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Why Does Cryptic hate Engineering so much? (in space)

gradiigradii Member Posts: 2,824 Arc User
Honestly a lot of the engineer captain abilities should be buffed to affect the entire team. if you have a better idea on how to make engineer captains relevant in space, please suggest it here, as well as speculate why cryptic hates engineers in space content.

"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
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Comments

  • bioixibioixi Member Posts: 764 Arc User
    edited October 2015
    Why do devs hate science?
    Why does cryptic hate engineering?
    What's next? why does perfectworld hate tactical?
  • starke1701starke1701 Member Posts: 127 Arc User
    bioixi wrote: »
    Why do devs hate science?
    Why does cryptic hate engineering?
    What's next? why does perfectworld hate tactical?

    Probably.

    Also, seriously, engineering captains make your ships tankier in space. Tacs make them more DPS focused. Scis make them more mesmer-esque.

    It doesn't override the ship's basic role, but if you stick a tac in a cruiser, you end up with a more destructive ship. Stick an Engineer in an Escort, and your survivability will go way up.

    Stick a tac in a Vesta and you'll have a murder party, and everyone's invited. :p
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Engineering ships are space zombies, even if you kill them, they keep coming back (Using invincible trait).
  • gradiigradii Member Posts: 2,824 Arc User
    lucho80 wrote: »
    Engineering ships are space zombies, even if you kill them, they keep coming back (Using invincible trait).

    you mean the trait only a small fraction of the community has due to it being lockbox ship exclusive and cost more Lobi/EC than the average player makes in a year?

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • gradiigradii Member Posts: 2,824 Arc User
    bioixi wrote: »
    Why do devs hate science?
    Why does cryptic hate engineering?
    What's next? why does perfectworld hate tactical?

    Tactical is already OP.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • darleathdarleath Member Posts: 50 Arc User
    The answer is quite simple: As long as the only objective of the players is to do more DPS, only Tactical captains will be seen as "acceptable".
    Engineering captains have a much easier time doing several things. Self healing, for example, and energy optimization. Sure, those skills get more and more useless the more advanced the toon and the more traits we have (specialy ship traits, incidentally), but the game of the engineering captain is still the same: I DO NOT DIE. Period.
    Choose the right ship, gear her the right way, and enjoy the game. My AP Beams-toting intel cruiser with Aux2Bat surgical strikes ships gets third on Cristaline Entity almost always, without ever needing to heal and with so much energy in all systems she can outmaneuver pilot ships.
    Meanwhile, my tactical romulan struggles to feed her Scimitar's dual beam banks, dies at least once on the Cristaline, and always ends first or second place there (despite dying, yes).
  • gradiigradii Member Posts: 2,824 Arc User
    darleath wrote: »
    The answer is quite simple: As long as the only objective of the players is to do more DPS, only Tactical captains will be seen as "acceptable".
    Engineering captains have a much easier time doing several things. Self healing, for example, and energy optimization. Sure, those skills get more and more useless the more advanced the toon and the more traits we have (specialy ship traits, incidentally), but the game of the engineering captain is still the same: I DO NOT DIE. Period.
    Choose the right ship, gear her the right way, and enjoy the game. My AP Beams-toting intel cruiser with Aux2Bat surgical strikes ships gets third on Cristaline Entity almost always, without ever needing to heal and with so much energy in all systems she can outmaneuver pilot ships.
    Meanwhile, my tactical romulan struggles to feed her Scimitar's dual beam banks, dies at least once on the Cristaline, and always ends first or second place there (despite dying, yes).

    Oh I'm already like that on ground. but space is full of things which LOVE to kill you.

    Even as engineer you're not getting that much power in all systems in space without some expensive consoles not normally avaliable to fed faction.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • xiesha911xiesha911 Member Posts: 36 Arc User
    Eng and Sci captain space abilities are complete garbage compared to Tac captain abilities...

    Why Does Cryptic "hate" Engineering and Science so much?
    Because majority of all main characters are Tac captain...
    Eng and Sci in current meta are useless space gimps.
  • anazondaanazonda Member Posts: 8,399 Arc User
    I am just going to quote myself here:
    anazonda wrote: »
    The devs hate everything...

    It's a well documented fact, here on the forums...

