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Carrier Concepts

picardcrusherpicardcrusher Member Posts: 101 Arc User
So it's pretty clear already that we have a wide variety of ideas for the new carrier. I thought it might be good to have a separate thread for posting suggested concepts, and discussing them. I'll start with this:

Athena class Battlecarrier

Concept - Named after the Greek goddess of Wisdom and Battle, the Athena class is the Federation's answer to the Klingon Karfi battlecarrier. Focusing on engines a bit more than it's KDF counterpart, while still emphasizing firepower greater than the current Caitian model, the Athena wins by maneuvering it's compliment into just the right position.

Weapons: 4 foreward / 3 rear
Turn rate: 10 (with fewer hitpoints if a small ship, or 9 with more hitpoints if a larger one)
Hangar bays: 2

Consoles: 3 eng / 3 sci / 4 tac : fleet version = +1 tac

Bridge Officers: Cmdr. science/pilot, Lt. Cmdr. tactical/pilot, Lt. Cmdr. engineer, Lt. universal, Ensign universal

B) The Feds have been missing a battlecarrier for a very long time, and we finally have a chance to correct that oversight! Piloting stations would make the most sense... because you know, pilots... and the Pilot powers even include their own pets, so this fits way more than command or intelligence. It's not a pilot ship, so no flipping to get immunity, but some sort of focus fire power like on the Hestia would work. Better would be some form of expanded carrier comands.

Comments or Ideas?

- How's the turn rate... higher/lower?
- In the other thread there was mention of a third bay as a possibility. Would loss of a science console be enough to counterbalance the gain?

Nerfing is Fraud...
Post edited by picardcrusher on
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Comments

  • themic609themic609 Member Posts: 109 Arc User
    As much as a agree the feds need a carrier, I don't think it will ever happen as the atrox exists.
    "Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"

  • alphahydrialphahydri Member Posts: 391 Arc User
    themic609 wrote: »
    As much as a agree the feds need a carrier, I don't think it will ever happen as the atrox exists.
    LOL, I would read the latest articles in STO's newsfeed and then re-evaluate your statement.

  • themic609themic609 Member Posts: 109 Arc User
    alphahydri wrote: »
    themic609 wrote: »
    As much as a agree the feds need a carrier, I don't think it will ever happen as the atrox exists.
    LOL, I would read the latest articles in STO's newsfeed and then re-evaluate your statement.

    Was just reading said article. Lol. Did surprise me the were gonna add a fed specific carrier..
    "Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"

  • picardcrusherpicardcrusher Member Posts: 101 Arc User
    I am surprised the event doesn't include a kdf and a Romulan. Also surprised we aren't getting a three pack... then again if there are three popular choices they might decide to sell them all.

    Nerfing is Fraud...
  • devilzaphandevilzaphan Member Posts: 78 Arc User
    i can tell you that turn rate won't happen, the highest turn rate carrier is the Xindi-Aquatic Narcine dreadnaught carrier with a turn rate of 9.
    Romulan sexy time
    romulancommander1.jpg



  • lopequillopequil Member Posts: 1,226 Arc User
    Bring on the Ferasan carrier!
    Q9BWcdD.png
  • picardcrusherpicardcrusher Member Posts: 101 Arc User
    i can tell you that turn rate won't happen, the highest turn rate carrier is the Xindi-Aquatic Narcine dreadnaught carrier with a turn rate of 9.

    Currently that is true of course, and I'm not suggesting the ship not be balanced. I figured it would pay for the extra turn with some hitpoints, especially if one of the more compact designs like Alpha is the final winner. If we get a big ship then the turn could come down to 9 and have the hitpoints.


    Nerfing is Fraud...
  • picardcrusherpicardcrusher Member Posts: 101 Arc User
    lopequil wrote: »
    Bring on the Ferasan carrier!

    A Ferasan carrier would be fun. Just out of curiosity, assuming it had the same layout as the Athena I've done above and came as part of a three race carrier deal, What would you see as the Ferasan "special power" or ship trait that sets the Ferasans apart?

