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FPS slow down in certain Ground Missions

loazannethloazanneth Member Posts: 11 Arc User
Build

MSI NF750-G55 Motherboard
AMD Phenom II X4 955 Black Processor 3.2GHz
8GB DDR3 1066 Ram
Gerforce GTX 460 (MSI Hawk Twin Frozen 1GB DDR5)
Windows 7 Ultimate 64bit



I just recently started playing again, last played before Delta Rising release. I am having a major FPS slow down during certain ground missions. My frame rate is usually around 40-60 frames in sector space, space missions, and when on the ground in space stations, Vulcan, etc. However when I try to do ground missions involving high levels of grass such as "The Kuvah'Magh", my frame rate dies down to 1-5 frames. This occurs whether I have the settings set to High or as low as Minimum. It also happens regardless if I am running full screened or windowed. I have ran Task Manager while running into this issue, my system is only showing a 40% usage on my processor and RAM. I have tried swapping out my 460 with a GTX 660Ti, but its still having the same problem. I can only assume this has something to do with either the Delta Rising or Iconian War patches.

Update: I tried changing the game to Direct x9 to see if it would resolve the issue, still having the same issue.
Post edited by loazanneth on
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Comments

  • dllmmodllmmo Member Posts: 233 Arc User
    edited April 2015
    There are some missions that seems to have been coded differently.

    Most of my issues, lies at the revamp of old missions. High amount of grass, trees, and bushes, seems to be the issue. Every setting is on High, and does not have any problem otherwise. Running these missions, does not alter any issues I have if I strip it to the lowest settings.

    Though I have done minor OC on both Graphic, RAM and CPU (for the heck of it ;) ) Stripping that off as well, does not change anything. Nor does it help to increase it.

    Without OC in these missions, I'm running at; Highest recorded
    GPU 40%
    CPU 34%
    RAM 56%

    With OC, in same missions (It's really a minor boost) 3% capability of OC - Within safe margins -
    GPU 32%
    CPU 29%
    RAM 52%
  • splitboysplitboy Member Posts: 152 Arc User
    edited April 2015
    loazanneth wrote: »
    Build

    MSI NF750-G55 Motherboard
    AMD Phenom II X4 955 Black Processor 3.2GHz
    8GB DDR3 1066 Ram
    Gerforce GTX 460 (MSI Hawk Twin Frozen 1GB DDR5)
    Windows 7 Ultimate 64bit



    I just recently started playing again, last played before Delta Rising release. I am having a major FPS slow down during certain ground missions. My frame rate is usually around 40-60 frames in sector space, space missions, and when on the ground in space stations, Vulcan, etc. However when I try to do ground missions involving high levels of grass such as "The Kuvah'Magh", my frame rate dies down to 1-5 frames. This occurs whether I have the settings set to High or as low as Minimum. It also happens regardless if I am running full screened or windowed. I have ran Task Manager while running into this issue, my system is only showing a 40% usage on my processor and RAM. I have tried swapping out my 460 with a GTX 660Ti, but its still having the same problem. I can only assume this has something to do with either the Delta Rising or Iconian War patches.

    Update: I tried changing the game to Direct x9 to see if it would resolve the issue, still having the same issue.

    You experience two Problems at the same time.

    For one STO still uses an old outdated PhysX library that is known to cause Troubles with AMD CPU's.
    The usual Workaround would be to replace the .dll files by Hand with a newer Version or delete em all together and just install the latest PhysX package but that's not possible because the launcher always overwrites the new with old files on Startup.

    Second with S10 some work appears to has been done on the shaders the usual Startup shader compile error that used do be for almost a Year is finaly gone but now you get insane Frame Drops on certain ground zones.

    Previous i had about 70-80 fps at Romulan command all maxed out at 1440p and 4k.
    Now i barely get passt 15 fps at 1080p the same fps apply more or less for 1440p and 4k.
    I have Vsync and framelimiter set off.

    Fun part is the prolems are not consistent to all Ground maps and None at all for space what soever.

    So my conclusion the work on the shader did break something that is either related to AMD CPU/GPU or in General got messed up.

