I've said this twice as a reply but I think this needs its own thread. I want to know who else thinks that there should be an option to play offline single player or with a friend at home.
no thx, i like my MMOs online, not offline. There are a few offline star trek games that are worth a try: Legacy, bridge commander, elite force one and two, starfleet command 1, 2 and 3
ehmm, its called massively multiplayer online role playing game, so it has to be online and its multiplayer. if you want to play beside your friend in game, then get another computer, doesnt need to be especially powerful, i have a second computer hooked up all the time incase anyone else wants to use it at home, its about 6 years out of date on the tech front, but it runs STO on max without incident.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I've said this twice as a reply but I think this needs its own thread. I want to know who else thinks that there should be an option to play offline single player or with a friend at home.
STO basically IS a single player game, so it should have an offline mode.
Test Drive Unlimited had more online interaction than STO, but it had on offline mode (example)
The thing is, its simple not possible to play STO offline. All of the significant actions (e.g. combat, purchases, selling) occur on the STO servers, with the STO Clients providing user inputs and displaying the results. (This prevents cheating, and users trying to game the system, among other things...)
because it was built as an online game and wont work offline. you have to design that kind of thing from the very start and only applies to certain types of game. it just would not work here.
FYI I made the whole leveling with 2 friends, doing all the group content. There is probably more group content in TOR than in STO. And I'm not a fanboy, I'm not subber since the Xmas event on cash shop, and the paying DLC.
Anyway, an offline mode is simply not possible. You could use 3rd party program, hack, or just modify game files to suit you, like adding 500K dil, or EC, then log back online with it.
I've said this twice as a reply but I think this needs its own thread. I want to know who else thinks that there should be an option to play offline single player or with a friend at home.
Apparently not many agree. But I do. There are many people out there who have internet, but do not have high bandwidth. I know because I just moved from one of those areas. - a county with over 700,000 limited to 1 or 2 Mbps.
This is such a great game, and today while I sit waiting for the server to come back online, an option to play while waiting seems a good idea as well.
I've said this twice as a reply but I think this needs its own thread. I want to know who else thinks that there should be an option to play offline single player or with a friend at home.
On your computer now you are only running a 'client' all a client does is send your inputs to the game servers and displays the results the server sends back to you. You only have a TINY fraction of the game running on your computer. What you are asking for is effectively a private server. I am only guessing here but a private server would probably use dozens if not 100's of TB and would probably need many multicore server processors.
I've said this twice as a reply but I think this needs its own thread. I want to know who else thinks that there should be an option to play offline single player or with a friend at home.
you've got a spare server knocking around to hold all the data you would need for a offline version then, cool.
do you actually know what causes rubberbanding, its caused when your computer is experiencing difficulty communicating with the server for a few seconds, in that time it appears on your computer that you have moved a distance but when the computer receives the information the server has you spring back to where the server says you are like you have been pulled back by a rubber band, what's on the server always takes precedence over what is on your computer.
if you were in some way able to play sto off line as soon as you connected to sto's server everything you had done would be wiped because as I said what's on the server always takes precedence over what is on your computer.
with this in mind what would be the point of playing off line.
this is why they need a separate server for players to test the game, its called tribble in case you didn't know.
you can transfer a copy of your current character data to tribble but every thing you do with that character will stay on tribble and you can never copy any of that characters data back to holodeck (the actual server you play on) because whats on holodeck can never be changed in this way.
you could open a lockbox on tribble and win that ship you`ve always wanted but you could not transfer that back to your original character on holodeck.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I've said this twice as a reply but I think this needs its own thread. I want to know who else thinks that there should be an option to play offline single player or with a friend at home.
I don't think that's technically even possible (unlike on a typical STEAM game). And I doubt STO would run on a single PC. And those queues would get even emptier than they already are! :P
you've got a spare server knocking around to hold all the data you would need for a offline version then, cool.