    Nerfing is Fraud...
  • wakeoflovewakeoflove Member Posts: 103 Arc User
    i can tell you that turn rate won't happen, the highest turn rate carrier is the Xindi-Aquatic Narcine dreadnaught carrier with a turn rate of 9.

    Currently that is true of course, and I'm not suggesting the ship not be balanced. I figured it would pay for the extra turn with some hitpoints, especially if one of the more compact designs like Alpha is the final winner. If we get a big ship then the turn could come down to 9 and have the hitpoints.

    We have no size reference for the ship concepts, they may all be huge, and I doubt the appearance of the ship chosen will end up determining it's turn rate. Just expect to need 5 epic RCS consoles so you're either prepared for that reality or pleasantly surprised when it isn't that bad.

    I highly doubt it will get a commander hybrid seat as that has been the realm of the special "pilot/command/intel" specific ships, and it certainly won't get two hybrid slots, perhaps a single lt.com or a lt. hybrid, and probably a hybrid of which ever station it really has to sacrifice to use it, like it only has a single lt. eng and that's the hybrid so you're super punished in engineering if you use the hybrid specialty. It would be lovely if they stuck it on a seat that's a potential over abundance like on the lt.com eng of the galaxy, but that hasn't been the norm.

    It's also highly possible the carrier won't have any of the current specialties as the time frame in which they expect the ship to launch will probably put it inside the new season where there will doubtless be another specialty out that it could have a hybrid seat for.

    We've had the command cruisers, the pilot escorts, next up is likely some sort of specialty to do with a science ship three pack, whatever that specialty is could easily be tacked onto this carrier, especially if it's science primary.

    I've been rather enjoying polishing my intrepid recently, the new things devs have put in the game for science have really helped to alleviate the potential "damn it, this carrier is all science." I just hope it's reasonably balanced, at least three tactical boff powers at least three engineer powers, the rest being in science I can deal with, but it would be nice to potentially have some universal in there.

    For example, if the ship was like lt.com tac, lt.com eng, lt.com universal, com science. that would be like... freaking epicly versatile. And really they could totally do that for a t6 voquv and this federation carrier launching opposite it since that's basically the voquv's boff layout just with the lt. sci upgraded to lt.com universal. It could be used eng heavy, tac heavy, or sci heavy depending on what you want/career. I really hope they go with something like that.

    If not, I'd be good with the voquv's usual build just slap on a universal ensign to give it the requisite 13 for t6 and give it at least a smidge of wiggle room in the boff department. But... even if they just upgraded the lt. sci to lt.com sci it'd still be pretty decent with all the improvements to science.

    Although you do bring up a good point that the atrox is quite sci heavy and seems more in line with the voquv's science focus, so the fed ship may be more paired to the karfi even if it launches opposite an updated voquv. (I am really hoping it launches with a klingon carrier in tow, devs could slap the same trait on both and throw the klingons a bone)

    Though it does seem strange to be introducing a carrier AFTER the war, one would think that a carrier is a more battle focused ship and should have been deployed during war and not in this next season that's supposedly all about getting back to our exploring roots or whatever... though I suppose they could say that carriers were deployed to shore up our defenses as quickly as possible after the fleet was devastated and to free up other vessels to return to exploration... or something.
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    The Nebula-configured Odyssey needs to be a thing.
  • wakeoflovewakeoflove Member Posts: 103 Arc User
    lopequil wrote: »
    Bring on the Ferasan carrier!

    A Ferasan carrier would be fun. Just out of curiosity, assuming it had the same layout as the Athena I've done above and came as part of a three race carrier deal, What would you see as the Ferasan "special power" or ship trait that sets the Ferasans apart?

    It seems unlikely to me that the devs would introduce a new feresian carrier before even updating the two carriers the klingons already have. I'm betting an updated voquv or karfi will debut along side this fed carrier so they can slap the same trait on both ships.
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    The Nebula-configured Odyssey needs to be a thing.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would think the Ferasan ship would be more of a heavy escort-carrier like vessal compared to a full on carrier vessal, which is mostly since it would fit the style of the Ferasan. Now i wonder what kind of look would they give for a romulan faction version of the Ferasan/Caitian race, and the history behind them like they did with the division created betwen the federation Caitian and Kdf Ferasan.

