The mission pod on Alpha looks really nice, but in the end Alpha is not my choice.
People call Team Omega for "Jupiter Fanboys" you know what I call you? Afraid, you heard right, you are afraid for new changes, Alpha is like a cruiser with an mission pod.
Sure Omega aint the most beautifull ship in the game, but it is the next step to something greater!
If I were to choose I would go Omega for Carrier.
Alpha, Beta and Gamma for Cruisers(or something in that line).
Delta for Science.
Epsilon, Theta and sigma for escort.
We shall neither forget that they do not say those ship will not come out at all, it only said that this votes was for a carrier, the others can come as they looks like(Example: Epsilon reminds me of an Escort).
Well, not voting in this final one, since the two finals are PRACTICALLY THE SAME THING. All through this, every design I voted for failed and was left behind. Why? Because the masses of STO have deemed the long ships with four nacelles as "teh cool". Great Bird forbid we try to inject a little variety into the Federation ship design.
'Course, it the devs and designers REALLY wanted to spice things up, they could do the unthinkable, and add some non-tactical focused Romulan ships. Angels and ministers of heaven preserve us indeed, the day that should ever happen.
Since Unfortunately in the last Round (Epsilon vs Omega) the last coment was a Official NAY to the Superb looking Kitbash between Omega and Epsilon (with a Possible / optional Alpha style Pod on top) i will not Vote for anything in this Final Round, even so i was supporting Omega from the begining (minus the non existing secondary hull and the weird looking Nacceles) i just cant justify voting anymore for designs that look 50% good and 50% ugly, when there was a possible "third" option that could fix that.
No one was saying or asking to change the existing designs in mid vote, all we suggested was giving that third option - the Kitbash - a chance against the 2 original Designs, Alpha and Omega but i gues it was to unreasonable to expect that the playerbase comes up with an idea since its an "design YOUR ship" contest, silly me.
Sad seing that a brilliant idea was sunk without giving it a chance, the only bright side here is, that at least it will make sure that my money stays where it is, my account bank.
Well iam out of here, nothing that interests me anymore.
Completely agree. This competition is a farse, frankly. Why? Because WE didn't DESIGN anything. We were presented with a pre-determined set of ship designs; so someone please tell me; what exactly did we DESIGN?
No - we had no input into the actual design of the ship and this competiton is a misleading popularity contest. Nothing more.
Totally agree. The next time the devs have this idea why no lets us choose what parts of the ship we like the best (saucer, nacelles, pylons etc etc)
Seek and ye shall find. Ask and ye shall receive. Rabboni
Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
I prefer Omega due to the size of thing. Alpha just looks a little too small to be a carrier.
However, voting seems pretty even, so why not just make BOTH Alpha and Omega costumes for the same ship, with the slightly higher voter being the one which gets it's images in the Z-Store. It would be nice to have a bespoke T6 ship that we can actually customize.
If you can't solve it logically, solve it like a moron.
51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.
The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.
Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
This is just a guess, but I'm thinking the actual ships are around the same size. Just the drawings make it look diffrent. But that's a guess. Can you comment on that trendy? Also, any chance on a new carrier like bridge please please please?
Completely agree. This competition is a farce, frankly. Why? Because WE didn't DESIGN anything. We were presented with a pre-determined set of ship designs; so someone please tell me; what exactly did we DESIGN?
No - we had no input into the actual design of the ship and this competition is a misleading popularity contest. Nothing more.
To be fair, this is only the design stage - the build and model have yet to be chosen. They haven't asked players to submit their own designs and get them voted on because - in my opinion at least - that would involve a great deal of legal issues if Design A from myself was chosen over Design B or C from you or somebody else. The designers that were rejected may then choose to harass the developers over something that is as trivial as being refused entry to a nightclub because said club is full.
We are designing this ship since we are voting on the design that we like best. Unfortunately, designs submitted by the playerbase will take longer to process than predetermined designs from the developers, hence why the playerbase wasn't asked to submit anything. Somebody may also deliberately vote up their on design over somebody else's, even though Design A is impractical and "non-Trek" as opposed to Design B (and also personal preference).
In the next stage, you'll get people who'd have wanted three or four hangar bays instead of the usual two because, apparently, 6-12 deployed fighters is the entire complement of that carrier. Those same people may also want that carrier to have 5 tactical console slots, and a 5/3 weapon loadout plus the turn rate of a battlecruiser/escort - this is why we haven't designed anything, because if left to some people, the ship would outclass every other ship in the game. Not to mention that the design process would take 10x longer to complete for each stage (maybe a little exaggeration, but there you go).