I dont think it would take much hard drive space. There are lots of people running WoW private servers. I knew two people one was just in my guild and another person i knew IRL. The one i knew IRL actually showed me how some of the character data was stored. They were all alone in the game world but they could still do all the solo content, dungeons and raids. That was possible because they could modify their character stats so they had stupid amounts of health and stats or the weapons would kill stuff in one shot or whatever.
Now i dont know how much HDD space STO would take up. There may be a lot of planets but take a look at each planet and just look at how much ground space there is. Then look at the space map and just think of them in terms of ground maps too. What is the length X width X height of all of these maps. WoW has a ton of dungeons, a ton of raids and even though their continents are just one big landmass how much area (or volume if you want to compare 3d) is there total? then compare that to how much area or volume all the STO ground and space maps take up. Remember how STO space and ground maps work too. When somebody glitches out on ESD and instead starts to walk around ESD in their ship form i think that this is actually the scale of ship objects in space mode.
Having said all that running private servers are against the TOS. I'm pretty paranoid about protecting my game accounts so i consider people who advertise private server stuff to be on the same level as gold farmers. So because of that i wont ever go to their site or click their links for fear of getting something unwanted like a keylogger. Like the person i knew IRL that messed with their WoW server? they told me that the laptop they use never accesses anything important. It was just used for single player games and for the private server that they used to do WoW stuff solo. They dont use it to check their bank account info or to access the real live WoW servers.
If a post said how it's impossible for tech reasons, please do not take advice from them.
PSA...PSA....PSA.....PSA
It is so funny how many of you have no idea how things work. :eek: Please google private servers, see what can be done and how easy it is.
Arguements about ques are not about "if" it can be done and are easy to fix with server side changes, (so you can solo).
I could care less about the OP and the thread, I just find it funny how many "experts" weigh in and show their lack of understanding. Seriously, most of you shouldn't have posted.........
Necro threads can be so much fun, let's see how many claim they have learned...
"Not possible with a steam game"...That's funny.
"Spend 10,000 USD.."..really funny.
If a post said how it's impossible for tech reasons, please do not take advice from them.
PSA...PSA....PSA.....PSA
It is so funny how many of you have no idea how things work. :eek: Please google private servers, see what can be done and how easy it is..
Yeah. Because googling 'private servers' is going to yield you an executable version of the STO servers (including all maps/images, etc), right?! /sarcasm
There's great Irony in being ignorant whilst claiming others are. :P But then again, as an old Proverb goes, 'The fool is wise in his own eyes.'
One day maybe, when the game ends, Cryptic MIGHT offer a stand-alone server allowing for singleplay.
Until that day..? Not gonna happen.
That would be really cool.
If it where possible to play that way, imagine if you could create mods (ships in particular) for it or change everything you like.
People who actually like and understand Star Trek could create mods to make the game much more canon like. Changed ships, weapons game mechanics everything much more like in the shows.
I know that's not very likely, but let a old man dream...
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
That would be really cool.
If it where possible to play that way, imagine if you could create mods (ships in particular) for it or change everything you like.
People who actually like and understand Star Trek could create mods to make the game much more canon like. Changed ships, weapons game mechanics everything much more like in the shows.
I know that's not very likely, but let a old man dream...
I would love that! But honestly, I don't think a standalone version is possible, really. Back in the day, we had similar pipedreams about an EvE Offline (*g*) version, but I think the Devs said something like the entire server needing upward of 256G (!) memory to run, which is slightly outside a PC's range.
Not to mention that CBS would probably frown on people just adding self-made ships to the game.
Not to mention that CBS would probably frown on people just adding self-made ships to the game.
Idk, Bridge commander and almost all other offline Star Trek games had plenty of mods, i can't imagine CBS would care what kind of ship i would use on my computer. As long as it isn't a permanent gameworld that is shared by everyone.
For years i was hoping for a Star Trek game similar to Morrowind, Oblivion or Skyrim.
