I was hyped for this Season and the war and the fact we get a new sphere to run around in, but I haven't heard anything....not a peep on an adventure zone, pilot vessels (like we need those), all I have been hearing about is "war this and war that" but so far from what I have read it seems we are getting a hollowed out shell of a supposed "important" season storywise.
I would love to be proven wrong, I don't want links, I want real answers from REAL Devs on what the hype is really for.
I'd take a battle zone in that new sphere over voice actors any day
So far it's only 2 STFs and a 2 FEs.
[SIGPIC][/SIGPIC] "This planet smells, it must be the Klingons"
There are three queues. Not sure why folks keeps saying two, though it's possible they're ignoring the Ground one and just looking at the Space ones...heh, not a fan of Ground myself, I could see that.
Honestly, while people are bemoaning the lack of new adventure zones and the like, I feel like everyone is kinda underselling the biggest thing about this update: Sector Space revamp. Which is probably where the majority of work and effort for the first part of S10 went.
Like..... guys, this is kind of a huge deal.
... but some DEV wrote it ... so there is that, and it's probably the only answer you'll get ...
Thx for sum up there. So from looks of it 1 new reput with 3 new PVE to back it up. Half a new spec tree and some cosmetics to galaxy. Sure new lock box but one I dont see to much stuff I need to have so ok.
Lol yea thats one way to look at it but considering the last expansion S10 feels more of a vocation.
I mean come on. Yet another reput can be handled and 15 more spec points to fill dont mean exactly a heavy duty grind especially under consideration that one has to let go of stuff one already has in order to make use of the new.
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Looks like this is going to be quite similar to season 9, in the way that most the reputation gear is going to be useless.
Take the undine ground set. Whilst it did turn out to be useful for bug hunt, for a good 5 months it was useful for what? The ONE ground PvE and the handful of story missions they appear in?
Oooh, there's TWO WHOLE SPACE MISSIONS? Well i better fork out 4000 marks and 100k + dilithium for that space set!
Honestly, while people are bemoaning the lack of new adventure zones and the like, I feel like everyone is kinda underselling the biggest thing about this update: Sector Space revamp. Which is probably where the majority of work and effort for the first part of S10 went.
Like..... guys, this is kind of a huge deal.
If it is because of the amount of work sector space required that we get a lame war, tell us.
If this is "just the beginning" and not "the end" of the iconian arc, tell us.
But cryptic won't.
It really doesn't matter what we get in Season 10.
Time and time again it has been proven that all anyone really wants to do in STO is play ISA over and over again.
You do have a point but for 3 long years I still cant come up with an answer to the question why?
I mean whatever I do, latest reput, latest XP gain, latest build at the end of the day I only seem to play with the fact in mind that I want to get back to the classic Borg STF to see if it was all worthwhile. Oh and I know I'm not the only one if my FL and fleet mates are any indication.
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the game is full of dead content and only the old 2-3 borg stfs and an easier version of crystalline are only active stfs (and just barely at that compared to even a year ago). Have we forgotten how many stfs actually were running 24/7 compared to now? We players have put up with incredible amount of BS in this game and expected to fork over more and more money.
People play for different reasons but I feel a strong set of stfs and few solid bzs would put the game over the top. They must feel differently. They spend alot on their storyline missions and force players to do them over and over. Killing the stfs was the biggest mistake this game ever made, more than removing the dailies years ago due to 'nobody did most of them' bs line. Well nbody does much of anything anymore IMHO.
@gameleech, yeah I was just going to say that. While new PvE is nice, it dilutes the queues even more. They are barren right now. Way too many and not enough players interested.
And with even more reputations, less enthusiasm to grind since so many players are geared up already. How many variations of traits and skills they can possibly come up with, I don't know.
Really looking forward to the new sector space though.
If it is because of the amount of work sector space required that we get a lame war, tell us.
If this is "just the beginning" and not "the end" of the iconian arc, tell us.
But cryptic won't.
