1.All ships are MK XIV have epic gear, nothing to upgrade.pvp is about skill not gear.
2. All players have same ods against other players,no uber gear or traits.
3. No critical hits.when shields are down you use torpedo for final kill.
4. Players can buy from zen store for your pvp ship only cosmetic items ,price no more then 50-100 zen.
5.Cost of the pvp ship 2500-3000 zen.
6.With purchase of any pvp ship you pay for more maps not TRIBBLE ships.
7.cloack for all or no cloack.
8.No pvp skill trees.
9.All ships are canon ships.
10.You want more people in the game ,cant monetize pvp there is you way to do it.
11.Same can be applied to exploaration ships.but then you pay with purchase for more planets,you buy labs for you ship etc..
Sorry for english,not mi native language,please add comments.thx.
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I think the idea that all gear get balanced to the same level and you don't need to worry about specializations (or reputation gear and traits, or fleet gear) sounds good.
But - if you need to buy a ship just to use it in PvP, and don't get a new costume for it, I think it won't work. It will in fact be a total barrier to entry for PvP. Every ship should be useable in PvP. It's stats may be altered so it's balanced, but I think requiring to buy a ship in the first place will sort out most potential PvP players.
I am completely in favor of creating a PvP scenario in which each player is forced into a specific ship with specific traits and passives and such.
I am completely against having to fork over the equivalent of 25-30 hamburgers at McDonalds (which taste absolutely TRIBBLE anyway) to get such a ship. These builds should either on default come on a ship, should use the default builds (Mk X white stuff) or find another solution. But I won't spend a dime for this scenario.
And yes, this ship changing with gear is possible. See Temporal Ambassador, Sphere of Influence and A Step Between Stars.
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If you change this for PvP, you will not catch many players, and you will also lose existing PvP players. The result is that Cryptic will make a small amount of money, but not enough to justify any investments in PvP - including the investment they would neeed to do in the first place to create your PvP variant.
Which means it is a bad deal for everyone.
Dude like I said I am in favor where every part of his build is predetermined, to which I feel traits do belong>>>>read..cheers.
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Simply for the good reason that i do not do PvP at all.
IMO I think pvp should disable all Traits, Specializations.
But even then, the amount of cheese skills is ever on the rise, more and more shield bypass stuff.
Makes it harder and harder to cope.
Really, its getting to the point that nothing will help PvP.
It's a literal cheese fest of shield bypass junk.
And now with increased single target damage to Kemo, things wont be getting any better.
They just get worse and worse in conjunction with power creep.
I think that at this point everybody is gonna agree that something is gonna have to change in the PvP aspect of this game. However, the question you ask basically comes down if people agree that to join PvP, money has to be spent. You think this would give Cryptic the reason to improve PvP, since it can directly make money out of it. The rest of the peoplewho commented so far will disagree and are opposed to the idea of locking specific content of the game behind a pay wall. If they do this, they can forget F2P altogether.
Like I said, I can support a specific PvP scenario, next to Capturing and simple Kill'em we have right now. But this scenario should not require people to actually buy a complete new ship. It would probably be most fair to give each currently existing ship a PvP Scenario counterpart. Same as Admirality gives each ship a counterpart. Same as special Featured Episodes force us into specific ships.
The big difference between you and me is the willingness to pay for this content. I have payed on occasion if I wanted something in this game. However, I have also always defended that each player, Free to Play till Lifetime whales, should have full access to each bit of content in this game.
This is where the difference is between you and most other posters in this thread. Not per se a difference in whether people want to PvP, although this is also the case for some. But a per se in if people feel it is a good idea to have people pay in order to participate in the first case.
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Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
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OP abilities are running rampant, Immunities and anti death traits, have totally destroyed what I once loved.
And while I like the concept of "Stock Car" PvP, I wouldn't be willing to pay for it, much like @rahmkota19 has explained. The f2p aspect in the game, must be upheld.
However, I would 100% participate if there was a viable way to implement "Stock Car" PvP.
Basically it would take time to create an environment where these stock ships could participate, like their own Ker'rat type area, and separated queues, and all that will take dev time to implement, and as we know, if there is no profit return from production, they rarely go down those roads. At least in the case of PvP anyway.
It's probably their lowest priority item at the moment (PvP).
Sadly.