    System is a cool and stable R9 290x 4GB Matrix Platinum and a FX 9370 5GHz on a Crosshair Formula-Z with 8GB of ram clocked at 2400mhz.

    Everythig else (MMO) i Play runs at ludicrus Speeds and most of STO did so aswell before S10 besides the usual suspects wich virtualy everyone is reporting issues about.
  • loazannethloazanneth Member Posts: 11 Arc User
    edited April 2015
    Has cryptic addressed this issue at all or do I have to play on a different Rig for ground missions?
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited April 2015
    I have to confirm the issue. I've already posted about it in the Tribble subforum several days ago, with no reply.

    Something has changed in the S10 that's causing FPS on many ground maps to drop dramatically. I've just completed the Kuvah'Magh episode two days ago without issues. Today I replayed the mission and the ground map portion was simply unplayable for me, running at about 5 FPS, whereas I had no issues previously.

    From what I've observed the "Show High Detailed Objects" option seems to be at least on of the culprits here, as disabling all the grass made the map at least playable, although the performance still wasn't great.

    Some other maps suffer from this as well. The New Romulus Command is the most noticable one. Pre-S10 it ran just fine on my machine, whereas now I can barely move, as it's as bad as 2-5 fps.

    Ok, my machine isn't great. Athlon II X2 240, GeForce GTX560 TI, 3,1GB Ram, Win XP, so I do understand that some areas in the game may simply not run that well. Still, pre S10 I haven't had such issues as I do have now. I've updated my drivers to the latest version, I've tried resetting the graphics option to default and setting them again - no change.

    Please devs, you should be aware that many of your players don't have a top-end PC. Introducing changes that causes the game to run worse than it did without making it at least look better shouldn't be a case, especially in an MMO. Please look into this.
    PyKDqad.jpg
  • loazannethloazanneth Member Posts: 11 Arc User
    edited April 2015
    I see. Well it's good to know at least that is related to the S10 patch. Thank you for the insight, I will try turning off the detail option so I can plow through the mission
  • grnlbrtnfrntgrnlbrtnfrnt Member Posts: 0 Arc User
    edited April 2015
    My pesronal expetience in the past is disabling dx11 is the difference between 9 fps and 30 fps on many ground maps.
    [SIGPIC]PWE IS NOT A REPUTABLE COMPANY[/SIGPIC]
  • splitboysplitboy Member Posts: 152 Arc User
    edited April 2015
    My pesronal expetience in the past is disabling dx11 is the difference between 9 fps and 30 fps on many ground maps.

    Not in this case as i mentioned in my previous post.
    lowering Resolution from 4k to 1440p and down to 1080p did not realy improve the FPS at all it still hovers at around 15fps at Romulan command.

    Same applies for the atempts to Switch between DX11, DX9ex and DX9 no diffrence whatsoever Spacemaps other then sector space do not appear to suffer from those issues.

    Edit: The Emergency Patch yesterday added a newer PhysX Version to this might be worth checking out if the issues still persist or are not as bad anymore atleast.
  • xsi1exsi1e Member Posts: 109 Arc User
    edited April 2015
    Prior to S10, I was running exerything on max settings and getting 20-40 fps both space and ground.

    Now I am unable to get past the ground missions in The Kuvah'Magh. My fps once on the planet surface drops to 1-2 fps no matter what flavor of DX I use or how low I adjust the graphic settings to.

    I do not have the newest of system but I am able to run just about every game there is on high to max setting and still get good fps.

    MSI K9A2 platinum v2
    Amd 9850 phenom blackbox 2.5ghz
    8 gig hyper-x coursair
    2x HD6870x2 in crossfire
    win 7 x64 ultimate
    2x Crucial Bx100 ssd 1 for os the other for games.

    Hope that they patch this soon because the ground game is unplayable for me currently.
    1kltX02.jpg
  • splitboysplitboy Member Posts: 152 Arc User
    edited April 2015
    Having read alot of the other bad FPS Topics i do see a pattern.

    Most People that Report hughe Problems have either a AMD CPU or a early Generation PhysX on GPU Card.