    Maybe go a mass cloak that affects you an your hanger pets, but then gives you an your pets a buff to both damage output bonus an a damage recieved reduction for a short time after exiting stealth/cloaking, on a mid-range cd for the mass cloak yet your own cloak if usable is unaffected yet only cloaks yourself.
  • wakeoflovewakeoflove Member Posts: 103 Arc User
    @asuran14 I think the cat people have rather been done to death at this point, the romulans can perhaps get dog people. And that mass cloak thing is totally the honor guard/adapted maco's set bonus so... lol.
    NebulaOdyssey1_zpsqjc6anjg.jpg
    The Nebula-configured Odyssey needs to be a thing.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    wakeoflove wrote: »
    @asuran14 I think the cat people have rather been done to death at this point, the romulans can perhaps get dog people. And that mass cloak thing is totally the honor guard/adapted maco's set bonus so... lol.

    Yeah true, but i would much rather see a humanoid insectoid race added to the romulan faction (think maybe something like the thri'kin race from Dark sun setting of D&D).
  • thedarkphenoixthedarkphenoix Member Posts: 75 Arc User
    lopequil wrote: »
    Bring on the Ferasan carrier!
    Hear Hear!!!

    Original wave Lifetimer and Closed Beta tester.
  • picardcrusherpicardcrusher Member Posts: 101 Arc User
    edited October 2015
    wakeoflove wrote: »

    We have no size reference for the ship concepts, they may all be huge, and I doubt the appearance of the ship chosen will end up determining it's turn rate.

    :o Well, we do have a size reference in that the carrier concepts have all been presented in profile with each other. So when I refer to the alpha as small it is true in relation to the other options. You're right of course, in that it could still be much bigger than a defiant or the like.
    wakeoflove wrote: »
    I highly doubt it will get a commander hybrid seat as that has been the realm of the special "pilot/command/intel" specific ships, and it certainly won't get two hybrid slots, perhaps a single lt.com or a lt. hybrid, and probably a hybrid of which ever station it really has to sacrifice to use it, like it only has a single lt. eng and that's the hybrid so you're super punished in engineering if you use the hybrid specialty. It would be lovely if they stuck it on a seat that's a potential over abundance like on the lt.com eng of the galaxy, but that hasn't been the norm.

    o:) However the ship I'm proposing isn't "the norm", in that it is to be a Fed.T6 battlecarrier. This is meant to be flown as a pilot specific ship. Science isn't the only focus on a battle carrier, with more power usually in weapons than on a regular carrier and more weapons to use. Using the pilot ships as a base then Athena class loses the special immunity and a whole lot of maneuver in exchange for the hangars while retaining the pilot power flexibility. However the balance of the powers remains the same. Your suggestion of 3 Lt. cmdr., while it would be fun, also hasn't been the norm and is actually more unbalancing in my opinion.
    wakeoflove wrote: »

    It's also highly possible the carrier won't have any of the current specialties as the time frame in which they expect the ship to launch will probably put it inside the new season where there will doubtless be another specialty out that it could have a hybrid seat for.

    We've had the command cruisers, the pilot escorts, next up is likely some sort of specialty to do with a science ship three pack, whatever that specialty is could easily be tacked onto this carrier, especially if it's science primary.

    :# The intelligence ships were the specialty associated with science. That's why it's been so disappointing that command was mostly just cruisers and piloting ships have so far just been the initial release. If we get another specialty (not that I really want one) then I would expect commando to grow 15 space powers and be paired with a release of raiders. I expect that one when the T6 BoPs are finally ready.

    B) ... And the T6 raiders of course should have 12 universal stations with a full selection of specialty power seats.

