Cryptic neglects sci abilities and focuses on dps race content -> people buy less sci ships and buy more dps racing ships -> Cryptic moans that sci ships sell poorly and makes another tac ship -> Cryptic neglects sci even more -> repeat
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I think it still starts with people chasing after the easy Dilithium and Marks, and if they find that's DPS, then it's DPS, and anything else is generally deemed irrelevant.
A good Science Build can save any STF from failing, but a good DPS build can make the STF get done faster, and so the latter is preferable.
As long as people only care about the mechanical rewards and know no other way to derive fun of gameplay, science won't have it easy.
I think the idea that Cryptic could alter queued missions so that science would be more critical isn't wrong, but there are repercussions for it - it will lead to making these missions actually harder, becuase you can't just rely on a few DPS guys to blow everything out of the sky fast, you need team work and strategy. That hasn't been a requirement for STO gameplay in a long time. Do you really think that the players will happily adapt to such a change?
And what if it means that you can't do earn 50 Marks and 480 Dilithium in 2 minutes anymore because for all this strategy to unfold, these missions will take more time?
I know what would happen if Cryptic would release a mission that "requires" more science abilities and clever science play. It would be one of those STFs that you never get started. They'd have to remove all the others queues to get people to play that. That has happened with pretty much every new STF that wasn't as fast to do as Infected or Crystalline Entity.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Cryptic can always tweak the rewards. Grant very little for the quick and simple ones, and give large rewards for the challenging ones. They have chosen not to, hence the popularity of some queues.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
I've been away for 8 months after grinding everything I could. I'm a pure sci player (don't care much for pew pew) and I do really good dps in my romulan temporal sci vessel. But after 8 months not a single new sci ship? Not 1... that's messed up. Basically the game is saying go tac or go home and that's not fair. How about a little science love people.
Are you $#@!# kidding me? Seriously, if you have a good SCI captain and a SCI ship, you can cakewalk both PvE and PvP. Good SCI Captains are gross.
Oh I agree, but it still drives me up the wall, that a Tac can make better use of science abilities then a Science captain.
Drives me absolutely nuts.
Then there are the romulan Tacs, with SRO's coming out their wazzoo.
Why even bother making a Sci, when Tac does it better anyway ? (so long as you're spec'd properly).
Its a total bummer.
EDIT: It almost makes wish each profession was only able to fly their class of ships. Tac - Escort, Engi - Crusier, Sci - Sci vessels.
At least then, Tacs wouldn't have access to high level Science abilities, and make sci captains look silly by comparison of damage output.
But I don't really like the idea of restricting ship access.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Why even bother making a Sci, when Tac does it better anyway ? (so long as you're spec'd properly).
Its a total bummer.
But But Subnucleonic Beam is THE most OP PvP captain power, considered much stronger than the entire suite of Tactical buffs - because SNB brings a grinding halt to a tac captain's alpha strike when timed properly...
Oh, wait. Where is the mythical land of "balanced" PvP that I speak of? I hear that SNB is nowhere near as effective in the lands of cheese ruled over by "He who clickies the OP clickies first, wins". And those lands have taken over the realms of PvP...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Why even bother making a Sci, when Tac does it better anyway ? (so long as you're spec'd properly).
Its a total bummer.
But But Subnucleonic Beam is THE most OP PvP captain power, considered much stronger than the entire suite of Tactical buffs - because SNB brings a grinding halt to a tac captain's alpha strike when timed properly...
Oh, wait. Where is the mythical land of "balanced" PvP that I speak of? I hear that SNB is nowhere near as effective in the lands of cheese ruled over by "He who clickies the OP clickies first, wins". And those lands have taken over the realms of PvP...
Yeah Sub nuke is still useful, but not so much anymore. It's as if some people just shrug it off now days.
You need like 60-70% kin resist to have any hope of survival in PvP nowdays, its become a game of shield bypassing kin/phys damage, radiation, and silly OP Torp spreads.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
That's a bit of an exaggeration. There are also the DSDs, Sarr Theln(if you have it), Vo'quv, and Kar'fi.