    As there is a mile Long history of bad Performance and Overhead generating Troubles for those said early nVidia Cards that could be fixed by forcing the PhysX part native to CPU or a dedicated secondary GPU.

    There is aswell a even longer list of Problems that PhysX is causing with AMD CPU and to some Part the mere pressence of a AMD/ATi GPU.

    Taking further into account that even People with better Intel CPU's (higher Core Count) Report bad Performance but People with Intel CPU's at the lower end of the min specs it is to be assumed that two possible probelms did happen with the release of s10.

    1st: Cryptic decided to use a to be known bad PhysX library that is intentional causing issues int he pressence of a competing brand's Hardware.

    2nd: Cryptic did incorporate Performance increasing code for lower end Hardware that heavily favors singlecore Performance like they allready do with the Ui renderer.
    This does have a negative Impact on i5 and i7 up to a catastrophic Performance loss on AMD CPU's that rely heavy on multithreading Performance.

    As i do not expect any clarification on Cryptics side in regards this is either true or not it is easy to beleive that this is the most reasonable cause.

    Possible solution on Cryptics part would be to adapt the Opensource Software PhysX librarys if that's possible into their Distribution as These should be more favorable to AMD and higher core Count CPU in General.

    And to finaly start activly multithread more of there game especialy the Ui part regards of their Claims that most of their metrics show most People Play on a Pentium I and a Vodoo 2 GPU from 3DFX.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2015
    Found this in another thread: use /hideDevUI 0, then use /showfps 1 to see your FPS in the upper right corner. If you don't use the /hideDevUI 0 first it won't show your FPS counter for some reason.

    It's pretty bad in some areas. In sector space around New Romulus I'm getting around 20FPS. In New Romulus Command I'm getting around 12 FPS. Funny thing is in the New Romulus system I'm getting a steady 50FPS or higher but beaming to the command center causes it to tank, but even in New Romulus system it shows a warning about being over memory budget limits.

    Also for some reason the /hideDevUI 0 info in the upper right corner is telling me "Warning: Over memory limit budgets." and to "use the /budgets command to open" but the text is cut off on the right edge of the screen. Using a /budgets command gives me a system message saying the command is unknown even with a space then 1 or 0 after it.

    Here is a screenshot with me at New Romulus Command http://i31.photobucket.com/albums/c355/MonkeyGuts69/screenshot_2015-04-25-19-33-39_zpsd7gndhtb.jpg~original Upper right corner above the mini map in red text "11.80" for my FSP at New Romulus Command.

    Edit: When moving to the center of the command center where the bank and all is, the /hideDevUI 0 info changes to say "Warning: Over performance budget limits. May not run at desired framerates."
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2015
    That's bad.

    KDF episode: Alpha.
    After beaming to Orith I noticed severe lag. According the the command thingy I'm getting a little over 6 FPS in this ground map.
  • quistraquistra Member Posts: 214 Arc User
    edited April 2015
    Since Season 10, the framerate on certain maps has been absurd. Sakari System Patrol and Ocampan Freighter are, in particular, unplayable.
    The artist formerly known as PlanetofHats.
    Actual join date: Open beta, 2009ish.
  • splitboysplitboy Member Posts: 152 Arc User
    edited May 2015
    Todays Patch still did not get rid of the bad FPS.
    Romulan command still is about ~20+ FPS VSync OFF.

    Before S10 i always had atleast ~60 FPS.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited May 2015
    Just got to New Romulus Command after the yesterday's patch for a Promotion mission. Barely managed to complete it, due to horrendous framerate.
    Resolved an issue that should make an improvement to the lag and drop in FPS some players are experiencing.
    I guess this does not apply to ground maps. The only difference I've noticed personally is the sector space, which does in fact run better.

    EDIT:

    Tried doing some Breen Episodes today. Defera is a slideshow with High Detail Objects turned on, which was not the case previously for several years on the machine I'm using...

    While at it, Raveh and Manek systems (space) also suffer from a huge FPS drop, while previously they worked fine.

