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A PVP revamp idea

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  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    PVP should be about skills, not "HA! I GOT THE BIGGEST EPEEN!" or "insta-win" buttons.

    And in any single videogame where pvp is implemented, it is about skills mostly. But again, STO is unique and it doesnt fit in that category.. lol. Anyways, cryptic is not famous for knowing how to make a good pvp system. Same happened in CO. The pvp system was.. well, i dont have words.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    True. My suggestion though was to separate it. If players still want to go test their epeen against others, they could always do as the OP suggests and go to ker'rat
  • daniela1055daniela1055 Member Posts: 113 Arc User
    True. My suggestion though was to separate it. If players still want to go test their epeen against others, they could always do as the OP suggests and go to ker'rat

    And i thank you for your constructive post. :)
    ​​
  • sysil84sysil84 Member Posts: 207 Arc User
    True. My suggestion though was to separate it. If players still want to go test their epeen against others, they could always do as the OP suggests and go to ker'rat

    Why should they spend money on dev time on a gameplay mode that actually runs counter to their business model? Please tell me how Cryptic could monetize this, because that's the real issue. You can suggest whatever you want but if you can't justify it in Cryptic's business model then whatever you suggest is pure fantasy that's not going to happen.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2015
    sysil84 wrote: »
    True. My suggestion though was to separate it. If players still want to go test their epeen against others, they could always do as the OP suggests and go to ker'rat

    Why should they spend money on dev time on a gameplay mode that actually runs counter to their business model? Please tell me how Cryptic could monetize this, because that's the real issue. You can suggest whatever you want but if you can't justify it in Cryptic's business model then whatever you suggest is pure fantasy that's not going to happen.

    We had an entire 10+ page thread before F2P, while we were still paying subscriptions for "nothing" (as far as Dev time goes) on ways to monetize PvP. Things like map packs, game mode access, tournament buy-in, etc.

    We were willing to pay more, even on top of our subscriptions, for them to pay attention.

    They did not.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    PVP can still be montized... by having PVP that are pre-set with these weapons and the stores for different weapons to buy... they still need dil. They need dil to upgrade the weapons.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    PVP can still be montized... by having PVP that are pre-set with these weapons and the stores for different weapons to buy... they still need dil. They need dil to upgrade the weapons.

    Everything can be monetized. Cryptic are amazingly skilled in that matter. Thats not the point. The point is, if you want to separate pvp from pve, you need for a start another server. And we stop here. Because as all we know, a new server cost money, and as all we know.. cryptic will never drop money for anything. So, end of the discussion lol. And we didnt even reach the power creep problem...
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    I dunno, just tossing this out here... but do Borat and the other developers have the ability with this game in mind, to code a pvp arena where the rules follow restrictions? There would be a third class of ships that open up in the shipyard that matches however amount of ship spots you have/purchased for regular gameplay. This class would be your pvp ship and you select it for all pvp matches. Its loadout would be restricted to items that only exist in the pvp coding.
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited July 2015
    i do have proposed a idea last week:

    The idea here is to Open a server like tribble but persistent, a parallel universe running on season befor delta rising

    So i dont see why it cant work, Cause for the peaple who enjoy the new content nothing will change for them. But for the peaple who have quit the game (cause of the grind fest, unbalace in pvp and the power creep too high) its a big deal



    but ppl in this forum was more concern about the forum rull or was trying to insult me by using the time i passed on the game and simply not in topic of the discution iwas trying to do, so just forget it
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

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  • kerygankerygan Member Posts: 254 Arc User
    to much to work at your ideea. But there is a simple and efficient way to balance and encourage PVP ... „pivipi reputation ” earn marks by participating to pvp matches , and but with them special gear , designed only for pvp , with resiliance and damage and abilities that work only in pvp.
  • robyvisionrobyvision Member Posts: 293 Arc User
    edited July 2015
    The devs and the majority of players play STO with their barbies and run ISA again and again. Judging from some previous dev interviews pvp in on schedule for year 2409. and even then there is the possibility that they could shift it for a later time.


    PVP is dead let it go.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    PVP is not dead. There are still people who play it and we enjoy it. We've set some rules down and we make the match as balanced as possible. Then there's the hardcorers.
  • robyvisionrobyvision Member Posts: 293 Arc User
    It's not functioning right until the casual masses can participate as well.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    I will agree it's not popular... hence the suggestions we're making here... overall the thought to solve the problem is to have pvp matches without the abilities that arose when universal consoles and other "I WIN!" stuff were put in. I actually proposed that the damage increase would be just baseline and added percentage. Nothing for Crt D or crt h... Those would only be on the weapons.

    Nobody's far more powerful than another.
  • robyvisionrobyvision Member Posts: 293 Arc User
    edited July 2015
    It's not popular because it offers bad experience and poor man rewards.
    What it offer in plentiful is premade pug stomping, ingame sheikhs with all the power creep the game can offer, on one side unuseful abilities and on the other working as intended $$$ new stuff, bad captain career balance and all the other things I forgot.

    Its bad on every lvl of its poor, miserable existence.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    PVP is not dead. There are still people who play it and we enjoy it. We've set some rules down and we make the match as balanced as possible. Then there's the hardcorers.

