IMHO the admiralty system is even more disappointing than I expected it to be. IIRC most proponents applauded the idea to sent off their old ships with all their nice history & cool over-equipped gadgets to have all the adventures the player won't have; but not even that happens apparently.
The critical success formula should be the same as the doff system. More green traits and no reds maximize the chance of critical success to the 30% to 40% level per mission. The doff system is very time consuming due to area availabiity. ( ex. 500 refined dil on fleet mine or 1000 unrefined dil at the earth academy ). If all admiralty mission can be launched from anywhere, this is a great inprovement and should be extended to doff assignments.
Yeah, nice try hiding my name to avoid me responding, @hajmyis . But I have to seriously LAUGH at you trying to insult me saying I should "study the system more" when you should heed your own words. And i'll start with:
HELLO, MCFLY! Are you seriously saying people go buy those Lockbox Ships for 200, 300, 550 Million EC? Yeah, try wearing the shoes of common people Richy Rich.
$25 to $35 for Fleet ships...... It's called MATH!
Oh BTW, Mr. @hajmyis: The ships you buy with Fleet Credits are COMMONS in the Admirality System. Enjoy Whaling with Captain Ahab.
You don't have to buy the T5 ship for 25 dollars on the C-store to get a fleet ship, all you need is fleet credits and 4 fleet Mods. The mods can be bought on the exchange. after 3 days of you know "playing the Game" You have enough R&d mats to sell for at-least 10m, so yes you can buy a fleet ship in one week, if you play the game. So again you don't need real money to get a fleet ship which is all is needed. You 5 free ships as you level, plus 6 ships which only cost fleet credit, and then you spend some EC to buy fleet Mod on the exchange to buy fleet modes. It is that hard nor going to hurt Free to Play players.
And for the Admiralty system, you dont need t5-u and t6 ships to complete, just like you dont need very purple doffs, for the doff system. Common and uncommon Ships work just fine. Study the system more and you will see that creating the right combo between three ships is what you need. Heck there are mission where you only want to use common ships because of the maintenance cool down on ships. Does it help to have one or two t5-u or t6 ships, sure, but Last I check there was plenty of free t6 ships through the summer, winter, and Anvi events.
PS, I am not Richy Rich, but after playing over 3000 hours over 3 years, I made enough EC and dili (only 3 toons) to get alot of stuff in the game just by playing. Perhaps to "entitled" free to play players are the issue.
"Frankly, not sure why you're on a one man nerf campaign. "
Do we have any idea what the actual rewards for this are ? Do they effect general gameplay or do they only apply within the Admirality system itself ?
So far I see nothing compelling whatsoever that makes me think "ooooh, wanna do that". If the rewards are anything like the doff system, I cannot see myself participating whatsoever.
do you get every ship you have owned or just the ones you currently have in drydock
It starts with just your current list, also the game only checks this when you open the window. So each time you get another ship, unless you have the window open in the back ground you'll need to open/close the window.
What about ship mastery? Does it matter? I am like lvling some ships for their trait atm, so if I delete them now after getting the trait, will have to do that again when S11 begins? Or you can just claim the ship, "card" it and dismiss it again? I am speaking of C-store ships ofc.
Quickbooks should watch out, or PWE is going to steal their lucrative accounting program business.
"Don't let them promote you. Don't let them transfer you. Don't let them do *anything* that takes you off the bridge of that ship, because while you're there... you can make a difference."
Confirmed by Borticus, when you finish that Tour of Duty mission every 10 days you get 2 spec points for the FED campaign and 30k dilithium for the KDF campaign. This is PER CHARACTER!
It's like people said from Neverwinter, it's just an overgrown DOFF system, but instead of DOFFs it's your own ships. So really your enjoyment depends how much you like the DOFF system in general.
But the thing I don't like is the ship rarity business. F2Pers who mainly have common ships will have diffculity doing this system. Even C-store ships (Rare quality) aren't too functional either. And seems the system is purposely geared towards Whales that can afford multiple Fleet Quality Ships (Very Rare). Which really bothers me so much it feels like it's a money-making scheme that dwarfs the lockbox gambling.
Of course given Season 11 won't go live for a couple of more weeks, this could change. But for now, I'm not happy.
