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Kemo is BROKEN

alfiedonoalfiedono Member Posts: 122 Arc User


What the log is suggesting:


Kemo procs on:

1) When the torps are fired, i.e. when they leave the launch tubes [when you activate kemo]

2) When the torps hit (based on the number of kemos on your boffs) b]Kemo does not even need to be activated![/b SOB had one copy of Kemo 1 and and one copy of Kemo 2 on his boffs.


So on TS3 on a single target we have 3 torps in the spread each triggering Kemo 3 times for a total of 9 procs as shown below (I have removed the shield lines to make tracking number of hits easier):


15:09:21:20:18:56.7::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,76.149,1152.38
15:09:21:20:18:57.0::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,79.3047,1200.14
15:09:21:20:18:57.3::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,64.7496,979.871


15:09:21:20:19:02.5::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,Critical,1000.31,19770
15:09:21:20:19:02.5::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,Critical,255.036,4085.78


15:09:21:20:19:02.6::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,Critical,161.847,2283.3
15:09:21:20:19:02.6::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,Critical,230.023,3245.12


15:09:21:20:19:02.8::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,,5714.67,9217.06
15:09:21:20:19:02.8::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,,1989.73,1801.62


15:09:21:20:19:02.9::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,522.81,1442.27
15:09:21:20:19:02.9::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1034.46,967.902

15:09:21:20:19:03.1::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,,8000.6,8457.65
15:09:21:20:19:03.1::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,,1974.38,1787.72

15:09:21:20:19:03.2::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1423.99,1332.37
15:09:21:20:19:03.2::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1270.69,1188.93


The Kemo procs on hit seem to occur regardless of whether Kemo is active, and the number scales with the number of kemos you have on your tray.

Comments

  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    Confirmed, and reported to the Operational Support forums.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • hajmyishajmyis Member Posts: 405 Arc User
    Very nice find. One would have to wonder to, if it is proc 9 times, the debuff would be too, therefore kemo 1 with -10 res would really become -90 res
    "Frankly, not sure why you're on a one man nerf campaign. "
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited September 2015
    The change happened when kemo got "rebalanced". The change turned the advanced radiant torpedo into one of the best torps in game. Here is my old screenshot.

    http://postimg.org/image/4zwsf0yux/ 4 shots turns into 32kemo hits.
  • alfiedonoalfiedono Member Posts: 122 Arc User
    edited September 2015
    pottsey5g wrote: »
    The change happened when kemo got "rebalanced". The change turned the advanced radiant torpedo into one of the best torps in game. Here is my old screenshot.

    http://postimg.org/image/4zwsf0yux/ 4 shots turns into 32kemo hits.

    That torp doesn't seem to proc KLW any more than other 4 torp spreaders. You're probably getting a lot of AOE hits, and or have multiple copies of KLW on your stations?

  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    alfiedono wrote: »
    pottsey5g wrote: »
    The change happened when kemo got "rebalanced". The change turned the advanced radiant torpedo into one of the best torps in game. Here is my old screenshot.

    http://postimg.org/image/4zwsf0yux/ 4 shots turns into 32kemo hits.

    That torp doesn't seem to proc KLW any more than other 4 torp spreaders. You're probably getting a lot of AOE hits, and or have multiple copies of KLW on your stations?
    The weapon is only a 2 shots with Torp spread 3. That screenshot was 4 torp hits against 2 NPC's. I do have 2 copy's of KLW and when I shoot it into a group I get 300 KLW hits with that torpedo far more KLW hits then what other torpedo's give me.
  • alfiedonoalfiedono Member Posts: 122 Arc User
    edited September 2015
    You should be getting 12 Kemo procs per primary target = 24 total on 2 NPCs, if the targets are close together, Kemo might do AOE hits on secondary targets, making up the remaining 8 hits?

    Unless the bugged procs occur on secondary targets of the torp's AOE abilities as well, you still have the log on hand?
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited September 2015
    alfiedono wrote: »
    You should be getting 12 Kemo procs per primary target = 24 total on 2 NPCs, if the targets are close together, Kemo might do AOE hits on secondary targets, making up the remaining 8 hits?