Even then, it's still a pain to do the Rare/VR science assignments on the KDF side.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
That's a bit of an exaggeration. There are also the DSDs, Sarr Theln(if you have it), Vo'quv, and Kar'fi.
Even then, it's still a pain to do the Rare/VR science assignments on the KDF side.
Quite true. I often find myself piecing together stat boosts and using yellow and red cards that have a high sci rating.
Yeah Sub nuke is still useful, but not so much anymore. It's as if some people just shrug it off now days.
You need like 60-70% kin resist to have any hope of survival in PvP nowdays, its become a game of shield bypassing kin/phys damage, radiation, and silly OP Torp spreads.
Exactly why I won't PvP anymore, at least until they fix the Kemocite problem, and even then, they went so far on the DPS side of things so people could run Elites that it made PvP a super tank and shoot game. Last time things were stable and playable for PvP was S9. Now we have stuff that isn't science team that clears debuffs, zombie (invincible) scramble (failsafe scramble) resuscitation mode (and I've seen one guy also use temporal backstep for good measure), part gens hull sucking, global cooldowns for everything (ridiculous seeing all the junk active at the same time on a cruiser), and placates back in PvP.
Oddly I've been thinking about it I do get why they don't make an actual science vessel for romulans and that's due to the singularity abilities. When you think about it they are all very sciencey powers and I guess the devs are afraid of making a doubled science vessel but to be honest the reason they can't sell any c store science vessels is because a escort with a tractor beam is useless. if we want science WE WANT SCIENCE NOT PEW PEW WITH A GRAV WELL AS THE BEST SCIENCE SKILL. It's not that hard to make a science vessel seem science but all they wanna do is give us tactical slots over science slots on a science vessel. Agree or disagree guys?
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
Common ("Freebies" at all Tiers) = No Rarity Modifier
Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
Rare (C-Store Ships at all Tiers) = +20%
Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.
For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Why even bother making a Sci, when Tac does it better anyway ? (so long as you're spec'd properly).
Its a total bummer.
But But Subnucleonic Beam is THE most OP PvP captain power, considered much stronger than the entire suite of Tactical buffs - because SNB brings a grinding halt to a tac captain's alpha strike when timed properly...
Oh, wait. Where is the mythical land of "balanced" PvP that I speak of? I hear that SNB is nowhere near as effective in the lands of cheese ruled over by "He who clickies the OP clickies first, wins". And those lands have taken over the realms of PvP...
There are traits and BOFF abilities that are pretty much SNB already. Not to mention very rare is the time you actually see BUFFs on an NPC to actually warrant concern. SNB used to be the big menace in PvP but since PvP is quite dead, well SNB is quite obsolete as a result.
Oddly I've been thinking about it I do get why they don't make an actual science vessel for romulans and that's due to the singularity abilities. When you think about it they are all very sciencey powers and I guess the devs are afraid of making a doubled science vessel but to be honest the reason they can't sell any c store science vessels is because a escort with a tractor beam is useless. if we want science WE WANT SCIENCE NOT PEW PEW WITH A GRAV WELL AS THE BEST SCIENCE SKILL. It's not that hard to make a science vessel seem science but all they wanna do is give us tactical slots over science slots on a science vessel. Agree or disagree guys?
They already have 2x "Science" ships in the Rommie Yards, both with Singularity Cores:
Ha'nom (Freebie and fleet)
DSD
So it's not like there's "no options" with singularity cores. The "company line", as I pointed out, is that for KDF and RR, "Science ships don't sell", but at the same time, the DSD (only C-store Sci ship for Rommies) is pointed out as being "the reason we do 9 packs like the Pilot Ships"...
Nope, the "failures" of the Varanus (Cheap DSSV ripoff) is held over our heads as to why only Federation Science sells...
