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Remember how much effort Cryptic went through to get rid of BO Double tap?

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    mynameisnommynameisnom Member Posts: 639 Arc User
    edited April 2015
    Pvp is indeed dead. Bo3, the new trait, and guess what I've been on tribble and the new rep 3-set has a power that overcharged the rep antiproton dhc/beam array. I've done 60k+ crits withit... Lmao
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
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    mynameisnommynameisnom Member Posts: 639 Arc User
    edited April 2015
    deokkent wrote: »
    I think there's a guy called hannibal that did 100k crits with a volley? Eh, wish he was around to confirm what he did exactly.

    Yeah so much for tanks. Heh.
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited April 2015
    deokkent wrote: »
    Tank this...

    Link

    I'm sure it took gdf, fomm, sensor scan, zero def, practically kissing target or whatever but still those are insane numbers to pull. No one has a reason to believe those numbers but deep down we all know if he's not doing them, someone else is.

    Those numbers are not even that high, people were touching 200k way before DR.
    With HY 200-300k is now super easy and over half a million is achievable.

    That said, those are all 1 shot kills anyway and STO PvP is unrecoverably dead even without monthly coat of power creep.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2015
    Hrmmm...

    Xindi-Insectoid Olaen Heavy Escort Carrier

    Lt Tac/Pilot
    LCdr Sci/Command

    Xindi-Primate Ateleth Dreadnought Cruiser

    Lt Eng/Intel
    LCdr Uni/Command


    oh ya, thats probably enough to guess their entire station setup, i was going to do that

    Olaen
    COM tac
    LT tac*

    LTC sci*
    LTC eng
    ENS uni

    Ateleth
    COM eng
    LT eng*

    LTC tac
    LTC uni*
    ENS uni


    they might not ave duel LTCs though, but for sure they wont have LTC of their main station type, having confirmed LT stations of them. then they will just have LT uni instead.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2015
    Pvp is indeed dead. Bo3, the new trait, and guess what I've been on tribble and the new rep 3-set has a power that overcharged the rep antiproton dhc/beam array. I've done 60k+ crits withit... Lmao

    I equipped a ship with all the rep gear and went in to the new PvE. It was basically pressing space bar and boom went everything.
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    the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited April 2015
    Wait there is PVP in this game still?


    It is a shame they don't care about balance, I loved the old 3 hours of play with tsi, tiresome but was fun and down to skill.
    [SIGPIC][/SIGPIC]
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited April 2015
    Wait there is PVP in this game still?


    It is a shame they don't care about balance, I loved the old 3 hours of play with tsi, tiresome but was fun and down to skill.

    Yup. It's moved to the forums though, and we shoot lines of text and quotes instead of phazors.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    driveclubfandriveclubfan Member Posts: 1 Arc User
    edited April 2015
    edit: .lol.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2015
    lucho80 wrote: »
    I equipped a ship with all the rep gear and went in to the new PvE. It was basically pressing space bar and boom went everything.

    Well, STO may have been Escorts Online at one time. And now it's Cruisers Online. But it always has been SPACEBAR Online :D
    XzRTofz.gif
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited April 2015
    https://www.youtube.com/watch?v=Tn2mAnIf684

    Thought it was worth sharing :D

    Good one. thumbs up
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    lucho80 wrote: »
    I equipped a ship with all the rep gear and went in to the new PvE. It was basically pressing space bar and boom went everything.

    Which one? Which difficulty?
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    devorasxdevorasx Member Posts: 693
    edited April 2015
    Which one? Which difficulty?

    There is difficulty in STO? Holy hell, have they CHANGED the game?! No way! :eek:
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
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    heckgoblinheckgoblin Member Posts: 685
    edited April 2015
    Double tap? Psh... with that trait, I think I could pull off a quad tap.

    2 copies of BO... activate one, don't fire it... wait for 2nd BO timer to nearly refresh... fire first BO, get second one from trait during lock-out period... fire 2nd boff BO when lockout clears, get 4th total from trait right afterward.
    I AM WAR.
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    devorasxdevorasx Member Posts: 693
    edited April 2015
    heckgoblin wrote: »
    Double tap? Psh... with that trait, I think I could pull off a quad tap.

    2 copies of BO... activate one, don't fire it... wait for 2nd BO timer to nearly refresh... fire first BO, get second one from trait during lock-out period... fire 2nd boff BO when lockout clears, get 4th total from trait right afterward.

    It's not quad tapping if you have to wait aaaaaaages for the skills to get ready...
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
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    staq16staq16 Member Posts: 1,181 Arc User
    edited April 2015
    heckgoblin wrote: »
    Double tap? Psh... with that trait, I think I could pull off a quad tap.

    2 copies of BO... activate one, don't fire it... wait for 2nd BO timer to nearly refresh... fire first BO, get second one from trait during lock-out period... fire 2nd boff BO when lockout clears, get 4th total from trait right afterward.

    New trait has a 30s cooldown - so I don't think that would work, you're still capped at BO3/2+1 from trait, then a second BO2/3 after the normal lockout.

