Same problem here, massive FPS drops on Risa. Last year on the same PC was everything OK. Specs: AMD FX-8350, AMD Radeon R9 270X, 8GB RAM
Same, I never had any issues last year on Risa with this computer. The only thing that ever changed was increasing my ram. I can't even run the board race without going outside the borders of the track off the bat. The favor hunt is something I can complete, but and an extremely slow rate.
I can run around on ESD while its bursting at the seams with no issues but on risa i don't get fps. I get SPF (Seconds per Frame).
Is it maybe a CPU issue? I've seen AMD cpus (i got one) hang themself if they get swamped by floating point calculations (usually physics). Feels pretty much like it. It is just a stab in the dark though.
I hope they get a fix. I'm really missing out on the summer event.
I can run around on ESD while its bursting at the seams with no issues but on risa i don't get fps. I get SPF (Seconds per Frame).
Is it maybe a CPU issue? I've seen AMD cpus (i got one) hang themself if they get swamped by floating point calculations (usually physics). Feels pretty much like it. It is just a stab in the dark though.
I hope they get a fix. I'm really missing out on the summer event.
Don't think it is a AMD CPU issue (or at least, not only that). I'm experiencing this too but last year was just fine on Risa. Running an Intel i7 hex-core CPU at 3.2 GHz, dual AMD Radeon 7970s and 32 GB of RAM.
I posted in the other thread about Risa only. but I am experiencing issues on other maps so, I i figured it wouldn't hurt to post here as well.
system info
MSI 790fx MB 16GB RAM
AMD Phenom II 965 BE (liquid cooled)
NVidia 460 GTX
Most settings have been tweaked and overclocked
I swapped in an MSI 970 GTX out of a friends computer and got the same results
about 9-11 FPS on risa regardless of graphic settings.
also, has there been any dev response to this issue?
EDIT: So I was playing around with the nvidia control panel. under the physX heading if I force physX to my CPU the FPS at Risa improves some. improves is used lightly here. instead of a bounce between 9 and 11 (and 12-14 looking out at the water) I got 12-17 FPS (over 40 looking out toward the water!!!). I only got a severe drop when looking exactly at the middle of the island. This drop was to 9 FPS. Risa was actually almost playable.
Don't think it is a AMD CPU issue (or at least, not only that). I'm experiencing this too but last year was just fine on Risa. Running an Intel i7 hex-core CPU at 3.2 GHz, dual AMD Radeon 7970s and 32 GB of RAM.
Small summary:
There are problems on Intel and AMD CPUs, same nVidia and AMD GPUs. Looks like the PhysX is responsible for the problem. STO has old and unoptimized engine.
My FX-8350 is used for 10% when playing STO, and GPU too (R9 270X).
And still no official answer... typical. Why do we even still bother with this incompetent folk here?
I've no ****ing clue...
And nothing in this weeks release notes either. I think its time to write the summer event off. Even if (and it is a vast if at this point) a fix is coming next week, its just going to too much of a damned rush to get the ship.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
[SIGPIC][/SIGPIC] Photonen im Wind a foundry mission by timeras13 Photonen im Eis a foundry mission by timeras13 Photonen im Schatten a foundry mission by timeras13
Until after todays patch... Now I periodically get laggy surges and fps drops absymally for 30-60 seconds then picks up again, also now getting increased rendering failures, or rendering delays in scenery.
Not impressed with todays 'Fix'.