Since Unfortunately in the last Round (Epsilon vs Omega) the last coment was a Official NAY to the Superb looking Kitbash between Omega and Epsilon (with a Possible / optional Alpha style Pod on top) i will not Vote for anything in this Final Round, even so i was supporting Omega from the begining (minus the non existing secondary hull and the weird looking Nacceles) i just cant justify voting anymore for designs that look 50% good and 50% ugly, when there was a possible "third" option that could fix that.
No one was saying or asking to change the existing designs in mid vote, all we suggested was giving that third option - the Kitbash - a chance against the 2 original Designs, Alpha and Omega but i gues it was to unreasonable to expect that the playerbase comes up with an idea since its an "design YOUR ship" contest, silly me.
Sad seing that a brilliant idea was sunk without giving it a chance, the only bright side here is, that at least it will make sure that my money stays where it is, my account bank.
Well iam out of here, nothing that interests me anymore.
Completely agree. This competition is a farse, frankly. Why? Because WE didn't DESIGN anything. We were presented with a pre-determined set of ship designs; so someone please tell me; what exactly did we DESIGN?
No - we had no input into the actual design of the ship and this competiton is a misleading popularity contest. Nothing more.
Totally agree. The next time the devs have this idea why no lets us choose what parts of the ship we like the best (saucer, nacelles, pylons etc etc)
I too agree. This isn't us designing a ship, it's a selection committee, nothing more.
Completely agree. This competition is a farce, frankly. Why? Because WE didn't DESIGN anything. We were presented with a pre-determined set of ship designs; so someone please tell me; what exactly did we DESIGN?
No - we had no input into the actual design of the ship and this competition is a misleading popularity contest. Nothing more.
To be fair, this is only the design stage - the build and model have yet to be chosen. They haven't asked players to submit their own designs and get them voted on because - in my opinion at least - that would involve a great deal of legal issues if Design A from myself was chosen over Design B or C from you or somebody else. The designers that were rejected may then choose to harass the developers over something that is as trivial as being refused entry to a nightclub because said club is full.
We are designing this ship since we are voting on the design that we like best. Unfortunately, designs submitted by the playerbase will take longer to process than predetermined designs from the developers, hence why the playerbase wasn't asked to submit anything. Somebody may also deliberately vote up their on design over somebody else's, even though Design A is impractical and "non-Trek" as opposed to Design B (and also personal preference).
In the next stage, you'll get people who'd have wanted three or four hangar bays instead of the usual two because, apparently, 6-12 deployed fighters is the entire complement of that carrier. Those same people may also want that carrier to have 5 tactical console slots, and a 5/3 weapon loadout plus the turn rate of a battlecruiser/escort - this is why we haven't designed anything, because if left to some people, the ship would outclass every other ship in the game. Not to mention that the design process would take 10x longer to complete for each stage (maybe a little exaggeration, but there you go).
Well in fact 4 hangers would be better then 2, as all the 2 hanger ships are cruisers with some fighters... The main fire power is with the main ship not its fighter wings.. a carriers fire power should be its fighters and attack craft... but you would need to limit the carriers firepower as well as buff the fighters.. till that happens a true carrier wont happen.
Completely agree. This competition is a farce, frankly. Why? Because WE didn't DESIGN anything. We were presented with a pre-determined set of ship designs; so someone please tell me; what exactly did we DESIGN?
No - we had no input into the actual design of the ship and this competition is a misleading popularity contest. Nothing more.
To be fair, this is only the design stage - the build and model have yet to be chosen. They haven't asked players to submit their own designs and get them voted on because - in my opinion at least - that would involve a great deal of legal issues if Design A from myself was chosen over Design B or C from you or somebody else. The designers that were rejected may then choose to harass the developers over something that is as trivial as being refused entry to a nightclub because said club is full.
We are designing this ship since we are voting on the design that we like best. Unfortunately, designs submitted by the playerbase will take longer to process than predetermined designs from the developers, hence why the playerbase wasn't asked to submit anything. Somebody may also deliberately vote up their on design over somebody else's, even though Design A is impractical and "non-Trek" as opposed to Design B (and also personal preference).
In the next stage, you'll get people who'd have wanted three or four hangar bays instead of the usual two because, apparently, 6-12 deployed fighters is the entire complement of that carrier. Those same people may also want that carrier to have 5 tactical console slots, and a 5/3 weapon loadout plus the turn rate of a battlecruiser/escort - this is why we haven't designed anything, because if left to some people, the ship would outclass every other ship in the game. Not to mention that the design process would take 10x longer to complete for each stage (maybe a little exaggeration, but there you go).
