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Idea for a change to GW

hajmyishajmyis Member Posts: 405 Arc User
Can we take away the damage done by a GW, but buff the pull by .005 for Gw1, and GW 3 a buff of .01 as a trade off. I think this would fit the skill better as it is not a damage skill.
"Frankly, not sure why you're on a one man nerf campaign. "
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Its NOT a damage skill? Coupled with the right secondary I thought it was.

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  • hajmyishajmyis Member Posts: 405 Arc User
    right, but your GW wont do any damage if nothing is in it. I much better would like the GW be -repel .33 over doing 1.5k damage per tick. If anything it would make sense if the damage was done on the collapse of the GW.
    "Frankly, not sure why you're on a one man nerf campaign. "
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    It's a very localized zone with a high differential of gravity. Similar to a black hole, that's what is tearing ships apart when they're too close.
    GW damage is fine and realistic. I never had any issues with the pull but with the fleet consoles from the reserach lab, that shouldn't be a problem for you anymore.
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  • giliongilion Member Posts: 686 Arc User
    I know its basically the only dmg skill that Sci ships have, but I have to agree with the OP. Right now the pull on Gravity Well is non existent. In PvE or the rare instances that I do PvP, whenever I get hit by a GW I dont have to activate any skill, just staying at 1/2 Impulse I get out of it so easily it doesnt even have time to hurt me.
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  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    If you want more pull, stack graviton emitters. I've seen GWs having a range of 20km. There's absolutely no need to nerf the damage.
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  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    Horrible idea. Please go away.
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    gilion wrote: »
    I know its basically the only dmg skill that Sci ships have, but I have to agree with the OP. Right now the pull on Gravity Well is non existent. In PvE or the rare instances that I do PvP, whenever I get hit by a GW I dont have to activate any skill, just staying at 1/2 Impulse I get out of it so easily it doesnt even have time to hurt me.

    LOL its not the "Only" dmg skill sci ships have...You forgot:
    Destabilized Rez Beam (Seizure inducing Rez Debuff,AOE,Physical Dmg)
    Tractor Beam Repulsors (Its a staple of sci damage)
    Tykens (AOE drain that does slightly less kenetic dmg than GW)
    Subspace Vortex (Its ensign ability does more damage than gw3 but without the - repulse.Also acts as a teleport..)

    Also..Coupled with the right secondary deflector all these abilities (Except the Vortex) get meaner.

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  • lordprotiuslordprotius Member Posts: 115 Arc User
    You know... I think Fire At Will shouldn't do damage either... it should have its damage removed.. and make it do more of a threat increase... that would make more sense for it.

    /sarcasm off

    How bout we stop trying to get grav wells nerfed for the umpteenth time and people just learn to play the game? Seriously grav well is fine the way it is, it doesn't need another nerf.
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Did you get beat up by a gravity well? With all the OP (and not so OP) escapes in this game, WHY do you want to weaken GWell?
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  • xbpathfinderxbpathfinder Member Posts: 22 Arc User
    edited September 2015
    Heya hajmyis. Thanks for your contribution of this idea.

    Players who speak out help developers know what the particular game community wants. :)

    I'd like to state that I'm sure 90% of the game community loves gravity well for what it does atm.

    PVP wise there are plenty of escapes available to counteract this ability, even if it is fully DMG buffed. Evasive in particular. + all those immunities.

    Developers keep it as it is!
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  • hajmyishajmyis Member Posts: 405 Arc User
    I have 430 GG build and yes I pull far away and have a -repel of .33. I know how to play the game and use a GW correctly as many do not, nor seem to know what the GW is used for. It is not a damage skill. As for the skill since it is a CC ability, I would just assume they should take the damage (maybe throw it at the end on the collapse) but increase the pull strength and or the distance.
    "Frankly, not sure why you're on a one man nerf campaign. "
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    hajmyis wrote: »
    I have 430 GG build and yes I pull far away and have a -repel of .33. I know how to play the game and use a GW correctly as many do not, nor seem to know what the GW is used for. It is not a damage skill. As for the skill since it is a CC ability, I would just assume they should take the damage (maybe throw it at the end on the collapse) but increase the pull strength and or the distance.

