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Cardassian Arc: What SHOULD Survive

I'd like to take a look at the Cardassian arc, which if the Romulan arc is any indication, may be up for a major cutting. Instead of looking at it from a negative standpoint, here's my question.

What episodes do you want to see *survive*?

Which do you want to be kept with no changes? Which do you want to stay but in a revamped form and/or possibly combined with other episodes into a new and updated plot?

My preference is to focus the arc strictly on Cardassia and the True Way. This means the 2800 arc stays. I also consider Seeds of Dissent a strong episode plot-wise because of the point it makes about the everyday Cardassian citizen as a decent person once you drive off the True Way threat. (It also suggests something about the new Cardassian government too, in that once the True Way is gone these civilians are not afraid to speak openly to you or be seen with you.)

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  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    I honestly can't think of a single mission in the arc I truly care about, except for the the 2800 missions. However Operation gamma can BURN! I hate that mission for it's tedium in fetching for Farek which requires writing notes!
  • starswordcstarswordc Member Posts: 10,966 Arc User
    "Suspect" can stay, but it needs a touch-up at the end. There needs to be an option to zap Drake AND Anjan and sort out which one is the Undine from the safety of your brig. (C.f. the start of the Stargate SG-1 episode "Proving Ground".)

    I'd also like an option to fry Drake and say you just did it because you don't like him.
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  • bioixibioixi Member Posts: 764 Arc User
    edited September 2015
    I'm gonna quote myself
    If I were a dev my opinion would be something like:

    True Way arc:

    Forging bonds: removed
    Badlands: removed
    Rapier: removed
    Cage of fire: removed
    The tribble with klingons: removed
    Kurtland: executed for incompetence


    Seeds of dissent: Moved to first mission, revamped to make it a bit less boring, you end up interrupting a meeting between the True way Cardassians and the New link Jem'hadar/Vorta where they were trying to form an alliance, here you meet with the "arc nemesis" (like Hakeev but a True Way Cardassian)

    3-5 new missions : You need to find where are the True Way/New Link bases located, as well as pursuing the "arc nemesis", you know, capturing enemy ships so you can interrogate the captain, assault some minor bases, pursuing leads, a bit of detective work.

    2-3 new missions : Here you try to stop the True Way/New Link alliance combined assault on Cardassian outposts and colonies, you end up discovering the location of the New Link, a True Way Gul exchanges the information for his life.

    The new link:: Minor revamp, Cardassians ships replaced with Jem'hadar, the New link gives you information about the True Way bases as a sign of good faith.

    2-3 new missions : here you crack down the True way fleet and bases, including a shipyard.

    The long night: moved to last mission, revamped, no Jem'hadar ships, you assault the station with a joint task force composed of your faction and Cardassian military, both space and ground, fixed psychotropic gases so environmental suits protect against them, optional subquest to reprogram station automatic defenses, map reworked so you can fight through the habitat ring as well as the cargo area, leaders are found in the conference room and the "arc nemesis" escapes to Ops, there you fight and kill/capture him.

    Mirror arc: available to all

    Tear of the prophets: modified a bit so you are fighting the remnants of the True Way, in a desperate attempt to turn the tide after losing most of their leaders and support from the new link, they try to steal the orb in exchange for support and an armada from the mirror universe.

    1-2 new missions for a bit more background story

    1 special mission in which you play as your mirror counterpart, if you are klingon or Romulan (independent of alignment) you fight against the Terran Empire, if you are a Federation player you'll fight as a Terran Empire captain.

    Crack in the mirror: minor revamp, a Ferengi dies, a famous mirror character is in charge of the assault, for example mirror Tuvok, or mirror admiral Quinn, or any other mirror fed who plays a "good guy" in our universe, (Mirror Neelix? I know many would love to have a chance to kill him XD).

    The other side: minor revamp, your mirror counterpart (KDF/ROM) comes to help you or you fight and kill mirror counterpart (FED).


    Undine arc:

    All missions removed, complete rework with new missions, including one in Bajor to justify the ground queues.

