@criticalthinker : It is not my job to make Cryptic's video game for them. If something is worth doing, it's worth doing properly. Their blog is not a substitute.
Hehe.... no way they're gonna change the whole game just for a cosmetic effect.... And yes the whole game. I've read your other posts on this. You think they should redo maps pretty much everywhere...
Week 1: earn fleet credits -> requires EC or Dil or Fleet Marks -> all acquired most efficiently from combat
What was that about a "reprieve from fighting"?
@criticalthinker : It is not my job to make Cryptic's video game for them. If something is worth doing, it's worth doing properly. Their blog is not a substitute.
As is, the only thing that needs rebuilding is the ships that TRIBBLE Zapp Kagran wasted in his "glorious honorable" frontal attack on the Dyson Sphere.
I got that reference... and completely agree with the sentiment.
Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
Then they shouldn't have tried to write a galaxy-spanning cataclysm if they weren't prepared to actually show one taking place game-wide. Their blog is not a valid substitute.
In fact a smaller war might have produced less scale problems. "Uneasy Allies" presented an Iconian war machine of such size that by rights the Iconians didn't need to spend decades wasting everybody's time by running around TRIBBLE with them from the shadows. The Heralds' sheer numbers would have been enough and it wouldn't have given the Alliance the time to get the Dominion involved. But no mission afterwards remotely jibes with a fleet big enough to completely fill the Sphere, not even the ones taking place in its vicinity.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
@criticalthinker : It is not my job to make Cryptic's video game for them. If something is worth doing, it's worth doing properly. Their blog is not a substitute.
As is, the only thing that needs rebuilding is the ships that TRIBBLE Zapp Kagran wasted in his "glorious honorable" frontal attack on the Dyson Sphere.
Oh so you expect crytpic to make entirely new maps of the entire galaxy in spite of all the work they did to make quadrant wide interstellar maps just to release for the Iconian War just because you lack the imagination to see the Iconians whiping out colonys on planets across the galaxy? That wouldn't cause any sort of confusion for new players thinking "Why is everything broken?" or those who join afterwards who missed out on that because sooner or later they have to reimplement the old map where everything is "rebuilt"...... wait a second..... isn't most of the story in STO driven by Featured Episodes and STFs? And didn't those Featured Episodes and STFs feature maps of ESD with gaping holes in it, the First City in ruins, New Romulus on fire, a crator in Laenaes, a fleet worth of ships left derilict in the aftermath of a massive campaign, the broken up bits of what was once a planet, people lying injured in the last safe haven after a battle........ Yeah TRIBBLE cryptic for not putting any work into making the war feel like a war! Or is it you feel entitled to exactly what you want with no consideration for the people who put their heart and soul in their work on a game you play for completely free?
You seem to be addressing somebody else in this discussion, my friend. For your information, A, I'm a lifetime subscriber who fairly regularly buys C-Store items with real money, so far totaling around $700. I am not playing this game for free. And B, I'm a Foundry author with one mission completed and three others in progress, as well as a fan fiction writer: lead author on a now-fairly expansive shared universe as well as a contributing author to another. So clearly lack of imagination is not the issue here.
I and others posted repeatedly and at length throughout Season 10 numerous ways that Cryptic could have improved immersion of their supposedly galaxy-spanning conflict outside of the STFs and FEs. And with the possible exception of modifying social hubs, most of those suggestions used code and techniques that are already in the game in other forms: Red Alerts, a battlezone, selectively altering the look of sector space a la the Iconia system after "Uneasy Allies". And all these are things Cryptic can and does already level-gate to prevent players who haven't reached that point in the story from accessing them: Tholian Red Alerts don't appear until level 50, for example. Besides, it's not like Cryptic wasn't already breaking the "don't confuse new players" rule that you and others like you seem to think exists: they made every new FE available for anybody over level 10, after all.
The root of the problem is that Cryptic seems to have approached the Iconian War as just another short-run FE series a la "The 2800" or "Breen Invasion" when us paying customers had the quite reasonable expectation that the climax of five RL years of buildup since this game launched would actually be climactic: that the Iconian War would be the huge, worldshaking event that the conclusion of the game's primary myth arc since launch deserved.
Instead Cryptic seems to have gone whole-hog on aping VOY, right down to imitating what VOY showrunners Berman and Braga tried to do to the Dominion War in DS9, which was to cut it to five episodes.
And all that was before everybody managed to misplace Her Royal Sociopathy Empress Sela again in an insultingly bad instance of the idiot ball, just because Cryptic has some sick obsession with her.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
@criticalthinker : It is not my job to make Cryptic's video game for them. If something is worth doing, it's worth doing properly. Their blog is not a substitute.
As is, the only thing that needs rebuilding is the ships that TRIBBLE Zapp Kagran wasted in his "glorious honorable" frontal attack on the Dyson Sphere.