    Unless the bugged procs occur on secondary targets of the torp's AOE abilities as well, you still have the log on hand?
    It was easier to make a fresh log as I have about 400MB of logs files from the past 2 weeks.
    Testing was done by switching off weapon auto fire, turning on kemo 2, turning on spread 3 and firing 1 weapon against 2 NPC’s. I do my testing against the first 2 NPC’s in SS Azura.

    https://www.dropbox.com/s/yo6x3n5p5cm18db/Combatlog (2).Log?dl=0

    EDIT: Why am I getting 48 Omega Shearing hits? Shouldn’t that be 4 as I only had 4 kinetic torpedo hits?
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    pottsey5g wrote: »
    alfiedono wrote: »
    You should be getting 12 Kemo procs per primary target = 24 total on 2 NPCs, if the targets are close together, Kemo might do AOE hits on secondary targets, making up the remaining 8 hits?

    Unless the bugged procs occur on secondary targets of the torp's AOE abilities as well, you still have the log on hand?
    It was easier to make a fresh log as I have about 400MB of logs files from the past 2 weeks.
    Testing was done by switching off weapon auto fire, turning on kemo 2, turning on spread 3 and firing 1 weapon against 2 NPC’s. I do my testing against the first 2 NPC’s in SS Azura.

    https://www.dropbox.com/s/yo6x3n5p5cm18db/Combatlog (2).Log?dl=0

    EDIT: Why am I getting 48 Omega Shearing hits? Shouldn’t that be 4 as I only had 4 kinetic torpedo hits?

    You had 8 kinetic hits in that period of time. OKS tics once a second for 6 seconds.

    15:09:22:22:00:22.4 - your first two impacts
    15:09:22:22:00:23.4 - your first two tics of OKS.

    And so on.

    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

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  • djonshenaradjonshenara Member Posts: 53 Bug Hunter
    edited September 2015
    Here is a video example of a full Japori run with Particle Emissions Plasma torp on front and Crystalline Energy torp on rear having never activated Kemocite yet getting the following damage (some is because of Beam Fire at Will but due to low percentage is not as obvious).:
    Parse: Kemocite - Explosion - 173,690

    https://youtu.be/hAJYqk8b-5s

    This is a Beta Thoridor run using ONLY Fire at Will with beams. No Torpedoes or Kemocite were activated.
    Parse: Kemocite - Explosion - 31,129

    https://youtu.be/4nttSK16d5w

    Sadly I only have 1 version of Kemo on my build but if I had 5 versions and activated Kemo, I would get my 1st Bug hit (Double Proc Bug), the Kemo Proc from the weapon hit and 4 MORE procs from the other versions you have slotted.

    Ultimately this means 1 activation of Kemo can give you up to 6 procs depending on build with NO COOL DOWN.

    Here is a Combat Log showing 1 Torp Spread fired with 5 versions of Kemo slotted. Note, in this log Kemo WAS activated.

    http://i.imgur.com/E9HKMgI.png

    Bridge Officer Layout:

    http://i.imgur.com/8DK3NOY.png

    Single Shot damage breakdown:

    http://i.imgur.com/twQBa8A.png

    Thank you Seanis@xbpathfinder for the images and testing!
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited September 2015
    pottsey5g wrote: »
    alfiedono wrote: »
    You should be getting 12 Kemo procs per primary target = 24 total on 2 NPCs, if the targets are close together, Kemo might do AOE hits on secondary targets, making up the remaining 8 hits?

    Unless the bugged procs occur on secondary targets of the torp's AOE abilities as well, you still have the log on hand?
    It was easier to make a fresh log as I have about 400MB of logs files from the past 2 weeks.
    Testing was done by switching off weapon auto fire, turning on kemo 2, turning on spread 3 and firing 1 weapon against 2 NPC’s. I do my testing against the first 2 NPC’s in SS Azura.

    https://www.dropbox.com/s/yo6x3n5p5cm18db/Combatlog (2).Log?dl=0

    EDIT: Why am I getting 48 Omega Shearing hits? Shouldn’t that be 4 as I only had 4 kinetic torpedo hits?

