From the Tribble patch notes for July 8, 2015:http://perfectworld.vanillaforums.com/discussion/1194200/tribble-maintenance-and-release-notes-july-8-2015
The benefit gained from [Dmg] weapon mods has been improved.
- This bonus damage gained from a [Dmg] mod is now calculated after all other passive and temporary bonuses are applied, meaning it will amplify those bonuses as well.
- In addition to this formula change, the value applied by each [Dmg] mod has increased from 2.5% to 3%.
- Weapons that do not possess at least one [Dmg] mod will see no difference in their overall performance.
- This will affect both Space and Ground weapons.
Does this mean that the [Dmg] modifier is now in its own category? The wording of the patch notes seems to imply that the [Dmg] modifier applies after all increases to damage strength and after all damage bonuses, including critical severity.
Another question: Will this change also affect the [Ac/Dm] modifier on epic space weapons and the [Dm/CrH] modifier on epic ground weapons?
UPDATE: From the reddit thread:http://www.reddit.com/r/sto/comments/3clzts/tribble_release_notes_for_july_8th_2015/cswtkvz
Stacking the new [Dmg] buff is going to be a little wacky. Because each applies to the end, sequentially.
In other words, having two [Dmg] mods that each add 3% damage actually means that the first is 3% and the second is 3.09%. And a third would be 3.1827%. Etc.
Just FYI, we're not going to make widespread use of this type of buff, so don't get your Wild Speculation Pants on. Letting this type of multiplier spread around the game willy-nilly would break... pretty much everything. But as a single type of modifier, that can only affect a single piece of equipment... it's nice and contained.
Waiting for a programmer ...