Well in fact 4 hangers would be better then 2, as all the 2 hanger ships are cruisers with some fighters... The main fire power is with the main ship not its fighter wings.. a carriers fire power should be its fighters and attack craft... but you would need to limit the carriers firepower as well as buff the fighters.. till that happens a true carrier wont happen.
Good luck with getting any kind of real dps with 4 hangars of fighters/frigates that are to dumb to keep their main guns on their target, power levels are 50 to all sub systems, and are attracted to warp core breaches like it's their time to head into the light.
Can't have a honest conversation because of a white knight with power
[/quote]Good luck with getting any kind of real dps with 4 hangars of fighters/frigates that are to dumb to keep their main guns on their target, power levels are 50 to all sub systems, and are attracted to warp core breaches like it's their time to head into the light.[/quote]
That's why I said they would have to buff fighters, and limit carrier fire power.. hence the whole BUFF fighters. That would include AI revamp, better dps out put and survivability... there are no "carriers" in game there are Sci ships + fighters, dreads with fighters, cruisers with fighters, escorts with fighters... there really isn't a pure carrier in game.
Good luck with getting any kind of real dps with 4 hangars of fighters/frigates that are to dumb to keep their main guns on their target, power levels are 50 to all sub systems, and are attracted to warp core breaches like it's their time to head into the light.[/quote]
That's why I said they would have to buff fighters, and limit carrier fire power.. hence the whole BUFF fighters. That would include AI revamp, better dps out put and survivability... there are no "carriers" in game there are Sci ships + fighters, dreads with fighters, cruisers with fighters, escorts with fighters... there really isn't a pure carrier in game.[/quote]
Good luck with that...they've never been able to fix the AI and they gave carrier pets a nice big nerf months ago...relying on pet damage is never going to happen.
Can't have a honest conversation because of a white knight with power
Epsilon was my #1, but I'm not too upset with this vote, considering Alpha was my #2 and Omega my #3. The new renders brought them even closer, in my eyes. Went with Alpha in the end cuz I didn't know WHICH way I wanted to vote, so stuck with my plan, but I'll be happy either way.
Epsilon > Alpha = Omega > Sigma > Gamma > Delta >Theta > Beta. All the ones I didn't like but Gamma were knocked out in the first round (and I voted correct every way), I won Alpha vs Gamma and lost the last two votes it seems but I still got a ship I'm happy with.
Completely agree. This competition is a farse, frankly. Why? Because WE didn't DESIGN anything. We were presented with a pre-determined set of ship designs; so someone please tell me; what exactly did we DESIGN?
No - we had no input into the actual design of the ship and this competiton is a misleading popularity contest. Nothing more.
So just because you couldn't submit your own design the competition is a "farce"?
The one time they attempted such a competition was for the Design the Next Enterprise, with full support of CBS behind it. And you know what? It pissed off far more players than this competition ever did. Players were angry that they were disqualified because they were not US citizens but turned out to have designs on par with those who made the finals, or that the player base majority liked one design but the actual judges liked another. One design did later become the Veteran Chimera. And much later, another design became the Command ships (the Fuzzyprise). But the frustration lasted for a long while.
At least with this competition, you've only got the butthurt feelings of the few who don't like a certain design for certain reasons, while the majority is left to only vote on designs made by the staff themselves, which conveniently avoids all the TRIBBLE they got from the one previous design a ship contest they attempted. And only have to take some heat from the few disgruntled players who's own ideas are not in line with what they have in mind.
Also, considering that this forum is a minority in the overall scheme of things; only a few people liked the hybrid Epsilon/Omega hybrid itself while on Reddit, Fb, and even Twitter many more preferred the designs as is, with most of the tweak comments made are to either include Alpha's mission pod or allow some nacelle/pylon customization like the Intel series and Prometheus in general (meaning more supported swappable nacelles and pylons of all the competition ships, but not necessarily any one specific ship like EpsilOmega. However the option would be there for those EpsiOmega fans).