PvP desperately needs to be revived from the dead and expanded in ways that preserve the existing game structure (it's not my job to try to account for the ridiculous power creep they've introduced - this might not be possible at this point, so that means normalizing set powers without nerfing) so that it can be competitive for everyone in the team as a whole.
Another thing that needs to happen is to make spawn sites safe zones so they can't be camped. The very fact players could vape someone the moment they spawn is a huge reason not to PvP anymore!
It would be better if you queued for a PVP arena, select ship from a list (Which is unlocked based on the ships you own) and then use those ships that are pre-equipped. The only variables in this environment would be your BOff's. DOff's and character skills. And your own ability to make best use of what you got between all of that. IT requires the least amount of change and it levels the playing field to just the players own ability to properly plan, setup, and fly his ship and crew.
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But what good is investing dev time and making players spend money if in the end you still don't get a living PvP system?
I tend to think that there is no chance for PvP to be improved anymore. It would require a lot of work to make it more attractive, but I doubt it would be worth the effort for Cryptic. Which is a pain to say, because PvP used to be the primary thing I did when I played STO. The terrible state of PvP was why I even left for almost 2 years.
But how much money are they spending on PvP right now? If it brings them very little but doesn't cost the much, it's fine. If they start investing a lot but don't get a lot of money in return, they could have better spend that money on something else that would give them money.
But just because PvP is content doesn't mean it's economical to maintain or expand it.
It is a question of "return on investment". There are many things STO doesn't have or could have more of that people might spend money on. You assume PvP is the one where they could get the most return of investment. But I think if that was true, Cryptic would have long ago started expanding on it.
The only difference in opinion we indeed seem to have whether we are supporting a kickstarter like function to improve PvP through these "new" PvP ships or not. You say we do, I say we don't. Cryptic is making enough money by the regular subscriptions/ships selling/lockbox system. A while back I also heard that there was a plan to do a kickstarter kind of thing to see if a T6 KDF/Rom Sci Vessel would be feasible. I felt this to be a horrible idea. Kickstarters are great.... as a kick that sets things in motion. THis is a game that is closer to its 6th anniversary as it is to its 5th. They have the bloody recourses now to do a project like PvP improvements or a T6 KDF/Rom sci vessel WITHOUT us having to kickstart it.
Ow, and as for the converting dilithium to zen aspect, that is still not F2P. Somebody must have bought that Zen at one point or another, so it is still not free. Maybe for one specific person, but it is still not a F2P part of the game in the end.
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I think the key thing to monetization in STO in general is - you don't need to spend a dime to play STO. You really don't. IF you don't spend money, you need to grind to get certain items (including ships) and use the Dilithium Exchange.
But people don't always want to grind for stuff. THere are lots of people that are willing to spend money to make things go faster. But - even though there are things people can spend money on to get things faster, there are also sthings you can't spend money on to get it faster. For example - no matter how money you spend, your reputations won't level faster. (Not even if you buy mark boosters).
But it doesn't matter whether you spend money or not, you can still always enjoy the core parts of the game - like story missions, queued missions, and so on.
So PvP would need some kind of grind/time limit component. But it can't stay in the way of the core of PvP. THe core of PvP is getting into a match and fighting your enemies. If you need to spend money to be able to do that, PvP won't work, at least not in STO.
So, PvP monetization must be focused on stuff around the core of PvP.
For example:
- PvP Spectator Mode. If you want to watch a match against 2 top PvP teams, you may need to buy a spectator token.
- PvP Tournament Organization Mode. You can organize a tournament between players, and such tournaments grant rewards - but to organize a tournament, you need a organizer pass that you must buy in the C-Store.
- PvP Trophies. You can buy trophies for PvP achievements
- PvP Costume unlocks. When you play PvP, you also earn unlocks for new ship or character costumes. You can make this go faster with Dilithium or Zen.
- Leaderboards Access. Players are ranked automatically to enable fair PvP match-making, but if you want to actually get on the leaderboards, you must have matched rankings. If you're on the leaderboard, each month/season/year, players on the board grant bonus rewards (Dilithium, titles, EC) based on their standing on the board. To get on the leaderboard and count for the rewards, you need to spend PvP ranking tokens. Your first win each day grants you one token, but you need a lot of tokens to go on the list, and a fair match-maker will make it difficult to always win. And if you want to be on the leaderboard but not show placing to others, you can buy a privacy token.
I really don't think there is a way to truely save it, and make it worthwhile... I certainly wouldn't invest in it...
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