So basically the OP is saying that in a many fronted war with at least one uber enemy the federation would not suffer enough casualties to bump an extremly talented beginner up the ladder to fill spots left vacant?
New home of the Romulan Republic.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
So basically the OP is saying that in a many fronted war with at least one uber enemy the federation would not suffer enough casualties to bump an extremly talented beginner up the ladder to fill spots left vacant?
Not that fast, no. Talent has to be tempered by field experience.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Im not sure you guys realize how much more dangerous the borg are supposed to be compared to what we see in the game.
New home of the Romulan Republic.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
Im not sure you guys realize how much more dangerous the borg are supposed to be compared to what we see in the game.
My rationale: the Borg missed their chance to take out the Federation decades ago. They let the Feds have too long to get used to them and this is the result: Starfleet adapted to the Borg instead of the other way around.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I can shut my mind off and go along with the flow regarding most other aspects of this game (and I'm really having fun with my new delta recruit) - but the whole notion of going from cadet to fleet admiral in 18 months is just unfathomable to me.
Imagine this...PRE DR...used to take 2-3 weeks at most in average to get to level 50 (older end game level). At times some records were 3-4 days.
It was the reality before it became over inflated with snail pace leveling of XP/Specs coupled with grindier orgies. Guess some will say...leveling happens so dont worry about it. Then why do a Delta recruitment event? a paradox or a scheme to get more players to show "better metrics" for Cryptic's behalf.
Thought it was cadet to vice admiral in 18 months.....
No "we" (the player character) hit Vice Admiral at the start of 2410, which is at level 50 in the Solanae Arc. The DQ adventures is "us" going from VA to Adm. to FA. Really that means it took us several months to climb up 2 ranks. Really sloppy work.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
I can shut my mind off and go along with the flow regarding most other aspects of this game (and I'm really having fun with my new delta recruit) - but the whole notion of going from cadet to fleet admiral in 18 months is just unfathomable to me.
Considering you can make your Starfleet cadet any age from 'Wesley Crusher' to 'End Of Tapestry Grandpa Picard', I can work around that. Its a framework, your own internal story doesn't necessarily have to follow what Cryptic's using.
Not to mention Vice Admirals running off on away teams and solo missions kinda misses the whole point of Admiral Kirk's journey through Wrath of Khan, Search for Spock, and The Voyage Home.
to be honest the ranking system is just poor game design , it breaks the games immersion , they should never have allocated with ranks with the level of the character . they should at most refer to players as captain only after they "given command of the ship . as a option. you can choose want rank you want in the tailor as you level you even get allocades that let you state rank ,commander,Captain , Admiral Etc . that should be how NPC address you by looking at that .
at most they should allow the player dictate how the story addresses the character. do to otherwise is lazy , how hard from the beginning would to put a variable tag in the text field to look up what the player has listed for there rank . it would have kept immersion and made the game a more fluid experience rather than players coming up with ways to justify it .
So, it being a game absolves the writers of their responsibility to write a logical story? Then let's not even get started on yet another scenario where a sh*tty hundred-year-old tin-can crewed with cadets on a training cruise is somehow miraculously the only ship in range in the Federation core worlds. :rolleyes: And did they forget that you can't beam through shields?
The tech has existed to beam through shields since the Sovereign class. Picard does it to save the Defiant survivors.
Every time I hear 'immersion', I want to space a tribble.
When I can set my character's title to Commander and put on the Commander's pips, that pretty much throws any 'Vice Admiral' stuff out the window. Your own experience is what you make of it, and I think Cryptic did a good job of balancing ye olde vertical progression levels with allowing you to visualize your avatar as everything from the Grandest Dahar Master to Lieutenant Wetnose.
Preaching to the choir. Getting given permanent command of a starship on your midshipman cruise by itself makes absolutely no sense. Going from aforementioned cadet to a full fleet admiral, i.e. the topmost grade of the entire service, is ludicrous.
18 months? Try thirty years.
My only character who made that rapid jump in Starfleet did so because the incident when he was forced to take command was when he was an exchange officer with decades of service under his belt in the Cardassian Guard and CDF, including ship and task force command. It's not hard to imagine him managing to command the obedience of the remaining personnel aboard the ship after it was hit, given that despite his needing to acclimate to Starfleet ways specifically, he *knew* what he was doing. His promotion in Starfleet was ultimately confirming in their ranks what the CDF had already recognized in him.
For New Romulus it's excusable on grounds that the Republic Navy is in a lot of ways an irregular force. I think of them as arising from irregulars like the Minutemen and sometimes not even that much military background.
But for all my other characters, I ignored the whole meteoric rise aspect.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Considering you can make your Starfleet cadet any age from 'Wesley Crusher' to 'End Of Tapestry Grandpa Picard', I can work around that. Its a framework, your own internal story doesn't necessarily have to follow what Cryptic's using.