In fact, I hated the EpsilOmega kitbash, because I hated the Bussard Collector setup of Epsilon (same reason I hated the original Galaxy's nacelles). HOWEVER, I would rather support the general idea of being able to swap nacelles from other designs, similar to how Eclipse got Eclipse and Eclipse Beta nacelles, but could use the nacelles of the Scryer or Phantom as well. In this case, go with the top 4 design's nacelles. So you'd have Omega for the plain nacelles, Omega Alpha, Omega Gamma, and Omega Epsilon as Nacelle and Pylong choices, while the hull would only be Omega or maybe have Omega Alpha as an alternate hull.
Fortunately for those disgruntled players, they do not have to buy the ship at all, and just wait for another ship that is more closely suited to their tastes to appear.
Hyper you dont get it, we are not talking about submitting our own creation, we are talking about Cryptic providing for us several pieces of each component of the ship and let us choose which component we want.
Cryptic should have provided us with Nacelles, saucers, pylons etc etc of several different kinds and we should have voted in which ones we want it.
Seek and ye shall find. Ask and ye shall receive. Rabboni
Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
Hyper you dont get it, we are not talking about submitting our own creation, we are talking about Cryptic providing for us several pieces of each component of the ship and let us choose which component we want.
Cryptic should have provided us with Nacelles, saucers, pylons etc etc of several different kinds and we should have voted in which ones we want it.
Except that they didn't. The contest is what it is.
And honestly, they didn't even need to do a contest to begin with.
For you to say that they "should have" done this or that is also somewhat disingenuous, too, because what it really translates into is "this is what I would have wanted them to do". You are obfuscating a somewhat selfish attitude under misleading language.
The people getting disgruntled over the style of the contest, or the fact that the devs politely declined the use of the fan-made "kitbash" of contest designs, are honestly perplexing me a little. The rules of the contest, as well as how it was going to be conducted, were very clearly laid out from Day One. There was no confusion about it.
So why all the agitation?
You can complain about all the "should haves", "would haves", "could haves" all you like, but at the end of the day, this is how it was always going to be, and there was never any indication it was going to be anything else. Either take it for what it is, or just wipe your hands of it, guys.
But don't get yourself riled up over details or options that never existed to begin with.
Good luck with that...they've never been able to fix the AI and they gave carrier pets a nice big nerf months ago...relying on pet damage is never going to happen.
Here is one link to some of the testing results of the post-Delta Rising pet "balance" which was in effect an all-round nerf and not just a re-balancing of higher than intended hull hit points as a result of all NPCs being inflated with hull HP which happens to have included pets of all types: Dual & MVAE, saucers, fighters, and frigates.
The nerf impacts the casual and new players the hardest, while hardly making much of an impact to top end DPSers. Instead of addressing this, they release new fighters such as the Advanced Xindi-Insectoid Castroi Fighter which comes with Scratch The Paint, a Tier 3 Pilot ability which, quote, "immunity to kinetic damage from Warp Core Breach, once per 60 sec," and other expensive/rare lockbox abilities such as Scramble Fighters Starship Trait "to all active hangar pets: immune to All Damage for 5 sec, +25% All Damage for 5 sec, Restores 50% of Max Hull - (when) activating the Launch functionality on any hangar pet."
The end result is this: nerf all pets all round, then monetize the improvements and even fixes behind lockboxes for the top spenders.
This sets the precedent of leaving broken abilities for everyone else, and release more lockbox traits that not only fix them but also make them very powerful. Next up may as well be pet upgrading, where gold pets would receive +500% flight speed and 'improved morale' to actually respond to carrier commands promptly unlike how it is now where they are unreliable or on some ships in certain instances (eg. Sarr Theln in CCA) completely fail to respond.
Ultimate carrier - 4 or 5 Launch bays, 2 weapon mounts 1 fore and 1 aft, an integral point defense that can only target fighters and projectiles. Consoles at 4 of each. Seating Commander Command/Pilot, LC Engineer, LC Science, LT Tactical, Ensign Universal. Having a layout like this would mean that the carrier primarily relies on it fighter craft for battle. Which is what real carriers rely on.
Ultimate carrier - 4 or 5 Launch bays, 2 weapon mounts 1 fore and 1 aft, an integral point defense that can only target fighters and projectiles. Consoles at 4 of each. Seating Commander Command/Pilot, LC Engineer, LC Science, LT Tactical, Ensign Universal. Having a layout like this would mean that the carrier primarily relies on it fighter craft for battle. Which is what real carriers rely on.
I love this, and me and my friends would totally buy it. But it won't happen because it doesnt fit into the Tac-focused warship box that all new ships have to go in to be worth purchasing.
Now, if they reversed the pet 'fix' they made so long ago, this thing could become something REALLY special. but i wont hold my breath...