I have not looked at it that way as i have so many ships, but you really have a good point. And i am thinking to myself recently why this system is not that monetized. For example there is not force complete button like r&d system.
But you are compltely right, f2p and people you dont have so many ships could be in a disadvantge unfortunatly.
They are adding a "force complete" button although it sounds like the plan is for it to be cheaper than the R&D version.
Overall I like the look of it. Seems more engaging from an role playing perspective than the DOFF system. Not to mention the better rewards.
The only thing that's bugging me is people mispronouncing 'Admiralty'.
I wouldn't judge hrci for that...he's not a native English speaker. (Plus it sounds to me like he looked it up before doing the second part of the video, whereas sometimes native speakers just assume they know what they're doing and don't check stuff sometimes.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
You don't have to buy the T5 ship for 25 dollars on the C-store to get a fleet ship, all you need is fleet credits and 4 fleet Mods. The mods can be bought on the exchange. after 3 days of you know "playing the Game" You have enough R&d mats to sell for at-least 10m, so yes you can buy a fleet ship in one week, if you play the game. So again you don't need real money to get a fleet ship which is all is needed. You 5 free ships as you level, plus 6 ships which only cost fleet credit, and then you spend some EC to buy fleet Mod on the exchange to buy fleet modes. It is that hard nor going to hurt Free to Play players.
And for the Admiralty system, you dont need t5-u and t6 ships to complete, just like you dont need very purple doffs, for the doff system. Common and uncommon Ships work just fine. Study the system more and you will see that creating the right combo between three ships is what you need. Heck there are mission where you only want to use common ships because of the maintenance cool down on ships. Does it help to have one or two t5-u or t6 ships, sure, but Last I check there was plenty of free t6 ships through the summer, winter, and Anvi events.
PS, I am not Richy Rich, but after playing over 3000 hours over 3 years, I made enough EC and dili (only 3 toons) to get alot of stuff in the game just by playing. Perhaps to "entitled" free to play players are the issue.
You know Fleet Modules costs Zen, right? So you going to grind months just to unlock one ship to add to your Admiralty system roster? Yeah, have fun with that. Only hope for F2Pers is scoring cards with their Free T2/T3 C-store ships or their commons.
Selling R&D Mats....hello McFly! You know that thousands of others will also be selling their R&D Mats too, which will drive the price down as the market becomes saturated or left sitting on the shelf as people have no need to buy them anymore. It's called Supply and Demand.
Do we have any idea what the actual rewards for this are ? Do they effect general gameplay or do they only apply within the Admirality system itself ?
So far in Testing I've gotten decent amounts of EC and Dilithium. And it's very generous with R&D Mats. I've actually got 4 Very Rare Mats in one mission critical. And on my Klingon test character, he got an Ultra Rare Elachi Sheshar Dreadnaught [T6] (Note, not the ship. It's a card.)
If you can earn admiralty ship cards via critical assignments it might be better than it looks at first glance, I just got the new T6 Galaxy-X on a success (non-critical), so having lots of ships might just give you a head start, but will definitely not give you an unfair advantage.
There seems to be an specific mission to get admiralty ships --> "Investigate Last Known Location of Lost Ship"
You can also get scavenged technology, which I don't know what it is but sounds interesting, maybe similar to salvaged tech.
If you can earn admiralty ship cards via critical assignments it might be better than it looks at first glance, I just got the new T6 Galaxy-X on a success (non-critical), so having lots of ships might just give you a head start, but will definitely not give you an unfair advantage.
There seems to be an specific mission to get admiralty ships --> "Investigate Last Known Location of Lost Ship"
You can also get scavenged technology, which I don't know what it is but sounds interesting, maybe similar to salvaged tech.
Well the dev blog showed that there was some way to get cards that were temporary use and not permanent.
Also too, thanks for the video! It seems like we don't need 24 ships (8 slots * 3 ships) to run this thing so I'll be fine. Heck, even with common ships the rewards seem like enough to justify a little clicking, and everyone hitting level 50 or 60 or whatever will have at least 6 common ships (no reason to dismiss the leveling ships if you're not buying new ones).
Its a very simple system. Hoping for good rewards.
