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Dev's! You Forgot To Add In High Resolution BackGrounds to the New sector Maps... !!!

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  • rcassandrasaturnrcassandrasaturn Member Posts: 195 Arc User
    edited April 2015
    prolegap wrote: »
    Please stop conflating network lag with framerate drops and freezes. The only thing it does is make things harder to diagnose, and confuse people. The reason things have distinct names is that they can then be discussed about effectively.

    You already see multiple people talking about just "lag" in this thread when they mean client performance related framerate slowdowns and freezing. All this confusion means that when a company gets a bug report about "lag", they have no idea what the person sending the report means in that particular case.

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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited April 2015
    I like the background resolution just where it is. It looks decent enough to partially immerse me into the game without overloading the GPU on my system or cluttering up an already overcrowded HDD.

    It's a game. In the choice between pretty and game play, I am always going to be on the side of game play.
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  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2015
    tacofangs wrote: »
    Um. . . what? Nothing was downgraded. The Systems/Planets were upgraded. The Backgrounds were left as they were.

    The background is noticeably lower resolution in sector space (or its stretched over a wider area). A number of players have said the same thing. Its all blocky and patchy. Its ok in mission maps but in sector space it now looks very low resolution. For example SOL system looks nice but leave into sector space and we get granted with a low resolution nebula where you can see the blocks that make it up. To me sector space now looks way worse then before.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2015
    cajala wrote: »
    And here we have the reason this game is so bug infested. Instead of releasing stuff when it's done they push it in anyway. :rolleyes:

    The goal here was to unify the sector blocks, and spruce up the system art.

    All of that was accomplished.

    We did not have time to say, rebuild all of the Nebula FX, or rebuild all of the station geo, or rework the background galaxy texture.

    That's not because it was rushed. That's because those things were not part of the original plan. And that original plan still took nearly 6 months. There are many other things that could hypothetically be "tacked on" to this update. But we can't feasibly do all of those without stretching that time out to what, a year?

    That is not to say that those things don't need to be looked at, or that they won't ever be touched. They were simply not part of this update.
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  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2015
    tacofangs wrote: »
    The goal here was to unify the sector blocks, and spruce up the system art.

    All of that was accomplished.

    We did not have time to say, rebuild all of the Nebula FX, or rebuild all of the station geo, or rework the background galaxy texture.

    That's not because it was rushed. That's because those things were not part of the original plan. And that original plan still took nearly 6 months. There are many other things that could hypothetically be "tacked on" to this update. But we can't feasibly do all of those without stretching that time out to what, a year?

    That is not to say that those things don't need to be looked at, or that they won't ever be touched. They were simply not part of this update.
    That still doesn’t explain why the Nebula FX looks lower resolution and looks worse now. The background galaxy texture looks like it’s had it resolution cut in half. Its not that it looks bad compared to the new system art. It looks much lower detail that it used to be as a standalone. It didn't used to be all blocky and patchy.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2015
    pottsey5g wrote: »
    That still doesn’t explain why the Nebula FX looks lower resolution and looks worse now. The background galaxy texture looks like it’s had it resolution cut in half. Its not that it looks bad compared to the new system art. It looks much lower detail that it used to be as a standalone. It didn't used to be all blocky and patchy.



    Nothing about the backdrop changed..
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2015
    tacofangs wrote: »
    The goal here was to unify the sector blocks, and spruce up the system art.

    There are lots of systems in sector space without noticable spruce trees on the surface.

