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////\ T6 B'rel Bird of Prey Definitive Review /\\\\

repetitiveepicrepetitiveepic Member Posts: 6,549 Arc User
Worth the wait. Worth the zen for the c-store one. Would buy again. A+++

ltcom pilot boff ability = awesome

special console = super duper awesome
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Comments

  • lopequillopequil Member Posts: 1,226 Arc User
    Has the same niggling problems as the B'rel = not so awesome.
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  • delerouxdeleroux Member Posts: 478 Arc User
    Anyway, some guy was so upset that he kept getting smashed with torpedos in Ker'rat today that he accused me of hacking the game!

    It's the third time i've faced such accusations in Ker'rat over the years.

    What possible praise could be higher?

    PvP hasn't been relevant in this game for a while, and doesn't really demonstrate a given ship's practical quality anywhere else.
  • rezkingrezking Member Posts: 1,109 Arc User
    Worth the wait. Worth the zen for the c-store one. Would buy again. A+++

    ltcom pilot boff ability = awesome

    special console = super duper awesome

    I have to disagree with your opinion.
    Full Uni-Hybrid BOff stations would have made it super duper awesome.
    It doesn't.
    So, it isn't.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    If you know how to fly a BoP then most likely the t6 b'rel is all kinds of sexy. For everyone else the skill ceiling to use the ship in PVE will oddly be higher then in PVP.
  • careful with that thread title there bro laughing trendy is no joke when it comes to renaming thread titles with obnoxious specailcharacter in the titles!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2015
    deleroux wrote: »
    Anyway, some guy was so upset that he kept getting smashed with torpedos in Ker'rat today that he accused me of hacking the game!

    It's the third time i've faced such accusations in Ker'rat over the years.

    What possible praise could be higher?

    PvP hasn't been relevant in this game for a while, and doesn't really demonstrate a given ship's practical quality anywhere else.

    Hell yes PVP demonstrates a ship's potential. Far better than PVE. Because unlike NPCs, players don't sit there and let you have their way with them. Unlike NPCs, players can use abilities that nullify, mitigate your attacks. Unlike NPCs, players can fight back. Quite unpredictably at times.

    You do know why Attack Pattern Beta is only good in PVE and practically useless in PVP? Player opponents can know that answer as well as other things, tactics to make your life harder.

    Ships are put through the trials of fire in PVP because the demands are much more merciless in PVP. Flaws in a ship come shining through in PVP as players seek to exploit it. In PVE, flaws in a ship are masked because the NPCs are so dumb and barely do anything as you just keep attacking them. Players can learn the flaws of a ship and exploit it. NPCs don't, they just let you keep slapping them across the face as they do nothing in return.

    The fact that players have taken and beaten higher end PVE content with T1 and T2 ships demonstrates enough how much PVE truly pushes the limits of a player and their ship.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,685 Community Moderator
    Hell yes PVP demonstrates a ship's potential. Far better than PVE. Because unlike NPCs, players don't sit there and let you have their way with them. Unlike NPCs, players can use abilities that nullify, mitigate your attacks. Unlike NPCs, players can fight back. Quite unpredictably at times.

    If they even have time to react to a sneak sneak alpha strike attack. A lot of people seem to favor the ability to vaporize targets in a single attack, no matter what their opponent flies. Essentially negating EVERYTHING you mentioned a Player can do in response.

    Only good PvP I've had was against players NOT set up for vape builds. That is a battle. Vape builds are just... why bother even being there?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2015
    rattler2 wrote: »
    Hell yes PVP demonstrates a ship's potential. Far better than PVE. Because unlike NPCs, players don't sit there and let you have their way with them. Unlike NPCs, players can use abilities that nullify, mitigate your attacks. Unlike NPCs, players can fight back. Quite unpredictably at times.

    If they even have time to react to a sneak sneak alpha strike attack. A lot of people seem to favor the ability to vaporize targets in a single attack, no matter what their opponent flies. Essentially negating EVERYTHING you mentioned a Player can do in response.

    Only good PvP I've had was against players NOT set up for vape builds. That is a battle. Vape builds are just... why bother even being there?