If you can earn admiralty ship cards via critical assignments it might be better than it looks at first glance, I just got the new T6 Galaxy-X on a success (non-critical), so having lots of ships might just give you a head start, but will definitely not give you an unfair advantage.
There seems to be an specific mission to get admiralty ships --> "Investigate Last Known Location of Lost Ship"
You can also get scavenged technology, which I don't know what it is but sounds interesting, maybe similar to salvaged tech.
Well the dev blog showed that there was some way to get cards that were temporary use and not permanent.
I didn't see any time left, it looked permanent, however, I cannot confirm that, I tried to log in and a new patch was just added to the server and it's currently unavailable.
Also too, thanks for the video! It seems like we don't need 24 ships (8 slots * 3 ships) to run this thing so I'll be fine. Heck, even with common ships the rewards seem like enough to justify a little clicking, and everyone hitting level 50 or 60 or whatever will have at least 6 common ships (no reason to dismiss the leveling ships if you're not buying new ones).
Its a very simple system. Hoping for good rewards.
I got 11k xp from one of them today. But that was from a Borg raiding party event.
do you get every ship you have owned or just the ones you currently have in drydock
you can get every ship you own providing you can claim them from the c-store or event store, any ships you have dismissed that are not reclaimable you will not have access to, if you don't have many spaces you will need to claim and then dismiss all the ships you want to use.
the only thing I can see that will be an annoyance is having to claim and dismiss many of the ships I have access to so I can fill out the roster, even more so on my farming alts who don't have many ships in their armadas at the moment.
once this is done however I am sure this system will be as valuable to use as the doff system is now.
I think based on this, the one piece of feedback I would've offered you for this video would have been to not rely on your giant collection of special ships that very few can afford in such quantities. It would be very informative for the average player to see what those of lesser means will have to deal with.
not having access to a giant collection of special ships might mean you have slightly less chance of success or crit success results but that doesn't mean you will never get them just that they might not occur so regularly.
most FTP players will have access to at least some if not all of the event ships providing they were sensible enough to play for them, I am sure they will be more then enough for most FTP players to use in this system.
many FTP players may also have access to many of the c-store give away ships from the past.
sure new FTP players might be at a bit of a disadvantage but that does not exclude them from using the system, it just means they might find they have less chance of big payouts.
it is up to them to grab any future free c-store and event ships if and when they might come up in the future.
perhaps many players that could not be bothered to play for event ships in the past will be kicking themselves now for their short-sightedness.
Post edited by bobbydazlers on
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
the only thing I can see that will be an annoyance is having to claim and dismiss many of the ships I have access to so I can fill out the roster, even more so on my farming alts who don't have many ships in their armadas at the moment.
I'm honestly expecting the first couple of days after Season 11 goes live, the server will be laggy because of this. Everyone going to the C-store and claiming then dismissing their C-store ships just to get SOFFs (Ship OFF).
Confirmed by Borticus, when you finish that Tour of Duty mission every 10 days you get 2 spec points for the FED campaign and 30k dilithium for the KDF campaign. This is PER CHARACTER!
wow, just WOW!
Post edited by peterconnorfirst on
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
It's like people said from Neverwinter, it's just an overgrown DOFF system, but instead of DOFFs it's your own ships. So really your enjoyment depends how much you like the DOFF system in general.
But the thing I don't like is the ship rarity business. F2Pers who mainly have common ships will have diffculity doing this system. Even C-store ships (Rare quality) aren't too functional either. And seems the system is purposely geared towards Whales that can afford multiple Fleet Quality Ships (Very Rare). Which really bothers me so much it feels like it's a money-making scheme that dwarfs the lockbox gambling.
Of course given Season 11 won't go live for a couple of more weeks, this could change. But for now, I'm not happy.
I have not looked at it that way as i have so many ships, but you really have a good point. And i am thinking to myself recently why this system is not that monetized. For example there is not force complete button like r&d system.
But you are compltely right, f2p and people you dont have so many ships could be in a disadvantge unfortunatly.