    Although I did like the orange... stuff... on Orion Prime. I think that was supposed to be its ecological damage, right?
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  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2015
    tacofangs wrote: »
    This is what I see. All sliders and graphics set to max.
    http://postimg.org/image/eh03hkg6x/full/

    Your sun also looks way, way better. I was not aware it was meant to look that nice. Mine looks terrible in comparison to yours. If mine looked like yours I would not have called it a downgrade. I have to take that back, its not a downgrade something else is wrong. At the moment the new sector map looks terrible due to whatever is casueing this.
  • drokar2012drokar2012 Member Posts: 9 Arc User
    edited April 2015
    And please fix the lightning Taco, it is really too dark... I actually want to see my ship.. not only when its near a star

    http://666kb.com/i/cy1dpe1iumlj5ktgk.gif

    Can you see my defiant? I barely cant...
  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    pottsey5g wrote: »
    This is what I see. All sliders and graphics set to max.
    http://postimg.org/image/eh03hkg6x/full/

    Your sun also looks way, way better. I was not aware it was meant to look that nice. Mine looks terrible in comparison to yours. If mine looked like yours I would not have called it a downgrade. I have to take that back, its not a downgrade something else is wrong. At the moment the new sector map looks terrible due to whatever is casueing this.

    Might be your system
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  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2015
    teknesia wrote: »
    Might be your system
    Others players are reporting the same thing. I have a decent system all updated drivers. I had no problems in other games and more improtently no problems pre S10. If fact in system maps looks great. Its only sector space that looks that bad.
  • hausofmartokhausofmartok Member Posts: 0 Arc User
    edited April 2015
    tacofangs wrote: »
    The goal here was to unify the sector blocks, and spruce up the system art.

    All of that was accomplished.

    We did not have time to say, rebuild all of the Nebula FX, or rebuild all of the station geo, or rework the background galaxy texture.

    That's not because it was rushed. That's because those things were not part of the original plan. And that original plan still took nearly 6 months. There are many other things that could hypothetically be "tacked on" to this update. But we can't feasibly do all of those without stretching that time out to what, a year?

    That is not to say that those things don't need to be looked at, or that they won't ever be touched. They were simply not part of this update.

    So releasing a high quality finished product was never a part of the original plan. The plan was to release a sector space re-vamp with terrible low res background galaxy textures. Got it. How that could even be considered as something needing to be "tacked on" is beyond me. But meh, I know it's not your fault dude. But man, your bosses....holy cow.
  • drreverenddrreverend Member Posts: 459 Arc User
    edited April 2015
    I love the lighting. It really helps make it feel like we're little ships flying through the great void between the stars.
  • drokar2012drokar2012 Member Posts: 9 Arc User
    edited April 2015
    drreverend wrote: »
    I love the lighting. It really helps make it feel like we're little ships flying through the great void between the stars.

    Yeay, while you dont see your ship.... thats really fun..... not :rolleyes:
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited April 2015
    drreverend wrote: »
    I love the lighting. It really helps make it feel like we're little ships flying through the great void between the stars.

    The void between stars isn't devoid of light. :rolleyes:
  • freakshow046freakshow046 Member Posts: 44 Arc User
    edited April 2015
    I think this is something that people are noticing now with our ships not being as visible like the old sector map ambient lighting. Before we were staring at our ships going "Oooo! pretty" now that they are muted in the void, we are staring at the backdrop.

    There are those that like, and those that dislike, the darkened ambient lighting on the ships. So to maybe make a menu slider to adjust its level or a button that checkmarks "Sector Space Ambient On/Off"
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  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited April 2015
    pottsey5g wrote: »
    This is what I see. All sliders and graphics set to max.
    http://postimg.org/image/eh03hkg6x/full/

    Your sun also looks way, way better. I was not aware it was meant to look that nice. Mine looks terrible in comparison to yours. If mine looked like yours I would not have called it a downgrade. I have to take that back, its not a downgrade something else is wrong. At the moment the new sector map looks terrible due to whatever is casueing this.

    Yeah, stars have the same terrible look on my system, too. They looked way better (like in Taco's screenshot) before S10 hit.

