I remember seeing people talk about this a while ago, but not seen any comments recently. Is anyone else still suffering with this?
My Bridge Officer ground abilities contantly reset.It seems to affect all characters on my account, but does not affect space abilities.
I have trained my Bridge officers in different skills - including Intel skills. These can be selected in the menu, and loaded up as they are meant to be. These skills only remain in place for a limited period of time. Eventually they reset to the original abilities the Bridge Officer had when it was added to the crew.
I cannot see any cause for the skills to reset. Sometimes it seems to happen when transferring between maps - at other times it has been known to change while in sector space. But as I said, it is only ground skills that are affected - they never change while on a ground map - only when in space or transferring to a ground map.
It seems to be as if my account simply cannot learn Default ground abilities.
I remember seeing a fix to Boff problems in a Dev Blog back in March, but I have not had any improvement since then. Is anyone else still suffering with this?
I really hope it can be fixed soon - I am really starting to hate Chroniton mines.
I have just submitted another ticket on this: [TicketCreated] Successfully submitted ticket ID #3,417,076.
This is still happening to all my Boffs on ground skills. Everytime i change maps the skills default. Super annoying. It doesnt happen on my newer boffs like the Kobali engineer.
Same, constant problem regardless of how many variables I tweak.
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I am having this problem on several characters, especially on the KDF side and especially with bridge officers I got from the story line; e.g., Thraak.
It seems like they "break" after I train them in new skills. They don't default to their original skills; it seems like the skill resets to the alphabetically first trained skill for that skill slot.
For example, Thraak's original Commander skill is Nanite Health Monitor. I trained him in Anesthizine Gas which he's awful at using, and changed his selected skill back to Nanite Health Monitor. He resets to Anesthezine Gas every time I log onto that Captain.
Similarly, I trained Ch'gren in all his Ensign skills, and he "defaults" to Chroniton Mines. Both of those are the alphabetically first skill for those characters in those slots.
Same here. Boff ground skills keep changing themselves away from those that I've selected. Very annoying when boffs start lunging instead of throwing grenades.
Further, the skill window seems to get into a funky state where I can't even change the defaults. I can click on other skills that the affected officer possesses and the gui makes the clicky-selected sound, but the default skill doesn't actually change to the one I've just clicked. And as noted above, even if this part did work it wouldn't solve the original problem.
I'm with you too. Ground skills of boffs get randomly reset (usually after transferring from space to ground). As someone else said there, I think it changes their skills to the original ones (those they had when you trained the crew).
Really superannoying, you beam into ground combat - only to realize your science officers have no healing skills, engineers are just spamming useless covershields instead of minefields and turrets, and Tacs all have preferably Draw Fire, so they can die even faster than they usually do...
And this has been happening for me EVER SINCE the skill revamp, that is maybe 3+ months? And still no fix. GJ.
The graphics bug, when one part of the skills window is overlapping the skills icons happens as well from time to time...
Yup this has been a problem since a long time already. I suffer it always in all my chars. Obviously right now it is not so annoying since i spent most of the time in Risa, but after the Risa event finish... we will be struggling again with it. This and the loadout system (that is still broken for a lot of people) maybe related, but im not pretty sure of it. A lot of people dont even notice this, they start playing on ground and they dont pay attention to their boffs xD, when all their ground skills have been reset xD. Other people just dont care since they are used to all the bugs already. They just find it working as intended.
I did some investigation into the repeatable triggers of this bug here . tl;dr if you look at your boff's status page when they aren't on the map with you, you're going to get a reset to default (usually alphabetical among not specialization) ground skills.
I cannot trigger a reset *purely* from going from space to ground. However, if I view a boff status (equipment) page at any point, the next map transition to anywhere (including log-in log-out) *will* trigger the reset. Basically, viewing the boff status page seems to bungle something in the back end, which results in a reset if you transition maps; if you don't transition, you get a locked/bugged skill selection screen as mentioned by arrowmatic (which can be fixed by switching to another boff's skills page and back *without* viewing any more boff status pages, although the reset still occurs).
I doubt that "looking at the boff" page will trigger this. I usually dont look at any of my boffs pages before i always experiment this bug. Which is always. Since i only look at my boff skills when im on ground, i only noticed the reset there, not in space (or maybe i did, who cares anymore...). This is a important issue and still there is not even an aknowledge from the devs team. But why im surprised lol. Anyways, as i said, its better for you guys if you just get used to it, dont think this is going to be fixed... a long time passed already.
Try unequipping your entire away team so that they are all security. Then use the skills menu to set their default ground skills. Then requip the away team. Their skills should be set to their defaults, and stay like that.
Try unequipping your entire away team so that they are all security. Then use the skills menu to set their default ground skills. Then requip the away team. Their skills should be set to their defaults, and stay like that.
Agreed this has been happening ever since the bridge officer skill revamp and it is very annoying, though I cannot seem to find any common trigger!!!!!
Yeah, I have had it with a Tactical Boff and an Engineering Boff on Kobali Prime. More so the Engineer who I have set in the Commander Ground slot to deploy Tripwire Drones but occasionally it sets back to Combat Supply II. Leaving tons of presents for all the good little Vaadwaur boys and girls.