<center><font size="+5"><b>Give a man a fire and he's warm for a day... Set a man on fire and he's warm for the rest of his life...</b></size></center>
It isn't just the ground missions for me. It's freakin' everywhere. Before the Iconian war I could run nearly the entire game on max graphics and have little to no frame rate loss with the exception of large, weapon heavy multi ship battles. Now the game is practically completely unplayable with 1-5fps. I can run The Old Republic better than that and it has more of a demand on graphics.
sto fails to switch graphics cards into 3d mode, many gfx cards run on half speed
once again ... this was here before
rendering ground maps on my r9 280x is a pain in the neck, risa is worse
even if i force my 280x into 3d mode with 1.1 GHz gpu clock/ 1.5 GHz vram clock it wont run risa properly
to compare, my modded 45GB tes5 runs smooth on ultra settings
s10 ground map performance equals second life #superbad
Same here, especially since anniversary launch. My pc used to handle average/average-high quality both space and ground without problems, instead now i've to set all off/minimum, even with interface scale <1 to handle, with hope, 25fps alone out of combat and 15/20 fps in combat... and let's not talk about fps drops when i see resonance beam, corrosive plasma proc, neutronic spread, kemocite, very likely drops to 2-3 fps...
I know my gaming rig is outdated, but i should play sto without problems like the past:
Intel c2d e6400
4gb ddr2 800 cl5
amd hd 7750 1gb gddr5
1tb 7200 rpm
Do something devs lol
edit: this happens both space and ground sadly (
Regrettably, Burstdragon tells me that Salami has gone quiet as of late on twitter, and will not respond to the suggestion that PhysX may be the problem.
He posted his frustrations in a post on his blog, which mirrors my own sentiments about STO right now. I'll link it, with his permission:
I just today got a new video card and new memory. I didn't do this for STO but I was hoping there would be at least some improvement for the game. nothing has really changed still Risa is near unplayable at 9-12 FPS.
my Phenom II x4 is OC'd to 4.0 Ghz, i'm running 16 GB of CAS 7 OC'd, and a single 970 GTX. STO should not run below 30 FPS anywhere in game even at max settings.
I think that problem is rather CPU(physix) related,than GPU... If you check in task menager, you will see that your CPU is all the time at 99% load,and that is not normal...
I think that problem is rather CPU(physix) related,than GPU... If you check in task menager, you will see that your CPU is all the time at 99% load,and that is not normal...
I don't know what CPU you've got but my FX8350 stays at 25% max, usually 20%, while the frame rate on Risa is still about 10fps max. And yes the graphics card is sleeping as well, like it isn't even needed at all.
This hit Redshirt tonight, and I'm not impressed...it seems to have done little to nothing to solve the issue; still getting under half the fps looking at the island as I do looking away from it...
This hit Redshirt tonight, and I'm not impressed...it seems to have done little to nothing to solve the issue; still getting under half the fps looking at the island as I do looking away from it...
I'll be blunt here. FPS on Risa will always be unstable. It suffers from the same issue I have with the Solanae Dyson Sphere-the developers never implemented proper draw distance on maps like this.
I'll be blunt here. FPS on Risa will always be unstable. It suffers from the same issue I have with the Solanae Dyson Sphere-the developers never implemented proper draw distance on maps like this.
Could possibly be a tertiary cause, but I can also be blunt and say this: this issue was NOT present last year. I had no framerates issues what so ever. Something since then and now, likely their 'optimization' on textures, or the new tents and items in the River Grotto area, have caused this.
I think I may have found a significant clue regarding the FPS issue. Note that this seems to have worked for me after initial testing (ran a few PvE Queues without issues), and it's possible that my issue may come back.
Take your toons, and go run Defera Hards. After I did this with my fleet, I haven't had a single FPS issue anywhere else. Again, this could be a fluke, but give it a try anyway.
This hit Redshirt tonight, and I'm not impressed...it seems to have done little to nothing to solve the issue; still getting under half the fps looking at the island as I do looking away from it...
I'll be blunt here. FPS on Risa will always be unstable. It suffers from the same issue I have with the Solanae Dyson Sphere-the developers never implemented proper draw distance on maps like this.
The issues started overnight with the S10 update. Prior Risa and other affected maps ran perfectly. After, stuttering disaster. A fix is definitely possible (it was working before) its just a matter of cryptic making it.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
This hit Redshirt tonight, and I'm not impressed...it seems to have done little to nothing to solve the issue; still getting under half the fps looking at the island as I do looking away from it...