    The damage in gravity well comes from the Prtg points. Prtg points =Dmg ability...If subspace vortex could have a - repel it would be a much better Gw alternative (also more powerful).... Right now GW3= DRB1...SSV1>GW3

    Adding the damage of Gravity Well at the end of the ability sounds like a combination of projected singularity and Subspace integration circuit.Not bad for slow unthinking PVE critters...Totally useless in PVP..But Ive heard theres only a few players left :P

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  • gypsybladegypsyblade Member Posts: 730 Arc User
    I started the last GW post that actually changed GW to what it is today. It had more damage and less real control in its original state. (Yes, Borticus forgot a decimal point last time and turned GW into a localized repulsor for a few days) :trollface:

    As it stands PartG raises its damage, Graviton Generators increase the radius. You're asking for more pull which is based off rank of power. The issue isn't the pull its certain mobs/pets have abilities to get out of GW. Adding more pull won't negate these abilities, so what you're really asking is for the power to change for the worse.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2015
    Good idea. Instead, Scramble Sensors should deal the hull damage. And BFAW should probably only affect a single beam array, like it used to do in the great old days.


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  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    hajmyis wrote: »
    It is not a damage skill.
    Says who? You? You aren't the developer.
    GW IS a damage skill if you stack PartiGens. If you want it to be a cc skill you have to stack Graviton Emitters. It's that simple. The choice lies with the player. Removing the damage component would do nothing but hurt the players who use the skill for dmg.

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  • sykes79sykes79 Member Posts: 50 Arc User
    I love gravity well as it is. I would hate to see the damage reduced.
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  • hajmyishajmyis Member Posts: 405 Arc User
    mrspidey2 wrote: »
    hajmyis wrote: »
    It is not a damage skill.
    Graviton Emitters.

    If you dont what skill GW is affected by then leave the discussion. Really Graviton Emitters? what is that, are you playing the same game?


    "Frankly, not sure why you're on a one man nerf campaign. "
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited September 2015
    I'm playing STO which you don't, appearantly. If you did, you'd know that Graviton Emiters increases the range of the pull, which is very helpful for cc due to the GW "catching" more enemies and even pulling those back that got away with EPtE or other speed buffs.
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  • hajmyishajmyis Member Posts: 405 Arc User
    " Graviton Emiters "

    again what is that. You mean Gravitation Generators? and yes I play sto, and yes I have a better pull then you, and Yes I know what GW is and how to use correctly.
    "Frankly, not sure why you're on a one man nerf campaign. "
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    Great. Then why are you complaining?
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  • gypsybladegypsyblade Member Posts: 730 Arc User
    hajmyis wrote: »
    " Graviton Emiters "

    again what is that. You mean Gravitation Generators? and yes I play sto, and yes I have a better pull then you, and Yes I know what GW is and how to use correctly.

    Did you read my previous post? Also, assuming you are the best is usually wrong, regardless of how good you are, somebody is better.
  • atalossataloss Member Posts: 563 Arc User
    I'd like Gravity well-1 to be available for Lieutenant science bridge officers, so that I can use it while piloting my Jem Dreadnought :)
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • davefenestratordavefenestrator Member Posts: 10,662 Arc User
    You can add more pull with graviton generators. Skill, console, deflector. Try that.
  • delerouxdeleroux Member Posts: 478 Arc User
    Gravity Well is fine as is, and should not be changed.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,588 Community Moderator
    hajmyis wrote: »
    Can we take away the damage done by a GW, but buff the pull by .005 for Gw1, and GW 3 a buff of .01 as a trade off. I think this would fit the skill better as it is not a damage skill.

    .005 - .01 would be totally unnoticable.

    Besides... Its working fine as is. You can't have a pull like that from a Gravity Well without some stress on the hull, aka damage.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2015
    sykes79 wrote: »
    I love gravity well as it is. I would hate to see the damage reduced.

    Right, same here.

    Why change one if not the best sci boff power available? You have so many others which could use a buff.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,588 Community Moderator
    Grav Well + Procced Grav Torps = Ping Pong Fun Time Blender!
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • gypsybladegypsyblade Member Posts: 730 Arc User
    Just an FYI, the next time you want a power changed, please research. I did a lot of research before I brought my numbers to Borticus. Testing, seeing how each skill affected the power. I'm not sure how many players are aware, but, originally Graviton Generators actually used to add a bit of damage as well. To me with PartG adding so much more, I wanted GG to provide something different, I naturally thought of radius. The previous version of GW had a set radius which was pretty small.

    Just to add, adding more -repel wouldn't help if all you're doing is trying to be slick about powers that help people escape GW. This that resist holds/repels such as from skills and powers would negate the effects.
  • scarlingscarling Member Posts: 708 Arc User
    Please, just no. If you want your GW to be good... dont be completely equipped for min maxing dps. K.
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