    The devs hate Sci, Eng, Tac, Cannons, The Galaxy class, Klingons, Romulans, Remans, Players, Lifetimers, Silver player, Subscribers, The Tuffi, The Sov, Bird of Preys, The First City...

    The list goes on.

    Just stop it already...

    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    anazonda wrote: »
    I am just going to quote myself here:
    anazonda wrote: »
    The devs hate everything...

    It's a well documented fact, here on the forums...

    The devs hate Sci, Eng, Tac, Cannons, The Galaxy class, Klingons, Romulans, Remans, Players, Lifetimers, Silver player, Subscribers, The Tuffi, The Sov, Bird of Preys, The First City...

    The list goes on.

    Just stop it already...
    You forgot the Suliban. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • gradiigradii Member Posts: 2,824 Arc User
    deokkent wrote: »
    Umm... PvE isn't hard or complex enough to make your complaint matter that much OP. You already win STO @ 10k+ dps.

    Yes power creep is out of hand but that's irrelevant to my point. My point is the 3 careers should be different but EQUAL and right now that only happens on ground.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • This content has been removed.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited October 2015
    I have 2 Engineers that do just fine.

    Do they do the exact same DPS as my Tacticals? No.

    Are they horribly outclassed? No.

    If your engineers are 'irrelevant' in space combat then the problem is you. Sure, they could use a slight boost, but they're still quite effective and quite fun to play.

    Science captains are the ones with a right to complain.
    Insert witty signature line here.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    funny, i don't hear my science captain complaining; he does more damage than the average tactical captain​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    funny, i don't hear my science captain complaining; he does more damage than the average tactical captain​​

    I have seen some pretty good Science builds out there as well.

    It takes a little more effort then it does for a Tactical, but they can definitely be effective. I don't know jack about Science, so I can't elaborate, but I have seen some Science Captains that are extremely effective.
    Insert witty signature line here.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    I think when it comes to space the available Boff skills need a good spring clean. All careers have useless abilities no-one touches, and in the case of eng or sci many that can do with a buff.

    Another consideration is the ships themselves. The best thing about them is also the worse thing about them. Yes, any Captain can fly any ship somewhat effectively and well enough to get through content but the problem is they can do it too well.

    A tac in a cruiser can tank well enough to take a beating while dish it out in kind. A tac in a sci ship can use the same space magic and gain more damage from them thanks to career ability buffs.

    There needs to be a way to further specialise ships for the careers they are intended for. Like for example a sci Captain in a sci ship will earn a flat bonus to all science skills across the board. An eng in a cruiser will double the effectiveness of cruiser commands. That sort of thing.​​
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    coldnapalm wrote: »
    funny, i don't hear my science captain complaining; he does more damage than the average tactical captain

    That's because the average tact captain is TERRIBLE and a wet paper bag could do better. No...really. My T5, rainbow, beams and cannons, with a mine and torp tossed in to make it even more laughable with no tact consoles used did better then the average tact captain.

    those aren't average; they're one step under below average​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • starke1701starke1701 Member Posts: 127 Arc User
    gradii wrote: »
    lucho80 wrote: »
    Engineering ships are space zombies, even if you kill them, they keep coming back (Using invincible trait).

    you mean the trait only a small fraction of the community has due to it being lockbox ship exclusive and cost more Lobi/EC than the average player makes in a year?

    To be fair, even without that trait, Cruisers are stupidly durable. Add in Miracle Worker, and the slew of self heals you can pump out and dying becomes much less likely. It can happen, but it's not the norm.
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  • lianthelialianthelia Member Posts: 7,897 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    funny, i don't hear my science captain complaining; he does more damage than the average tactical captain

    That's because the average tact captain is TERRIBLE and a wet paper bag could do better. No...really. My T5, rainbow, beams and cannons, with a mine and torp tossed in to make it even more laughable with no tact consoles used did better then the average tact captain.

    those aren't average; they're one step under below average​​

    Sadly...no. You haven't see the playerbase much have you.

    I kinda have to agree with this...pugs are horrible...did a advanced where two people weren't even breaking 5k...one didn't even break 2k. Pretty much every ISA that I've seen parsed has at least one person who can't break 10k.