I had been I guess hopefully assuming this was just the beginning. However I think the 2 feature episodes will Be most of the war, with one more episode in a month to conclude it. Hope I'm wrong but that's my guess right now.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
It's a real pity - there are some great STF's in the game. I, personally, really enjoy the Vault Ensnared and Storming the Spire. And Fleet Alert is also a guilty pleasure - as easy as it may be, I do enjoy the fact that lower-tier players get to participate in it.
But everyone is too busy playing ISA for the 900000th time to bother with anything else. And that's sad.
Storming the Spire can be a lot of fun, IF you're in a good team who knows what they're doing and IF you don't care about the lacklustre rewards.
But if you PUG there's no guarantee of the former and because of the latter you can't get experienced people to play it because it's a 15min (at least) time sink for really poor output. Breach is a better, far more interesting STF that pays well but takes longer. (20+mins)
The undine STFs were just irritating. The one where you have to kill the planetkiller takes FOR.EVERRR. Because the thing has a gazillion HP. The other one where you have to do the various objectives that can be career specific (IIRC) are great up until you remember 'Oh wait I'm in a PUG, nobody knows what the hell they're doing, nm.'
Let's be real, Infected Space is preferred because you can do it in your sleep and it pays well for the time investment. Most people will just go along with the flow and take the path of least resistance.
It's a really thin offering for a new season, feels more like the first update after a season.
The Sector Space update is really nice, but frankly by itself doesn't give me new gaming options- it just makes the old ones slightly easier, not a thing a season should be built around.
I can't see how one can market a new war, and not have battle zones and red alerts additions. It almost feels like false advertising. When that dyson sphere popped in, it should have been like a hornet's nest exploded- and instead we have a couple of new missions and some STFs that I likely won't even touch.
And why are split Ground and Space Traits slots still missing? We have a new ground STF and they still left the "I must switch traits, nah- not worth doing. I'll skip it" barrier in place? Will they never learn?
I had been I guess hopefully assuming this was just the beginning. However I think the 2 feature episodes will Be most of the war, with one more episode in a month to conclude it. Hope I'm wrong but that's my guess right now.
Yep probably, especially since I've heard this "More is coming" - "Mantra" several times before ... after DR launched people were talking about "expanding the Delta Quadrant, with new Sectors", "several more Mission-Arcs, because it can't be just Patrols", "new (playable) Species" etc etc ...
... 6 months later we're back in the Alpha Quadrant, and all we got is 2-3 new Episodes & a bunch of Spec. Trees ...
-> now cut that in half (because DR was an "Expansion") & you have an vague estimate about S10's future ...
=> one more FE sounds legit ...
My guess :
S10.5 = 1 new FE, new Spec. Tree & some kind of Revamp (would be surprised if they could squeeze in another BZ) ...
S11 = on to the "next Baddie" ... Temporal War or something ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
S10 - Power creep to new heights thanks to the Iconian rep. They had to get to antiproton to finally learn to make worthwhile reputation store weapons.
Honestly, while people are bemoaning the lack of new adventure zones and the like, I feel like everyone is kinda underselling the biggest thing about this update: Sector Space revamp. Which is probably where the majority of work and effort for the first part of S10 went.
Like..... guys, this is kind of a huge deal.
Like...the Sector Space revamp for me...is like the waste of resources on revamping ESD...only on a massive scale. I mean, seriously...I'm not logging in to play Star Trek The Screensaver nor Star Trek The Space Traffic Patterns Simulator. Sure, maybe that's the thing for some folks...some folks log in for this to be little more than a 3D chatroom...all sorts of folks log in to STO for all sorts of reasons. Trying to tell me that it's a huge deal, though...I'm going to laugh my TRIBBLE off at that.
It's a really thin offering for a new season, feels more like the first update after a season.
Well compare it to season 9
3 PVE's (1 ground, 2 Space) - Same
A systems update (sector block revamp vs. kits) - Analogous
2 FE's at the start - More
A new reputation - Same
A lock box - Same
A new enemy faction - Technically more (the undine were only revamped)
The big difference is the battlezone but its not as if we're entirely out of luck here since the sector block revamp does carry with it new alerts (ie. a new set of small PVE scenarios). Its hard to draw a direct comparison and say "well think of the big new sector blocks as battlezones in their own right" but there is compensation (just in terms of things to shoot, never mind how nice its going to be). So while we're not getting conventional add-on A we are getting stuff to play in unconventional add-on B (and IMO B is adding a lot more to the game than the hypothetical A would have. Battlezones are nice, but between Kobali Prime, Undine Space, Dyson Ground, Nukara, Defera, Nimbus, and the Dyson Adventure Zones we aren't exactly hurting for large, open format, PVE content. Better movement across the game world on the other hand....)
