Hi All,
Thank you for dropping by this thread. 4 of us got together a few hours ago and decided to share our Inspiration across several Public (PUG) STF/PVEs. We did the following:
Infected: Conduit Advanced (Didn't make it into the video)
Khitomer Vortex Advanced
Federation Fleet Alert
Herald Sphere Normal
Battle of Korfez Elite
Link for VIDEO is HERE
>
https://www.youtube.com/watch?v=oO5fm-XJZng
You can actually see in team chat in the Khitomer match that a PUG player commented on the Inspiration we brought! But we couldn't accept responsibility for it. We were just along for the ride! So keep an eye out for us in the public queues! I'm sure you will run into our inspiring team soon :-)
Live long and prosper.
Comments
It was a good display of what they could do wasn't it? :-)
... what was the point of this?
I thought the point would be clear. We are showing off our awesome Command Battle Cruisers as well as that most of us have completed Command Specialization trees which is something that most players haven't been able to achieve as yet. So this video demonstrates the awesome combination that the CBC and Command Tree bring to a PVE!
I've been focussing on maxing out intel. I can't wait to start on the command tree!
Better get cracking, Jay! Fleet Support with 5 min cooldown and call upon without taking damage!
I need that!
This is still speculation on the part of the player base.
I fly Command Cruisers all the time, my main flies a Presidio, and I have an Alt that flies the Geneva and don't have any of these issues.
If there is a problem with Command, it's related to the Command Skill tree, not to the ship mechanics. I don't have any points in command on any of my characters and I'm one of the people that has little to no problem with Lag.
Everyone keeps blaming command cruisers, this is just a guess that someone had and everyone piled on. There is nothing that even comes close to proving that Command Ships are a source of Lag, neither is their Inspiration Mechanic. The only thing this video really proves is that the OP knows how to upload pointless videos to Youtube.
Hi there,
There's no need to get personal now. Would you like us to demonstrate in game with the Intel Primary/Pilot Secondary on all players in queue? We would be happy to do so. I'm at @snipey47a
Not getting personal, I insulted the video, not you personally. Please don't take it as a personal attack, it's not intended that way, and I'm sure your intentions are good.
It's just silly that some random person guessed that Command Ships cause Lag and everyone piles on like it's gospel even though there is absolutely nothing to prove it.
As for the offer to demonstrate, I'm not sure I understand what you mean. If you showed another video with Intel/Pilot that still had lag, what exactly would that prove? The only thing it proves is that you have lag. That can be caused by any number of things.
I'm not denying the game has bad code.. it clearly does. What I have issue with is that people just seem to accept that it's Command Ships causing it. No matter what video you show me, it won't matter because I use these ships on a daily basis without these issues. I know from personal daily experience that just flying a Command ship won't cause you to Lag.
Are they part of the issue? Perhaps.. but nothing that's been submitted to this date proves that Command Ships have anything to do with Lag. If I put up a video of me playing the game and getting lag, it doesn't prove that the ship I'm flying causes the lag. It only proves that I indeed have lag. Obviously there is an issue, but your video in no way shows the cause.
Firstly my tracecert show that I have submitted here multiple time shows there is nothing wrong with my ISP or connection. I have an i& 5820k with GTX 970 GPU and ASUS ROG Extreme X99 Motherboard. So no problem there....
My offer to demonstrate was for your to come with us into a STF so we can show you what we mean.
What Snipey (and quite a few of us) are still doing is gathering as much information as possible on who does and doesn't experience server performance issues (colloquially known as "lag"), and see, under what circumstances, they do/do not suffer from "lag".
Pretty much, we're inviting you to come play with us while we find out what you mainly do in the game and see if there's a correlation. Yes, we know that correlation != causation, but, given enough samples, we can narrow down situations and circumstances to see if there is an issue with the player(s), the ISP(s), Cryptic, or some combination of the above.
Most of us doing this voluntary testing have years of various technical and professional experience w/ data centers, ISP's, computers, and IT in general. Unless otherwise stated, we have eliminated issues on our end, and barring any known inter-ISP issues, have worked out that our ISP and routing are not at fault up to a certain node.
Good vid, Snipey.