    The 2800 arc:

    Minor revamp, focused in "of Bajor" and "Boldly they Rode"
    Post edited by bioixi on
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I think I actually would like to see less of the True Way and more of the Cardassian rebuilding program. Of course... One could argue that 40 years after the war, this should have been taken care of already. (Look at France or Germany 40 years after WW2). But maybe not - the Dominion actually was following a revengeful scorched EarthCardassia policy in the final days of the war, and at least some of the expanded universe suggests that Cardassia was in a bad economical and ecological state before the Dominion War (and in fact, its militaristic organization and its ruthless Bajoran occupation was a result of dealing with the hardships).

    But if I had the option; I'd still prefer to deal more with the Cardassian politics than the True Way. Maybe show us its political arm, and show us how it loses its political influence with the Detapa Council, and resorts to terrorism to get its way (and, thanks to us, fails.)

    And I would really like a solid explanation how the True Way was willing to ally itself with Jem'Hadar and Changlings after everything that they did to the Cardassians - or get rid of that aspect.​​
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  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Mirror episodes. Undine should get the boot, especially as they wear Cardassian, Jem Hadar, and Starfleet masks. The Section 31 holodeck should go too. Maybe the Pah-wraiths should get their own arc, but for now, Cage of fire should also be removed.

    The first one with Riker can stay. I think they should cut Empok Nor and put Gul Madred in the Badlands instead, where Gul Brun was.

    Maybe they don't keep anything before the 2800. As few of the new Romulan arc episodes as there are, I find them much more enjoyable than the dozen before the Vault previous.
  • questeriusquesterius Member Posts: 8,518 Arc User
    The only real weak point in the arc is "Operation gamma" with the awkward interface and mandatory chat in the wormhole.
    It either needs to be remade or removed.

    For everything else there are things which need to be updated, but overall i like the storyline.​​
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited September 2015
    I honestly can't think of a single mission in the arc I truly care about, except for the the 2800 missions. However Operation gamma can BURN! I hate that mission for it's tedium in fetching for Farek which requires writing notes!

    There's only one mission I look back to positively at the moment and that's the one with klingons and tribbles...which isn't even cardassian...and could probably be just as well done with the Foundry...by me (so keep a look out sometime around November-December, after the season release. :P )

    What I'd like to see is a new 4 episode True Way arc that only hits on some of the same plot points and characters from previous episodes (exactly what they did with the Romulans and Borg) but largely does new things. The mirror universe would be much better handled as part of the new season and the other tangents...well if someone wants to give them some love in the foundry then more power to them. But I would rather see cryptic's time and energy spent making more definitely productive plot developments for STO.

    [PS. the 2800 series is not part of the revamp. Meaning, it'll still be here come season 11 without any major modifications. The cardassian revamp is handling all the episodes that date back to the dark, pre-F2P past of the game.]
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  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    All the missions at least need a big revamp, Like the romulan ARC witch they did great. But if they do make a playable cardessian race witch is with the dominion pretty popular in the star trek genre. They have tons of writing to do.

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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited September 2015
    bioixi wrote: »
    fixed psychotropic gases so environmental suits protect against them

    they already do; i use my free veteran suits to great effect against that gas on every new character that runs through that mission, or rebreathers if romulan (yes, those work too)​​
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited September 2015

    But if I had the option; I'd still prefer to deal more with the Cardassian politics than the True Way. Maybe show us its political arm, and show us how it loses its political influence with the Detapa Council, and resorts to terrorism to get its way (and, thanks to us, fails.) ​​

    That I'd like too, but I don't think the True way really needs to be established as a well organized rebellion to a failed political scheme (a la the Romulan Republic). It could be treated more like a terrorist organization, where a few disenfranchised members of society take up arms against those they deem as "outsiders" or complicit with outsiders in order to right some sort of perceived historical injustice (without their host government necessarily doing anything wrong to provoke them, besides simply not being what they want it to be.)

    You also wouldn't need to try to explain away 40 years of Cardassian reconstruction. They could have easily rebuilt infrastructure in that time but without addressing major social problems (such as residual followers of the old Cardassian imperialistic dream.)
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    questerius wrote: »
    The only real weak point in the arc is "Operation gamma" with the awkward interface and mandatory chat in the wormhole.
    It either needs to be remade or removed.