    So yeah, something broke. And I don't think it's anything on my end, since I haven't changed my settings/drivers/etc. at all since before S10.
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited April 2015
    The void between stars isn't devoid of light. :rolleyes:

    Then why is it dark at night?
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  • freakshow046freakshow046 Member Posts: 44 Arc User
    edited April 2015
    mrspidey2 wrote: »
    Then why is it dark at night?
    The void between stars isn't devoid of light. :rolleyes:

    This isn't space, this is subspace. And apparently it's suppose to have a magic light that's shines on ships. Just like in the TV shows :P and remember... the TV shows are realistic ;)
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  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2015
    mrspidey2 wrote: »
    Then why is it dark at night?
    That’s due to the atmosphere. That's why we built the Hubble telescope in space away from the atmosphere. Being in space is very colourfull not dark like at night. At least when away from planets.
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  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited April 2015
    pottsey5g wrote: »
    That’s due to the atmosphere. That's why we built the Hubble telescope in space away from the atmosphere. Being in space is very colourfull not dark like at night. At least when away from planets.
    Far away starlight alone can never illuminate a ship like in the shows. You need a star close by for that. At least in the outer rims of the Milkyway. It's probably different near the galactic core or inside of those globular clusters around our galaxy.
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  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2015
    mrspidey2 wrote: »
    Far away starlight alone can never illuminate a ship like in the shows. You need a star close by for that. At least in the outer rims of the Milkyway. It's probably different near the galactic core or inside of those globular clusters around our galaxy.

    True but at the same time the sky is full and colorful not dark. Anyway I would rather go back to talking about the terrible looking new sector map and the bug that is lowering the texture resolution and stripping away the graphics effects.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2015
    pottsey5g wrote: »
    This is what I see. All sliders and graphics set to max.
    http://postimg.org/image/eh03hkg6x/full/

    Your sun also looks way, way better. I was not aware it was meant to look that nice. Mine looks terrible in comparison to yours. If mine looked like yours I would not have called it a downgrade. I have to take that back, its not a downgrade something else is wrong. At the moment the new sector map looks terrible due to whatever is casueing this.

    Your backdrop doesn't look any different from mine, except that your screenshot is considerably larger than my screen. What resolution are you running the game at?

    As for that sun, which "looks way, way better," that's the old sun, in old sector space. In my image, Old Sector Space is on the left, and New Sector Space is on the right.

    I'm sorry you dislike the look of the new suns. Your screenshot is sitting in a middle distance between the distant star lens flares, and the close star solar flares. I recommend turning on bloom/post processing, and flying closer to the star, which will cause the solar flares to show up.

    drokar2012 wrote: »
    http://666kb.com/i/cy1dpe1iumlj5ktgk.gif

    Can you see my defiant? I barely cant...

    Yes, I can. It's dark, no doubt, but I could tell it was a defiant even before seeing your question.

    So releasing a high quality finished product was never a part of the original plan. The plan was to release a sector space re-vamp with terrible low res background galaxy textures. Got it. How that could even be considered as something needing to be "tacked on" is beyond me. But meh, I know it's not your fault dude. But man, your bosses....holy cow.

    It is not possible to upgrade the entire game in one swell foop. We deal with things in chunks. We take care of one chunk at a time. In this case, the backdrop was not seen as enough of a priority over all of the other work necessary with the sector space revamp. Again, that does not mean it can't be addressed at a later date. It was just not part of THIS update.

    The void between stars isn't devoid of light. :rolleyes:

    Right, and neither is the space between stars in Sector Space. As proven with Drokar's above defiant image. I could see it was a defiant, so there is definitely light there, just not much of it.


    I think that this is now something that people are noticing now with our ships not being as visible like the old sector map ambient lighting. Before we were staring at our ships going "Oooo! pretty" now that the are muted in the void we are staring at the backdrop.

    There are those that like, and those that dislike, the darkened ambient lighting on the ships. So to maybe make a menu slider to adjust its level or a button that checkmarks "Sector Space Ambient On/Off"

    I think you are probably correct. However, creating "options" is not as trivial as everyone seems to believe. People often call for something to just be made an option, but that's actually a ton more work than it might seem.

    pottsey5g wrote: »
    That’s due to the atmosphere. That's why we built the Hubble telescope in space away from the atmosphere. Being in space is very colourfull not dark like at night. At least when away from planets.

