What the log is suggesting:
Kemo procs on:
1) When the torps are fired, i.e. when they leave the launch tubes [when you activate kemo]
2) When the torps hit (based on the number of kemos on your boffs)
b]Kemo does not even need to be activated![/b SOB had one copy of Kemo 1 and and one copy of Kemo 2 on his boffs.
So on TS3 on a single target we have 3 torps in the spread each triggering Kemo 3 times for a total of 9 procs as shown below (I have removed the shield lines to make tracking number of hits easier):
15:09:21:20:18:56.7::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,76.149,1152.38
15:09:21:20:18:57.0::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,79.3047,1200.14
15:09:21:20:18:57.3::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,64.7496,979.871
15:09:21:20:19:02.5::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,Critical,1000.31,19770
15:09:21:20:19:02.5::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,Critical,255.036,4085.78
15:09:21:20:19:02.6::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,Critical,161.847,2283.3
15:09:21:20:19:02.6::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,Critical,230.023,3245.12
15:09:21:20:19:02.8::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,,5714.67,9217.06
15:09:21:20:19:02.8::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,,1989.73,1801.62
15:09:21:20:19:02.9::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,522.81,1442.27
15:09:21:20:19:02.9::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1034.46,967.902
15:09:21:20:19:03.1::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,,8000.6,8457.65
15:09:21:20:19:03.1::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,,1974.38,1787.72
15:09:21:20:19:03.2::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1423.99,1332.37
15:09:21:20:19:03.2::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1270.69,1188.93
The Kemo procs on hit seem to occur regardless of whether Kemo is active, and the number scales with the number of kemos you have on your tray.
Comments
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
http://postimg.org/image/4zwsf0yux/ 4 shots turns into 32kemo hits.
That torp doesn't seem to proc KLW any more than other 4 torp spreaders. You're probably getting a lot of AOE hits, and or have multiple copies of KLW on your stations?
Unless the bugged procs occur on secondary targets of the torp's AOE abilities as well, you still have the log on hand?
Testing was done by switching off weapon auto fire, turning on kemo 2, turning on spread 3 and firing 1 weapon against 2 NPC’s. I do my testing against the first 2 NPC’s in SS Azura.
https://www.dropbox.com/s/yo6x3n5p5cm18db/Combatlog (2).Log?dl=0
EDIT: Why am I getting 48 Omega Shearing hits? Shouldn’t that be 4 as I only had 4 kinetic torpedo hits?
You had 8 kinetic hits in that period of time. OKS tics once a second for 6 seconds.
15:09:22:22:00:22.4 - your first two impacts
15:09:22:22:00:23.4 - your first two tics of OKS.
And so on.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Parse: Kemocite - Explosion - 173,690
https://youtu.be/hAJYqk8b-5s
This is a Beta Thoridor run using ONLY Fire at Will with beams. No Torpedoes or Kemocite were activated.
Parse: Kemocite - Explosion - 31,129
https://youtu.be/4nttSK16d5w
Sadly I only have 1 version of Kemo on my build but if I had 5 versions and activated Kemo, I would get my 1st Bug hit (Double Proc Bug), the Kemo Proc from the weapon hit and 4 MORE procs from the other versions you have slotted.
Ultimately this means 1 activation of Kemo can give you up to 6 procs depending on build with NO COOL DOWN.
Here is a Combat Log showing 1 Torp Spread fired with 5 versions of Kemo slotted. Note, in this log Kemo WAS activated.
http://i.imgur.com/E9HKMgI.png
Bridge Officer Layout:
http://i.imgur.com/8DK3NOY.png
Single Shot damage breakdown:
http://i.imgur.com/twQBa8A.png
Thank you Seanis@xbpathfinder for the images and testing!
I only see 4 kinetic hits. 2 hits on the left NPC, 2 hits on the right NPC.
EDIT: The more I look at that log the more confused I get. The Arcing spread makes no sense to me. There should only be 4 kinetic torpedo shots.
Timestamps:
15:09:22:22:00:22.4 x2
15:09:22:22:00:22.7 x2
15:09:22:22:00:23.0 x2
15:09:22:22:00:23.3 x2
That torp in TS3 fires 4 shots per target, and hit 2 targets. It looks like only the first one shot of the salvo was named correctly in the combatlog, but the point is, you fired 8 projectiles in that TS3, and they landed just fine.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I think we are looking at different sections of the log. Somehow wiping the log left 2 of my other test runs in, runs that had nothing to do with this. The correct log lasted 45seconds.
The log was meant to have one 49 seconds test run only and look like this screen shot. http://postimg.org/image/5o4qpjlcp/full/ When I get home after work I will upload a new one that contains only the correct data. Sorry.
The torpedo in question only has 2 shots per target with TS3 and only 4 projectiles landed.
EDIT: https://www.dropbox.com/s/eaqss1381wv0x16/Combatlog (4).Log?dl=0 new log no other data. The hits and kemo don't make any sense to me.
Thursday, we can step through it together. Took me a while to attempt to make sense of the log.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
EDIT: Finished testing and I do have a display bug in the tooltip. TS3 says 2 shots but is really shooting 4 torpedoes per target. I still only see 2 hits per target in the parse data but in game I see 4 hits. Going take a break and look at the parse data later but at least the kemo hits make sense now going by what I see in game and the known bug that causes extra hits. So it is acting like other 4 hit torpedo's only the parse log is showing the hits in a strange way and the tooltip is wrong.