    For everything else there are things which need to be updated, but overall i like the storyline.​​

    That's actually a different arc and probably won't be touched. The Cardassian arc are the missions before that from before the game went F2P.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited September 2015
    I honestly don't think Kurland Is anywhere near as bad as people think he is--and I suspect when the revamp happens, the haters are going to lose a fair amount of their "ammo" against him. What everyone forgets is, except for rare cases like my Cardassian toon, whose prior record includes having served on a Nor-class station, your character does NOT have the inside-out knowledge of a Cardassian station, that Kurland does. (Yes, even though you the player watched DS9.) Kurland came up with that takeover plan and it largely WORKED, and he improvised well in the face of things going wrong. Whether or not you like his radio transmissions, he never led you wrong.

    Now compare that to Kagran.

    I suspect if only the 2800 remains canon and not the Undine and Mirror attacks on DS9, Kurland comes up looking a lot better. I will enjoy that just to stick it to the Kurland haters. >:)

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  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    I imagine most of the episodes that include the True Way will either stay or be revamped, since they are Cardassian related. A number of other episodes in that arc are not Cardassian related, but I would prefer to keep:

    The Jem'Hadar episodes should stay, simply because how else will new players get the Jem'Hadar set? Unless they plan on opening up the Gamma quadrant and moving them into a new Dominion story arc, which would be awesome but maybe asking for too much too soon.

    I thought The "Tribble with Klingons" was a good one-off episode. It's one of the few that actually made me smile. Just seeing the rage that cute little balls of fluff can induce in Klingons makes it worth keeping. I know it's not very Cardassian related, so maybe it should be moved into the Klingon War arc?

    The episode "Suspect" is good. Like one poster said above, I think it could use a few more possible endings. Again it's not strictly Cardassian related, so maybe it could be moved somewhere else instead of just being removed.
  • koraheaglecrykoraheaglecry Member Posts: 250 Arc User
    The Cardie Arc feels like it should of been a aid mission with a bit of combat mixed in. But somehow the emphasis changed to focusing on the True Way rather than the rebuilding of the Cardassian faction.
  • flash525flash525 Member Posts: 5,441 Arc User
    From what I've heard, and with the apparent revelation of the Mirror Universe coming into play, I'm expecting an entire revamp to focus more on Terran activity within Cardassian space. Many people predict this whole Terran threat is going to involve a Mirror Universe Rep System, new PvE (STF) missions, and a bunch of Lock Boxes. I'm wondering whether it's more tied to the Cardassian Struggle instead.

    Maybe the Terran Empire has invaded Cardassia or something, and we're going to be sent along to help. One thing I will say, if they're redoing the Cardassian missions and they haven't got Andrew Robinson on board, I shall be disappointed.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2015
    To me the Cardassian story should be more on the Tru Way, how Cardassia itself has done on rebuilding. A hint of the Mirror Universe invasion, and some left overs from the Dominion War.

    Here is some I can care less if they cut.

    Suspect
    War Games
    Shut Down
    Tribble with Klingons
    Tears of Prophets
    The other side
    Cage of Fire
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  • zarato4218zarato4218 Member Posts: 403 Arc User
    edited September 2015
    flash525 wrote: »
    Many people predict this whole Terran threat is going to involve a Mirror Universe Rep System, new PvE (STF) missions...

    That's not really a prediction, as a new Rep was confirmed and the first "Mirror" queue, announced last week on STO's news page, is already on tribble. In fact one of the other threads has a link to the video of some guys doing a trial run through.

    Also, as I said on the other thread discussing this issue and others here have reiterated here, they said from the start that The 2800 would not be touched. (Except perhaps for slight upgrade tweaks.) So no one has to worry about that. :) For when they say "Cardassian Revamp" they really just mean the original Cardie arc, not the FE that came later. (AKA The 2800)
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  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited September 2015
    farmallm wrote: »
    To me the Cardassian story should be more on the Tru Way, how Cardassia itself has done on rebuilding. A hint of the Mirror Universe invasion, and some left overs from the Dominion War.

    Here is some I can care less if they cut.