(...and I see the sarcasm / satire of my SNB bit flew over a couple of heads. It was made to point out the one and only thing that a Sci captain does better than a Tac, and the whole "mythical land of balanced PvP" was meant to speak of PvP's death...)
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
WE WANT SCIENCE NOT PEW PEW WITH A GRAV WELL AS THE BEST SCIENCE SKILL
OP, you are whining the same old song since 1890 and I wonder whether you've actually played PvE science in the last months ( I've never seen you in PvP )
Have you ever heard of Isokinetic Cannon, Tractor beam repulsors with that Voth doff and destabilizing resonance beam? Slot reciprocity and particle manipulator and you're good to go.
Yeah Sub nuke is still useful, but not so much anymore. It's as if some people just shrug it off now days.
You need like 60-70% kin resist to have any hope of survival in PvP nowdays, its become a game of shield bypassing kin/phys damage, radiation, and silly OP Torp spreads.
Exactly why I won't PvP anymore, at least until they fix the Kemocite problem, and even then, they went so far on the DPS side of things so people could run Elites that it made PvP a super tank and shoot game. Last time things were stable and playable for PvP was S9. Now we have stuff that isn't science team that clears debuffs, zombie (invincible) scramble (failsafe scramble) resuscitation mode (and I've seen one guy also use temporal backstep for good measure), part gens hull sucking, global cooldowns for everything (ridiculous seeing all the junk active at the same time on a cruiser), and placates back in PvP.
It's a matter of money ... think about how the zahl/improved temporal insight trait and AHOD complement each other in their eyes.
EDIT: It almost makes wish each profession was only able to fly their class of ships. Tac - Escort, Engi - Crusier, Sci - Sci vessels.
At least then, Tacs wouldn't have access to high level Science abilities, and make sci captains look silly by comparison of damage output.
But I don't really like the idea of restricting ship access.
That's the way it should be, tbh. In the very beginning... while ships restricting wasn't in place), it was the preferred style... Eng = Tank = Cruiser, Sci = Heal/CC = Sci Ship, Tac = DPS = Escort. There were few, if any, crossovers... If they did, they wouldn't perform the role as well.
As time progressed, it became less and less trinity focused... as escorts became more survivable, and cannons ruled... everyone switched to escorts (the name Escorts Online was common place)... they tried to counter with making beams more powerful to offset that need... hence we now have BFAW Online.... attempt again to make sci ships viable... hence PrtG killing machines...
Could it be fixed... sure... but the game wouldn't survive the balance pass... with the very few of us left that would welcome a return of the trinity would be the only ones seeing it as an improvement... the vast majority would view it as nerfs of epic proportions (and truth be told... it would be necessary to epicly nerf or restrict powers/consoles etc... to role).
The Annorax is the cruelest joke ever to science players. Years waiting for a new well designed pure science ship, and when they finally release one, they go ahead and stick it where it's completely outpriced for most players.
When I knew it was coming, I was expecting them to be on the exchange (I didn't know there was a 500 million limit at the time) and I was shocked when none were available! The only way I was able to, was when the system announced someone was issued one, I sent a polite message asking if they were selling it...someone took kindly, although it took 400 million EC and EVERY special thing I had in my inventory! The ultimate irony is that I open a single pack for fun and got another, which it squirrelled away in my bank. It's a great ship and can use more varied consoles than I think of any other ship in the game...but you should be able to use its consoles on the Wells and Mobius.
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
I just tried the Admiralty on Tribble and one of the results said that I'd been rewarded a Vaudwaar Astika...and until I checked my bank and shipyard, I really thought that I might have been!
What's funny is that with the Admirality System, people are having trouble filling missions with science stats because nobody has Science Ships. Which is especially funny with the KDF side of the system, where there is no Science Ships except the Gorn ship.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
Actually.... there are options there. Also KDF ships seem to have somewhat better abilities in admiralty than Fed ships do.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
Common ("Freebies" at all Tiers) = No Rarity Modifier
Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
Rare (C-Store Ships at all Tiers) = +20%
Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.