A freeform game set in Star Trek universe, that has both ground and space part. (just like STO, just singleplayer and modable). A offline STO version with a construction kit would be the ultimate thing imo.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Idk, Bridge commander and almost all other offline Star Trek games had plenty of mods, i can't imagine CBS would care what kind of ship i would use on my computer. As long as it isn't a permanent gameworld that is shared by everyone.
For years i was hoping for a Star Trek game similar to Morrowind, Oblivion or Skyrim.
A freeform game set in Star Trek universe, that has both ground and space part. (just like STO, just singleplayer and modable). A offline STO version with a construction kit would be the ultimate thing imo.
That looks promising. Even a highly-reduced (map-wise) standalone STO could work, if, indeed, you don't need millions of people logging in, and it would just be a strictly private deal, with NPCs only. And starkly reduced Upgrade costs. :P (How does 1 Dilithium sound?)
That looks promising. Even a highly-reduced (map-wise) standalone STO could work, if, indeed, you don't need millions of people logging in, and it would just be a strictly private deal, with NPCs only.
That would be absolutely the coolest thing ever.
From a technical point of view, i can't imagine a offline/singleplayer STO game would need huge amounts of memory, since the game doesn't have a game world that needs to track events or spawn NPCs. It's more or less a collection of individual maps.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Single player would theoretically work. But the single player game would not allow any player to player interaction. The exchange, dil conversion, all of that would have to remain online. And they would have to put security on the download so players can't cheat the ec or xp.
Halo did it with only connecting for pvp content and most of this game is written for single player work. So functionally possible. How hard to turn an MMO into a private system I do not know.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
This is unrealistic, the entire game was designed as an MMO game, it's mechanics, it's structure, the fact that nobody can even do anything without Cryptics servers, it's not like a normal game that may come with multiplayer function, like say, Dragon Age Inquisition.
Comments
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Test Drive Unlimited had more online interaction than STO, but it had on offline mode (example)
Awoken Dead
Now shaddup about the queues, it's a BUG
fixed for you
If you are offline you can;t connect to the server.
Anyway, an offline mode is simply not possible. You could use 3rd party program, hack, or just modify game files to suit you, like adding 500K dil, or EC, then log back online with it.
Or maybe the OP is just trolling.
My name is john connor.
Apparently not many agree. But I do. There are many people out there who have internet, but do not have high bandwidth. I know because I just moved from one of those areas. - a county with over 700,000 limited to 1 or 2 Mbps.
This is such a great game, and today while I sit waiting for the server to come back online, an option to play while waiting seems a good idea as well.
Until that day..? Not gonna happen.
Star Trek Offline !
A new game with new PvE Queue ...
- The login Queue [Normal]
- The login Queue [Advanced]
- The login Queue [Elite]
star trek offline - sto:D
Ready to spend $10,000?
you've got a spare server knocking around to hold all the data you would need for a offline version then, cool.
do you actually know what causes rubberbanding, its caused when your computer is experiencing difficulty communicating with the server for a few seconds, in that time it appears on your computer that you have moved a distance but when the computer receives the information the server has you spring back to where the server says you are like you have been pulled back by a rubber band, what's on the server always takes precedence over what is on your computer.
if you were in some way able to play sto off line as soon as you connected to sto's server everything you had done would be wiped because as I said what's on the server always takes precedence over what is on your computer.
with this in mind what would be the point of playing off line.
this is why they need a separate server for players to test the game, its called tribble in case you didn't know.
you can transfer a copy of your current character data to tribble but every thing you do with that character will stay on tribble and you can never copy any of that characters data back to holodeck (the actual server you play on) because whats on holodeck can never be changed in this way.
you could open a lockbox on tribble and win that ship you`ve always wanted but you could not transfer that back to your original character on holodeck.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Officially Nerfed In Early 2410
I don't think that's technically even possible (unlike on a typical STEAM game). And I doubt STO would run on a single PC. And those queues would get even emptier than they already are! :P
I dont think it would take much hard drive space. There are lots of people running WoW private servers. I knew two people one was just in my guild and another person i knew IRL. The one i knew IRL actually showed me how some of the character data was stored. They were all alone in the game world but they could still do all the solo content, dungeons and raids. That was possible because they could modify their character stats so they had stupid amounts of health and stats or the weapons would kill stuff in one shot or whatever.