    Suspect
    War Games
    Shut Down
    Tribble with Klingons
    Tears of Prophets
    The other side
    Cage of Fire

    That almost looks like my list.
  • flash525flash525 Member Posts: 5,441 Arc User
    zarato4218 wrote: »
    That's not really a prediction, as a new Rep was confirmed and the first "Mirror" queue, announced last week on STO's news page, is already on tribble. In fact one of the other threads has a link to the video of some guys doing a trial run through.
    Ah, must have missed that. Can't say another rep grind really interests me, so I'll probably pass on it until I get real bored. Heh!

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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    I'm worried. The Romulan arc had some nice stand alone's that would have been easy to move back to the Klingon war arc (Saturdays Child comes to mind). Some of the Cardassian episodes could be moved out of the main arc rather than being removed. Some I would't mind removing altogether or merging etc.

    Also I think the FE arc should be looked at this time. Add a floater volume to BTR and remove OG, and modify OB so you have to do fewer tasks so it doesn't drive you mad.

    Oh and finally, make all of the Cardassian and Dominion missions take place on a remastered DS9. I know one is coming, but it will be coming after the next series has hit and as it features heavily in the missions as DS9 and Terak Nor and various Cardassian outposts.​​
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  • zobovorzobovor Member Posts: 198 Arc User
    Sadly I think the die is cast and whatever got removed has already been decided upon .

    Judging from the ROM arc revamp , that'll be a lot of stuff that is sure to have something in it that someone or other has a fondness of .

    That's the price to pay for the speedy ushering to the $30-60-120 ships that the company wants you to buy .

    In STO at this point, story barely comes in 3rd place in the ships2sell + systems/gimmics .
    But if I ponder that, story comes in 4th place after art .
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited September 2015
    The "Cardassian" in me will be very happy for the revamped DS9, if it looks more authentic. But judging from what tacofangs has said, it sounds like it will be a labor of love from him, so hopefully it will fit the bill. :)

    For me, seeing some deadweight cut is fine for me. I'll be sad if "Seeds of Dissent" goes. But I wonder...would it be technically a problem (i.e. EULA violation) if someone were to resurrect one of the old missions in the Foundry, even if they gave very obvious credit where credit was due to the dev team for writing the original mission? In theory, by watching a playthrough on YouTube, it might be possible to get fairly close, especially with some of the simpler, older missions...but I'm not sure if it would be kosher to actually do that or not.

    (Seeds of Dissent DOES have a sequel on the Foundry that I've seen and rather liked, BTW. :) )

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  • guljarolguljarol Member Posts: 980 Arc User
    gulberat wrote: »
    For me, seeing some deadweight cut is fine for me. I'll be sad if "Seeds of Dissent" goes. But I wonder...would it be technically a problem (i.e. EULA violation) if someone were to resurrect one of the old missions in the Foundry, even if they gave very obvious credit where credit was due to the dev team for writing the original mission? In theory, by watching a playthrough on YouTube, it might be possible to get fairly close, especially with some of the simpler, older missions...but I'm not sure if it would be kosher to actually do that or not.

    There is at least one foundry mission that is a re-creation of a mission from the old Romulan arc, with all credits, so I guess it's not a violation.​​
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited September 2015
    gulberat wrote: »
    I suspect if only the 2800 remains canon and not the Undine and Mirror attacks on DS9, Kurland comes up looking a lot better. I will enjoy that just to stick it to the Kurland haters. >:)

    To be fair the Mirror attack on the station can be explained by the fact that Kurland and DS9 crew probably thought the initial problems before they became bad enough to ask for some help (i.e. where we come in) could be understandably written off as DS9 being a 58 years old Cardassian mining station the federation pretty much hooked a bunch of their tech into over the years and hoped for the best (i.e. why O'brien complained the place occasionally).

    So the Terrans just took advanatge of DS9 probably being an in better condition Drozana Station than a Deep Space K7 or Earth Spacedock.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    I think some of these can be merged.

    Maybe Rapier doesn't make the cut, for example, but maybe we can have a mission where we beam solo to a Belfast/Defiant interior (which incidentally is presently only seen in cutscenes and The Foundry). And maybe the mission where we do that is the Franklin Drake mission.

    Rather than looking at what we keep as a "verbatim" thing, I'd want to look at it in terms of what elements can they keep or should they keep and how much of the existing material can be salvaged around that?