    Anyway; the new trait is only 1 x BO1 every 30s, is it really that big a deal? Or am I just hopelessly naive?
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    scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2015
    staq16 wrote: »
    New trait has a 30s cooldown - so I don't think that would work, you're still capped at BO3/2+1 from trait, then a second BO2/3 after the normal lockout.

    Anyway; the new trait is only 1 x BO1 every 30s, is it really that big a deal? Or am I just hopelessly naive?

    The old double tap was essentially every 30s at absolute minimum. (Queue up BO3, wait 15s, queue up BO2, fire - queue up BO3, wait for BO2 to cooldown) And to use it, most used it as an alpha strike from cloak, which means waiting a couple of minutes between attacks. Makes the 30s more or less irrelevant.

    Not to mention present conditions where people can build specifically around CritD to ensure BO hits for the largest possible amount, since it always crits. The old doubletap had some randomness involved, and was affected by weapons power drain - but this one will be consistent, without needing weapons energy boosts.

    The only thing I can see stopping return of doubletap will be if the trait is affected by the 5-sec BO cooldown as well.
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    staq16staq16 Member Posts: 1,181 Arc User
    edited April 2015
    scurry5 wrote: »
    The only thing I can see stopping return of doubletap will be if the trait is affected by the 5-sec BO cooldown as well.

    That's what I was looking at - the trait can only kick in once every 30s, so while it permits a double-tap, the quad-tap being discussed earlier is impossible.

    Equally, back in the day the excitement of double-taps came from multiple BO3s - this is "only" a BO1. Or is an extra ensign power now that big a deal?
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    wildweasalwildweasal Member Posts: 1,053 Arc User
    edited April 2015
    Yeah so much for tanks. Heh.

    Son are you hi do you know anything about tanking?? I don't think you do because if you did you would know how much stuff A tank can Strap to himself to keep his damage mitigation almost un goodly we tanks read this and we say look more guys bytchin about damage TRIBBLE we tanks don't really care about that mess we look at all the stuff they add that mitigate damage or give those heals which there are a lot of by the way but of course since most of the knuckle dragging tac monkeys only think about damage well they don't care about anything that helps keep them alive you were about your squishy little ships don't worry about us tanks will take care of ourselves we don't need you to speak for us
    3ondby_zpsikszslyx.jpg
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    kyle223catkyle223cat Member Posts: 584 Arc User
    edited April 2015
    wildweasal wrote: »
    Son are you hi do you know anything about tanking?? I don't think you do because if you did you would know how much stuff A tank can Strap to himself to keep his damage mitigation almost un goodly we tanks read this and we say look more guys bytchin about damage TRIBBLE we tanks don't really care about that mess we look at all the stuff they add that mitigate damage or give those heals which there are a lot of by the way but of course since most of the knuckle dragging tac monkeys only think about damage well they don't care about anything that helps keep them alive you were about your squishy little ships don't worry about us tanks will take care of ourselves we don't need you to speak for us

    Well, I wouldn't put it as harshly as that. However, my Recluse build has always been able to tank the best of them. ;)
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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    kyle223catkyle223cat Member Posts: 584 Arc User
    edited April 2015
    deokkent wrote: »
    Is that you kyle? The same Lyle? Or is it Jolie? Don't remember but either these dudes OMG this dude has made my deo'ka go Khaaaaaan so many times.

    Yes, it is I, Kyle in the Recluse tank. :cool: AKA Lyle as my engineer is called.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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    praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2015
    staq16 wrote: »
    Equally, back in the day the excitement of double-taps came from multiple BO3s - this is "only" a BO1. Or is an extra ensign power now that big a deal?

    It is when you've got that free BO 1 coming in with an extra 35% Shield Penetration (Energy Weapons DOff) at a 100% CrtH.
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    driveclubfandriveclubfan Member Posts: 1 Arc User
    edited April 2015
    kyle223cat wrote: »
    Yes, it is I, Kyle in the Recluse tank. :cool: AKA Lyle as my engineer is called.

    Funny. "The Kyle" is a track in Driveclub. I swear I didn't see a Recluse the last time I raced in there with the F1 LM! :eek:

    I might be wrong though as it was night. Going UFO spotting in Driveclub, yeah that's going to be fun :D
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    therealmttherealmt Member Posts: 428 Arc User
    edited April 2015
    illcadia wrote: »
    They added it back as a trait in the new lockbox.

    The first time wasnt a paid version.

    kkthxbye
    [SIGPIC][/SIGPIC]
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2015
    therealmt wrote: »
    The first time wasnt a paid version.

    kkthxbye

    and thats the real truth. something that powerful wasn't behind any sort of pay wall, THAT was what wasn't WAI.
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    pottsey5gpottsey5g Member Posts: 4,192 Arc User
    edited April 2015
    staq16 wrote: »
    That's what I was looking at - the trait can only kick in once every 30s, so while it permits a double-tap, the quad-tap being discussed earlier is impossible.

    Equally, back in the day the excitement of double-taps came from multiple BO3s - this is "only" a BO1. Or is an extra ensign power now that big a deal?
    Not tested but it does not look impossible. You use the set beam that always x2 Beam Overloads per shot, use the Over mod with the new method. That’s 4 beam overloads.
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