They are adding a "force complete" button although it sounds like the plan is for it to be cheaper than the R&D version.
personally I think adding a force complete button is wrong, as this system is supposed to work similar to the doff system and there is no force complete on there.
still that is up to cryptic to decide, if they think it will add to their zen purchases I dare say they will include it.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Mostly the benefit is the XP gain... you'll get a lot of XP out of this running concurrently to your actual gameplay, much more so than with doffing (especially after the various doffing nerfs over the past year or so).
Keep in the back of your mind: you are looking at it on Tribble....it can change by the time it gets to Holodeck.
Cryptic wants to control how quickly people fill that specialization tree.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
IMHO the admiralty system is even more disappointing than I expected it to be. IIRC most proponents applauded the idea to sent off their old ships with all their nice history & cool over-equipped gadgets to have all the adventures the player won't have; but not even that happens apparently.
Thank you for watching! I suspect that is not possible with this engine.
You know Fleet Modules costs Zen, right? So you going to grind months just to unlock one ship to add to your Admiralty system roster? Yeah, have fun with that. Only hope for F2Pers is scoring cards with their Free T2/T3 C-store ships or their commons.
Selling R&D Mats....hello McFly! You know that thousands of others will also be selling their R&D Mats too, which will drive the price down as the market becomes saturated or left sitting on the shelf as people have no need to buy them anymore. It's called Supply and Demand.
Lul, You do know fleet mods can be bought on the exchange for 12m ec, which can be earn quickly by just playing the game.
Yeah other sell their RD mats, too but I still make 10m every few days, and last time check there is plenty of people who still buy RD mats, so the demand is still high.
I am starting to think the issue you "F2P" has, is you want free stuff with out working for it. time to grown up, and stop being a low end player and starting playing the game instead of whining that you don't have a t6 ship to the new Admiralty system, which btw does not require you do have t6 ships to complete.
PS, if you spent less time trolling and whining on the forums and playing then perhaps you would have more ec
"Frankly, not sure why you're on a one man nerf campaign. "
So approximately 3 keys for a fleet mod = 300 zen = 68,000 dilithium = 8.5 days refining - maybe take it down to an even 7 by selling some materials etc... If you need 4 mods that = 1 month of dilithium refinement. I'd say there's probably much better ways to get ships.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Comments
IMHO the admiralty system is even more disappointing than I expected it to be. IIRC most proponents applauded the idea to sent off their old ships with all their nice history & cool over-equipped gadgets to have all the adventures the player won't have; but not even that happens apparently.
The only thing that's bugging me is people mispronouncing 'Admiralty'.
You don't have to buy the T5 ship for 25 dollars on the C-store to get a fleet ship, all you need is fleet credits and 4 fleet Mods. The mods can be bought on the exchange. after 3 days of you know "playing the Game" You have enough R&d mats to sell for at-least 10m, so yes you can buy a fleet ship in one week, if you play the game. So again you don't need real money to get a fleet ship which is all is needed. You 5 free ships as you level, plus 6 ships which only cost fleet credit, and then you spend some EC to buy fleet Mod on the exchange to buy fleet modes. It is that hard nor going to hurt Free to Play players.
And for the Admiralty system, you dont need t5-u and t6 ships to complete, just like you dont need very purple doffs, for the doff system. Common and uncommon Ships work just fine. Study the system more and you will see that creating the right combo between three ships is what you need. Heck there are mission where you only want to use common ships because of the maintenance cool down on ships. Does it help to have one or two t5-u or t6 ships, sure, but Last I check there was plenty of free t6 ships through the summer, winter, and Anvi events.
PS, I am not Richy Rich, but after playing over 3000 hours over 3 years, I made enough EC and dili (only 3 toons) to get alot of stuff in the game just by playing. Perhaps to "entitled" free to play players are the issue.
So far I see nothing compelling whatsoever that makes me think "ooooh, wanna do that". If the rewards are anything like the doff system, I cannot see myself participating whatsoever.
My character Tsin'xing
The current ones you have in drydock.
Apperently that is the cooldown for T6 ships.
https://youtube.com/user/MyBalkanGaming
"Don't let them promote you. Don't let them transfer you. Don't let them do *anything* that takes you off the bridge of that ship, because while you're there... you can make a difference."
https://youtube.com/user/MyBalkanGaming
They are adding a "force complete" button although it sounds like the plan is for it to be cheaper than the R&D version.