    You had 8 kinetic hits in that period of time. OKS tics once a second for 6 seconds.

    15:09:22:22:00:22.4 - your first two impacts
    15:09:22:22:00:23.4 - your first two tics of OKS.

    And so on.

    I only see 4 kinetic hits. 2 hits on the left NPC, 2 hits on the right NPC.

    EDIT: The more I look at that log the more confused I get. The Arcing spread makes no sense to me. There should only be 4 kinetic torpedo shots.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    pottsey5g wrote: »
    pottsey5g wrote: »
    alfiedono wrote: »
    You should be getting 12 Kemo procs per primary target = 24 total on 2 NPCs, if the targets are close together, Kemo might do AOE hits on secondary targets, making up the remaining 8 hits?

    Unless the bugged procs occur on secondary targets of the torp's AOE abilities as well, you still have the log on hand?
    It was easier to make a fresh log as I have about 400MB of logs files from the past 2 weeks.
    Testing was done by switching off weapon auto fire, turning on kemo 2, turning on spread 3 and firing 1 weapon against 2 NPC’s. I do my testing against the first 2 NPC’s in SS Azura.

    https://www.dropbox.com/s/yo6x3n5p5cm18db/Combatlog (2).Log?dl=0

    EDIT: Why am I getting 48 Omega Shearing hits? Shouldn’t that be 4 as I only had 4 kinetic torpedo hits?

    You had 8 kinetic hits in that period of time. OKS tics once a second for 6 seconds.

    15:09:22:22:00:22.4 - your first two impacts
    15:09:22:22:00:23.4 - your first two tics of OKS.

    And so on.

    I only see 4 kinetic hits. 2 hits on the left NPC, 2 hits on the right NPC.

    EDIT: The more I look at that log the more confused I get. The Arcing spread makes no sense to me. There should only be 4 kinetic torpedo shots.

    Timestamps:

    15:09:22:22:00:22.4 x2
    15:09:22:22:00:22.7 x2
    15:09:22:22:00:23.0 x2
    15:09:22:22:00:23.3 x2

    That torp in TS3 fires 4 shots per target, and hit 2 targets. It looks like only the first one shot of the salvo was named correctly in the combatlog, but the point is, you fired 8 projectiles in that TS3, and they landed just fine.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    alfiedono wrote: »
    You should be getting 12 Kemo procs per primary target = 24 total on 2 NPCs, if the targets are close together, Kemo might do AOE hits on secondary targets, making up the remaining 8 hits?

    Unless the bugged procs occur on secondary targets of the torp's AOE abilities as well, you still have the log on hand?
    It was easier to make a fresh log as I have about 400MB of logs files from the past 2 weeks.
    Testing was done by switching off weapon auto fire, turning on kemo 2, turning on spread 3 and firing 1 weapon against 2 NPC’s. I do my testing against the first 2 NPC’s in SS Azura.

    https://www.dropbox.com/s/yo6x3n5p5cm18db/Combatlog (2).Log?dl=0

    EDIT: Why am I getting 48 Omega Shearing hits? Shouldn’t that be 4 as I only had 4 kinetic torpedo hits?

    You had 8 kinetic hits in that period of time. OKS tics once a second for 6 seconds.

    15:09:22:22:00:22.4 - your first two impacts
    15:09:22:22:00:23.4 - your first two tics of OKS.

    And so on.

    I only see 4 kinetic hits. 2 hits on the left NPC, 2 hits on the right NPC.

    EDIT: The more I look at that log the more confused I get. The Arcing spread makes no sense to me. There should only be 4 kinetic torpedo shots.