    LOL of course, pvp will not be dead until cryptic removes pvp instances xD. But you know perfectly fine what means "pvp is dead".
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    kerygan wrote: »
    to much to work at your ideea. But there is a simple and efficient way to balance and encourage PVP ... „pivipi reputation ” earn marks by participating to pvp matches , and but with them special gear , designed only for pvp , with resiliance and damage and abilities that work only in pvp.

    Dude, people DONT WANT to play pvp in first place, thats the problem, due to the state it is, who cares if you get rewards or anything else. The first step is to balance pvp, the rep system you are mentioning will come later, but it will be useless if nobody wants to pvp. Because it is not about rewards or things like that, it is about GAMEPLAY.

    Cant believe people think players dont play pvp because of the rewards.. lol.. i am not laughing enough.. xD.
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  • robyvisionrobyvision Member Posts: 293 Arc User
    kittyflofy wrote: »
    kerygan wrote: »
    to much to work at your ideea. But there is a simple and efficient way to balance and encourage PVP ... „pivipi reputation ” earn marks by participating to pvp matches , and but with them special gear , designed only for pvp , with resiliance and damage and abilities that work only in pvp.

    Dude, people DONT WANT to play pvp in first place, thats the problem, due to the state it is, who cares if you get rewards or anything else. The first step is to balance pvp, the rep system you are mentioning will come later, but it will be useless if nobody wants to pvp. Because it is not about rewards or things like that, it is about GAMEPLAY.

    Cant believe people think players dont play pvp because of the rewards.. lol.. i am not laughing enough.. xD.

    With that kind logic people would play foundry just for the sake of the story and not ask for any kind of dil or loot rewards. But in reality its a + to have it, and even then it's not enough.
    I guess its a complex thing and if the devs can't figure it out how to drive more players with content, boosting the rewards something like the pre nerf dyson zone dil rewards is the logical thing to do.
  • myko9myko9 Member Posts: 42 Arc User
    I think 'premade' PvP is the only way it can be saved, and that it would be better. By limiting the builds you could have scenarios where it's one big ship vs three lower powered smaller ones, or CTF/CTL style gameplay.

    PvE could then be free to power creep as much as it wants.
  • robyvisionrobyvision Member Posts: 293 Arc User
    edited July 2015
    Vanilla pvp channel tried something like that and still failed.
  • kerygankerygan Member Posts: 254 Arc User
    kittyflofy wrote: »
    kerygan wrote: »
    to much to work at your ideea. But there is a simple and efficient way to balance and encourage PVP ... „pivipi reputation ” earn marks by participating to pvp matches , and but with them special gear , designed only for pvp , with resiliance and damage and abilities that work only in pvp.

    Dude, people DONT WANT to play pvp in first place, thats the problem, due to the state it is, who cares if you get rewards or anything else. The first step is to balance pvp, the rep system you are mentioning will come later, but it will be useless if nobody wants to pvp. Because it is not about rewards or things like that, it is about GAMEPLAY.

    Cant believe people think players dont play pvp because of the rewards.. lol.. i am not laughing enough.. xD.

    it seems you didn't get it , and you wont get it untill i will explain it to you : i am not talking about reputation system as a reward , the reputation sistem , and the gear that comes with it , will actually be the balance we are looking for . Imagine this : a shield with resilience to pvp dmg and improved rezist to damage that bypass shield , and all other items with bonuses that will balance the players.The ideea is that ppl will be forced to use that gear... i hope you understand me , im not very good at english , not my native language , and i studied only german ,russian and some french.
  • daniela1055daniela1055 Member Posts: 113 Arc User
    I wish people would write less about their understandable frustration and more constructive posts.
    ​​
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    robyvision wrote: »
    kittyflofy wrote: »
    kerygan wrote: »
    to much to work at your ideea. But there is a simple and efficient way to balance and encourage PVP ... „pivipi reputation ” earn marks by participating to pvp matches , and but with them special gear , designed only for pvp , with resiliance and damage and abilities that work only in pvp.

    Dude, people DONT WANT to play pvp in first place, thats the problem, due to the state it is, who cares if you get rewards or anything else. The first step is to balance pvp, the rep system you are mentioning will come later, but it will be useless if nobody wants to pvp. Because it is not about rewards or things like that, it is about GAMEPLAY.

    Cant believe people think players dont play pvp because of the rewards.. lol.. i am not laughing enough.. xD.

    With that kind logic people would play foundry just for the sake of the story and not ask for any kind of dil or loot rewards. But in reality its a + to have it, and even then it's not enough.
    I guess its a complex thing and if the devs can't figure it out how to drive more players with content, boosting the rewards something like the pre nerf dyson zone dil rewards is the logical thing to do.

    Wtf you talking about.... dude PVP is just player versus player, you should not even asking for any reward just for playing the game.. people plays pvp with the only purpose of testing their skills not to gain rewards.. seriously, stop smoking what you smoke lol. I cant even remember a single game where pvp rewared you with stuff.. lol. It makes no sense.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited August 2015
    kerygan wrote: »
    kittyflofy wrote: »
    kerygan wrote: »
    to much to work at your ideea. But there is a simple and efficient way to balance and encourage PVP ... „pivipi reputation ” earn marks by participating to pvp matches , and but with them special gear , designed only for pvp , with resiliance and damage and abilities that work only in pvp.

