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Where is Borticus?

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  • bwemobwemo Member Posts: 257 Arc User
    edited June 2015
    Go look at the pictures again. We've seen, in show nebulas with the flat top (most common), nebulas with the rounded or oval top (TNG: The Wounded), nebulas with no top (TNG:BOBW, DS9: Pilot, also models on sisko and picards desks), nebulas with original hulls (Up until the CGI redesign), nebulas with the galaxy engineering area hull (After DS9 began CGI ships), and the redesigned cgi version for the ds9 battle (A second design on the new CGI version), some having an upper nacell inplace of the pod. Four of these have pictures directly on that page. If you come away with the same conclusion again, glasses may be for you!


    Edited for clarity and listed episodes so we dont need to drag this out any further.

    Re:edit - Dont feel like deleting the post b/c I read your response wrong, but just because we don't see them changed in the show? That's called grasping at straws. It's designed as a modular mission pod. If it wasn't meant to be changed, its name would have to be something other than "interchangeable objective-based unit."
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2015
    bwemo wrote: »
    Go look at the pictures again. We've seen, in show nebulas with the flat top (most common), nebulas with the rounded or oval top (TNG: The Wounded), nebulas with no top (TNG:BOBW, DS9: Pilot, also models on sisko and picards desks), nebulas with original hulls (Up until the CGI redesign), nebulas with the galaxy engineering area hull (After DS9 began CGI ships), and the redesigned cgi version for the ds9 battle (A second design on the new CGI version), some having an upper nacell inplace of the pod. Four of these have pictures directly on that page. If you come away with the same conclusion again, glasses may be for you!


    Edited for clarity and listed episodes so we dont need to drag this out any further.

    Re:edit - Dont feel like deleting the post b/c I read your response wrong, but just because we don't see them changed in the show? That's called grasping at straws. It's designed as a modular mission pod. If it wasn't meant to be changed, its name would have to be something other than "interchangeable objective-based unit."
    Perhaps I should rephrase what I said....

    In the TV show, USS Phoenix was the only Nebula ever seen with that disk shaped upper hull. Also it was only seen with that. It was not at any point changed for a different one.

    This is true of each Nebula seen. Each specific ship had a single specific configuration, and stayed that way.

    The core point here is that it wasn't something that could be take off and replaced in a matter of minutes. In this context "replaceable" means that they wouldn't have to cut the ship superstructure apart to change it. It probably would have required a refit at a starbase over a period of days.

    But the point I'm getting at is that the TV shows didn't actually show any ships customized, more for budgetary reasons than artistic reasons.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bwemobwemo Member Posts: 257 Arc User
    edited June 2015
    Perhaps I should rephrase what I said....
    .

    Nah I get it, you're attempting to grasp straws or troll at this point.
    In the TV show, USS Phoenix was the only Nebula ever seen with that disk shaped upper hull. Also it was only seen with that. It was not at any point changed for a different one.

    This is true of each Nebula seen. Each specific ship had a single specific configuration, and stayed that way.

    The pod itself, according to Starfleet Technical Manuals is known as a Modular (key word there) Mission Pod. Think about why they would call it that.
    The core point here is that it wasn't something that could be take off and replaced in a matter of minutes. In this context "replaceable" means that they wouldn't have to cut the ship superstructure apart to change it. It probably would have required a refit at a starbase over a period of days.

    But the point I'm getting at is that the TV shows didn't actually show any ships customized, more for budgetary reasons than artistic reasons.

    Minutes or days it's still Modular, IE: Faster than building an entirely new ship. Now you're getting somewhere though. It wasn't done in the show because the oval upper ship was deemed "not visually pleasing" and was chosen to be the model to be disassembled to create first wreckage in BOBW (the 4 nacelle version.) The actual model of this ship winds up sitting on desks until the end of DS:9. It's also improperly named on the model and causes some confusion if you actually pay attention to that stuff.

    If we had a show that was centered around a nebula, changing the mission pod would probably happen as often (in a visual sense, meaning we actually get to see the change over) as we see the D's saucer seperation. 90% of the time, any change done to the ship (even the Enterprise) is just opening Captain's log material.

    So considering the part in question is named Modular, by the most cannon source of ship info for Trek, stop grasping at straws looking for a winning box to stand on. The original point of this was Pink and Purple ships aren't Trek. If you want to go back to discussing that, sure. If you want to keep either trolling or misunderstanding the meaning of the word Modular....have at the typing.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2015
    The point had nothing to do with the word "modular"... which only appeared off-screen anyways...