I'll be blunt here. FPS on Risa will always be unstable. It suffers from the same issue I have with the Solanae Dyson Sphere-the developers never implemented proper draw distance on maps like this.
The issues started overnight with the S10 update. Prior Risa and other affected maps ran perfectly. After, stuttering disaster. A fix is definitely possible (it was working before) its just a matter of cryptic making it.
Too bad they are not going to do anything lol, since anyways Summer event is going to finish soon. So, expect these exact problems to return the next year (if the game is still "alive").
Who cares anymore for redshirt or tribble or watever test server you talking about. Everybody knows that 90% of the bugs appeared in those servers will hit holodeck no matter what. Still there are some out there that call redshirt and tribble "test" servers.. lol, it is so funny xD.
I'll be blunt here. FPS on Risa will always be unstable. It suffers from the same issue I have with the Solanae Dyson Sphere-the developers never implemented proper draw distance on maps like this.
Could possibly be a tertiary cause, but I can also be blunt and say this: this issue was NOT present last year. I had no framerates issues what so ever. Something since then and now, likely their 'optimization' on textures, or the new tents and items in the River Grotto area, have caused this.
I seriously doubt the tents are involved. They don't feature on any other affected map and Risa's issues started prior to the changes made for the summer event. Unless the potential existence of tents is the cause, I think you have to look at something else....
....like the vegetation. It seems like ground maps made within a particular window of time have been most severely affected [NR, FED revamp, Risa 2.0]. It could be that whomever built those maps had a run of using a particular asset or kind of asset [ie. the one now broken] which doesn't show up, or at least show up as frequently, in later or earlier maps.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I really wish we can have a status update on this one. Pretty much sat out the summer event due to the miserable FPS there...which was quite sad, since it is honestly my favorite of the seasonal events.
Oh well, keeping in mind this is a problem that affects people since years ago and in several ocassions they said they were looking into it... just saying.
Oh well, keeping in mind this is a problem that affects people since years ago and in several ocassions they said they were looking into it... just saying.
Framerate issues affecting New Romulus, Risa, and the FED revamp missions started with season 10 (and as an update to cryptic, yah still a problem).
Season 10 started in April.
Last April is not "years ago."
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Comments
Same, I never had any issues last year on Risa with this computer. The only thing that ever changed was increasing my ram. I can't even run the board race without going outside the borders of the track off the bat. The favor hunt is something I can complete, but and an extremely slow rate.
I can run around on ESD while its bursting at the seams with no issues but on risa i don't get fps. I get SPF (Seconds per Frame).
Is it maybe a CPU issue? I've seen AMD cpus (i got one) hang themself if they get swamped by floating point calculations (usually physics). Feels pretty much like it. It is just a stab in the dark though.
I hope they get a fix. I'm really missing out on the summer event.
Don't think it is a AMD CPU issue (or at least, not only that). I'm experiencing this too but last year was just fine on Risa. Running an Intel i7 hex-core CPU at 3.2 GHz, dual AMD Radeon 7970s and 32 GB of RAM.
system info
MSI 790fx MB 16GB RAM
AMD Phenom II 965 BE (liquid cooled)
NVidia 460 GTX
Most settings have been tweaked and overclocked
I swapped in an MSI 970 GTX out of a friends computer and got the same results
about 9-11 FPS on risa regardless of graphic settings.
also, has there been any dev response to this issue?
EDIT: So I was playing around with the nvidia control panel. under the physX heading if I force physX to my CPU the FPS at Risa improves some. improves is used lightly here. instead of a bounce between 9 and 11 (and 12-14 looking out at the water) I got 12-17 FPS (over 40 looking out toward the water!!!). I only got a severe drop when looking exactly at the middle of the island. This drop was to 9 FPS. Risa was actually almost playable.
Small summary:
There are problems on Intel and AMD CPUs, same nVidia and AMD GPUs. Looks like the PhysX is responsible for the problem. STO has old and unoptimized engine.
My FX-8350 is used for 10% when playing STO, and GPU too (R9 270X).