    Nerfing is Fraud...
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Actually hoping that if they do some kind of science-ased/focused T-6 ship that it would be something in the Advanced research line like the Nebula class-line, or the Deep space science vessel line like the Destiny class-line. Even though the advanced research Nebula class could be repurposed as a science-based carrier from it's size, i hope it would not be something experimental based tech kind of specility that might have ppower/abilities that have afew secondary effects they might trigger alongside the primary. Like new experimental weapons, uses of deflectors or emiters, and even altering how other speciality's/carrer's powers might work for a short time.

    After thinking about it though a Pilot-carrier might be intereting most of all, if they made a small frigate class varient of the pilot vessals to be a frigate pet on the new carrier, and had it that you could not use the pilot manuvers on your carrier but instead activate them on your frigate pets to help them survive better. THe other possibilty could be using the Miranda line as Frigate pets, issue is still that i am not sure how well that would go. Would prefer to see something more like a bomber or heavy fighter done yet we do need a fed frigate pet choice.
  • lianthelialianthelia Member Posts: 7,891 Arc User
    Good luck...

    They haven't put anything Pilot on any ship so large...and Carriers are large...5 tac consoles on a carrier....a sci carrier...also isn't going to happen...a sci is gonna get 5 sci consoles.
    Can't have a honest conversation because of a white knight with power
  • picardcrusherpicardcrusher Member Posts: 101 Arc User
    edited October 2015
    asuran14 wrote: »
    Actually hoping that if they do some kind of science-ased/focused T-6 ship that it would be something in the Advanced research line like the Nebula class-line, or the Deep space science vessel line like the Destiny class-line. Even though the advanced research Nebula class could be repurposed as a science-based carrier from it's size, i hope it would not be something experimental based tech kind of specility that might have ppower/abilities that have afew secondary effects they might trigger alongside the primary. Like new experimental weapons, uses of deflectors or emiters, and even altering how other speciality's/carrer's powers might work for a short time.

    After thinking about it though a Pilot-carrier might be intereting most of all, if they made a small frigate class varient of the pilot vessals to be a frigate pet on the new carrier, and had it that you could not use the pilot manuvers on your carrier but instead activate them on your frigate pets to help them survive better. THe other possibilty could be using the Miranda line as Frigate pets, issue is still that i am not sure how well that would go. Would prefer to see something more like a bomber or heavy fighter done yet we do need a fed frigate pet choice.

    Nebula definitely needs it's own work-up, but I suspect that it will role out not as "a carrier" but as a stand alone that has carrier capacity. Even if it gets two hangars, the ship is popular and they will want to milk it for all it's worth.

    B) As for the pilot frigates.... that's a GREAT idea.

    Nerfing is Fraud...
  • picardcrusherpicardcrusher Member Posts: 101 Arc User
    lianthelia wrote: »
    Good luck...

    They haven't put anything Pilot on any ship so large...and Carriers are large...5 tac consoles on a carrier....a sci carrier...also isn't going to happen...a sci is gonna get 5 sci consoles.

    Well, as I pointed out in a different thread, twelve shuttles and support crew don't take much room so it doesn't have to be large. Even if it is large, that doesn't mean a good pilot on the bridge won't help. The flipping pilot immunity is for pilot ships (and maybe shuttles as mentioned above), but the pilot bridge officer powers are about strategic maneuvering and any ship should be able to do that. Let's face it... a pilot captain can make an Atrox barrel roll in this game.

    As for the Tac consoles thing, I believe you are incorrect. Take a look at the T5U fleet Karfi. My proposal is for a T6 Fed. Battlecarrier.


    Nerfing is Fraud...
  • picardcrusherpicardcrusher Member Posts: 101 Arc User
    I just had one last thought for any dev who might have seen this. Piloting powers for the T6 version of the Karfi make a huge amount of sense since the S'kul fighters, which are their signature trademark, already kill things with piloting alone.

    :'( Ramming speed 3 made them interesting Kamikaze's. Doing a T6 Karfi would be a good time to upgrade these since the ramming speed AI got nerfed. S'kul fighters went from "flying bombs" to "under-armed junk waiting to die" when the AI was changed to accommodate the Jem Hadar pets. Making them wait until they have a certain amount of damage before they will start a Kamikaze run just doesn't work for something as fragile as a fighter. They either circle aimlessly with their one cannon or get hit and disappear.