    The point was that on-screen customization of ship appearance was non-existent.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2015
    As Bort said, the PVP mods were an experiment.... not a GOOD experiment, but an experiment. And like all failed experiments they get to die now. [PVPRes] seemed like an interesting option, but apparently it didn't do much due to starting weak and getting scaled down by dimishing returns.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited June 2015
    Where is Bort? He's busy. Too busy to listen to a lot of dev flaming and crybaby whining. Leave him alone. He's one of the few devs that actually cares about the players.
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • wast33wast33 Member Posts: 1,855 Arc User
    edited June 2015
    crusty8mac wrote: »
    Where is Bort? He's busy. Too busy to listen to a lot of dev flaming and crybaby whining. Leave him alone. He's one of the few devs that actually cares about the players.

    dear sir,


    obviously u have no clue about what was happening throughout all this thread. i assume u somehow just accidently discovered it. may readt op, may readt some posts, but may even only have readt the title and the section :rolleyes:...

    in conclusion i EXCLUSIVELY logged onto the forums to tell you:
    bwahahahahahahaha :P....

    didn't u hear? drama is now on dps-league...
    didn't u hear? dps are the top-abusers because...
    didn't u hear? there's no more pvp. it can't be the pvp'ers :P

    and now u hop onto a thread where people barely posted the last days and u probably may even not think about why that could be the case. but anyways. there's a crusade to be made, eh? too late dude :P...

    u may not know, but u just delivered a perfect example for one of the reasons why all the pvp'ers, the good and the bad, left.
    one out of many in a looong and bl**dy history...

    no respect for that!
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  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited June 2015
    Well here's another case study. I did a random 5v5. I need to say it, I swear I do. I'll repeat myself for the ten billionth time but this has to be said yet another time.

    Plasma Explosion consoles are BROKEN for PvP. What's the logic of those consoles? What is it?
    How do you counter this borticus? How? How am I supposed to be? I don't get, we don't get it. You're the systems designer, you're the one who calls the shots on this one: how am I supposed to defend against a rapid succession of these?

    [11:43] [Combat (Self)] [] deals 27586 (24595) Plasma Damage(Critical) to you with Plasma Explosion

    How am I supposed to? My Pathfinder hull is 59k, and it's hell loaded with resists and counters to everything but that one. What's the counter? Is it even normal that my FPS drops from 30 to 1 when I get hit by it multiple times in a row?

    As far as I can say, the change that has been made to fix plasma burn yielded to worse(!)
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
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  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited June 2015
    patrickngo wrote: »
    The frame-rate thing may be a matter of something with extra or extraneous code that still needs revisiting but won't be, because it's not being run on a machine as old as yours may be.

    Indeed it's not. 2012 15" Retina MacBook Pro, it can run most of the times at 60 FPS at medium settings.

    GETS STABBED TO 1 IN PVP.
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited July 2015
    Do something about the [PvP Dmg]/[PvP Res] mods.

    This one, I can comment on.

    We're working on changes right now that will remove these [Mod]s from future crafted items. After examining their effectiveness, their intended audience, and their intended use-cases, we decided that rolling these in as random equipment suffixes is not a great idea. And that, if we ever return to this idea of PvP-centric gear, we need to more closely examine what it's intended to do, how effective it needs to be, and how it is obtained.

    In other words, consider it an experiment that didn't work out.

    We're still examining options on what to do about existing items that have these mods attached.

    Don't want to incur the Wrath for Zombieing, since I'm a week late, but don't want to start the griping train al over again.
    but Do we have any idea what the Status is on this? We are still getting these mods on Crafted gear.

  • cruzistcruzist Member Posts: 163 Arc User
    primar13 wrote: »
    Don't want to incur the Wrath for Zombieing, since I'm a week late, but don't want to start the griping train al over again.
    but Do we have any idea what the Status is on this? We are still getting these mods on Crafted gear.

    We are not. Not anytime soon. According to something I heard on a podcast somewhere, the guy that was supposed to work on this, quit and went to work for another company.
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited July 2015
    Well the only solution i see to make pvp good again or bring back old ppl and keep the new one is to ROLL BACK THE GAME TO SEASON 7 or EVEN just befor New romulus expantion !!! its the only way to save what remain of this game.

    I am the player who played the most in this game and here was my feedback Borticus !