Not to mention Vice Admirals running off on away teams and solo missions kinda misses the whole point of Admiral Kirk's journey through Wrath of Khan, Search for Spock, and The Voyage Home.
While it's true almost any age can sign up and be a cadet, I think Cryptic intends the PC to be on the younger side of things. After all, most organizations want a return on investment and even have age restrictions. Starfleet put a good 4 years into training the PC, I would think they want some length of time in service in return. And it's more likely that the young and impressionable would be willing to go on wacky adventures because experience hasn't taught them how to be cautious yet.
That said, a middle aged enlisted person who went through the academy after getting promoted to officer ranks would explain rapid rank rise a little better. There would be some experience there at least.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
And of course my foreign exchange officer scenario (oddly enough the old tutorial worked best for THAT scenario).
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
And of course my foreign exchange officer scenario (oddly enough the old tutorial worked best for THAT scenario).
This. Ref: Kanril Eleya.
The old tutorial may have been worse graphically but it gave your backstory more room.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
IMO they dug themselves into a whole with the rank system. I personally think the top rank should be Captain/Romulan Commander.
I think, atleast for the fed side, the ranks would have made alot more sense if they went along the lines of this, and with appropriate content for those grades
Every time I hear 'immersion', I want to space a tribble.
When I can set my character's title to Commander and put on the Commander's pips, that pretty much throws any 'Vice Admiral' stuff out the window. Your own experience is what you make of it, and I think Cryptic did a good job of balancing ye olde vertical progression levels with allowing you to visualize your avatar as everything from the Grandest Dahar Master to Lieutenant Wetnose.
so when a NPC calls you Admiral ? when you set your character to a Commander? thats not breaking you immersion or do you hit F rapidly thru every dialog box? "i want to space a tribble every time someone complains about hearing immersion in a MMORPG".
MMORPG is all about immersion hence ROLE PLAYING GAME . your playing a ROLE in a game . a character . its like a actor constantly coming out of character on stage, it brakes immersion of the performance . same thing here especially in a story mission .
Starfleet put a good 4 years into training the PC, I would think they want some length of time in service in return. And it's more likely that the young and impressionable would be willing to go on wacky adventures because experience hasn't taught them how to be cautious yet.
That said, a middle aged enlisted person who went through the academy after getting promoted to officer ranks would explain rapid rank rise a little better. There would be some experience there at least.
Four years? Backstory for my DR is entered at fifteen and graduated in two years on her birthday. But I also had grew up on freighters and having to be a crew member since she could walk too so the can handle a crisis aspect and experience are there. . .
And I can see a war time fleet taking losses assigning junior officers command of lesser ships. Miranda eh? Yeah. We just lost yet another full Captain on these things. How about we put them on more ship of the line stuff and let junior grades handle the milk runs?
Your character being the only character in the story canonically means you are the only one skyrocketing through the ranks as you turn things like. "Lost track of this ship. Oh pirates? Alright well go be a taxi. . . Undine huh? Well look at this cloud in space. . . .Klingons. . . master plans. . .uh huh.
Head quarters is just waiting for the report that your Vulcan science officer just had his brain stolen as you seem to be a karmic trouble magnet.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
You have it backwards. Are you saying Picard lowered shields while in a Borg fight? :P
IIRC he didn't open fire on the cube immediately, ergo he wasn't a threat yet (by the Borgs' bass-ackwards sense of tactics, not by what a competent commander would do). He could afford to drop shields on one facing long enough to pull 35 people off the Defiant (only takes a few seconds).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
if i look at typical admirals overall performance in ISA and CEA, all i can say is: these promotions were rushed and 99% of the playerbase has to be demoted to ensign-dis!honorary ,-)
Comments
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
Not that fast, no. Talent has to be tempered by field experience.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
That's nothing compared to what happened with the Undine... :P
My rationale: the Borg missed their chance to take out the Federation decades ago. They let the Feds have too long to get used to them and this is the result: Starfleet adapted to the Borg instead of the other way around.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Honestly, this was my reaction too. "Admiral in 18 months?" *nudge nudge wink wink*
Imagine this...PRE DR...used to take 2-3 weeks at most in average to get to level 50 (older end game level). At times some records were 3-4 days.
It was the reality before it became over inflated with snail pace leveling of XP/Specs coupled with grindier orgies. Guess some will say...leveling happens so dont worry about it. Then why do a Delta recruitment event? a paradox or a scheme to get more players to show "better metrics" for Cryptic's behalf.
(Yes that is my gripe. Not the insane promotion rate. The lack of commanding a fleet, flotilla or even a squadron or a mere wing.)
No "we" (the player character) hit Vice Admiral at the start of 2410, which is at level 50 in the Solanae Arc. The DQ adventures is "us" going from VA to Adm. to FA. Really that means it took us several months to climb up 2 ranks. Really sloppy work.