    So what? You didn't know what you were doing, you were not used to facing on a regular basis the danger of cloaked opponents. I used to troll hard in a Vo'Quv or JHDC in PVP. A non-cloak capable Carrier is a juicy target. And I held my own. Some of my best performances were with Carriers in a game full of cloaked opponents ever since LOR. I held my own when I used other non-cloak capable ships. Not saying receiving a decloaking attack is a cakewalk. You had to know what you were doing and be FAST in doing your actions. But players had long dealt with it. I'm not saying I was great. But I handled myself decently and not great like some of the aces out there.

    You didn't have your guard up. Your opponent can read you, your actions, your buff cycle and tell when you're not ready to take the attack. You drop your guard, you're finished. No Tac Team running? You're begging to get slammed. Even if you were cycling Tac Team, you had to ensure you had protection in place during the gaps when TT isn't running. On and on. Lastly, lone ships, the guys that we used to joke as "Kirkers" were easy kills. Stay close to friendly ships so that you can mutually support each other.

    Kerrat is a DANGEROUS place to face cloaked opponents because players often go there with some PVE in mind. More distractions from the dangers that are always out there. On the flip side, Arena & Capture and Hold Maps were a bit harder for Cloak ships because the zone was more focused, tighter, and people were always expecting danger.

    OTOH, Feds & KDF long have played the game with Cloaked Warfare in mind. Before all this hippie TRIBBLE lately in STO, back when there was true animosity between the KDF & Feds in this game, the cycle of smashing victories had gone back and forth between the two factions. Not to mention Feds then got access to what still is the best Cloak Detection in the game. The meta of Cloaked Warfare and Cloak Detection has long been there in PVP.

    There were plenty of times the KDF steamrolled Feds. It also went the other way with some nasty win/loss streaks by either faction.

    So to reiterate: PVP is still the cauldron of fire that tests a ship to its limits. The NPCs do not resist you like players can. They cannot attack you with the furious pace of abilities, attacks the way players can. NPCs do not maneuver like players can. NPCs do not use cloaks properly like players can. NPCs do not work as a team to try and kill you like players can.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,685 Community Moderator
    Reaction time is still the issue. Most of the Vape Builds buff themselves up to the point where they can overpower most defensive counters. You could find yourself in a decent, fun duel with another player, only to get vaped by someone else taking advantage of the situation. And there really isn't any way to stay in "Paranoid" mode because of the cooldown on abilities like Tac Team and RSP.

    Not to mention if you do happen to survive the Alpha Strike, Vape Builds tend to run beyond 10k, hide, then swing back for a second Alpha Strike.

    I was lucky enough to survive an Alpha Strike, only to be unable to actually do anything because they run and I can't keep up. Even if I go Evasive, EPtE, and full Impulse I just end up eating dust.

    While it has been a while since I went to Ker'rat myself. I generally wouldn't want to go there alone anyways because of the Vape Builds. I get more enjoyment out of duels with more evenly matched abilities because then its not about who has the bigger spike, its more actual skill, timing, and a dose of luck. In otherwords, a real battle. Not a oneshot kill.
    Helping fleetmates test their builds is more enjoyable than Ker'rat.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2015
    Pls ad to the OP to complete the review:

    ship card (think with +35 sci stats best tier 6 kdf so far - sad but true) = even more awesome
    trait (almost infinite CSV) = epic awesome
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • ryugasiriusryugasirius Member Posts: 283 Arc User
    ///////////////||||||||||||||||||||||((((((((((($$$$$$$$$$$££££££ Thanks for your review! ========££££££!!!!!!!!!!!!!!|||||||||||||
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    rattler2 wrote: »
    Reaction time is still the issue. Most of the Vape Builds buff themselves up to the point where they can overpower most defensive counters. You could find yourself in a decent, fun duel with another player, only to get vaped by someone else taking advantage of the situation. And there really isn't any way to stay in "Paranoid" mode because of the cooldown on abilities like Tac Team and RSP.

    Not to mention if you do happen to survive the Alpha Strike, Vape Builds tend to run beyond 10k, hide, then swing back for a second Alpha Strike.