    Post edited by nebulgamnezar on
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • mindsharpmindsharp Member Posts: 183 Arc User
    Zelda OP : ))
    Karrock/Karreck/Darth Karrock/Unspoken
    House of Beautiful Orions
    PUNISH THE FEDs
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    mindsharp wrote: »
    Zelda OP : ))

    Sup man, it is nice to see you around :)
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
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  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    patrickngo wrote: »
    Well the only solution i see to make pvp good again or bring back old ppl and keep the new one is to ROLL BACK THE GAME TO SEASON 7 or EVEN just befor New romulus expantion !!! its the only way to save what remain of this game.

    I am the player who played the most in this game and here was my feedback Borticus !

    NOT gonna happen.



    A thing possible is like open a new server like tribble for exemple
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
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  • sysil84sysil84 Member Posts: 207 Arc User
    patrickngo wrote: »
    ... and keep in mind-they still have to generate a sufficient financial return under their current business model.

    Actually no new grind and no new starships goes directly against their current business model.

    And I'm not talking about dev time dedicated to bug resolution. Those old STO builds still had bugs and exploits. Those would need to be addressed. Factor that plus the upkeep on the server...

    This is at best a fantasy.
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited July 2015
    patrickngo wrote: »
    patrickngo wrote: »
    Well the only solution i see to make pvp good again or bring back old ppl and keep the new one is to ROLL BACK THE GAME TO SEASON 7 or EVEN just befor New romulus expantion !!! its the only way to save what remain of this game.

    I am the player who played the most in this game and here was my feedback Borticus !

    NOT gonna happen.



    A thing possible is like open a new server like tribble for exemple

    Mechanically, it's doable (how much real-world use does Redshirt actually see for instance?), until you get to personnel logistics. (Look at how well upkeep is handled on one server, now double the work-requirements on the staff...) and keep in mind-they still have to generate a sufficient financial return under their current business model.



    well IF they want put some ressources in PVP it is totaly doable. as for the buisness model, there allways toose lock box ... and zens tore ship and the goodies ..
    sysil84 wrote: »
    patrickngo wrote: »
    ... and keep in mind-they still have to generate a sufficient financial return under their current business model.

    Actually no new grind and no new starships goes directly against their current business model.

    And I'm not talking about dev time dedicated to bug resolution. Those old STO builds still had bugs and exploits. Those would need to be addressed. Factor that plus the upkeep on the server...

    This is at best a fantasy.

    They allready Know how to Fix the old build .. and ppl will come back and play that thing

    And once its UP the cost is minimal cause they dont have to create new content...

    It is NOT realy a fantasy, its totaly doable ..
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • baldguywithacapebaldguywithacape Member Posts: 86 Arc User
    The DEVs may not be the best, sure, and they really did TRIBBLE up pvp (my friends list of 200 usually has 4-5 online), but I think every now and then they get the idea and start to listen (after a bit of evidence). For example, we had a thread on the iconian reputation against the Radiant Dentonation module, since it was an aoe subnuke that removed all buffs. Now, there was a very bad dev response on the "echo chamber" (ouch), and it did take a couple months, but eventually they got the idea and realised "o TRIBBLE we dun goofed", and fixed it enough so that is not completely broken. This doesn't give them a pass by any means, but it does show they haven't completely given up on it, or they wouldn't have changed it at all.

    Yep, I'm ready to recieve any and all smart-TRIBBLE remarks now.
  • sysil84sysil84 Member Posts: 207 Arc User
    The DEVs may not be the best, sure, and they really did TRIBBLE up pvp (my friends list of 200 usually has 4-5 online), but I think every now and then they get the idea and start to listen (after a bit of evidence). For example, we had a thread on the iconian reputation against the Radiant Dentonation module, since it was an aoe subnuke that removed all buffs. Now, there was a very bad dev response on the "echo chamber" (ouch), and it did take a couple months, but eventually they got the idea and realised "o TRIBBLE we dun goofed", and fixed it enough so that is not completely broken. This doesn't give them a pass by any means, but it does show they haven't completely given up on it, or they wouldn't have changed it at all.

    Yep, I'm ready to recieve any and all smart-TRIBBLE remarks now.

    The problem is, they 'get the idea and start to listen' after they put the TRIBBLE in the game, and by the time the next load of stuff is ready they've forgotten what they learned and are deaf again.