    ... T6 S'kul fighters should have piloting immunity as well, and that would just make them kamikaze even less.

    Nerfing is Fraud...
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Every faction cant have everything. I dont think Romulans will ever get a full carrier. A carrier with a battlecloak is a bad idea anyways.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited October 2015
    I would base it on the Vo'Quv stats and Tier-6-ify it. (And release it together with a Tier 6 Vo'Quv). The unusual aspect of the Tier 5 Vo'Quv was of course that it had a Dual Lt.Cmdr slot.
    • 3 Fore Weapons, 3 Aft Weapons.
    • 2 Hangar Bays
    • 4 Device Slots
    • Bridge Officer Slots: Based on the Tier 5 Vo'Quv, I basically changed the Lt.Science to a Lt.Universal and added an Ensign Science.I originally only wanted to add an Ensign Universal, but that didn't seem to do justice to the unusual layout the original Vo'Quv had.
      • Commander Science
      • Lt. Cmdr Tactical | Command
      • Lt. Cmdr Engineering
      • Lt. Universal
      • Ensign Science
    • 3 Tactical Consoles
    • 3 Engineering Consoles
    • 4 Science Consoles (5 for the Fleet version)
    • Impulse Modifier: 0.15
    • Inertia Rating: 20
    • Turn Rate: 5
    • Shield Modifier: 1.1
    • Bonus Power: +5 Weapon Power; +10 Auxiliary Power
    • Innate Specials: Subsystem Targeting, Sensor Analysis, Carrier Command
    • Starship Mastery Trait - Advanced Tractor Beam Arrays: When you activate a tractor beam ability, you reduce your hangar and separation pet cooldowns by 10 %: In addition, any target you hit with a tractor beam ability suffers a penalty to energy damage resistance.
    • Universal Console - Long Range Shield Emitter: Your ship is equipped with a long range shield emitter. When you activate this ability, all allied hangar bay and separation pets within 10 km gain a minor shield heal over time, 10 % shield hardness and become immune to warp core breaches for 15 seconds. Passively, this console boosts all shield heals you grant to allies.
    • New Hangar Pet - Sensor Drone: (more drone ideas)
      The sensor drone is actually designed to be both useful in military engagements as well as in exploration. It comes with advanced sensor systems similar to the best standard probes, but is also armed and shielded.
      • Drones Launched: 3 (6 maintainable per hangar bay)
      • Weapons: 1 Omnidirectional Phaser Beam Array; Advanced and Elite: +1 additional Phaser Turret
      • Abilities: Energy Field Analysis - An enemy targeted by this ability takes additional damage from energy attacks and grants torpedo attacks against the target a small amount of shield penetration. If used on an ally, shield heals provide additional healing against the target and cause a small amount of bonus to shield hardness.
      • Advanced: Energy Field Analysis, Limited Sensor Scan I (like Science Captain Sensor Scan, but 5 km radius)
      • Elite: Energy Field Analysis, Limited Sensor Scan I (like Science Captain Sensor Scan, but 5 km radius), Viral Matrix I
    ​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • picardcrusherpicardcrusher Member Posts: 101 Arc User
    samt1996 wrote: »
    Every faction cant have everything. I dont think Romulans will ever get a full carrier. A carrier with a battlecloak is a bad idea anyways.

    :/ Because people will launch frigates and then hide in pvp or because of the damage boost from decloaking?

    I don't believe the damage boost effects pets. As for the launch and hide tactic, scimitars already carry borg drones. I don't think losing weapons to get another bay is a balance issue. Cloaked ships are so easy to find and counter anyways.
    I would base it on the Vo'Quv stats and Tier-6-ify it. (And release it together with a Tier 6 Vo'Quv). The unusual aspect of the Tier 5 Vo'Quv was of course that it had a Dual Lt.Cmdr slot....
    ​​

    This is a good design if they don't do the battle-carrier. Or if they plan to do both, since I'd open my wallet for an Alpha carrier and Gamma battle-carrier. The long range shield emitter works for the federation but IMO would be a hindrance for KDF using S'kuls (yes I use them... just because they are fun).