    Dude, people DONT WANT to play pvp in first place, thats the problem, due to the state it is, who cares if you get rewards or anything else. The first step is to balance pvp, the rep system you are mentioning will come later, but it will be useless if nobody wants to pvp. Because it is not about rewards or things like that, it is about GAMEPLAY.

    Cant believe people think players dont play pvp because of the rewards.. lol.. i am not laughing enough.. xD.

    it seems you didn't get it , and you wont get it untill i will explain it to you : i am not talking about reputation system as a reward , the reputation sistem , and the gear that comes with it , will actually be the balance we are looking for . Imagine this : a shield with resilience to pvp dmg and improved rezist to damage that bypass shield , and all other items with bonuses that will balance the players.The ideea is that ppl will be forced to use that gear... i hope you understand me , im not very good at english , not my native language , and i studied only german ,russian and some french.

    And again, i understand you but its you the one who doesnt get it. Unless you are asking for a shield with 500k shieldpoints. Or things like that. Again, stupid. You guys dont get that its too late for fix pvp, we had a chance a few years ago, now?? its impossible. Not only that, cryptic will never ever do a reputation system just for pvp xD, thats something that will happen only in your dreams. If you dont know how cryptic works by now... well, im not surprised that you want a rep system for pvp xd.
  • kerygankerygan Member Posts: 254 Arc User
    kittyflofy wrote: »
    kerygan wrote: »
    kittyflofy wrote: »
    kerygan wrote: »
    to much to work at your ideea. But there is a simple and efficient way to balance and encourage PVP ... „pivipi reputation ” earn marks by participating to pvp matches , and but with them special gear , designed only for pvp , with resiliance and damage and abilities that work only in pvp.

    Dude, people DONT WANT to play pvp in first place, thats the problem, due to the state it is, who cares if you get rewards or anything else. The first step is to balance pvp, the rep system you are mentioning will come later, but it will be useless if nobody wants to pvp. Because it is not about rewards or things like that, it is about GAMEPLAY.

    Cant believe people think players dont play pvp because of the rewards.. lol.. i am not laughing enough.. xD.

    it seems you didn't get it , and you wont get it untill i will explain it to you : i am not talking about reputation system as a reward , the reputation sistem , and the gear that comes with it , will actually be the balance we are looking for . Imagine this : a shield with resilience to pvp dmg and improved rezist to damage that bypass shield , and all other items with bonuses that will balance the players.The ideea is that ppl will be forced to use that gear... i hope you understand me , im not very good at english , not my native language , and i studied only german ,russian and some french.

    And again, i understand you but its you the one who doesnt get it. Unless you are asking for a shield with 500k shieldpoints. Or things like that. Again, stupid. You guys dont get that its too late for fix pvp, we had a chance a few years ago, now?? its impossible. Not only that, cryptic will never ever do a reputation system just for pvp xD, thats something that will happen only in your dreams. If you dont know how cryptic works by now... well, im not surprised that you want a rep system for pvp xd.

    i am talking about a shield with 30% resilience to players dmg + a engine with 20 % + a deflector with 20% and lets say cc rezistance and the weapons maybe a +20 % damage to players (dosent stack) . If we try hard maybe we can make cryptic listen ...
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    deokkent wrote: »
    I don't see virusdancer anymore. I am worried that means PvE is dead also.
    he hates the forums
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  • robyvisionrobyvision Member Posts: 293 Arc User
    edited August 2015
    kittyflofy wrote: »
    robyvision wrote: »
    kittyflofy wrote: »
    kerygan wrote: »
    to much to work at your ideea. But there is a simple and efficient way to balance and encourage PVP ... „pivipi reputation ” earn marks by participating to pvp matches , and but with them special gear , designed only for pvp , with resiliance and damage and abilities that work only in pvp.

    Dude, people DONT WANT to play pvp in first place, thats the problem, due to the state it is, who cares if you get rewards or anything else. The first step is to balance pvp, the rep system you are mentioning will come later, but it will be useless if nobody wants to pvp. Because it is not about rewards or things like that, it is about GAMEPLAY.

    Cant believe people think players dont play pvp because of the rewards.. lol.. i am not laughing enough.. xD.

    With that kind logic people would play foundry just for the sake of the story and not ask for any kind of dil or loot rewards. But in reality its a + to have it, and even then it's not enough.
    I guess its a complex thing and if the devs can't figure it out how to drive more players with content, boosting the rewards something like the pre nerf dyson zone dil rewards is the logical thing to do.

    Wtf you talking about.... dude PVP is just player versus player, you should not even asking for any reward just for playing the game.. people plays pvp with the only purpose of testing their skills not to gain rewards.. seriously, stop smoking what you smoke lol. I cant even remember a single game where pvp rewared you with stuff.. lol. It makes no sense.

    Noooo! I just drink.

    Just like fish, people need bait as well .
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