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Utopia Planitia Report #3

With the warped and scarred plating stripped away and the aft assembly exposed to space, Defiant’s rear hull was little more than a skeleton of beams and plasma conduits.

From a distance it looked like delicate wires wrapped into the approximate shape of the ship, like a holiday ornament.

~LaughingTrendy
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Comments

  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    Someone please explain to me why the 1st thing I saw on the blog was



    "Kurland here...."
    6tviTDx.png

  • gulberatgulberat Member Posts: 5,505 Arc User
    So Kurland survived the war. And now we have an explanation as to the Exocomp "pets" in game: there are both sentient and non-sentient varieties.

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  • hawku001xhawku001x Member Posts: 10,767 Arc User
    Someone please explain to me why the 1st thing I saw on the blog was

    "Kurland here...."

    That's where I stopped reading because of the lol. Going back to finish reading the rest now. :p
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2015
    ROFL
    The response came almost instantly: “Kurland here. We felt that on the bridge. What’s going on back there? We still don’t have external sensors.”

    First thing that popped out when reading this.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    Whetu is proving herself to be all kinds of crazy awesome. Lovely physics based solution, Newton would be proud.

    It's a testament to Kurland's unique voice that I heard him clear as a bell reading this.

    Normally these blogs explain new features in the ship, in this case though, it beautifully illustrated the aftermath of the war. And these two get all the "best" assignments. You would think that solving the Hestia's EPS problems would have gotten them out of the salvage work. Then again they are EPS specialists and this is an EPS problem. Call in the best.
    gulberat wrote: »
    So Kurland survived the war. And now we have an explanation as to the Exocomp "pets" in game: there are both sentient and non-sentient varieties.

    In my head canon I have three sentient ones on my engineering crew. Don't play them in tridimensional chess, it's all they do in their off duty time.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • megawolf0megawolf0 Member Posts: 114 Arc User
    I swear those two get into all sorts of shenanigans. Wonder what other ship captains would say at seeing that?
  • sharksinspacesharksinspace Member Posts: 121 Arc User
    So I assume this means that the Defiant will be a Valiant Class next time we see it.
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  • giliongilion Member Posts: 686 Arc User
    The nose of the Defiant can be launched as a weapon? Is that cannon? :P
    Also, I wonder how Jeremy (Kirland's VA) feels that his char is a meme in the game.
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  • keletteskelettes Member Posts: 488 Arc User
    True to her name, the Defiant is... causing all sorts of trouble for the people trying to repair her :smiley:

    "Kurland here." -- NUFF SAID XXD

    I had no idea that the "nose cone" could be launched and used as a weapon O.O That thing truly is one large torpedo with a crew.

    Credit goes for Whetu for the creative solution :smile: Though if I were in her boots, I wouldn't have cared who doesn't like it, and have shut everything down until all the patch-work is done. May take longer, but a whole lot safer.

    Saving the link, adding it to my collection. Can't wait to see more! :smile:
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    actually it does explain it for the Valiant, its obvious the nose cone with the torpedoes is a reference to the Quantum Warheads console.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited November 2015
    The torpedo warhead detail comes from the DS9 Technical Manual, according to Memory Alpha:
    The notched forward hull containing the vessel's navigational deflector and main sensors was a detachable single-use last-resort missile. This missile was equipped with a small impulse engine and a magazine with six torpedo warheads. These torpedo warheads were part of the ship's auto-destruct system and under more normal circumstances could be fired from the forward launcher. Any torpedo warheads left in the magazine would become the missile's warhead upon the missile's separation from the rest of the ship. If no torpedo warheads remained, then the missile would have to rely on kinetic energy alone. The ship would be unable to travel at high warp speeds without the missile since the latter contained the ship's navigational deflector.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • farshot927farshot927 Member Posts: 4 Arc User
    The torpedo warhead detail comes from the DS9 Technical Manual, according to Memory Alpha:
    The notched forward hull containing the vessel's navigational deflector and main sensors was a detachable single-use last-resort missile. This missile was equipped with a small impulse engine and a magazine with six torpedo warheads. These torpedo warheads were part of the ship's auto-destruct system and under more normal circumstances could be fired from the forward launcher. Any torpedo warheads left in the magazine would become the missile's warhead upon the missile's separation from the rest of the ship. If no torpedo warheads remained, then the missile would have to rely on kinetic energy alone. The ship would be unable to travel at high warp speeds without the missile since the latter contained the ship's navigational deflector.

    I'd like to point out that this is why the console was originally the "Photon Warhead Module". It was initially referring to this piece of technology. Shame that Cryptic caved to pressure to make it Quantum. Now the reference is slightly less apparent.

  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    One thing I'm not following - the hull section that had been damaged had been preventing the EPS conduit being blown, so when it was removed, that caused the explosion?

    Poor Kurland, poor Defiant. Ripped itself to pieces and now they're having to shoot other pieces at those pieces.
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    gilion wrote: »
    The nose of the Defiant can be launched as a weapon? Is that cannon? :P
    Also, I wonder how Jeremy (Kirland's VA) feels that his char is a meme in the game.