    Fail KAS least 50% or more if don't watch the Probes myself...because either someone will just give up or wont ask for help.
    Can't have a honest conversation because of a white knight with power
  • gradiigradii Member Posts: 2,824 Arc User
    I have 2 Engineers that do just fine.

    Do they do the exact same DPS as my Tacticals? No.

    Are they horribly outclassed? No.

    If your engineers are 'irrelevant' in space combat then the problem is you. Sure, they could use a slight boost, but they're still quite effective and quite fun to play.

    Science captains are the ones with a right to complain.

    Science captains do just fine on ground. you sure you know how to play ground with Sci?

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Science captains are the ones with a right to complain.
    Science Captains? I am not sure. Subnucleonic Beam could be more useful and Sensor Scan's function of revealing cloaked ships could be more useful in PvE, but the Sensor Scan resistance penalty still works great with my AoEs, Photonic Fleet gives some nice extra damage, Science Fleet is basically the best team buff available.

    Engineers and Science Captains just have one problem - Tatical adds more DPS than they and that's what everyone wants.​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    I have 2 Engineers that do just fine.

    Do they do the exact same DPS as my Tacticals? No.

    Are they horribly outclassed? No.

    If your engineers are 'irrelevant' in space combat then the problem is you. Sure, they could use a slight boost, but they're still quite effective and quite fun to play.

    Science captains are the ones with a right to complain.

    This.

    My main is and Engineer, and she has zero problems killing stuff in space or ground...



    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited October 2015
    gradii wrote: »
    Science captains do just fine on ground. you sure you know how to play ground with Sci?

    Who's talking about ground? I refer you to your original post that started the thread..
    gradii wrote: »
    if you have a better idea on how to make engineer captains relevant in space, please suggest it here, as well as speculate why cryptic hates engineers in space content.

    We're talking about Space, so lets stay on topic ok? You know.. the topic YOU started.

    You can also refer to my next post where I say this..
    I don't know jack about Science, so I can't elaborate

    I'm very upfront with my ignorance on Science Captains, so to answer your totally irrelevant and off topic question, no I don't know how to play Science in Ground Combat.

    Your inquiry was about how to make an engineer 'relevant in space' combat which they already are. If yours is not, then you more then likely have a build issue which I'm sure can be easily overcome. If you're having issues keeping up in Space Combat with your Engineer then I'm suggesting that a revamp of your build might help you.

    I won't argue the point that Tactical Captains have an edge in Space Combat because everyone knows that's true. Engineers however, aren't far behind. Engineers have a couple nice space abilities (Miracle Worker, Nadion Inversion, and my personal favorite.. EPS Power Transfer.)

    My Engineers are all plenty capable in Space Combat. They're far from irrelevant and perfectly capable of keeping up with Tactical Officers. While they might not pull the exact same DPS, they excel in other ways, mostly survivability. Your initial suggestion that Cryptic 'hates Engineers in Space Combat' is unsubstantiated by any real facts.
    Insert witty signature line here.
  • edited October 2015
    This content has been removed.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    I have a Romulan Engineer in a Mogai who does just fine in Space Combat. He has no problems shooting things. He is very hard to kill. Unless his player does something stupid.

    I've said it before - The only essential piece of gear a ship or Away Team requires is a competent player.
    A six year old boy and his starship. Living the dream.
  • saekiithsaekiith Member Posts: 534 Arc User
    funny, i don't hear my science captain complaining; he does more damage than the average tactical captain​​

    I have seen some pretty good Science builds out there as well. [...]

    Too bad that this isn't science gameplay/build but pure DPS TRIBBLE...
    Selor Andaram Ephelion Kiith
  • kavasekavase Member Posts: 771 Arc User
    edited October 2015
    Okay, here's what you need to look at.

    Take three ships, make one into the best build you can science wise, another that can tank well, and then another a DSPer. Now, use all three ships using all three different classes, is it equal? Nope.

    That's what we are talking about here, you can absolutely make a great science build, but you can also make that same great science build with a tactical and provide better performance as a result.

    Now, that said, do I think they are outclassed? No, they are very capable just not as good.

    Does Cryptic hate engineers? I don't think they hate any class, it's just the way the game evolved over the years. I would never think they actually sat down years ago and said, 'alright, we hate engineers, lets hoes em!'

    Retired. I'm now in search for that perfect space anomaly.
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