Real Temporal Operative: Purchased the Special Temporal Agent pack before it was even officially announced!
Comments
People call Team Omega for "Jupiter Fanboys" you know what I call you? Afraid, you heard right, you are afraid for new changes, Alpha is like a cruiser with an mission pod.
Sure Omega aint the most beautifull ship in the game, but it is the next step to something greater!
If I were to choose I would go Omega for Carrier.
Alpha, Beta and Gamma for Cruisers(or something in that line).
Delta for Science.
Epsilon, Theta and sigma for escort.
We shall neither forget that they do not say those ship will not come out at all, it only said that this votes was for a carrier, the others can come as they looks like(Example: Epsilon reminds me of an Escort).
'Course, it the devs and designers REALLY wanted to spice things up, they could do the unthinkable, and add some non-tactical focused Romulan ships. Angels and ministers of heaven preserve us indeed, the day that should ever happen.
Totally agree. The next time the devs have this idea why no lets us choose what parts of the ship we like the best (saucer, nacelles, pylons etc etc)
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
However, voting seems pretty even, so why not just make BOTH Alpha and Omega costumes for the same ship, with the slightly higher voter being the one which gets it's images in the Z-Store. It would be nice to have a bespoke T6 ship that we can actually customize.
To be fair, this is only the design stage - the build and model have yet to be chosen. They haven't asked players to submit their own designs and get them voted on because - in my opinion at least - that would involve a great deal of legal issues if Design A from myself was chosen over Design B or C from you or somebody else. The designers that were rejected may then choose to harass the developers over something that is as trivial as being refused entry to a nightclub because said club is full.
We are designing this ship since we are voting on the design that we like best. Unfortunately, designs submitted by the playerbase will take longer to process than predetermined designs from the developers, hence why the playerbase wasn't asked to submit anything. Somebody may also deliberately vote up their on design over somebody else's, even though Design A is impractical and "non-Trek" as opposed to Design B (and also personal preference).
In the next stage, you'll get people who'd have wanted three or four hangar bays instead of the usual two because, apparently, 6-12 deployed fighters is the entire complement of that carrier. Those same people may also want that carrier to have 5 tactical console slots, and a 5/3 weapon loadout plus the turn rate of a battlecruiser/escort - this is why we haven't designed anything, because if left to some people, the ship would outclass every other ship in the game. Not to mention that the design process would take 10x longer to complete for each stage (maybe a little exaggeration, but there you go).
I too agree. This isn't us designing a ship, it's a selection committee, nothing more.
Well in fact 4 hangers would be better then 2, as all the 2 hanger ships are cruisers with some fighters... The main fire power is with the main ship not its fighter wings.. a carriers fire power should be its fighters and attack craft... but you would need to limit the carriers firepower as well as buff the fighters.. till that happens a true carrier wont happen.
Good luck with getting any kind of real dps with 4 hangars of fighters/frigates that are to dumb to keep their main guns on their target, power levels are 50 to all sub systems, and are attracted to warp core breaches like it's their time to head into the light.
kthxby
[/quote]Good luck with getting any kind of real dps with 4 hangars of fighters/frigates that are to dumb to keep their main guns on their target, power levels are 50 to all sub systems, and are attracted to warp core breaches like it's their time to head into the light.[/quote]
That's why I said they would have to buff fighters, and limit carrier fire power.. hence the whole BUFF fighters. That would include AI revamp, better dps out put and survivability... there are no "carriers" in game there are Sci ships + fighters, dreads with fighters, cruisers with fighters, escorts with fighters... there really isn't a pure carrier in game.
That's why I said they would have to buff fighters, and limit carrier fire power.. hence the whole BUFF fighters. That would include AI revamp, better dps out put and survivability... there are no "carriers" in game there are Sci ships + fighters, dreads with fighters, cruisers with fighters, escorts with fighters... there really isn't a pure carrier in game.[/quote]
Good luck with that...they've never been able to fix the AI and they gave carrier pets a nice big nerf months ago...relying on pet damage is never going to happen.
Epsilon > Alpha = Omega > Sigma > Gamma > Delta >Theta > Beta. All the ones I didn't like but Gamma were knocked out in the first round (and I voted correct every way), I won Alpha vs Gamma and lost the last two votes it seems but I still got a ship I'm happy with.
So just because you couldn't submit your own design the competition is a "farce"?