I've no ****ing clue...
And nothing in this weeks release notes either. I think its time to write the summer event off. Even if (and it is a vast if at this point) a fix is coming next week, its just going to too much of a damned rush to get the ship.
Bitterly, bitterly, bitterly disappointing Cryptic.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
http://sto-forum.de.perfectworld.eu/showthread.php?t=367272&page=2
Photonen im Wind a foundry mission by timeras13
Photonen im Eis a foundry mission by timeras13
Photonen im Schatten a foundry mission by timeras13
Until after todays patch... Now I periodically get laggy surges and fps drops absymally for 30-60 seconds then picks up again, also now getting increased rendering failures, or rendering delays in scenery.
Not impressed with todays 'Fix'.
Set a man on fire and he's warm for the rest of his life...</b></size></center>
AMD FX-8350
AMD R9 270X
16GB RAM
500GB SSD
once again ... this was here before
rendering ground maps on my r9 280x is a pain in the neck, risa is worse
even if i force my 280x into 3d mode with 1.1 GHz gpu clock/ 1.5 GHz vram clock it wont run risa properly
to compare, my modded 45GB tes5 runs smooth on ultra settings
s10 ground map performance equals second life #superbad
goodbye sto. i am off playing skyrim
I know my gaming rig is outdated, but i should play sto without problems like the past:
Intel c2d e6400
4gb ddr2 800 cl5
amd hd 7750 1gb gddr5
1tb 7200 rpm
Do something devs lol
edit: this happens both space and ground sadly (
He posted his frustrations in a post on his blog, which mirrors my own sentiments about STO right now. I'll link it, with his permission:
http://burstblog323.blogspot.com/2015/06/frustration-with-my-current-situation.html
my Phenom II x4 is OC'd to 4.0 Ghz, i'm running 16 GB of CAS 7 OC'd, and a single 970 GTX. STO should not run below 30 FPS anywhere in game even at max settings.
This hit Redshirt tonight, and I'm not impressed...it seems to have done little to nothing to solve the issue; still getting under half the fps looking at the island as I do looking away from it...
I'll be blunt here. FPS on Risa will always be unstable. It suffers from the same issue I have with the Solanae Dyson Sphere-the developers never implemented proper draw distance on maps like this.
Could possibly be a tertiary cause, but I can also be blunt and say this: this issue was NOT present last year. I had no framerates issues what so ever. Something since then and now, likely their 'optimization' on textures, or the new tents and items in the River Grotto area, have caused this.
Take your toons, and go run Defera Hards. After I did this with my fleet, I haven't had a single FPS issue anywhere else. Again, this could be a fluke, but give it a try anyway.
The issues started overnight with the S10 update. Prior Risa and other affected maps ran perfectly. After, stuttering disaster. A fix is definitely possible (it was working before) its just a matter of cryptic making it.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Too bad they are not going to do anything lol, since anyways Summer event is going to finish soon. So, expect these exact problems to return the next year (if the game is still "alive").
Who cares anymore for redshirt or tribble or watever test server you talking about. Everybody knows that 90% of the bugs appeared in those servers will hit holodeck no matter what. Still there are some out there that call redshirt and tribble "test" servers.. lol, it is so funny xD.
I seriously doubt the tents are involved. They don't feature on any other affected map and Risa's issues started prior to the changes made for the summer event. Unless the potential existence of tents is the cause, I think you have to look at something else....
....like the vegetation. It seems like ground maps made within a particular window of time have been most severely affected [NR, FED revamp, Risa 2.0]. It could be that whomever built those maps had a run of using a particular asset or kind of asset [ie. the one now broken] which doesn't show up, or at least show up as frequently, in later or earlier maps.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Oh well, keeping in mind this is a problem that affects people since years ago and in several ocassions they said they were looking into it... just saying.
Framerate issues affecting New Romulus, Risa, and the FED revamp missions started with season 10 (and as an update to cryptic, yah still a problem).
Season 10 started in April.
Last April is not "years ago."
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!