    It depends on what your line for canon is. The DS9 tech manual on page 123 is where it's first mentioned. I consider that canon unless proven otherwise. The MSD doesn't really show it, which makes sense as it's a cross section and not something one would want someone who takes over the ship to be able to see on a general diagram.

    But regardless it's not something that was established on screen, but it isn't something that Cryptic just pulled out of their TRIBBLE either. Like the Valiant's design and the Hegh'ta Bird of Prey it's something that was produced on DS9 but never realized on screen.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • devilzaphandevilzaphan Member Posts: 78 Arc User
    It's nice to see these kind of stories from the fed side but i also like to see stories from the kdf and romulan sides too.
    Romulan sexy time
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  • angrybobhangrybobh Member Posts: 420 Arc User
    Nice read. I enjoyed it greatly.

    So, how about a whetu and/or Elyos Doff?
  • darimunddarimund Member Posts: 318 Arc User
    This is Admiral Leeta... these posts are a waste of time that could be better spent bug hunting/fixing.
  • hamishmacdoogalhamishmacdoogal Member Posts: 48 Arc User
    Good read. It's incredibly difficult to work in zero gravity. All the techniques that are used in a gravity environment just don't happen. You get a good idea why just replacing components on the Hubbell can make you fill your EV suit with sweat - without the EPS conduits rupturing, of course. BTW - It was agreeable to see that Elyos was not vaporized.
  • quilsnivquilsniv Member Posts: 11 Arc User
    darimund wrote: »
    This is Admiral Leeta... these posts are a waste of time that could be better spent bug hunting/fixing.

    The Post-War Era and Utopia Planitia Reports are written by a completely different department. The people who write these are not the ones responsible for coding the game.
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    When I read "Kurland here." I can actually hear him saying it...I'm not even kidding, it's kind of scary.
  • gazurtoidgazurtoid Member Posts: 423 Arc User
    angrybobh wrote: »
    Nice read. I enjoyed it greatly.

    So, how about a whetu and/or Elyos Doff?

    Or they could add them as interactable NPCs to ESD (or to Utopia Planitia during Anniversary event). You could briefly chat to them to get a lore accolade, which would add the contents of these blogs to your accolades (like the Path to 2409 and New Romulus ones).

    Hell, they could even get Trendy (assuming she's the one writing these) to voice Whetu:p
    yjkZSeM.gif
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    They seriously need to start making these available somewhere in-game. Maybe Memory Alpha.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    So...Kurland's still here, eh? ;)
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • weirgreifweirgreif Member Posts: 25 Arc User
    Kurland here!

    I mean, I like this story. Nice to see engineers doing actual engineering.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    They really should be permanent NPCs stationed around Mars as an accessible point for Fed-side players. Even if they just reuse the shipyard assets from the KDF raid on Mars in one of the missions, it would be fine. The main purpose would just be to show off newly released ships as well as tease some upcoming ships; both in Dev-written logs and in the actual space facilities (even if it's just an old model standing in).

    For example; some Dev-writing over progress of the "big plans" for the Odyssey as a series of logs that are updated every other Thursday or so, with one Odyssey sitting in one of the larger shipyard bays.
  • trillbuffettrillbuffet Member Posts: 861 Arc User
    weirgreif wrote: »
    Kurland here!

    I mean, I like this story. Nice to see engineers doing actual engineering.

    Blasphemy! They should be blowing things up not problem solving and fixing things!
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    They really should be permanent NPCs stationed around Mars as an accessible point for Fed-side players. Even if they just reuse the shipyard assets from the KDF raid on Mars in one of the missions, it would be fine. The main purpose would just be to show off newly released ships as well as tease some upcoming ships; both in Dev-written logs and in the actual space facilities (even if it's just an old model standing in).

    For example; some Dev-writing over progress of the "big plans" for the Odyssey as a series of logs that are updated every other Thursday or so, with one Odyssey sitting in one of the larger shipyard bays.

    They should just make the First Contact day Utopia Planitia map accessable all year long, via shuttle from ESD, and display new C-store ships there too.
    7NGGeUP.png

  • johncampbell07johncampbell07 Member Posts: 143 Arc User
    With the warped and scarred plating stripped away and the aft assembly exposed to space, Defiant’s rear hull was little more than a skeleton of beams and plasma conduits.

    From a distance it looked like delicate wires wrapped into the approximate shape of the ship, like a holiday ornament.

    ~LaughingTrendy


    MEGA WOW! That was one heck of a story rendition. We need to see this one in action in the next cut screen episode! GREAT story!
  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    Kurland here!

    A pleasure to read, and as other mentioned, would be great to have these in game, perhaps that can be read on a pad in a certain designated location. Would also be great to see some more stories on the Rom and KDF side of things, as with Empress Sela which left me hanging here as to what she will do next.
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