for stuff. THere are lots of people that are willing to spend money to make things go faster. But - even though there are things people can spend money on to get things faster, there are also sthings you can't spend money on to get it faster. For example - no matter how money you spend, your reputations won't level faster. (Not even if you buy mark boosters).
    But it doesn't matter whether you spend money or not, you can still always enjoy the core parts of the game - like story missions, queued missions, and so on.


    So PvP would need some kind of grind/time limit component. But it can't stay in the way of the core of PvP. THe core of PvP is getting into a match and fighting your enemies. If you need to spend money to be able to do that, PvP won't work, at least not in STO.

    So, PvP monetization must be focused on stuff around the core of PvP.
    For example:
    - PvP Spectator Mode. If you want to watch a match against 2 top PvP teams, you may need to buy a spectator token.
    - PvP Tournament Organization Mode. You can organize a tournament between players, and such tournaments grant rewards - but to organize a tournament, you need a organizer pass that you must buy in the C-Store.
    - PvP Trophies. You can buy trophies for PvP achievements
    - PvP Costume unlocks. When you play PvP, you also earn unlocks for new ship or character costumes. You can make this go faster with Dilithium or Zen.
    - Leaderboards Access. Players are ranked automatically to enable fair PvP match-making, but if you want to actually get on the leaderboards, you must have matched rankings. If you're on the leaderboard, each month/season/year, players on the board grant bonus rewards (Dilithium, titles, EC) based on their standing on the board. To get on the leaderboard and count for the rewards, you need to spend PvP ranking tokens. Your first win each day grants you one token, but you need a lot of tokens to go on the list, and a fair match-maker will make it difficult to always win. And if you want to be on the leaderboard but not show placing to others, you can buy a privacy token.




    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    Sorry OP, I can see you want to improve PvP... but I wouldn't pay for another ship for PvP Only... and I used to PvP for a time... You are right... on tightly controlled Tournaments it was interesting to see how much skill and coordination came into it... While I won't say I was a PvP God... but in the tournaments... I held my own, didn't win any... but wasn't humiliated either... in queues full of cheese... it wasn't worth my time, and turned me off of PvP (at least here).

    I really don't think there is a way to truely save it, and make it worthwhile... I certainly wouldn't invest in it...​​

    Star Trek Online, Now with out the Trek....
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