I wouldn't judge hrci for that...he's not a native English speaker. (Plus it sounds to me like he looked it up before doing the second part of the video, whereas sometimes native speakers just assume they know what they're doing and don't check stuff sometimes.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I am excited too! Thanks for watching!
https://youtube.com/user/MyBalkanGaming
You know Fleet Modules costs Zen, right? So you going to grind months just to unlock one ship to add to your Admiralty system roster? Yeah, have fun with that. Only hope for F2Pers is scoring cards with their Free T2/T3 C-store ships or their commons.
Selling R&D Mats....hello McFly! You know that thousands of others will also be selling their R&D Mats too, which will drive the price down as the market becomes saturated or left sitting on the shelf as people have no need to buy them anymore. It's called Supply and Demand.
So far in Testing I've gotten decent amounts of EC and Dilithium. And it's very generous with R&D Mats. I've actually got 4 Very Rare Mats in one mission critical. And on my Klingon test character, he got an Ultra Rare Elachi Sheshar Dreadnaught [T6] (Note, not the ship. It's a card.)
Sorry, only those you currently have in the shipyard. Ships you discarded before the Admiralty System are not credited.
But if you had a free slot and called / dismissed ships, they will be added to the SOFF Roster.
There seems to be an specific mission to get admiralty ships --> "Investigate Last Known Location of Lost Ship"
You can also get scavenged technology, which I don't know what it is but sounds interesting, maybe similar to salvaged tech.
My character Tsin'xing
Its a very simple system. Hoping for good rewards.
https://youtube.com/user/MyBalkanGaming
I didn't see any time left, it looked permanent, however, I cannot confirm that, I tried to log in and a new patch was just added to the server and it's currently unavailable.
My character Tsin'xing
you can get every ship you own providing you can claim them from the c-store or event store, any ships you have dismissed that are not reclaimable you will not have access to, if you don't have many spaces you will need to claim and then dismiss all the ships you want to use.
the only thing I can see that will be an annoyance is having to claim and dismiss many of the ships I have access to so I can fill out the roster, even more so on my farming alts who don't have many ships in their armadas at the moment.
once this is done however I am sure this system will be as valuable to use as the doff system is now.
not having access to a giant collection of special ships might mean you have slightly less chance of success or crit success results but that doesn't mean you will never get them just that they might not occur so regularly.
most FTP players will have access to at least some if not all of the event ships providing they were sensible enough to play for them, I am sure they will be more then enough for most FTP players to use in this system.
many FTP players may also have access to many of the c-store give away ships from the past.
sure new FTP players might be at a bit of a disadvantage but that does not exclude them from using the system, it just means they might find they have less chance of big payouts.
it is up to them to grab any future free c-store and event ships if and when they might come up in the future.
perhaps many players that could not be bothered to play for event ships in the past will be kicking themselves now for their short-sightedness.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I'm honestly expecting the first couple of days after Season 11 goes live, the server will be laggy because of this. Everyone going to the C-store and claiming then dismissing their C-store ships just to get SOFFs (Ship OFF).
wow, just WOW!
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
personally I think adding a force complete button is wrong, as this system is supposed to work similar to the doff system and there is no force complete on there.
still that is up to cryptic to decide, if they think it will add to their zen purchases I dare say they will include it.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Keep in the back of your mind: you are looking at it on Tribble....it can change by the time it gets to Holodeck.
Cryptic wants to control how quickly people fill that specialization tree.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Thank you for watching! I suspect that is not possible with this engine.
https://youtube.com/user/MyBalkanGaming
Lul, You do know fleet mods can be bought on the exchange for 12m ec, which can be earn quickly by just playing the game.
Yeah other sell their RD mats, too but I still make 10m every few days, and last time check there is plenty of people who still buy RD mats, so the demand is still high.
I am starting to think the issue you "F2P" has, is you want free stuff with out working for it. time to grown up, and stop being a low end player and starting playing the game instead of whining that you don't have a t6 ship to the new Admiralty system, which btw does not require you do have t6 ships to complete.
PS, if you spent less time trolling and whining on the forums and playing then perhaps you would have more ec
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."