    I was lucky enough to survive an Alpha Strike, only to be unable to actually do anything because they run and I can't keep up. Even if I go Evasive, EPtE, and full Impulse I just end up eating dust.

    While it has been a while since I went to Ker'rat myself. I generally wouldn't want to go there alone anyways because of the Vape Builds. I get more enjoyment out of duels with more evenly matched abilities because then its not about who has the bigger spike, its more actual skill, timing, and a dose of luck. In otherwords, a real battle. Not a oneshot kill.
    Helping fleetmates test their builds is more enjoyable than Ker'rat.
    Also... they use magic keybinds to activate multiple powers simultaneously...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • juanvenkatjuanvenkat Member Posts: 38 Arc User
    edited November 2015
    Yeah "universal" boff slots aren't universal, they need to correct that, and that ship has the same consoles number and weapons; so it's what 30$ for some more shields, no thanks!

    Also, the b'rotlh skin is still bugged for the fleet bop, even though exact same model as regular bop, where they kind of owe me 500 zen for that one to this day

    /edit

    ps. The klingon carrier skin is still messed up too so thats another 2000 zen
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    juanvenkat wrote: »
    Yeah "universal" boff slots aren't universal, they need to correct that
    Okay, how about they change their name to "Generalist?"
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited November 2015
    If you know how to fly a BoP then most likely the t6 b'rel is all kinds of sexy. For everyone else the skill ceiling to use the ship in PVE will oddly be higher then in PVP.

    Agreed, w/ the caveat that the seating should have been Uni/Uni, the Fleet variant should have had 5 Tac Console slots, and a mod to the set bonus. +5 because I like your signature.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    @warmaker001b those were GLORIOUS times!
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    And they'd get Oh so mad when FBP would roast them after coming out of cloak for a Vape build strike...
    Those were the days indeed.

    [img][/img]OD5urLn.jpg
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2015
    rattler2 wrote: »
    Reaction time is still the issue. Most of the Vape Builds buff themselves up to the point where they can overpower most defensive counters. You could find yourself in a decent, fun duel with another player, only to get vaped by someone else taking advantage of the situation. And there really isn't any way to stay in "Paranoid" mode because of the cooldown on abilities like Tac Team and RSP.

    Not to mention if you do happen to survive the Alpha Strike, Vape Builds tend to run beyond 10k, hide, then swing back for a second Alpha Strike.

    I was lucky enough to survive an Alpha Strike, only to be unable to actually do anything because they run and I can't keep up. Even if I go Evasive, EPtE, and full Impulse I just end up eating dust.

    While it has been a while since I went to Ker'rat myself. I generally wouldn't want to go there alone anyways because of the Vape Builds. I get more enjoyment out of duels with more evenly matched abilities because then its not about who has the bigger spike, its more actual skill, timing, and a dose of luck. In otherwords, a real battle. Not a oneshot kill.
    Helping fleetmates test their builds is more enjoyable than Ker'rat.

    Ker'rat isn't the only place where PVP took place.

    Despite all the supposed power of decloaking attacks, Warbirds were getting smashed. Birds of Prey had gotten a harder and harder time in PVP as time progressed in STO's history.

    There were plenty of ways to detect cloaked vessels. There were enough ways to disable cloaks long enough. There were enough ways to kill someone's engines and escape.

    I used to take these decloaking alpha strikes in a Vo'Quv... A standard Vo'Quv, of all things... And come out fine.

    I also vividly remember when me and my buddy paired up in our BOPs to pick off Feds, there were enough guys that knew their TRIBBLE well enough to receive our attacks and contest it.

    Here's also the thing with cloaked, Alpha Strike builds. Like many builds out there, they were totally dedicated for that aspect. Keep them in the fight longer and prevent their escape, they are REALLY in deep TRIBBLE.
    @warmaker001b those were GLORIOUS times!