Oh so you expect crytpic to make entirely new maps of the entire galaxy in spite of all the work they did to make quadrant wide interstellar maps just to release for the Iconian War just because you lack the imagination to see the Iconians whiping out colonys on planets across the galaxy? That wouldn't cause any sort of confusion for new players thinking "Why is everything broken?" or those who join afterwards who missed out on that because sooner or later they have to reimplement the old map where everything is "rebuilt"...... wait a second..... isn't most of the story in STO driven by Featured Episodes and STFs? And didn't those Featured Episodes and STFs feature maps of ESD with gaping holes in it, the First City in ruins, New Romulus on fire, a crator in Laenaes, a fleet worth of ships left derilict in the aftermath of a massive campaign, the broken up bits of what was once a planet, people lying injured in the last safe haven after a battle........ Yeah TRIBBLE cryptic for not putting any work into making the war feel like a war! Or is it you feel entitled to exactly what you want with no consideration for the people who put their heart and soul in their work on a game you play for completely free?
You don't even have to change the maps. Herald Red Alerts would have done quite nicely, as would adding an STF similar in plot to one of the Undine one where one of several worlds could be the one the Iconians were threatening. Have your job be defending evacuees (but you are unable to defeat the main invasion force, which wins once you're gone with the ragtag band of survivors), and the correct impression of a losing war is given. Even without changing the Sector Space maps, better in-game planning could have helped.
That is why the Undine succeeded in feeling like a more serious threat, because of stuff like that. The players at least felt like there were incursions going on everywhere.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Oh so you expect crytpic to make entirely new maps of the entire galaxy in spite of all the work they did to make quadrant wide interstellar maps just to release for the Iconian War just because you lack the imagination to see the Iconians whiping out colonys on planets across the galaxy? That wouldn't cause any sort of confusion for new players thinking "Why is everything broken?" or those who join afterwards who missed out on that because sooner or later they have to reimplement the old map where everything is "rebuilt"...... wait a second..... isn't most of the story in STO driven by Featured Episodes and STFs? And didn't those Featured Episodes and STFs feature maps of ESD with gaping holes in it, the First City in ruins, New Romulus on fire, a crator in Laenaes, a fleet worth of ships left derilict in the aftermath of a massive campaign, the broken up bits of what was once a planet, people lying injured in the last safe haven after a battle........ Yeah TRIBBLE cryptic for not putting any work into making the war feel like a war! Or is it you feel entitled to exactly what you want with no consideration for the people who put their heart and soul in their work on a game you play for completely free?
All they did was bottle up the Iconians. Granted you can't do the entire map to reflect it, unless you do a massive undertaking, like WoW did on Cata. However they do have a lot of tools in game already. They could create Red Alerts/Enemy Encounters. They could have invasion zones on planets. Like they did with Deferia for the Omega Rep. There could been a space battlezone and ground versions. So you can go there to help out. All of these ideas would make it be like a war going on. And help give the feeling there is a big threat and a war.
To prevent the "immersion" cause others hadn't got that far. You put level blocks on it, just like the other features. Plus they did offer it for all players over lv10 anyways.
Sorry but Fake War blogs on the net don't cut it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
@criticalthinker : It is not my job to make Cryptic's video game for them. If something is worth doing, it's worth doing properly. Their blog is not a substitute.
As is, the only thing that needs rebuilding is the ships that TRIBBLE Zapp Kagran wasted in his "glorious honorable" frontal attack on the Dyson Sphere.
Oh so you expect crytpic to make entirely new maps of the entire galaxy in spite of all the work they did to make quadrant wide interstellar maps just to release for the Iconian War just because you lack the imagination to see the Iconians whiping out colonys on planets across the galaxy? That wouldn't cause any sort of confusion for new players thinking "Why is everything broken?" or those who join afterwards who missed out on that because sooner or later they have to reimplement the old map where everything is "rebuilt"...... wait a second..... isn't most of the story in STO driven by Featured Episodes and STFs? And didn't those Featured Episodes and STFs feature maps of ESD with gaping holes in it, the First City in ruins, New Romulus on fire, a crator in Laenaes, a fleet worth of ships left derilict in the aftermath of a massive campaign, the broken up bits of what was once a planet, people lying injured in the last safe haven after a battle........ Yeah TRIBBLE cryptic for not putting any work into making the war feel like a war! Or is it you feel entitled to exactly what you want with no consideration for the people who put their heart and soul in their work on a game you play for completely free?
You don't even have to change the maps. Herald Red Alerts would have done quite nicely, as would adding an STF similar in plot to one of the Undine one where one of several worlds could be the one the Iconians were threatening. Have your job be defending evacuees (but you are unable to defeat the main invasion force, which wins once you're gone with the ragtag band of survivors), and the correct impression of a losing war is given. Even without changing the Sector Space maps, better in-game planning could have helped.