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That l must repeat the words that come without my knowledge.'
<sigh> it's become one of those "housekeeping" things now. I doubt Cryptic cares enough to bother squirreling out the issue, so now whenever I beam into a ground map, I automatically check my stations tab to make sure all the BOff skills are correct.
Same as whenever I log n to a character in space, I always check to make sure my traits are all still slotted. ('coz they still haven't fixed that issue either, and probably never will)
To work with this, I trained all my engineer BOFFs in combat supply, but I don't slot it. It's first alphabetically, and they use it at the first opportunity, even out of combat.
It's also blatantly obvious when it gets used, so it's a very good canary.
I'm still having this issue too. It's such a lovely occurrence that shows how little they care, since it sounds like such an easy thing to fix - go to the code that's supposed to handle the compact databases these values are supposed to be stored in, write a bunch of test cases for them, and see where they fail.
Either the devs are really lazy or they just don't care about this issue... But to be honest, it's quite easy to tell when a game is made by devs because they want to play it themselves, or because they want lots of $$$. If the former is true, little niggling annoyances like this get fixed because nobody would put up with them when they had to power to fix them.
I personally LOVE finding out they've reset only AFTER I go on an away team with them and take some shapinel up my TRIBBLE because my tactical officer no longer wants to agro and my science officer decided to drop all her healing abilities for DoT's...
constantly and more so lately. sometimes its all of them, sometimes its just one of them. sometimes after changing a map, but most of the time it seems random.
how hard is it to save a file and load it? isn't that the first they teach you programming?
This is one I experienced myself, and here's my workaround.
Go to a space map, in orbit of ESD for example.
In the "Stations" tab, select the abilities and traits that you want each BOFF and your toon to have. Save your loadout (doesn't matter if it's that one, or a different one.)
Beam to a ground map, or change ship. The issue has not recurred for me for days.
Try unequipping your entire away team so that they are all security. Then use the skills menu to set their default ground skills. Then requip the away team. Their skills should be set to their defaults, and stay like that.
Tried this yesterday and it did work, sort of. My human Intel boff and Trill Command boff (The Operations Pack Trill, trained in Command) both kept their abilities but my Human engineer and Borg Engineer both reset after I logged in today.
Also after adjusting my Borg's uniform and visiting my bridge ALL of my away team (even the Human and Trill) reset, so this solution is only a partial success and only for a little while. For me at least.
Comments
only on my engineer boffs, odd
if it was all of them it would be a pain
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It seems like they "break" after I train them in new skills. They don't default to their original skills; it seems like the skill resets to the alphabetically first trained skill for that skill slot.
For example, Thraak's original Commander skill is Nanite Health Monitor. I trained him in Anesthizine Gas which he's awful at using, and changed his selected skill back to Nanite Health Monitor. He resets to Anesthezine Gas every time I log onto that Captain.
Similarly, I trained Ch'gren in all his Ensign skills, and he "defaults" to Chroniton Mines. Both of those are the alphabetically first skill for those characters in those slots.
Further, the skill window seems to get into a funky state where I can't even change the defaults. I can click on other skills that the affected officer possesses and the gui makes the clicky-selected sound, but the default skill doesn't actually change to the one I've just clicked. And as noted above, even if this part did work it wouldn't solve the original problem.
Really superannoying, you beam into ground combat - only to realize your science officers have no healing skills, engineers are just spamming useless covershields instead of minefields and turrets, and Tacs all have preferably Draw Fire, so they can die even faster than they usually do...
And this has been happening for me EVER SINCE the skill revamp, that is maybe 3+ months? And still no fix. GJ.
The graphics bug, when one part of the skills window is overlapping the skills icons happens as well from time to time...
No, that doesnt work (oh well at least for me).
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Same as whenever I log n to a character in space, I always check to make sure my traits are all still slotted. ('coz they still haven't fixed that issue either, and probably never will)
It's also blatantly obvious when it gets used, so it's a very good canary.
Either the devs are really lazy or they just don't care about this issue... But to be honest, it's quite easy to tell when a game is made by devs because they want to play it themselves, or because they want lots of $$$. If the former is true, little niggling annoyances like this get fixed because nobody would put up with them when they had to power to fix them.
I personally LOVE finding out they've reset only AFTER I go on an away team with them and take some shapinel up my TRIBBLE because my tactical officer no longer wants to agro and my science officer decided to drop all her healing abilities for DoT's...
how hard is it to save a file and load it? isn't that the first they teach you programming?
Go to a space map, in orbit of ESD for example.
In the "Stations" tab, select the abilities and traits that you want each BOFF and your toon to have. Save your loadout (doesn't matter if it's that one, or a different one.)
Beam to a ground map, or change ship. The issue has not recurred for me for days.
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Tried this yesterday and it did work, sort of. My human Intel boff and Trill Command boff (The Operations Pack Trill, trained in Command) both kept their abilities but my Human engineer and Borg Engineer both reset after I logged in today.
Also after adjusting my Borg's uniform and visiting my bridge ALL of my away team (even the Human and Trill) reset, so this solution is only a partial success and only for a little while. For me at least.