Now i dont know how much HDD space STO would take up. There may be a lot of planets but take a look at each planet and just look at how much ground space there is. Then look at the space map and just think of them in terms of ground maps too. What is the length X width X height of all of these maps. WoW has a ton of dungeons, a ton of raids and even though their continents are just one big landmass how much area (or volume if you want to compare 3d) is there total? then compare that to how much area or volume all the STO ground and space maps take up. Remember how STO space and ground maps work too. When somebody glitches out on ESD and instead starts to walk around ESD in their ship form i think that this is actually the scale of ship objects in space mode.
Having said all that running private servers are against the TOS. I'm pretty paranoid about protecting my game accounts so i consider people who advertise private server stuff to be on the same level as gold farmers. So because of that i wont ever go to their site or click their links for fear of getting something unwanted like a keylogger. Like the person i knew IRL that messed with their WoW server? they told me that the laptop they use never accesses anything important. It was just used for single player games and for the private server that they used to do WoW stuff solo. They dont use it to check their bank account info or to access the real live WoW servers.
ANYONE READING THIS THREAD......
If a post said how it's impossible for tech reasons, please do not take advice from them.
PSA...PSA....PSA.....PSA
It is so funny how many of you have no idea how things work. :eek: Please google private servers, see what can be done and how easy it is.
Arguements about ques are not about "if" it can be done and are easy to fix with server side changes, (so you can solo).
I could care less about the OP and the thread, I just find it funny how many "experts" weigh in and show their lack of understanding. Seriously, most of you shouldn't have posted.........
Necro threads can be so much fun, let's see how many claim they have learned...
"Not possible with a steam game"...That's funny.
"Spend 10,000 USD.."..really funny.
Yeah. Because googling 'private servers' is going to yield you an executable version of the STO servers (including all maps/images, etc), right?! /sarcasm
There's great Irony in being ignorant whilst claiming others are. :P But then again, as an old Proverb goes, 'The fool is wise in his own eyes.'
If it where possible to play that way, imagine if you could create mods (ships in particular) for it or change everything you like.
People who actually like and understand Star Trek could create mods to make the game much more canon like. Changed ships, weapons game mechanics everything much more like in the shows.
I know that's not very likely, but let a old man dream...
I would love that! But honestly, I don't think a standalone version is possible, really. Back in the day, we had similar pipedreams about an EvE Offline (*g*) version, but I think the Devs said something like the entire server needing upward of 256G (!) memory to run, which is slightly outside a PC's range.
Not to mention that CBS would probably frown on people just adding self-made ships to the game.
For years i was hoping for a Star Trek game similar to Morrowind, Oblivion or Skyrim.
A freeform game set in Star Trek universe, that has both ground and space part. (just like STO, just singleplayer and modable). A offline STO version with a construction kit would be the ultimate thing imo.
That looks promising. Even a highly-reduced (map-wise) standalone STO could work, if, indeed, you don't need millions of people logging in, and it would just be a strictly private deal, with NPCs only. And starkly reduced Upgrade costs. :P (How does 1 Dilithium sound?)
From a technical point of view, i can't imagine a offline/singleplayer STO game would need huge amounts of memory, since the game doesn't have a game world that needs to track events or spawn NPCs. It's more or less a collection of individual maps.
Fixed it for you.
Role play?
where?
Halo did it with only connecting for pvp content and most of this game is written for single player work. So functionally possible. How hard to turn an MMO into a private system I do not know.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.