    Care to address this issue, Cryptic? Because the latest patch clearly didn't fix everything.
    PyKDqad.jpg
  • warhorseonewarhorseone Member Posts: 7 Arc User
    edited May 2015
    Having the same problem here, I found that turning off shadows in the Graphics options tab tripled my frames to a whopping 30fps on New Romulus. Its not a complete fix but every little bit helps until (or IF) Cryptic fixes this.:(

    My specs in case it helps:
    MB: 790FX-GD70
    CPU: 1100T @ 4Ghz stock volts
    GPU: 290X stock clocks\volts
    RAM: 16GB of 2666C10 @ 1333C5 stock volts


    EDIT: dodgy spelling
    EDIT2: changed "Advanced" to "Graphics"
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited May 2015
    Any of you beamed down to Risa Summer Resort lately?

    It's unplayable. I've toned down EVERY SINGLE possible graphics options to the absolute minimum and it was still a slideshow. If this won't get fixed before the Summer Event then there's no way I'm gonna participate, even though I had no performance issues on this map over the previous years, using the same machine with a worse GPU.

    Anyone from Cryptic is gonna address the issue? Or at least look into it? Can we hope?
    PyKDqad.jpg
  • grnlbrtnfrntgrnlbrtnfrnt Member Posts: 0 Arc User
    edited May 2015
    suaveks wrote: »
    Anyone from Cryptic is gonna address the issue?

    well its been a month, I would say they have orders for radio silence.
    [SIGPIC]PWE IS NOT A REPUTABLE COMPANY[/SIGPIC]
  • edited May 2015
    This content has been removed.
  • therealmttherealmt Member Posts: 428 Arc User
    edited May 2015
    splitboy wrote: »
    You experience two Problems at the same time.

    For one STO still uses an old outdated PhysX library that is known to cause Troubles with AMD CPU's.
    The usual Workaround would be to replace the .dll files by Hand with a newer Version or delete em all together and just install the latest PhysX package but that's not possible because the launcher always overwrites the new with old files on Startup.

    Second with S10 some work appears to has been done on the shaders the usual Startup shader compile error that used do be for almost a Year is finaly gone but now you get insane Frame Drops on certain ground zones.

    Previous i had about 70-80 fps at Romulan command all maxed out at 1440p and 4k.
    Now i barely get passt 15 fps at 1080p the same fps apply more or less for 1440p and 4k.
    I have Vsync and framelimiter set off.

    Fun part is the prolems are not consistent to all Ground maps and None at all for space what soever.

    So my conclusion the work on the shader did break something that is either related to AMD CPU/GPU or in General got messed up.

    System is a cool and stable R9 290x 4GB Matrix Platinum and a FX 9370 5GHz on a Crosshair Formula-Z with 8GB of ram clocked at 2400mhz.

    Everythig else (MMO) i Play runs at ludicrus Speeds and most of STO did so aswell before S10 besides the usual suspects wich virtualy everyone is reporting issues about.

    You an actually replace the files after the 'engage' button appears.

    Also Im pretty sure the actual GameClient.exe loads the corresponding DLL files, not the launcher. the launcher merely checks whether files are still having the proper CRC is my bet.

    So -> login, wait for engage button -> replace files -> click engage.

    Not sure what side effects this will have though, the only thing I found out before tinkering around with this is was that nvidia physx indicator showed physx was handled by the CPU despite my nvidia settings. Perhaps overriding these files will change this. havent checked it yet.

    Edit: the DirectX dll files are also outdated, if i compare them to my up-to-date installation and the files in windows\system32. Launcher also forcibly replaces them back with the originals. Gonna try if they do anything good for performance :)
    [SIGPIC][/SIGPIC]
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2015
    Came across another map with low FPS.