    Um. . . no.

    We build telescopes in space for two reasons. One is the atmosphere, but it's not because the atmosphere darkens anything. The atmosphere contains different densities of gas, and those different densities refract light different ways. That's why stars "twinkle" at night. That twinkle makes it very hard to get a clear picture of a given star. The second reason we build telescopes in space is to escape the light pollution humans have introduced into our own planet.
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited April 2015
    pottsey5g wrote: »
    That’s due to the atmosphere. That's why we built the Hubble telescope in space away from the atmosphere. Being in space is very colourfull not dark like at night. At least when away from planets.

    Atmosphere causes the incoming light to distort, it has nothing to do with "lightness" or "darkness".

    To get a clear view is the reason for Hubble. Not what you said, at all.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited April 2015
    pottsey5g wrote: »
    That’s due to the atmosphere. That's why we built the Hubble telescope in space away from the atmosphere. Being in space is very colourfull not dark like at night. At least when away from planets.

    Its mostly to get away from our own light pollution, pollution in the air via gases we put up there, and natural causes.

    This is why most ground based telescopes are usually on mountains or away from cities. Same concept via out in the rural areas. You can see tons of stars. Go into a city your lucky to see a handful. Our lights block out most of the night view.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited April 2015
    mrspidey2 wrote: »
    Far away starlight alone can never illuminate a ship like in the shows. You need a star close by for that. At least in the outer rims of the Milkyway. It's probably different near the galactic core or inside of those globular clusters around our galaxy.

    Very true, what we have now is very realistic. And I love the effect. I remember right, they only did it in the shows. To make the ships "show" up better.

    My ships I have no issues seeing them. But I usually have my angle zoom right on them.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited April 2015
    drokar2012 wrote: »
    And please fix the lightning Taco, it is really too dark... I actually want to see my ship.. not only when its near a star

    http://666kb.com/i/cy1dpe1iumlj5ktgk.gif

    Can you see my defiant? I barely cant...

    Is your ship black in color? Have you zoomed in right on the ship? Or could it be how your ship is in position. All my ships have no issues seeing them.
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  • quepanquepan Member Posts: 540 Arc User
    edited April 2015
    ufpterrell wrote: »
    No offence, but you are aware we have settings such as "texture quality"? Just because those of us with high end systems would like something comparable to the rest of the game doesn't mean that users with older systems are going to suffer... that's why we have scaling graphics settings.

    Also, and I'm sorry to say it but PC gaming is a progressive beast. Just because something like an MMO which evolves over time worked on your system five or six years ago doesn't mean it will run the same now. When I was at University my Macbook Pro chomped through WoW with ease, now it would REALLY struggle as Blizzard have improved the graphical fidelity of the game immensely.
    Min specs are min specs , and should work within those listed specs .unfortunately thats not really the case , to be honest i had no issues running the game on my one rig before LOR certain maps and areas no matter what is changed has no effect of increasing FPS Drops . so the SCALING your talking about DOESNT WORK on these newier changes, and there are other MMOs that have made updates that run smoothly at lower settings for the min specs , i expect if there is no change listed in the min specs then the game should play the same from one expansion to another . on the same rig . thats not the case with STO , i can play older content with no change to FPS drops in most of the graphically enhanced areas there is FPS drops. so that tells me that something is not being adjusted with the sliders and controls in options .

    that said , the art of the new sector space is pretty , the stars animations and the planets are great . its a pleasure to fly thru .
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited April 2015
    For me I personally like the new sector space.
    However it wasn't until yesterday that I was flying about, and I don't know if it was because the space seems larger now or what (and I do understand that the backdrops have not changed), but I too noticed the stars and the quality much more than I did previously.
    I did think about making a thread for it but did not have the time and thought I might get shot down. Its not that I think the quality is diminished in any way, just that for me at least the eye is drawn to the stars more so than they were previously in sector space.
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