    I'm curious about the Advanced Tractor Beam arrays ship trait. I don't see this as much of a selling point unless you also want them to effect tractor beam repulsors with some sort of hull penetration. Then people might want the trait for their science builds. A Ship trait that doesn't cross builds won't have much selling power.

    UMMM... 12 pets with sensor scan I ??? You really don't like cloaked ships in PVP, do you? >:) Other than that issue I like the drones.

    Nerfing is Fraud...
  • mosul33mosul33 Member Posts: 836 Arc User
    edited October 2015
    Speaking of selling power, cloaks or defensive powers wont sell much. Why not just more teeth to the hangar bays via a console and/or its pets? Becouse, lets face it, the majority of ppl will just toss the console in the bank and swap the pets with the current best ones. But if its offensive enuf, and even if linked with the pets, like the console from Xindi aquatic dread carrier, ppl will use it instaid of just toss it.

    I know the console is, most likely, set in stone by now, but for future, how about a console that enhances hangar capability above the normal for a short period of time, much like OSS for power lvls or boff skills for weapon slots: a console that "spawns" more pets, like sacrificing the fighters, in the fed case but not the pilots, who could just teleport and an autopilot combat program to take over, and those fighters couldnt be control by the carrier any longer (and no longer gain ranks and benefit from player's traits like scamble fighters or wing commander) and act as friendly NPCs for 20-30 secs, but the ship to be able to launch new ones. The animation for this would be allready done, since the teleport one is present upon rescuing ppl from escape pods or other ships... Given the 2 mins CD, the average dps increase would be around maybe 700-1000 dps, not much but not less either and certainly less then a embasy console. And it would encourage more carrier game play, like ambush/high yield kinda tactics, to recall the pets inside, move elsewhere, then order them to attack thus undock at a new location, click the console, then launch again more to storm the battlefield with a swarm of fighters for a bit. Or if the pets are yellowstones, use the console to leave them there to CC and hold the enemy so the carrier can run away.

    And you could swing this if you change the technobable. Lets say if the Mirror Temporal Dread from the new terran space queue, if is decided to be a dread carrier in a future, the mainheim device mechanism could be applied to the hangar pets... If they will be aeon shuttles, those also have the animation done too, since the player version can use both temporal consoles.

    Also about pets, I know most ppl want immunity against warp core breaches, but what about a passive skill that adds a bit more power to fighters like wingman from pilot spec tree. I mean it even makes sense. Every pilot from Top Gun to Battlestar Galactica had at least a wingman... And it would improve the fighters, since IIRC, in general, curent meta is that frigates outclass fighters. So fighters will gain more wingman stacks out of it, thus getting closer to the frigates.
  • grtiggygrtiggy Member Posts: 444 Arc User
    Feddys have the Typhon class that i CAN NOT BELIVE has not made it into STO yet, its already cannon and its already a full fledged carrier.
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    lopequil wrote: »
    Bring on the Ferasan carrier!
    Don't you mean kitty carrier?
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,597 Community Moderator
    grtiggy wrote: »
    Feddys have the Typhon class that i CAN NOT BELIVE has not made it into STO yet, its already cannon and its already a full fledged carrier.

    The Typhon is not canon, and was used in another game by another developer. Cryptic cannot use original designs used in other games for legal reasons. So no Typhon, no Incursion, no Achilles...
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited October 2015
    lopequil wrote: »
    Bring on the Ferasan carrier!
    Don't you mean kitty carrier?
    ry6lcba.gif
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    lopequil wrote: »
    Bring on the Ferasan carrier!
    Hear Hear!!!

    OK here ya go, the best idea for a KDF Ferasan Carrier.

    2d408fcdf7dbdfeaf50932218b16bb91.jpg​​
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    We come in peace, SHOOT TO KILL!
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