From the Tribble patch notes for July 8, 2015:
http://perfectworld.vanillaforums.com/discussion/1194200/tribble-maintenance-and-release-notes-july-8-2015
The benefit gained from [Dmg] weapon mods has been improved.
- This bonus damage gained from a [Dmg] mod is now calculated after all other passive and temporary bonuses are applied, meaning it will amplify those bonuses as well.
- In addition to this formula change, the value applied by each [Dmg] mod has increased from 2.5% to 3%.
- Weapons that do not possess at least one [Dmg] mod will see no difference in their overall performance.
- This will affect both Space and Ground weapons.
Does this mean that the [Dmg] modifier is now in its own category? The wording of the patch notes seems to imply that the [Dmg] modifier applies after all increases to damage strength and after all damage bonuses, including critical severity.
Another question: Will this change also affect the [Ac/Dm] modifier on epic space weapons and the [Dm/CrH] modifier on epic ground weapons?
UPDATE: From the reddit thread:
http://www.reddit.com/r/sto/comments/3clzts/tribble_release_notes_for_july_8th_2015/cswtkvz
Stacking the new [Dmg] buff is going to be a little wacky. Because each applies to the end, sequentially.
In other words, having two [Dmg] mods that each add 3% damage actually means that the first is 3% and the second is 3.09%. And a third would be 3.1827%. Etc.
Just FYI, we're not going to make widespread use of this type of buff, so don't get your Wild Speculation Pants on. Letting this type of multiplier spread around the game willy-nilly would break... pretty much everything. But as a single type of modifier, that can only affect a single piece of equipment... it's nice and contained.
Waiting for a programmer ...
Comments
I'm not sure where this'll move the [dmg] mod in the hierarchy of mods, but I suspect that it'll be on par for any build not tweaked especially for Criticals, where [CrtD] will still be tops. It'll take a fair bit of testing to figure this all out.
Bort said it would be category "Infinity", a final damage boost, which if correct, will blow CrtD out of the water if the crits are also boosted by this mod, for a high crit chance and decent base severity build.
http://www.arcgames.com/en/forums#/discussion/1194204/from-tribble-patch-notes-dmg-gets-a-buff
I'm not sure it's that big of a buff but we'll see.
With 4x Mk XII locators a single [crtd] comes out to about 6-10%, depending on Energy Weapons Specialization Skill, final damage (what'd you'd likely see in a 1000 hit sample) according to http://comatoes.github.io/sto-crit-calc/ Way more than 3% final, though the [dmg] will be on all the time, not reliant on luck.
does this mean the Cutting Beam at Epic Level is actually awesome? [Ac/Dm] [Dmg]x4
Photons with all their crazy buffs. Quantums. And LOL, the Tricobalts with [Dmg] mods!
What? Did they buff it again or something? Or is it a torp? My fleet DHCs are Mk 14 and [DMG]x2 but only gained 107 DPV.
Any confirmation of effect on beams, cannon and torps/mines of 1,2 or 3 dmg mods.
Thursday is my understanding with the launch of Season 10.5.
Now then. That's interesting.
At least with this change that becomes a more viable mechanic.
Sort of raising the valleys but lowering the mountains.
So much for that this change would not influence high end builds.
Well done Cryptc. As customer what am I supposed to think now? Are you lying or just bad at math?
While we are at it, what is your next plan to change game rules? Make acc work with fire at will or do you consider other means to have players waist their time when being dedicated to your product?
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well then it looks like advanced fleet weapons got good again since they come in that flavor
My old Elite Fleet Disruptors have found the Fountain of Youth.
I'm also glad my upgraded Spiral Wave Disruptors have become more useful ... but I'm still not sure they're as good as the new Coalition Disruptor Beam Arrays with CrtDx2 + Dmg, CrtD + Dmgx2, or Dmgx3.
The Coalition proc of -20 disruptor resistance for 20 seconds plus the ability to stack that debuff 5 times makes my Spiral Wave Disruptors cry.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
I'll keep my orange-ish, rarely seen beams
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So my personal chart for 27% CrtH and 105% CrtD is ( from best to worst ):
CrtDx4
CrtDx3 dmg
CrtDx3 CrtH
CrtDx2 dmgx2
CrtDx2 CrtH dmg
CrtD dmgx3
CrtDx2 CrtHx2
CrtD CrtH dmgx2
dmgx4
CrtD CrtHx2 dmg
CrtH dmgx3
CrtD CrtHx3
CrtHx4