For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
While what you say about stats is true... I was talking about abilities. Not all ship abilities in admiralty are equal. In fact, some are a lot better than others.
Comments
A good Science Build can save any STF from failing, but a good DPS build can make the STF get done faster, and so the latter is preferable.
As long as people only care about the mechanical rewards and know no other way to derive fun of gameplay, science won't have it easy.
I think the idea that Cryptic could alter queued missions so that science would be more critical isn't wrong, but there are repercussions for it - it will lead to making these missions actually harder, becuase you can't just rely on a few DPS guys to blow everything out of the sky fast, you need team work and strategy. That hasn't been a requirement for STO gameplay in a long time. Do you really think that the players will happily adapt to such a change?
And what if it means that you can't do earn 50 Marks and 480 Dilithium in 2 minutes anymore because for all this strategy to unfold, these missions will take more time?
I know what would happen if Cryptic would release a mission that "requires" more science abilities and clever science play. It would be one of those STFs that you never get started. They'd have to remove all the others queues to get people to play that. That has happened with pretty much every new STF that wasn't as fast to do as Infected or Crystalline Entity.
-> engineering.
Oh I agree, but it still drives me up the wall, that a Tac can make better use of science abilities then a Science captain.
Drives me absolutely nuts.
Then there are the romulan Tacs, with SRO's coming out their wazzoo.
Why even bother making a Sci, when Tac does it better anyway ? (so long as you're spec'd properly).
Its a total bummer.
EDIT: It almost makes wish each profession was only able to fly their class of ships. Tac - Escort, Engi - Crusier, Sci - Sci vessels.
At least then, Tacs wouldn't have access to high level Science abilities, and make sci captains look silly by comparison of damage output.
But I don't really like the idea of restricting ship access.
Wow - I hadn't even given that much though, but you're right! I guess KDF players are suppose to be picking up sci-lockbox ships.
But But Subnucleonic Beam is THE most OP PvP captain power, considered much stronger than the entire suite of Tactical buffs - because SNB brings a grinding halt to a tac captain's alpha strike when timed properly...
Oh, wait. Where is the mythical land of "balanced" PvP that I speak of? I hear that SNB is nowhere near as effective in the lands of cheese ruled over by "He who clickies the OP clickies first, wins". And those lands have taken over the realms of PvP...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Yeah Sub nuke is still useful, but not so much anymore. It's as if some people just shrug it off now days.
You need like 60-70% kin resist to have any hope of survival in PvP nowdays, its become a game of shield bypassing kin/phys damage, radiation, and silly OP Torp spreads.
My character Tsin'xing
Even then, it's still a pain to do the Rare/VR science assignments on the KDF side.
https://www.youtube.com/watch?v=vr0OHhA6rGs
"It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."
My character Tsin'xing
Yep..I love my Annorax as my main's Scientist flagship. However, it is not for everyone since it is pricey. Science costs too much money in STO
Exactly why I won't PvP anymore, at least until they fix the Kemocite problem, and even then, they went so far on the DPS side of things so people could run Elites that it made PvP a super tank and shoot game. Last time things were stable and playable for PvP was S9. Now we have stuff that isn't science team that clears debuffs, zombie (invincible) scramble (failsafe scramble) resuscitation mode (and I've seen one guy also use temporal backstep for good measure), part gens hull sucking, global cooldowns for everything (ridiculous seeing all the junk active at the same time on a cruiser), and placates back in PvP.
Not really. The stat pool for a given Admiralty Ship is a function of its Tier and its Rarity. This does not change across faction lines (I've been compiling a spreadsheet of what ships I have available on the various factions).
It basically works out as Tier x 15 x (1 + Rarity Modifier), with the Rarity Modifiers being +10% per "step" up, so...