    The worst mission might be salvagable in terms of its maps. The best mission might be something that can take on the best elements of other missions.

    The biggest thing I think we'll lose... and I feel weird about this... is Thomas Riker's kid. I feel like that has potential. Particularly voice acted and with a bit more of the character focus the game has acquired. You've got an encounter where we meet a character who isn't aligned with a military, born in a prison camp. That's rare in STO. You've also got a case where you have a half-human, a tradition as old as Spock. He actually has some weird commonality with Sela. And I feel like once STO commits to a direction with a canon character (like Thomas being dead), we need some continued acknowledgement of that. It's like... I would be fine with bringing Martok back any number of ways but I want his presumed death and B'vat's ascension to remain part of the lore, even in a revamp. (They do have an out there in that his death and loss to B'Vat was apparently during an unexplained broadcast failure.)

    I'd be tempted to plug that Joshua Riker character into some of the other stories and get an actor attached to the role. Maybe make him our "inside man" who knows what the True Way is up to because the guards at his prison camp defected or his colony came under fire.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,725 Community Moderator
    Cage of Fire can, pun intended, burn for all I care. I never liked that one.

    There were some good ones in the Cardassian arc, but there were also a lot of oddballs that didn't make sense in the long run.
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  • risian4risian4 Member Posts: 3,711 Arc User
    The only thing that concerns me, regarding this revamp, is the Delta Recruit rewards. Since the episodes that rewarded some interesting items will be changed, I fear that these items may no longer be obtainable if you haven 't completed all the episodes yet on at least one Delta recruit.
  • zellkarrathzellkarrath Member Posts: 182 Arc User
    edited September 2015
    Badlands: I'd like to see this revamped honestly. I personally like Joshua Riker (and his amazing hand to hand skills), and it would be a shame to see him be discarded.

    Suspect & War games: Merge these. Make the War game a holographic projection, and have Franklin Drake invent some adequate reason to be there. Basically the portion where you board the Undine controlled Starship would play out similarly to Suspect.

    Shutdown: This might be worth cutting, or maybe being revamped. Instead make it a Changeling infiltration supported by rogue Jem'hadar, and True Way elements. This could be used as an introductory episode for Laas, ending with his escape from the station. Also Laas could use a unique character model.

    Rapier: Cut this. It is a terribly long, and boring mission. Introduce Eraun in some other episode instead. The best a revamp of this could do is foreshadow the fact that the Wormhole is acting strangely, leading to The 2800. Other than that, it really isn't worth a revamp.

    Forging Bonds: Either revamp or cut. This could be a good mission to work Nog into the Cardassian Struggle story line however.

    The Long Night: Keep, and revamp. Gul Madred should have a unique character model. If Cage of Fire is kept, it might be worth dropping hints in this mission that something else is going on not directly related to The True Way.

    The Mirror Universe Missions: They need their own episode chain separate from the Cardassian Struggle in my opinion.

    The Tribble With Klingons: Cut. Maybe create some bizarre Tribble related plot line somewhere else in the game. It is a reasonably entertaining idea, it is just out of place.

    The New Link: Keep, and revamp.

    Seeds of Dissent: Put this before The Long Night. It could potentially be merged with Forging Bonds. Otherwise, cut it.

    Cage of Fire: Cut or revamp. It could benefit from being entirely redone, but we won't lose anything substantial if it is cut.

    The 2800 Missions: Keep. I'd suggest some minor tweaks be done to them though. Stream line the cut scenes, and please make it so we can skip the majority of the cut scenes (they are painful to sit through on replays). Maybe consider revamping Operation Gamma, because it can be a tedious mission for many.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Operation Gamma can be tedious especially since you have to go through it twice to get the two pieces of the Space Set.

    I always use two-seater Shuttles with two 360° arc weapons and a Point Defense system for this one. Worker Bees, non-skipable cut scenes, and that Farak nonsense can make it a bit frustrating.

    Remember that The New Link is also important for capturing a Changling that is needed on that Security Officer mission.
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    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,725 Community Moderator
    Any episodes that were introduced in The 2800 will not be touched. Just like the Reman episodes weren't touched when they redid the Romulan arc.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
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