I am seeing a lot fewer topics on the ingame lag since S10 laucnhed, or maybe they are just being drowned by S10 related issues, but is there any news on a fix for the lag problems some people are experiencing?
The lag i'm talking about has nothing to do with traits or anything of the sort.. it's the lag on server response in social zones and NPC interactions, but it affects pretty much everything.. it's a lot less noticeable in single player missions, but it's hard to say why..
I use eppohh tagging on new romulus as my gauge for how bad it is, and for the last several weeks it takes 2-3 secs for the tag menu for an eppohh to pop up.. this used to be near instantly.
Strangely, yesterday, when a lot of people were complaining about being disconnected was actually the day with the least lag for me during the last 3-4 weeks..
I'm trying to decide whether to buy zen during the sale or not.. i'd really love to, but after 3 weeks of barely being able to play and not even seeing so much as a confirmation whether it's even being investigated, I'm beginning to fear this is not something we'll be seeing any sort of fix for anytime soon.. not much point in buying zen if queues are barely playable due to the lag..
Comments
I called my ISP today to see if it is on my end and this is what they told me .
{cryptic is having server issues} so either server load or a memory leak some where or it could even be that there servers need to be upgraded.
Time to get on Cogen's back side ASAP. Will be watching for a fix before logging back in.
Lag Watch:
Delta Rising: Warning
Anniversary Event: Severe
Iconian Season: Critical
The lag issue is an ongoing issue.
TRENDY is on the ball and is sending info off regularly to be looked into.
But this is not a server wide issue it's only effecting some not all.
Myself and many I know do not have lag issues (certain maps etc yes but not all) so like I said it's not effecting everyone all the time.
Might be the case, but there are plenty who are being affected by this and its been going on for weeks now. It really should have been remedied a long time ago. Its good to know that its being looked into though. Thanks
Lag Watch:
Delta Rising: Warning
Anniversary Event: Severe
Iconian Season: Critical
If you are paid member, do they get priority anti-lag benefits?
I am free-to-play so I was wondering if 'my kind' are the only ones being affected by lag.
Short answer no!
Long answer,
the only priority LTS or Gold subs get is priority log in when! and only when! there is a que to log in.
This was originally attributed to traits but this has proven to not be the case. It is a server load issue. I would even go as far to say it may be pending hardware failure on one of the servers or a glitch in coding bogging it down combined with traffic and a possible ongoing dos attack that is creating this cumulative clusterf***.
It isn't 100% of the time. It comes and goes but it always lingers in the background and craps out at random. 1 minute it's a microstutter that causes your ship to twitch the next its 15secs of SNR (without the message) followed by a wicked rubberband 20km away where ya explode.
It certainly is making things interesting.
Ever since S10 was released, the lag makes the game unplayable. That started from day 1 of the new season. Since then, I have noticed no improvement on the lag. It's easier to login now (fewer Login2_Timeout errors), though I still fail at login. But the ingame lag is impossible to handle. Sure I can stay at ESD or K7, manage doff assignments, and chat. But not play. No STFs, not even solo content.
Solo ground is slightly better. I suspect that may be because ground game produces less traffic. Still, even ground borders on unplayable. STFs, even on ground are completely unplayable.
That's the situation for me, at least.
The major cause IS a server-side issue: certain ship traits (predictive algorithms and pedal to the metal for two, possibly other ones) lag everyone if someone has them slotted. That's why the main source of the lag (there's apparently other sources) only affect certain characters all the time.