    It's a cycle that's been repeating itself for years: devs put stuff in the game disregarding balance concerns, months after they try to balance the old stuff just before the new unbalanced stuff comes out. Rinse and repeat.
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  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    patrickngo wrote: »
    sysil84 wrote: »
    The DEVs may not be the best, sure, and they really did TRIBBLE up pvp (my friends list of 200 usually has 4-5 online), but I think every now and then they get the idea and start to listen (after a bit of evidence). For example, we had a thread on the iconian reputation against the Radiant Dentonation module, since it was an aoe subnuke that removed all buffs. Now, there was a very bad dev response on the "echo chamber" (ouch), and it did take a couple months, but eventually they got the idea and realised "o TRIBBLE we dun goofed", and fixed it enough so that is not completely broken. This doesn't give them a pass by any means, but it does show they haven't completely given up on it, or they wouldn't have changed it at all.

    Yep, I'm ready to recieve any and all smart-TRIBBLE remarks now.

    The problem is, they 'get the idea and start to listen' after they put the TRIBBLE in the game, and by the time the next load of stuff is ready they've forgotten what they learned and are deaf again.

    It's a cycle that's been repeating itself for years: devs put stuff in the game disregarding balance concerns, months after they try to balance the old stuff just before the new unbalanced stuff comes out. Rinse and repeat.

    it's actually something of a pattern that almost indicates intent. Not so much intent pointed at killing game modes like PvP, rather more an intent born of...oh, say, a business model of selling power-imbalance?

    IOW, the imbalances are intentional

    You need to be TRIBBLE to make ppl hate your game and hope make more money like that, in the long run they lose money cause they wanted grab money in the short run, kind of irony
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
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  • oakland4lifeoakland4life Member Posts: 545 Arc User
    Nice to see Zelda/Link on the forums, missed seeing him in PvP T_T, then again i have not been on STO for a month :(

    The current Mechanics with all the broken Gimmicks, Traits, Powers, blah blah blah... i don't see Cryptic doing anything about them as long Geko is still Lead Designer, and even if Cryptic manages to drop Geko and get a better LD that could do a better job at managing and balancing these things, He/She will have a huge list mess cr@p of issues to clean up after what Geko allow to happen.

    From my experience one of the real reason why PvP queues are dead is because of a lack of rewards... such as Marks and XP, it's obviously a fact the reason why alot of players are not PvP'in is because they're either farming Marks to get weapons and gear or grinding XP faster just to get Specialized Points from PvE queues/zones which is something u can't get from PvP queues. So i believe the solution would be adding ''Choice of Marks'' for after each PvP match, as for XP i believe any fixed high amount just say for an example 1000 XP for each credited player kill weather it's Pure/Shared/Tagged, plus a amount of dilithium per match as well... of course any new PvP rewards system would require a PvP Revamp altogether. While i will admit that broken abilities, traits and whatever broken combat mechanics Geko made kept some players out of PvP i don't think it's the main reason why most ppl are not in PvP but rather the massive amounts of grind.

    I too also heard the Devs said ''the reason why there's no new PvP maps is because of old code that prevent new programmers make new PvP maps''... which is nothing more than another line of excuses for Cryptic STO team to keep dodging PvP development for the past 5 years (Copy-N-Paste Maps and relocating Spawn Points on off-time don't count)... While Cryptic made massive amounts of PvE Queue Maps i will say 80-85% of them are not being played at all, the old PvP Queue Maps in the other hand even at it's current dead state plus no rewards still have more pops than all of those dead PvE queues Maps combined, while the few PvE Queues Maps that have massive amounts of pops is only because they were easy and fastest to do and most importantly have huge amounts of rewards. Instead of Cryptic making constant misinformation, propaganda and lies about how PvP failed... why not make PvP queue's similar in line with PvE Queues Maps, by revamping PvP by replacing older maps on public PvP queues with newer ones in comparable lines to PvE Queue's but in a PvP setup.

    PvE fanatics constantly brags about how PvE Queues makes Cryptic money... which is true only because PvE God Geko design it that way on purpose, if Cryptic have design PvP the way they did with PvE especially rewards it would be PvP that would make Cryptic money, but the sad reality is that Geko is too blind to see it and most likely bias against PvP which can be only explained if he got constantly dominated in arcade fighting games in the 90's... :open_mouth:

    How i see it PvE fanatics are just a bunch RP'ers sitting on Drozana or ESD bragging and boasting about how powerful they're are by killing some mindless weak pre-programmed PvE AI with minimum gear which they spend nothing or few resources to get. While many PvP'ers do whatever it takes to have advantage to kill other players weather it's spending real money or grinding massive amount of resources which is ironic because u can only grind in PvE queues only because PvP neglect by Dev's.
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