    Timestamps:

    15:09:22:22:00:22.4 x2
    15:09:22:22:00:22.7 x2
    15:09:22:22:00:23.0 x2
    15:09:22:22:00:23.3 x2

    That torp in TS3 fires 4 shots per target, and hit 2 targets. It looks like only the first one shot of the salvo was named correctly in the combatlog, but the point is, you fired 8 projectiles in that TS3, and they landed just fine.

    I think we are looking at different sections of the log. Somehow wiping the log left 2 of my other test runs in, runs that had nothing to do with this. The correct log lasted 45seconds.

    The log was meant to have one 49 seconds test run only and look like this screen shot. http://postimg.org/image/5o4qpjlcp/full/ When I get home after work I will upload a new one that contains only the correct data. Sorry.

    The torpedo in question only has 2 shots per target with TS3 and only 4 projectiles landed.

  • alfiedonoalfiedono Member Posts: 122 Arc User
    OK I extracted the relevant part of the parse. Your torps hit 8 times, 4 on each target which resulted in the 24 direct Kemo Procs (as expected). But each of those direct Kemo Procs also did AOE dmg to the other NPC - so your total Kemo Procs was 2x24 = 48. Which is what happens on any other torp.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited September 2015
    alfiedono wrote: »
    OK I extracted the relevant part of the parse. Your torps hit 8 times, 4 on each target which resulted in the 24 direct Kemo Procs (as expected). But each of those direct Kemo Procs also did AOE dmg to the other NPC - so your total Kemo Procs was 2x24 = 48. Which is what happens on any other torp.
    I am really confused as my parse and screenshot show 4 torpedo hits, 2 on each target. Yet you both see 8? What am I doing or reading wrong? My TS3 in game also says 2 per target.

    EDIT: https://www.dropbox.com/s/eaqss1381wv0x16/Combatlog (4).Log?dl=0 new log no other data. The hits and kemo don't make any sense to me.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    pottsey5g wrote: »
    alfiedono wrote: »
    OK I extracted the relevant part of the parse. Your torps hit 8 times, 4 on each target which resulted in the 24 direct Kemo Procs (as expected). But each of those direct Kemo Procs also did AOE dmg to the other NPC - so your total Kemo Procs was 2x24 = 48. Which is what happens on any other torp.
    I am really confused as my parse and screenshot show 4 torpedo hits, 2 on each target. Yet you both see 8? What am I doing or reading wrong? My TS3 in game also says 2 per target.

    EDIT: https://www.dropbox.com/s/eaqss1381wv0x16/Combatlog (4).Log?dl=0 new log no other data. The hits and kemo don't make any sense to me.

    Thursday, we can step through it together. Took me a while to attempt to make sense of the log.

    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited September 2015
    pottsey5g wrote: »
    alfiedono wrote: »
    OK I extracted the relevant part of the parse. Your torps hit 8 times, 4 on each target which resulted in the 24 direct Kemo Procs (as expected). But each of those direct Kemo Procs also did AOE dmg to the other NPC - so your total Kemo Procs was 2x24 = 48. Which is what happens on any other torp.
    I am really confused as my parse and screenshot show 4 torpedo hits, 2 on each target. Yet you both see 8? What am I doing or reading wrong? My TS3 in game also says 2 per target.

    EDIT: https://www.dropbox.com/s/eaqss1381wv0x16/Combatlog (4).Log?dl=0 new log no other data. The hits and kemo don't make any sense to me.

    Thursday, we can step through it together. Took me a while to attempt to make sense of the log.
    Thanks. I think I have a display bug related to that torpedo with TS1, TS2, TS3 tooltip giving me the wrong data. Going to do some testing later.

    EDIT: Finished testing and I do have a display bug in the tooltip. TS3 says 2 shots but is really shooting 4 torpedoes per target. I still only see 2 hits per target in the parse data but in game I see 4 hits. Going take a break and look at the parse data later but at least the kemo hits make sense now going by what I see in game and the known bug that causes extra hits. So it is acting like other 4 hit torpedo's only the parse log is showing the hits in a strange way and the tooltip is wrong.
    Post edited by pottsey5g on
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