Considering you can make your Starfleet cadet any age from 'Wesley Crusher' to 'End Of Tapestry Grandpa Picard', I can work around that. Its a framework, your own internal story doesn't necessarily have to follow what Cryptic's using.
Not to mention Vice Admirals running off on away teams and solo missions kinda misses the whole point of Admiral Kirk's journey through Wrath of Khan, Search for Spock, and The Voyage Home.
at most they should allow the player dictate how the story addresses the character. do to otherwise is lazy , how hard from the beginning would to put a variable tag in the text field to look up what the player has listed for there rank . it would have kept immersion and made the game a more fluid experience rather than players coming up with ways to justify it .
The tech has existed to beam through shields since the Sovereign class. Picard does it to save the Defiant survivors.
When I can set my character's title to Commander and put on the Commander's pips, that pretty much throws any 'Vice Admiral' stuff out the window. Your own experience is what you make of it, and I think Cryptic did a good job of balancing ye olde vertical progression levels with allowing you to visualize your avatar as everything from the Grandest Dahar Master to Lieutenant Wetnose.
My only character who made that rapid jump in Starfleet did so because the incident when he was forced to take command was when he was an exchange officer with decades of service under his belt in the Cardassian Guard and CDF, including ship and task force command. It's not hard to imagine him managing to command the obedience of the remaining personnel aboard the ship after it was hit, given that despite his needing to acclimate to Starfleet ways specifically, he *knew* what he was doing. His promotion in Starfleet was ultimately confirming in their ranks what the CDF had already recognized in him.
For New Romulus it's excusable on grounds that the Republic Navy is in a lot of ways an irregular force. I think of them as arising from irregulars like the Minutemen and sometimes not even that much military background.
But for all my other characters, I ignored the whole meteoric rise aspect.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
While it's true almost any age can sign up and be a cadet, I think Cryptic intends the PC to be on the younger side of things. After all, most organizations want a return on investment and even have age restrictions. Starfleet put a good 4 years into training the PC, I would think they want some length of time in service in return. And it's more likely that the young and impressionable would be willing to go on wacky adventures because experience hasn't taught them how to be cautious yet.
That said, a middle aged enlisted person who went through the academy after getting promoted to officer ranks would explain rapid rank rise a little better. There would be some experience there at least.
And of course my foreign exchange officer scenario (oddly enough the old tutorial worked best for THAT scenario).
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
According to the Romulan tutorial the Borg attack Vega Colony in either January or early February of 2409. So yeah starfleet cadets in this game do.
Uh, no? The Defiant's shields were down, as were basically everything except apparently the chemical reaction rockets (thrusters).
This. Ref: Kanril Eleya.
The old tutorial may have been worse graphically but it gave your backstory more room.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I think, atleast for the fed side, the ranks would have made alot more sense if they went along the lines of this, and with appropriate content for those grades
1-9 Cadet
10-19 Ensign
20-29 Lt JG
30-39 Lt
40-49 Lt Cmdr
50-59 Cmdr
60 - Captain
Instead, they have essentially stuck themselves with Fleet Admirals Online.
That and 18 months to Captain would sound alot better.
You have it backwards. Are you saying Picard lowered shields while in a Borg fight? :P
so when a NPC calls you Admiral ? when you set your character to a Commander? thats not breaking you immersion or do you hit F rapidly thru every dialog box? "i want to space a tribble every time someone complains about hearing immersion in a MMORPG".
MMORPG is all about immersion hence ROLE PLAYING GAME . your playing a ROLE in a game . a character . its like a actor constantly coming out of character on stage, it brakes immersion of the performance . same thing here especially in a story mission .
Four years? Backstory for my DR is entered at fifteen and graduated in two years on her birthday. But I also had grew up on freighters and having to be a crew member since she could walk too so the can handle a crisis aspect and experience are there. . .
And I can see a war time fleet taking losses assigning junior officers command of lesser ships. Miranda eh? Yeah. We just lost yet another full Captain on these things. How about we put them on more ship of the line stuff and let junior grades handle the milk runs?
Your character being the only character in the story canonically means you are the only one skyrocketing through the ranks as you turn things like. "Lost track of this ship. Oh pirates? Alright well go be a taxi. . . Undine huh? Well look at this cloud in space. . . .Klingons. . . master plans. . .uh huh.
Head quarters is just waiting for the report that your Vulcan science officer just had his brain stolen as you seem to be a karmic trouble magnet.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Underachiever.
IIRC he didn't open fire on the cube immediately, ergo he wasn't a threat yet (by the Borgs' bass-ackwards sense of tactics, not by what a competent commander would do). He could afford to drop shields on one facing long enough to pull 35 people off the Defiant (only takes a few seconds).
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/