    I was doing the Dominion Domination episode 'Seeds of Dissent' on my KDF delta recruit. As soon as I beamed down to Goralis III I noticed it. I used the chat commands and saw I was getting about 15fps in this ground map. In game ticket ID #3,429,975

    The Goralis III caves for the next part of the mission was giving me around 47fps which is pretty decent for me.
  • ageroth1ageroth1 Member Posts: 129 Arc User
    edited May 2015
    This would certainly explain my own graphics issues. I've been having major lag on New Romulus and Risa, and my system is a pretty decent gaming comp, which as always handled things smoothly at high levels.
  • supercoolchicksupercoolchick Member Posts: 5 Arc User
    edited May 2015
    So from my personal findings simply going into the graphics tab and unchecking show detailed objects and just that. Can keep everything else maxed out will increase your fps to at least 45. After leaving areas you can check it again if you so wish.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2015
    New Romulus ground map in the featured episode 'Blood of the Ancients' is giving me about 15fps still.
  • supercoolchicksupercoolchick Member Posts: 5 Arc User
    edited May 2015
    Just completed blood of the ancients. Had 60 fps solid the entire time. Same for Delta mission right after. Max settings. Only had Show Detailed Objects unchecked.

    GTX 760 i5 4670k ROG
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2015
    Just completed blood of the ancients. Had 60 fps solid the entire time. Same for Delta mission right after. Max settings. Only had Show Detailed Objects unchecked.

    GTX 760 i5 4670k ROG

    They maybe they need to fix that option.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 2015
    Found another mission with SEVERE FPS issues: "The Kuvah'Mahg" ground component exterior. It was not playable (between 2-5 FPS and that was by counting them myself).

    System info:

    Nvdia GTX 460 GPU with an AMD phenom II X6 1045 processor. Medium settings (generally) with Dx11 and high detail objects enabled.

    I'll also chime in on the New Romulus Command Center. Significant FPS slowdowns there too (but not so bad).
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2015
    Kobali Prime ground map has low FPS. Getting around 17fps or so and I have 'Show high detailed objects' off in the graphics options. Kobali Prime has always had low FPS issues if I recall. I don't think high detailed objects is the problem. I seem to have low FPS in certain ground maps whether that option is on or off.

    Before season 10 launched I had bought a new graphics card and it did improve things in the game allowing me to turn my settings up, but some maps seem to have always had low FPS issues.

    nVidia GeForce GTX 750
    AMD Anthlon II quad core processor (3.0GHz)
    16 GB ram
  • bliblablubb987bliblablubb987 Member Posts: 4 Arc User
    edited May 2015
    The framerate issues in "The Kuvah'Magh" and "Researcher Rescue" are related to the grass on my system (is the grass supposed to move maybe and the physics engine surrendered?)

    THIS issue can be fixed by "use sliders" and setting the CPU slider to low. After that put the other settings back to max (or where you had it). It removes the extra grass (and therefore the fps drop), making them playable again. Maybe it works for Alpha or other "upgraded" missions as well.

    Sadly, it has no effect on the New Romulus maps.
    If I had to guess, I would say it is related to coloured fog effects in the skybox, since it disappears mostly when the view is blocked by walls or mountains, regardless of view distance.
    I remember having a similar hit to my framerate after some Skyrim patch back in the days in areas with fog effects, something about volumeneous lighting or stuff.

    Neverwinter upgraded their engine as well with the same performance hits, "Helm's Hold" being a prime example. The skybox there got an animated red nebula effect as well. And don't get me started about the glowing tree in PE...

    The most puzzeling part is: my GPU fan doesn't even get noisy, nor does "fpsgraph" react to the low framerate during "Blood of the Acients". According to him everything is running smooth and sound. Odd.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2015
    New Romulus has low FPS and New Romulus Command center has even lower FPS still. :(
  • ageroth1ageroth1 Member Posts: 129 Arc User
    edited May 2015
    suaveks wrote: »
    Any of you beamed down to Risa Summer Resort lately?

    It's unplayable. I've toned down EVERY SINGLE possible graphics options to the absolute minimum and it was still a slideshow. If this won't get fixed before the Summer Event then there's no way I'm gonna participate, even though I had no performance issues on this map over the previous years, using the same machine with a worse GPU.

    Anyone from Cryptic is gonna address the issue? Or at least look into it? Can we hope?

    I'm wondering if they'll patch Risa's data when the summer event goes live. I can't see them wanting to spend time on that right now when they'll just be dumping a whole mess of new programming in within half a month.
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