    Those days are long gone man... But I still remember them. There were many times when I logged in and PVP was the only thing I did. I mostly PUG'ed it, especially Arena & Cap 'n 'Splode a lot back in the day. I still remember we'd be stomping the Feds until a Premade from Nova Core, Sad Pandas comes rolling in :D Then things spiraled out of control as other PVP fleets got involved to defend the honor of their faction (and blow TRIBBLE up). It was amusing watching how Ker'rat evolved in a single day. I always thought of Ker'rat as the Serengetti of Star Trek Online.
    XzRTofz.gif
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,685 Community Moderator
    Here's also the thing with cloaked, Alpha Strike builds. Like many builds out there, they were totally dedicated for that aspect. Keep them in the fight longer and prevent their escape, they are REALLY in deep TRIBBLE.

    I'm not contesting that there are ways to counter it. What I'm saying is the average player, or even someone who prefers PvE, will get targeted and wasted. And some of the Vape Builds also seem to have escape ability as well. I agree, they sacrifice staying power for that one hit kill, but if you have nothing to trap them with or a possee, Catch 22 ya know.
    Also... they use magic keybinds to activate multiple powers simultaneously...

    At best I was only able to activate one and queue up another with my mouse. I try to do too many at a time, not all will trigger. I don't know how to do the magic keybinds.

    To PUNISH the FEDS!

    Spare me the Imperial Patriotism please. As a primary PvE player... I'm not that interested in flag waving for my faction and my faction alone. I generally respect all players unless given a reason not to.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • kontarnuskontarnus Member Posts: 289 Arc User
    edited November 2015
    I'd have to agree with something said above; the skill needed to use a B'rel in PVE is higher than what is required in PvP. Too much AoE and not enough hull strength.. Takes a lot of skill.
    I have no doubt it's a great alpha strike killer in PvP. Too fragile for PVE unless you're highly skilled with a raider.
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Universal hybrid BOFF slots have already been stated as impossible programming wise and even if that weren't the case it would be the most overpowered thing ever released and would completely defeat the point of SPECIALIZATIONS. Try looking up the definition of that word sometime.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2015
    Love the ship. If one's flown the t5 b'rel they'll know the t6 is a huge improvement. Hopefuly Cryptic will improve the set but at least with a battle cloak it's useable.

    Also... That console :)
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    samt1996 wrote: »
    Universal hybrid BOFF slots have already been stated as impossible programming wise and even if that weren't the case it would be the most overpowered thing ever released and would completely defeat the point of SPECIALIZATIONS. Try looking up the definition of that word sometime.
    Oh, I am sure they could find a way to program it to allow it - but they designed it not to do that, because it defeats the point of specializations, as you said.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • juanvenkatjuanvenkat Member Posts: 38 Arc User
    juanvenkat wrote: »
    Yeah "universal" boff slots aren't universal, they need to correct that
    Okay, how about they change their name to "Generalist?"

    I was thinking "the boff slots formally known as universal" but no I'd say call them "dynamic" or "t5 universals".

    And, the obvious reason you can't put intel and command or other ships is of course it being a huge selling point for those ships.

    I wouldn't even say they shouldn't cash wall those abilities on to certain ships, I am simply saying "universal" boff stations are not universal.
  • berginsbergins Member Posts: 3,453 Arc User
    The only thing definitive in this thread is how quickly it got derailed into a PvP debate.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    bergins wrote: »
    The only thing definitive in this thread is how quickly it got derailed into a PvP debate.

    Ya, and it's dumb :(

    If you dont like dee pee ess, don't do it, you dont need it to successfully complete/get all the things in the game.
    If you dont like pee vee pee, don't do it, you dont need it to successfully complete/get all the things in the game.

    Eh, it was inevitable since there are distinct differences between how each aspect of the game works. Players have better AI but lower hitpoints, making spike more effective, while NPCs have worse AI but higher hitpoints, making sustain more effective. Given that BoPs in their current form shine in one aspect at the cost of the other, the discussion is relevant to a review of the Kor. There isn't really any part of the game that's mandatory, but that doesn't mean the Kor performs equally well in all aspects of the game... and those two aspects are the main source of competition and build comparison in the game.

    For anything else, it really doesn't matter what you fly as long as you have fun doing it... and everyone else's reviews (objective or subjective) don't really matter. :tongue:
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
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