That is why the Undine succeeded in feeling like a more serious threat, because of stuff like that. The players at least felt like there were incursions going on everywhere.
What Undine? They didn't have red alerts for those either. Granted Herald Red Alerts would have been a good idea, but they haven't added new DSEs just to go with FEs. And an STF where your side loses? That's never been done, and honestly people would probably hate it. Disco is the closest we have to that, but that's more a matter of helping the Cooperative run away than a losing fight. You go in, help your friends, and then you and your friends leave before the Voth and Undine start wreaking havok.
Also we'd end up with a thread on the forums bemoaning how it breaks immersion by showing the Heralds destroying more planets than are owned by the entire alliance.
bonus XP from DOFF missions. Right. Thats going to help us level quicker. Sorry, but 150% XP bonus skill points from lets say..a DOFF missions that grand 100 SP..wow what a boost. Please, bring back the Mirror Invasion and its bonus XP, or the Q x4 xp weekends, or increase the dang Skill points awarded for all episodes pre 51...maybe then ill spend some money on ZEN and continue playing all 7 of my level 50s.
unlock a Bonus Experience Week that will offer a bonus 50%, 100% or 150% to all Skill Points and Expertise earned
Note the "to all" in there.
I can't believe people complaining about what will more than likely at least end up being a week of double marks, followed by a week of double XP. All from everyone in the game just doing what they do anyway. Maybe they just should have put the double XP weekend back in and called it a day.
This is like what they did during the Delta Recruit campaign and this ends near the end of the month, so I wonder if Season 11 won't be released until after this event.
Monday 9am CST and T1 was just reached, really? Was the bar for this portion of the event set so intentinally high that you knew we'd never reach T3? Or am I just being a pessimist here? Because at this rate, by Thursday when the next portion of the event starts, we'll have maybe hit 50-75% of getting to T2. That's if getting to T2 requires the same amount.
Monday 9am CST and T1 was just reached, really? Was the bar for this portion of the event set so intentinally high that you knew we'd never reach T3? Or am I just being a pessimist here? Because at this rate, by Thursday when the next portion of the event starts, we'll have maybe hit 50-75% of getting to T2. That's if getting to T2 requires the same amount.
Monday 9am CST and T1 was just reached, really? Was the bar for this portion of the event set so intentinally high that you knew we'd never reach T3? Or am I just being a pessimist here? Because at this rate, by Thursday when the next portion of the event starts, we'll have maybe hit 50-75% of getting to T2. That's if getting to T2 requires the same amount.
Honestly, my opinion's biased since I'm a rather vocal 'Lone Wolf' player, but I think it's just another attempt to coerce players into joining fleets by bribing them with a reward for 'all' players, but only if the Fleets contribute enough...
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
This event is pretty boring which has left me no need to log into the game at all if that impacts other people then so be it but when a game starts feeling like a job then it is time to take a break and thats what I have done this week and if this is all we are getting before they release s11 then i may give it a rest for the next 2-3 weeks as well.
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Looks fake. Progression takes place time-based constantly and seems to ignore the amount of actual contributions.
It's a game-wide bar, it reflects everyone's progress.
It is possible. Progress is also identical for Fed/KDF.
We're allies, why wouldn't it? War with the klingons ended a while ago.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Glad they stuck the rep marks with the fleet contributions one (which also failed to get to tier 3 last time and was tied to XP if I'm not mistaken), and put the doff assignments one with XP. I'd rather have more XP than more fleet marks. The fleet contributions bar needs a serious adjustment. If we were all still I'n a race to get a bunch of holdings completed it would be one thing, but right now people just end up hoarding a lot of fleet marks until they can somehow dump them anywhere in the Armada.
The root of the problem is that Cryptic seems to have approached the Iconian War as just another short-run FE series a la "The 2800" or "Breen Invasion" when us paying customers had the quite reasonable expectation that the climax of five RL years of buildup since this game launched would actually be climactic: that the Iconian War would be the huge, worldshaking event that the conclusion of the game's primary myth arc since launch deserved.
Instead Cryptic seems to have gone whole-hog on aping VOY, right down to imitating what VOY showrunners Berman and Braga tried to do to the Dominion War in DS9, which was to cut it to five episodes.
I've commented on this a number of times. I honestly believe the reason the war was done this way was that there was an "Oh Shoot" moment when planning the war. If we make this huge and world-changing everyone will feel the game is over and no new adventure or villain will ever live up. I really do feel that a year-long massive war featuring all the suggestion people have made might have been the finale of the game.
Since my main interest is for the game to continue merrily on, I was glad to see the war go as it did and end fairly quickly. I also appreciated that it wasn't completely wrapped up in a bow. The 2 major enemies are still at large.