- Common ("Freebies" at all Tiers) = No Rarity Modifier
- Uncommon (Mirror/"Blue Box" Ships at T5) = +10%
- Rare (C-Store Ships at all Tiers) = +20%
- Very Rare (Fleet/Fleet-Equivalent C-Store Ships at T5/T6) = +30%
- Ultra Rare (Event/Lobi/Lock Box/Promo Ships at T5/T6) = +40%
...and rounding normally.For example, a T5-10 or T5-U11/Very Rare Fleet-Equivalent Science Ship will have a stat total of 98, while a standard T6-10/Rare C-Store Science Ship will have a stat total of 108 without the need for a separate Fleet upgrade. The flip side of this, though, is that a C-Store/Rare Ship and a Fleet/Very Rare Ship are considered to be two different ships. That means a T5-10 or T5-U11/Very Rare DSD will only ever have the one Admiralty Ship, while a T6-10/Rare Scryer can get a Fleet Upgrade to T6-11/Very Rare and you'll end up with two Admiralty Ships... so long as you have each version in your Shipyard Roster as any point after the Admiralty System goes live.
There are traits and BOFF abilities that are pretty much SNB already. Not to mention very rare is the time you actually see BUFFs on an NPC to actually warrant concern. SNB used to be the big menace in PvP but since PvP is quite dead, well SNB is quite obsolete as a result.
They already have 2x "Science" ships in the Rommie Yards, both with Singularity Cores:
Ha'nom (Freebie and fleet)
DSD
So it's not like there's "no options" with singularity cores. The "company line", as I pointed out, is that for KDF and RR, "Science ships don't sell", but at the same time, the DSD (only C-store Sci ship for Rommies) is pointed out as being "the reason we do 9 packs like the Pilot Ships"...
Nope, the "failures" of the Varanus (Cheap DSSV ripoff) is held over our heads as to why only Federation Science sells...
(...and I see the sarcasm / satire of my SNB bit flew over a couple of heads. It was made to point out the one and only thing that a Sci captain does better than a Tac, and the whole "mythical land of balanced PvP" was meant to speak of PvP's death...)
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Have you ever heard of Isokinetic Cannon, Tractor beam repulsors with that Voth doff and destabilizing resonance beam? Slot reciprocity and particle manipulator and you're good to go.
It's a matter of money ... think about how the zahl/improved temporal insight trait and AHOD complement each other in their eyes.
That's the way it should be, tbh. In the very beginning... while ships restricting wasn't in place), it was the preferred style... Eng = Tank = Cruiser, Sci = Heal/CC = Sci Ship, Tac = DPS = Escort. There were few, if any, crossovers... If they did, they wouldn't perform the role as well.
As time progressed, it became less and less trinity focused... as escorts became more survivable, and cannons ruled... everyone switched to escorts (the name Escorts Online was common place)... they tried to counter with making beams more powerful to offset that need... hence we now have BFAW Online.... attempt again to make sci ships viable... hence PrtG killing machines...
Could it be fixed... sure... but the game wouldn't survive the balance pass... with the very few of us left that would welcome a return of the trinity would be the only ones seeing it as an improvement... the vast majority would view it as nerfs of epic proportions (and truth be told... it would be necessary to epicly nerf or restrict powers/consoles etc... to role).
Star Trek Online, Now with out the Trek....
When I knew it was coming, I was expecting them to be on the exchange (I didn't know there was a 500 million limit at the time) and I was shocked when none were available! The only way I was able to, was when the system announced someone was issued one, I sent a polite message asking if they were selling it...someone took kindly, although it took 400 million EC and EVERY special thing I had in my inventory! The ultimate irony is that I open a single pack for fun and got another, which it squirrelled away in my bank. It's a great ship and can use more varied consoles than I think of any other ship in the game...but you should be able to use its consoles on the Wells and Mobius.
I just tried the Admiralty on Tribble and one of the results said that I'd been rewarded a Vaudwaar Astika...and until I checked my bank and shipyard, I really thought that I might have been!
My character Tsin'xing
That's what I use rofl but we should be limited to 2 viable endgame shops for science players
Shouldn't