The one time they attempted such a competition was for the Design the Next Enterprise, with full support of CBS behind it. And you know what? It pissed off far more players than this competition ever did. Players were angry that they were disqualified because they were not US citizens but turned out to have designs on par with those who made the finals, or that the player base majority liked one design but the actual judges liked another. One design did later become the Veteran Chimera. And much later, another design became the Command ships (the Fuzzyprise). But the frustration lasted for a long while.
At least with this competition, you've only got the butthurt feelings of the few who don't like a certain design for certain reasons, while the majority is left to only vote on designs made by the staff themselves, which conveniently avoids all the TRIBBLE they got from the one previous design a ship contest they attempted. And only have to take some heat from the few disgruntled players who's own ideas are not in line with what they have in mind.
Also, considering that this forum is a minority in the overall scheme of things; only a few people liked the hybrid Epsilon/Omega hybrid itself while on Reddit, Fb, and even Twitter many more preferred the designs as is, with most of the tweak comments made are to either include Alpha's mission pod or allow some nacelle/pylon customization like the Intel series and Prometheus in general (meaning more supported swappable nacelles and pylons of all the competition ships, but not necessarily any one specific ship like EpsilOmega. However the option would be there for those EpsiOmega fans).
In fact, I hated the EpsilOmega kitbash, because I hated the Bussard Collector setup of Epsilon (same reason I hated the original Galaxy's nacelles). HOWEVER, I would rather support the general idea of being able to swap nacelles from other designs, similar to how Eclipse got Eclipse and Eclipse Beta nacelles, but could use the nacelles of the Scryer or Phantom as well. In this case, go with the top 4 design's nacelles. So you'd have Omega for the plain nacelles, Omega Alpha, Omega Gamma, and Omega Epsilon as Nacelle and Pylong choices, while the hull would only be Omega or maybe have Omega Alpha as an alternate hull.
Fortunately for those disgruntled players, they do not have to buy the ship at all, and just wait for another ship that is more closely suited to their tastes to appear.
Cryptic should have provided us with Nacelles, saucers, pylons etc etc of several different kinds and we should have voted in which ones we want it.
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
Except that they didn't. The contest is what it is.
And honestly, they didn't even need to do a contest to begin with.
For you to say that they "should have" done this or that is also somewhat disingenuous, too, because what it really translates into is "this is what I would have wanted them to do". You are obfuscating a somewhat selfish attitude under misleading language.
The people getting disgruntled over the style of the contest, or the fact that the devs politely declined the use of the fan-made "kitbash" of contest designs, are honestly perplexing me a little. The rules of the contest, as well as how it was going to be conducted, were very clearly laid out from Day One. There was no confusion about it.
So why all the agitation?
You can complain about all the "should haves", "would haves", "could haves" all you like, but at the end of the day, this is how it was always going to be, and there was never any indication it was going to be anything else. Either take it for what it is, or just wipe your hands of it, guys.
But don't get yourself riled up over details or options that never existed to begin with.
Here is one link to some of the testing results of the post-Delta Rising pet "balance" which was in effect an all-round nerf and not just a re-balancing of higher than intended hull hit points as a result of all NPCs being inflated with hull HP which happens to have included pets of all types: Dual & MVAE, saucers, fighters, and frigates.
The nerf impacts the casual and new players the hardest, while hardly making much of an impact to top end DPSers. Instead of addressing this, they release new fighters such as the Advanced Xindi-Insectoid Castroi Fighter which comes with Scratch The Paint, a Tier 3 Pilot ability which, quote, "immunity to kinetic damage from Warp Core Breach, once per 60 sec," and other expensive/rare lockbox abilities such as Scramble Fighters Starship Trait "to all active hangar pets: immune to All Damage for 5 sec, +25% All Damage for 5 sec, Restores 50% of Max Hull - (when) activating the Launch functionality on any hangar pet."
The end result is this: nerf all pets all round, then monetize the improvements and even fixes behind lockboxes for the top spenders.
This sets the precedent of leaving broken abilities for everyone else, and release more lockbox traits that not only fix them but also make them very powerful. Next up may as well be pet upgrading, where gold pets would receive +500% flight speed and 'improved morale' to actually respond to carrier commands promptly unlike how it is now where they are unreliable or on some ships in certain instances (eg. Sarr Theln in CCA) completely fail to respond.
I love this, and me and my friends would totally buy it. But it won't happen because it doesnt fit into the Tac-focused warship box that all new ships have to go in to be worth purchasing.
Now, if they reversed the pet 'fix' they made so long ago, this thing could become something REALLY special. but i wont hold my breath...
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy