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[SPOILERS] Admiralty System [VIDEO]

Hey guys here is a very first look on the new Admiralty System on Tribble.

What dou you guys think of it? Dou you like it?

Check it out! :)

link: https://youtube.com/watch?v=-l4uA-_md1k
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«13

Comments

  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2015
    It's like people said from Neverwinter, it's just an overgrown DOFF system, but instead of DOFFs it's your own ships. So really your enjoyment depends how much you like the DOFF system in general.


    But the thing I don't like is the ship rarity business. F2Pers who mainly have common ships will have diffculity doing this system. Even C-store ships (Rare quality) aren't too functional either. And seems the system is purposely geared towards Whales that can afford multiple Fleet Quality Ships (Very Rare). Which really bothers me so much it feels like it's a money-making scheme that dwarfs the lockbox gambling.

    Of course given Season 11 won't go live for a couple of more weeks, this could change. But for now, I'm not happy.
  • hajmyishajmyis Member Posts: 405 Arc User
    It's like people said from Neverwinter, it's just an overgrown DOFF system, but instead of DOFFs it's your own ships. So really your enjoyment depends how much you like the DOFF system in general.


    But the thing I don't like is the ship rarity business. F2Pers who mainly have common ships will have diffculity doing this system. Even C-store ships (Rare quality) aren't too functional either. And seems the system is purposely geared towards Whales that can afford multiple Fleet Quality Ships (Very Rare). Which really bothers me so much it feels like it's a money-making scheme that dwarfs the lockbox gambling.

    Of course given Season 11 won't go live for a couple of more weeks, this could change. But for now, I'm not happy.


    how is this any different then the doff system. very rare Doffs anit cheap, takes alot of EC to get 300 plus doffs all very rare.
    Mirror ships and fleet ships work just fine for the is system.
    "Frankly, not sure why you're on a one man nerf campaign. "
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2015
    hajmyis wrote: »
    how is this any different then the doff system. very rare Doffs anit cheap, takes alot of EC to get 300 plus doffs all very rare.
    Mirror ships and fleet ships work just fine for the is system.

    You know how stupid easy it is to get Very Rare Quality DOFFs? Now compare that to Very Rare Quality Ships for the Admirality System - FLEET SHIPS! You need to spend $25 to $35 per ship! You going to spend hundreds of dollars just to fill up your roster of VR-Quality ships?

    And given your comment about Mirror ships doing just fine, indicates you haven't been on Tribble at all and tested the system out.

  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    From what I saw on tribble forum however event ships are UR. All my characters have 8 or is it 10 event ships. If this is true it is not so pay to winny
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  • hrci2907hrci2907 Member Posts: 648 Media Corps
    It's like people said from Neverwinter, it's just an overgrown DOFF system, but instead of DOFFs it's your own ships. So really your enjoyment depends how much you like the DOFF system in general.


    But the thing I don't like is the ship rarity business. F2Pers who mainly have common ships will have diffculity doing this system. Even C-store ships (Rare quality) aren't too functional either. And seems the system is purposely geared towards Whales that can afford multiple Fleet Quality Ships (Very Rare). Which really bothers me so much it feels like it's a money-making scheme that dwarfs the lockbox gambling.

    Of course given Season 11 won't go live for a couple of more weeks, this could change. But for now, I'm not happy.

    I have not looked at it that way as i have so many ships, but you really have a good point. And i am thinking to myself recently why this system is not that monetized. For example there is not force complete button like r&d system.

    But you are compltely right, f2p and people you dont have so many ships could be in a disadvantge unfortunatly.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    From what I saw on tribble forum however event ships are UR. All my characters have 8 or is it 10 event ships. If this is true it is not so pay to winny

    With event ships...are you including stuff like the free Obelisk as well, or only things like the Chel Grett that had a huge grind to obtain?

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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    gulberat wrote: »
    From what I saw on tribble forum however event ships are UR. All my characters have 8 or is it 10 event ships. If this is true it is not so pay to winny

    With event ships...are you including stuff like the free Obelisk as well, or only things like the Chel Grett that had a huge grind to obtain?

    I'm not sure what is an event ship - like the enterprise c? I think the Obelisk would count for sure. Yeah, I guess I have at least 10 event ships.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • hajmyishajmyis Member Posts: 405 Arc User
    edited October 2015

    You know how stupid easy it is to get Very Rare Quality DOFFs? Now compare that to Very Rare Quality Ships for the Admirality System - FLEET SHIPS! You need to spend $25 to $35 per ship! You going to spend hundreds of dollars just to fill up your roster of VR-Quality ships?

    And given your comment about Mirror ships doing just fine, indicates you haven't been on Tribble at all and tested the system out.

    I have been on tribble and it seems fine, perhaps you should study the system more. There are some fleet ships that dont need fleet mods, and fleet mods can be bought on the exchange. No where do you have to spend real life money. I have all 6 sci fleet ships all upgraded to t5-u without spending real life money.

    The system requires that you meet a certain number for tact, enig and sci, which can do done using fleet and mirror ships. this is not about having all t6 ships, although it helps, but it is not required, Much like the doff missions you can do them with all common doffs. You need variety over quality.

    As for the 25 to 35$ for a fleet ships? this seems odd. have you played the game? Because if you are spending 35$ for a fleet t5 ship then you must be crazy

    edit: btw there is 6 ships that you can get with just fleet Credits, not fleet modes.
    "Frankly, not sure why you're on a one man nerf campaign. "
  • hrci2907hrci2907 Member Posts: 648 Media Corps
    gulberat wrote: »
    From what I saw on tribble forum however event ships are UR. All my characters have 8 or is it 10 event ships. If this is true it is not so pay to winny

    With event ships...are you including stuff like the free Obelisk as well, or only things like the Chel Grett that had a huge grind to obtain?

    I am not sure right now, would need to check, but i presume both.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    I think based on this, the one piece of feedback I would've offered you for this video would have been to not rely on your giant collection of special ships that very few can afford in such quantities. It would be very informative for the average player to see what those of lesser means will have to deal with.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    gulberat wrote: »
    From what I saw on tribble forum however event ships are UR. All my characters have 8 or is it 10 event ships. If this is true it is not so pay to winny
    With event ships...are you including stuff like the free Obelisk as well, or only things like the Chel Grett that had a huge grind to obtain?
    I'm not sure what is an event ship - like the enterprise c? I think the Obelisk would count for sure. Yeah, I guess I have at least 10 event ships.
    Freebie ships are commons, including the Oddy prototype and free Obelisk.
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    hrci2907 wrote: »
    It's like people said from Neverwinter, it's just an overgrown DOFF system, but instead of DOFFs it's your own ships. So really your enjoyment depends how much you like the DOFF system in general.


    But the thing I don't like is the ship rarity business. F2Pers who mainly have common ships will have diffculity doing this system. Even C-store ships (Rare quality) aren't too functional either. And seems the system is purposely geared towards Whales that can afford multiple Fleet Quality Ships (Very Rare). Which really bothers me so much it feels like it's a money-making scheme that dwarfs the lockbox gambling.

    Of course given Season 11 won't go live for a couple of more weeks, this could change. But for now, I'm not happy.

    I have not looked at it that way as i have so many ships, but you really have a good point. And i am thinking to myself recently why this system is not that monetized. For example there is not force complete button like r&d system.

    But you are compltely right, f2p and people you dont have so many ships could be in a disadvantge unfortunatly.

    The system is 'monetized' given the fact that to get very rare ships in your possession, you need to spend money. In the end, the game is a for profit business. If you don't want to spend money, you can still use the system (its actual access is not locked behind a paywall); and if you want better ships to use, it's your choice whether to acquire (via real cash or farming/refining Dilithium and getting it via the Zen Exchange -- yes, someone paid for that Zen, but doing it that way, you didn't; so in effect your still playing for 'free'.)
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2015
    hrci2907 wrote: »
    I have not looked at it that way as i have so many ships, but you really have a good point. And i am thinking to myself recently why this system is not that monetized. For example there is not force complete button like r&d system.

    But you are completely right, f2p and people you dont have so many ships could be in a disadvantge unfortunatly.
    The system is 'monetized' given the fact that to get very rare ships in your possession, you need to spend money. In the end, the game is a for profit business. If you don't want to spend money, you can still use the system (its actual access is not locked behind a paywall); and if you want better ships to use, it's your choice whether to acquire (via real cash or farming/refining Dilithium and getting it via the Zen Exchange -- yes, someone paid for that Zen, but doing it that way, you didn't; so in effect your still playing for 'free'.)

    This is exactly one of my concerns. People who are still new to the game don't have that luxury of having lots of good ships, especially Event Ships (Ultra Rare). While some would will buy ships (either encouraged or through peer pressure), the others may actually get discouraged as this is a F2P game, and if they can't afford it, it would require months of hard grinding to get one.
    hajmyis wrote: »

    You know how stupid easy it is to get Very Rare Quality DOFFs? Now compare that to Very Rare Quality Ships for the Admirality System - FLEET SHIPS! You need to spend $25 to $35 per ship! You going to spend hundreds of dollars just to fill up your roster of VR-Quality ships?

    And given your comment about Mirror ships doing just fine, indicates you haven't been on Tribble at all and tested the system out.

    I have been on tribble and it seems fine, perhaps you should study the system more. There are some fleet ships that dont need fleet mods, and fleet mods can be bought on the exchange. No where do you have to spend real life money. I have all 6 sci fleet ships all upgraded to t5-u without spending real life money.

    The system requires that you meet a certain number for tact, enig and sci, which can do done using fleet and mirror ships. this is not about having all t6 ships, although it helps, but it is not required, Much like the doff missions you can do them with all common doffs. You need variety over quality.

    As for the 25 to 35$ for a fleet ships? this seems odd. have you played the game? Because if you are spending 35$ for a fleet t5 ship then you must be crazy

    edit: btw there is 6 ships that you can get with just fleet Credits, not fleet modes.

    Yeah, nice try hiding my name to avoid me responding, @hajmyis . But I have to seriously LAUGH at you trying to insult me saying I should "study the system more" when you should heed your own words. And i'll start with:

    HELLO, MCFLY! Are you seriously saying people go buy those Lockbox Ships for 200, 300, 550 Million EC? Yeah, try wearing the shoes of common people Richy Rich.


    $25 to $35 for Fleet ships...... It's called MATH!

    $20 T5 Ship + $5 Fleet Module = Fleet T5 Ship a $25 Purchase!
    (5) $5 Fleet Modules = $25 Fleet ship.
    or
    $30 T6 Ship + Fleet Module = Fleet T6 Ship a $35 Purchase!

    ** T5U Upgrades Not Included. :tongue:


    Oh BTW, Mr. @hajmyis: The ships you buy with Fleet Credits are COMMONS in the Admirality System. Enjoy Whaling with Captain Ahab.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    From what I saw on tribble forum however event ships are UR. All my characters have 8 or is it 10 event ships. If this is true it is not so pay to winny

    I think that’s a particularly good comment on the new system. It should also be pointed out that, unlike there crafting systems which has a huge impact on the actual game play in form of the upgrade system, the new admiralty stuff does not seem to be like that. I will just take the ship I have, perhaps reclaim some I throw away and intend to let the system evolve over it. Three years ago Doffing was a pain. Now I sit on 9 toons with hundreds of purple Doffs making the system a joke to utilize. I suppose the same will happen here. Sure whales can buy armadas of ships over it but I don’t really see the reason why, only to be faster just within the new system perhaps.

    Anyways, thanks for sharing the video OP.
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    From what I saw on tribble forum however event ships are UR. All my characters have 8 or is it 10 event ships. If this is true it is not so pay to winny

    I think that’s a particularly good comment on the new system. It should also be pointed out that, unlike there crafting systems which has a huge impact on the actual game play in form of the upgrade system, the new admiralty stuff does not seem to be like that. I will just take the ship I have, perhaps reclaim some I throw away and intend to let the system evolve over it. Three years ago Doffing was a pain. Now I sit on 9 toons with hundreds of purple Doffs making the system a joke to utilize. I suppose the same will happen here. Sure whales can buy armadas of ships over it but I don’t really see the reason why, only to be faster just within the new system perhaps.

    Anyways, thanks for sharing the video OP.

    Mostly the benefit is the XP gain... you'll get a lot of XP out of this running concurrently to your actual gameplay, much more so than with doffing (especially after the various doffing nerfs over the past year or so). A large Admiralty Ship Roster will help you spend as little downtime as possible due to Maintenance, so new players are a bit screwed by the decision this Summer to change how Event Ships work... they won't ever be able to pick up the Event Ships we have, and can only acquire one Event Ship per Event rather than using multiple characters and grinding harder to catch up. Also, only full-grind Event Ships are Ultra Rare; the older Ambassador, Kamarang, Obelisk, etc. are all Commons in the new system.
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  • hravikhravik Member Posts: 1,203 Arc User
    The fact that its just an outgrowth of the DOFF system leaves me completely underwhelmed. That its heavily monetized just adds the disappointment icing on the fail cake.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    hravik wrote: »
    The fact that its just an outgrowth of the DOFF system leaves me completely underwhelmed. That its heavily monetized just adds the disappointment icing on the fail cake.

    I have to agree.

    I'll give it a shot, but honestly it just strikes me as a Pay2Win Mini Game that I will probably have absolutely no interest in. The last thing I'm going to do is start buying ships just for DoFF missions.
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  • bioixibioixi Member Posts: 764 Arc User
    I'm just gonna say exchange ships are rising their prices like crazy, what used to cost 400k is now at 2m and rising, so get yours and quickly.
  • schloopdooschloopdoo Member Posts: 373 Arc User
    Just what are the rewards from the Admiralty system that make you feel pressured to buy ships? It's something to do with the ships some of us already have, which is all anyone was asking for from this minigame.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015

    Mostly the benefit is the XP gain... you'll get a lot of XP out of this running concurrently to your actual gameplay, much more so than with doffing (especially after the various doffing nerfs over the past year or so). A large Admiralty Ship Roster will help you spend as little downtime as possible due to Maintenance, so new players are a bit screwed by the decision this Summer to change how Event Ships work... they won't ever be able to pick up the Event Ships we have, and can only acquire one Event Ship per Event rather than using multiple characters and grinding harder to catch up. Also, only full-grind Event Ships are Ultra Rare; the older Ambassador, Kamarang, Obelisk, etc. are all Commons in the new system.

    Well to get XP out of it for spec tree progression is still the most desirable reward I could think of so fair deal. Sure thing, new players won’t progress as fast as we veterans will but that doesn’t mean that they won’t progress at all. New players most likely also don’t have 9 alts at end game like I do so I see this new system as quiet an opportunity for alts. Already worked with the doff system nicely. Even if we make new alts this system ads another XP vein to infuse from and all past ship purchases (or grinded event ships) are quickly reclaimed now. Sorry, but I tend to like it.
    hravik wrote: »
    The fact that its just an outgrowth of the DOFF system leaves me completely underwhelmed. That its heavily monetized just adds the disappointment icing on the fail cake.

    “Underwhelming” is probably the best word to describe it all, still its ok for me. Doff system was underwhelming as well until it solved my XP needs on 9 alts the past year and I now look at about 90 sepc points on each toon (was never a grind that way just ran along while I was at work or asleep). Parts of me are glad that with the new admiralty system we rather look at a doff type system instead of a boff like addition. The former only means “get new and good ships” while the other would have meant “get new and good ships AND upgrade their gear to mk14 epic”.


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  • hravikhravik Member Posts: 1,203 Arc User
    edited October 2015
    schloopdoo wrote: »
    Just what are the rewards from the Admiralty system that make you feel pressured to buy ships? It's something to do with the ships some of us already have, which is all anyone was asking for from this minigame.

    I for one didn't imagine another version of the doff system when asking for a use for my old ships. I imagined missions suited for 'away teams' in space, using my old ships. I'd guess most folks were as well.

    Do I use the doff system? Yes. Do I find it entertaining, or spend a lot of time perfecting my roster? No.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Honestly, dosen't look half bad. As long as it isn't completely bugged and half broken at launch I think it will be met with a mostly positive reaction.
    A large Admiralty Ship Roster will help you spend as little downtime as possible due to Maintenance, so new players are a bit screwed by the decision this Summer to change how Event Ships work... they won't ever be able to pick up the Event Ships we have, and can only acquire one Event Ship per Event rather than using multiple characters and grinding harder to catch up. Also, only full-grind Event Ships are Ultra Rare; the older Ambassador, Kamarang, Obelisk, etc. are all Commons in the new system.

    Well that brings up the question how this year's winter event will be handled.
    Despite the fact that all breen ships SHOULD be available since they even share a console set and unlock the frigate pets for the carrier, I wouldn't put it past cryptic to retire them as well.
  • bioixibioixi Member Posts: 764 Arc User
    edited October 2015
    So far I've found out that:

    -For some reason 1 star is both common and uncommon, but they can be noticed apart by the classic whit or green outlining, rare ships are 2 stars, very rare 3, ultra rare 4, didn't see any epic, but those are probably admiralty rewards or special ships that will be added in the future.
    -"Cheap" lockbox ships are uncommon (Malon battlecruiser is rare, this is most likely a bug since it has the same number of points as other uncommon ships).
    -Expensive Lockbox ships, R&D promos, event ships (grinded) and lobi ships are ultra rare.
    -C-store ships are rare, the most recent ships (season 10) are very rare.
    -Fleet ships that cost fleet credits are common.
    -Fleet ships that cost ships modules are rare
    -The Temporary Ambassador ship is common.
    -Standard ships are common, getting all available dilithium ships for a federation character costs 870k dilithium (1.133M if you dismissed your old free ships).
    -There seems to be no difference between T5 and T5-U.
    -Maintenance doesn't always trigger. (bug?)
    -There are no small ships.

    Tier and Rarity:

    -Ships gain +15 points per tier and +10% points per rarity level up to 40% at ultra rare, and probably 50% at epic.
    -T6 ships gain +9 points per rarity level (base is 90)
    -T5 ships gain +7.5 points per rarity level (rounded up, base is 75)
    -T4 ships gain +6 points per rarity level (base is 60)
    -T3 ships gain +4.5 points per rarity level (rounded up, base is 45)
    -T2 ships gain +3 points per rarity level (base is 30)
    -T1 ships gain +1.5 points per rarity level (rounded up, base is 15)

    Maintenance:

    -Maintenance does not depend on rarity, only tier.
    -T1 ships have 10 minutes maintenance
    -T2 ships have 1h 10 minutes maintenance
    -T3 ships have 4h 30 minutes maintenance
    -T4 ships have 10h 40 minutes maintenance
    -T5 ships have 20h 50 minutes maintenance
    -T6 ships have 1d 12h maintenance
    Post edited by bioixi on
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    schloopdoo wrote: »
    Just what are the rewards from the Admiralty system that make you feel pressured to buy ships? It's something to do with the ships some of us already have, which is all anyone was asking for from this minigame.

    Nobody really knows the full extent as of it. Believe they mentioned you can get ship cards.

    But from the little amount of testing I did, you get a fair amount of EC, decent Dilithum reward, and with R&D Materials you can actually get Very Rare Quality Materials (I was awarded Argonite Gas from a Critical). So that with the DOFF system isn't bad thing.

    Still, like said above, it's just DOFFing with Ships.

    SOFFing?
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited October 2015
    ooo ahhh so cool /sarcasm...

    wait wtf?! 35hr cooldown for that ONE mission that took 30min?!
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Nice vid, thanks. Can't wait for S11.
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  • alex284alex284 Member Posts: 366 Arc User
    Mostly the benefit is the XP gain... you'll get a lot of XP out of this running concurrently to your actual gameplay, much more so than with doffing (especially after the various doffing nerfs over the past year or so). A large Admiralty Ship Roster will help you spend as little downtime as possible due to Maintenance, so new players are a bit screwed by the decision this Summer to change how Event Ships work... they won't ever be able to pick up the Event Ships we have, and can only acquire one Event Ship per Event rather than using multiple characters and grinding harder to catch up. Also, only full-grind Event Ships are Ultra Rare; the older Ambassador, Kamarang, Obelisk, etc. are all Commons in the new system.

    It would have been cool if newer players had access to these event ships (I haven't been around long enough to have the obelisk or the anniversary dyson ship, but I don't mind much because it's just 2 ships).

    I can't help but think that the decision to change how event ships are acquired is linked to the admiralty system, like letting us have UR ship cards was a way of appeasing long-time players without cutting into this system's monetization too much.

    But I am actually appeased.

    I have been playing for a year and a half and put around 100 euro into this game, and I have access to 7 grindy event ships (3 winter, 3 summer, kobali), the t5 support cruiser, ~4 t5/6 ships per faction, ~5 lower tier ships per faction, and several fleet, lobi, and lockbox/gambling ships per main toon, plus I just bought the mirror and other mediocre lockbox ship (like the malon or kazon ships) that my toons didn't have. For my fed main, that's 30 ships and I haven't spent/probably won't spend any more than 20 million ec just for admiralty ships on him. Add in the unique epic cards they promise from the campaigns and a miranda class (I cannot be an admiral without sending a miranda class to its death every now and then), and that seems like more than enough ships to have a little fun with this system.

    This at least gives a little purpose for the ships I bought but that I never fly. I know others have this problem more than me (I research ships a lot before buying, so if I don't fly them that just means I wanted the console or trait), and it is nice to feel like there was some use in spending money on a ship that didn't pan out.

    Some players won't play that way. There will be people who give up on this from the start because they won't have access to the best ships and newer players who will take a while to get into this thing. And there will be whales out there who will go full pokemon on this and spend lots of money because now there's a tiny benefit to owning a ship that you'll never fly and they will put screenshots on these forums to show that they own literally every ship out there because otherwise what's the point.

    That said, it's Cryptic's game and they have to make money, so I would understand even if this minigame were prohibitively expensive for me. But it's just not, at least for those of us who were around for 2014's summer and winter events.
  • alex284alex284 Member Posts: 366 Arc User
    Also too, thanks for the video! It seems like we don't need 24 ships (8 slots * 3 ships) to run this thing so I'll be fine. Heck, even with common ships the rewards seem like enough to justify a little clicking, and everyone hitting level 50 or 60 or whatever will have at least 6 common ships (no reason to dismiss the leveling ships if you're not buying new ones).
  • hrci2907hrci2907 Member Posts: 648 Media Corps
    gulberat wrote: »
    I think based on this, the one piece of feedback I would've offered you for this video would have been to not rely on your giant collection of special ships that very few can afford in such quantities. It would be very informative for the average player to see what those of lesser means will have to deal with.

    Unfortunatly i was not able to recreate that. But just looking at it, it seems someone with lesser means as you said could have problems with this system.
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