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Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
On lag, I do notice that I lag more with the DPS channel runs than I do with PUGs. That's one of the reasons why I run more with PUGs. There is something the DPS people are doing/running (traits, skills or interaction of them) that is lagging the heck out of the game. I'm not quite sure if it is the Command ships or spec that is doing it, just that it happens more often in DPS channel runs than in PUGs.
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GDB & Gprof, devs!
But there are literally thousands of possible factors. For all you know, the Lag isn't even your fault at all. Maybe it's a combination of 1 trait you have and 1 trait that someone on your team has. That's just an example of one possibility, so to just say as a blanket statement that it's command ships causing it seems strange to me. I run a similar setup to you (4th Gen i7 @4.4Ghz, GTX 970, 16GB RAM) with a fast internet connection and I can fly a Command ship just fine. Our situations are similar and our results are very different. There are just so many possible factors.
As for the offer to demonstrate, I appreciate it but I believe you. I am not denying you have Lag, I encounter it as well from time to time. Mine has been less severe, but it's been there at times. I don't deny there is a problem, I'm just questioning the methodology toward the assertion that it's command ships causing it.
And that's perfectly reasonable. I'm all in favor of collecting information and trying to determine exactly what's causing it. The video came off wrong to me because to me it seemed like it was being presented as proof that Command Ships cause lag, and that's the part I took exception with. Your methodology is fair and reasonable.
The worst problem I ever had with Lag was in a Federation Fleet Alert that had no Command Ships at all. Of course, I can't say rather or not anyone had traits from Command Ships going, but the ships themselves weren't there. I was flying a Phantom at the time, I have seen reports like this from players using all kinds of different ships.
I've never had lag around my CBCs and stuff though. I even play with friends where we use Intel and CBCs and get no problems.
I'm having a feeling though all the lag and issues have nothing to do with the new ships and mechanics, but more to do with everything going on. Every ability that's activated, every buff/debuff that activates due to whatever reason, every weapon that attacks, every damage that's taken, literally everything. That's probably what's lagging the game.
I wouldn't doubt if anything that it's the game undergoing stress trying to keep up with everything going on at the exact same time. It certainly wouldn't be a new thing considering there are many, many games that have this issue.
In fact, there are even RTS games I have played where no matter how good your computer was the game would start freaking out and having issues simply because it couldn't handle several hundred units moving all at the exact same time or even just the number of units existing at once (and it'd always freak out at a specific set number of units). The game itself simply just couldn't handle it.
So, I wouldn't be surprised if this is STO's issue. Lots of new things are being thrown at it, we're getting even more abilities, buffs and debuffs and special toys to toss out at the same time. So, if you're doing all this testing for the sake of finding out what the issue is then perhaps you should also look there and do it in a closed environment.
Looks like "some random person" was right on the money:
For those who said they don't lag with their CBC ships, that was quite possibly the case because you didn't have many other server intensive things running off your ship. Eg: Compare your total flags to Corbin's...
If there wasn't a problem the above would be in this week's patch notes. Our methodology is observation through 100 hundreds of hours of gameplay across all timezones and our own testing.
Thank you, come again.
Trendy,
Please pass on our thanks for having this issue attended to. Although it may only be one piece of the puzzle for current system performance, we do look forward to seeing how much improvement this patch will bring to the game.
Snipey47a
@#*!&!
it's not going to fix all the lag. The lag was there before the Command Ships where released, what the CBCs did was push it to truely unplayable levels.
Think of this as pulling one tile out of a Jenga tower.
That's where the last part of my statement comes in. :P Already got problems as it is, the CBCs causing stuff was just another thing to the list.
Isp has a deadlocked 72ms ping to the servers. Only reason for this delay is ATT likes to route halfway through Kansas to connect with Cogen rather than through Kentucky. But I digress. The lag is to the point of unplayable no matter what ship I'm in solo or group. Trace route has no problem. Ping has no problem. ISP has said not their end. Remote pings yield the same result. Soooooo.... It stands to reason it has less to do with 1 particular ship tree or trait and more to do with server population and the need for a serious net code overhaul.
Don't get me wrong, I absolutely hope ya'll are right, but I still doubt that this will be the silver bullet to solve all lag. If it does great, if not, dedicated server block is the next step.
Additional information that the Dev. Borticus-Cryptic just posted on Reddit.
http://www.reddit.com/r/sto/comments/35voyv/star_trek_online_release_notes_may_14_2015/cr8bpk2