Someday I will replay the entire war back to back and see how it feels. My general guess is that it will feel reasonably satisfying. Is it a conclusion to 5+ years of buildup? I dunno. Maybe. I thought Midnight was quite good.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Comments
The amount of work required for that? yeah no....
My character Tsin'xing
What was that about a "reprieve from fighting"?
Visible connection of story events with the game world? If only.
I got that reference... and completely agree with the sentiment.
In fact a smaller war might have produced less scale problems. "Uneasy Allies" presented an Iconian war machine of such size that by rights the Iconians didn't need to spend decades wasting everybody's time by running around TRIBBLE with them from the shadows. The Heralds' sheer numbers would have been enough and it wouldn't have given the Alliance the time to get the Dominion involved. But no mission afterwards remotely jibes with a fleet big enough to completely fill the Sphere, not even the ones taking place in its vicinity.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
The first week, only people in a fleet can contribute to the counter but everyone will gain the bonus mark rewards week.
You seem to be addressing somebody else in this discussion, my friend. For your information, A, I'm a lifetime subscriber who fairly regularly buys C-Store items with real money, so far totaling around $700. I am not playing this game for free. And B, I'm a Foundry author with one mission completed and three others in progress, as well as a fan fiction writer: lead author on a now-fairly expansive shared universe as well as a contributing author to another. So clearly lack of imagination is not the issue here.
I and others posted repeatedly and at length throughout Season 10 numerous ways that Cryptic could have improved immersion of their supposedly galaxy-spanning conflict outside of the STFs and FEs. And with the possible exception of modifying social hubs, most of those suggestions used code and techniques that are already in the game in other forms: Red Alerts, a battlezone, selectively altering the look of sector space a la the Iconia system after "Uneasy Allies". And all these are things Cryptic can and does already level-gate to prevent players who haven't reached that point in the story from accessing them: Tholian Red Alerts don't appear until level 50, for example. Besides, it's not like Cryptic wasn't already breaking the "don't confuse new players" rule that you and others like you seem to think exists: they made every new FE available for anybody over level 10, after all.
The root of the problem is that Cryptic seems to have approached the Iconian War as just another short-run FE series a la "The 2800" or "Breen Invasion" when us paying customers had the quite reasonable expectation that the climax of five RL years of buildup since this game launched would actually be climactic: that the Iconian War would be the huge, worldshaking event that the conclusion of the game's primary myth arc since launch deserved.
Instead Cryptic seems to have gone whole-hog on aping VOY, right down to imitating what VOY showrunners Berman and Braga tried to do to the Dominion War in DS9, which was to cut it to five episodes.
And all that was before everybody managed to misplace Her Royal Sociopathy Empress Sela again in an insultingly bad instance of the idiot ball, just because Cryptic has some sick obsession with her.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
You don't even have to change the maps. Herald Red Alerts would have done quite nicely, as would adding an STF similar in plot to one of the Undine one where one of several worlds could be the one the Iconians were threatening. Have your job be defending evacuees (but you are unable to defeat the main invasion force, which wins once you're gone with the ragtag band of survivors), and the correct impression of a losing war is given. Even without changing the Sector Space maps, better in-game planning could have helped.
That is why the Undine succeeded in feeling like a more serious threat, because of stuff like that. The players at least felt like there were incursions going on everywhere.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
All they did was bottle up the Iconians. Granted you can't do the entire map to reflect it, unless you do a massive undertaking, like WoW did on Cata. However they do have a lot of tools in game already. They could create Red Alerts/Enemy Encounters. They could have invasion zones on planets. Like they did with Deferia for the Omega Rep. There could been a space battlezone and ground versions. So you can go there to help out. All of these ideas would make it be like a war going on. And help give the feeling there is a big threat and a war.
To prevent the "immersion" cause others hadn't got that far. You put level blocks on it, just like the other features. Plus they did offer it for all players over lv10 anyways.
Sorry but Fake War blogs on the net don't cut it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Also we'd end up with a thread on the forums bemoaning how it breaks immersion by showing the Heralds destroying more planets than are owned by the entire alliance.
My character Tsin'xing
I can't believe people complaining about what will more than likely at least end up being a week of double marks, followed by a week of double XP. All from everyone in the game just doing what they do anyway. Maybe they just should have put the double XP weekend back in and called it a day.
>_>
<_<
Just sayin'...
Re-Read the post... I originally thought the bar was my progress...
Star Trek Online, Now with out the Trek....
My character Tsin'xing
It's a rather lackluster event to begin with.
Honestly, my opinion's biased since I'm a rather vocal 'Lone Wolf' player, but I think it's just another attempt to coerce players into joining fleets by bribing them with a reward for 'all' players, but only if the Fleets contribute enough...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
We're allies, why wouldn't it? War with the klingons ended a while ago.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."