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Revamping sector space into a single map is something that was asked for since BETA. So yes, it is a very nice update and IMO it was not a waste of developer resources. It's a major QoL update as far as I'm concerned. The less loading screens we have, the better and add to that it looks really beautiful too.
I'd much rather the Devs work on improving things like sector space and adding new story content than coming up with new and inventive ways to monetize everything, never ending reputation treadmills and massive dilithium sinks.
So what you're saying is...you like screensavers, chatrooms, and traffic simulators.
The sector space revamp is neat. Biggest problem with it though is that they've added new places to go to, but once you get there there's nothing to do.
But I'm hoping that there will be a season 10.5 down the track to give us something more.
So what you're saying is...you like screensavers, chatrooms, and traffic simulators..
I think its closer to "I like STO."
Missing the point on the sector block update is like saying "well, I like driving but I don't see why we have to have all these roofs on our cars. What was wrong with open top buggies? Massive developer fail, they should have spent the time making my horn honk with more oomph!"
Sure, you can make that complaint, but it does call into question just what the hell you see in this game if its not how its built.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Comments
Well here is a Link :P
http://imgur.com/y6al7oe
... but some DEV wrote it ... so there is that, and it's probably the only answer you'll get ...
Ooooooohhhhhh...
Me likey!
*busts down your door while wearing a Starfleet uniform*
Time to boldy go, losers.
#this is how you SHOULD collect your crew from shore leave
Like..... guys, this is kind of a huge deal.
Moar grind.
Fugly Rep armor.
Fun with nerfbats,
You know, the usual stuff.:P
Pretty much this..
The only jewel in an otherwise lackluster season, is the sector space update.
Something the devs and players alike, have wanted since beta.
I agree. It will be a huge improvement and will allow the game to develop in new directions. It should be a really good change.
Thx for sum up there. So from looks of it 1 new reput with 3 new PVE to back it up. Half a new spec tree and some cosmetics to galaxy. Sure new lock box but one I dont see to much stuff I need to have so ok.
Lol yea thats one way to look at it but considering the last expansion S10 feels more of a vocation.
I mean come on. Yet another reput can be handled and 15 more spec points to fill dont mean exactly a heavy duty grind especially under consideration that one has to let go of stuff one already has in order to make use of the new.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Take the undine ground set. Whilst it did turn out to be useful for bug hunt, for a good 5 months it was useful for what? The ONE ground PvE and the handful of story missions they appear in?
Oooh, there's TWO WHOLE SPACE MISSIONS? Well i better fork out 4000 marks and 100k + dilithium for that space set!
If it is because of the amount of work sector space required that we get a lame war, tell us.
If this is "just the beginning" and not "the end" of the iconian arc, tell us.
But cryptic won't.
You do have a point but for 3 long years I still cant come up with an answer to the question why?
I mean whatever I do, latest reput, latest XP gain, latest build at the end of the day I only seem to play with the fact in mind that I want to get back to the classic Borg STF to see if it was all worthwhile. Oh and I know I'm not the only one if my FL and fleet mates are any indication.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
People play for different reasons but I feel a strong set of stfs and few solid bzs would put the game over the top. They must feel differently. They spend alot on their storyline missions and force players to do them over and over. Killing the stfs was the biggest mistake this game ever made, more than removing the dailies years ago due to 'nobody did most of them' bs line. Well nbody does much of anything anymore IMHO.
And with even more reputations, less enthusiasm to grind since so many players are geared up already. How many variations of traits and skills they can possibly come up with, I don't know.
Really looking forward to the new sector space though.
I had been I guess hopefully assuming this was just the beginning. However I think the 2 feature episodes will Be most of the war, with one more episode in a month to conclude it. Hope I'm wrong but that's my guess right now.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
But if you PUG there's no guarantee of the former and because of the latter you can't get experienced people to play it because it's a 15min (at least) time sink for really poor output. Breach is a better, far more interesting STF that pays well but takes longer. (20+mins)
The undine STFs were just irritating. The one where you have to kill the planetkiller takes FOR.EVERRR. Because the thing has a gazillion HP. The other one where you have to do the various objectives that can be career specific (IIRC) are great up until you remember 'Oh wait I'm in a PUG, nobody knows what the hell they're doing, nm.'
Let's be real, Infected Space is preferred because you can do it in your sleep and it pays well for the time investment. Most people will just go along with the flow and take the path of least resistance.
And yeah, like you say, that's sad.
The Sector Space update is really nice, but frankly by itself doesn't give me new gaming options- it just makes the old ones slightly easier, not a thing a season should be built around.
I can't see how one can market a new war, and not have battle zones and red alerts additions. It almost feels like false advertising. When that dyson sphere popped in, it should have been like a hornet's nest exploded- and instead we have a couple of new missions and some STFs that I likely won't even touch.
And why are split Ground and Space Traits slots still missing? We have a new ground STF and they still left the "I must switch traits, nah- not worth doing. I'll skip it" barrier in place? Will they never learn?
Yep probably, especially since I've heard this "More is coming" - "Mantra" several times before ... after DR launched people were talking about "expanding the Delta Quadrant, with new Sectors", "several more Mission-Arcs, because it can't be just Patrols", "new (playable) Species" etc etc ...
... 6 months later we're back in the Alpha Quadrant, and all we got is 2-3 new Episodes & a bunch of Spec. Trees ...
-> now cut that in half (because DR was an "Expansion") & you have an vague estimate about S10's future ...
=> one more FE sounds legit ...
My guess :
S10.5 = 1 new FE, new Spec. Tree & some kind of Revamp (would be surprised if they could squeeze in another BZ) ...
S11 = on to the "next Baddie" ... Temporal War or something ...
Because if history repeats itself (and it usually does,) the new ques will bring extended effort and diminished rewards causing them to sit empty.
Like...the Sector Space revamp for me...is like the waste of resources on revamping ESD...only on a massive scale. I mean, seriously...I'm not logging in to play Star Trek The Screensaver nor Star Trek The Space Traffic Patterns Simulator. Sure, maybe that's the thing for some folks...some folks log in for this to be little more than a 3D chatroom...all sorts of folks log in to STO for all sorts of reasons. Trying to tell me that it's a huge deal, though...I'm going to laugh my TRIBBLE off at that.
Well compare it to season 9
3 PVE's (1 ground, 2 Space) - Same
A systems update (sector block revamp vs. kits) - Analogous
2 FE's at the start - More
A new reputation - Same
A lock box - Same
A new enemy faction - Technically more (the undine were only revamped)
The big difference is the battlezone but its not as if we're entirely out of luck here since the sector block revamp does carry with it new alerts (ie. a new set of small PVE scenarios). Its hard to draw a direct comparison and say "well think of the big new sector blocks as battlezones in their own right" but there is compensation (just in terms of things to shoot, never mind how nice its going to be). So while we're not getting conventional add-on A we are getting stuff to play in unconventional add-on B (and IMO B is adding a lot more to the game than the hypothetical A would have. Battlezones are nice, but between Kobali Prime, Undine Space, Dyson Ground, Nukara, Defera, Nimbus, and the Dyson Adventure Zones we aren't exactly hurting for large, open format, PVE content. Better movement across the game world on the other hand....)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
So what you're saying is...you like screensavers, chatrooms, and traffic simulators.
I said there were people that did.
But I'm hoping that there will be a season 10.5 down the track to give us something more.
That's right, guys. By tomorrow night, Delta Rising will be officially over.
I think its closer to "I like STO."
Missing the point on the sector block update is like saying "well, I like driving but I don't see why we have to have all these roofs on our cars. What was wrong with open top buggies? Massive developer fail, they should have spent the time making my horn honk with more oomph!"
Sure, you can make that complaint, but it does call into question just what the hell you see in this game if its not how its built.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!