Oh no, I'm not cool in OPvP. Why, without the approval of a bunch of tools I don't like, I'll wither away into dust. I don't know how I'll get over it.
Oh, I know - by driving the rest of the KDF to extinction, like I've decimated your fleet. Dare say I've got a good head start. You have fun in your precious matches, with nice safe even numbers and a team always backing you up, fighting the same dwindling number of people over and over - I'll keep cutting my teeth on your kind solo if necessary in freeform PVP, as I've always done, often vastly outnumbered. (This is how I became better than you all.)
Meh, I remember when Ker'rat chat was entertaining...now it's like watching some old ladies from the knitting circle read General Discussion.../facepalm
Ugh, makes a grown man want to cry. They're talking about how often Shon shows up in Tau Dewa patrols now? WTF happened to Ker'rat?
Oh no, I'm not cool in OPvP. Why, without the approval of a bunch of tools I don't like, I'll wither away into dust. I don't know how I'll get over it.
Oh, I know - by driving the rest of the KDF to extinction, like I've decimated your fleet. Dare say I've got a good head start. You have fun in your precious matches, with nice safe even numbers and a team always backing you up, fighting the same dwindling number of people over and over - I'll keep cutting my teeth on your kind solo if necessary in freeform PVP, as I've always done, often vastly outnumbered. (This is how I became better than you all.)
Your bravado is amusing. I'll give you that. We discussed a few things about your build, and, while you have your own preferences, passing your build off as ideal is being disingenuous at best. Superfluous energy weapon & torpedo, a lack of methods to counter your opponents who can counter you, and your general attitude towards constructive criticism over what you're telling people and how you're delivering your message indicates that you are not quite as knowledgeable as you claim to be.
Meh, I remember when Ker'rat chat was entertaining...now it's like watching some old ladies from the knitting circle read General Discussion.../facepalm
Ugh, makes a grown man want to cry. They're talking about how often Shon shows up in Tau Dewa patrols now? WTF happened to Ker'rat?
As I was not deeply involved in Ker'rat when I used to play back then, I cannot comment on the decline in quality of entertainment. What disappoints me is how a group can circle a spawn point like sharks and be proud about killing off a shuttle.
If I didn't have this thing against alts, I'd start taking names and then scratch them off two by two
Oh, I know - by driving the rest of the KDF to extinction, like I've decimated your fleet. Dare say I've got a good head start. You have fun in your precious matches, with nice safe even numbers and a team always backing you up, fighting the same dwindling number of people over and over - I'll keep cutting my teeth on your kind solo if necessary in freeform PVP, as I've always done, often vastly outnumbered. (This is how I became better than you all.)
I am enjoying my vacation immensely, but I have to say, your delusional rambling is definitely a good entertainment when I need to get out of the sun or surf.
Now, if you honestly think that anyone has left the game because of you then dear god, please get checked into your nearest psych ward. The only thing accelerating the extinction of the kdf and the game in general is cryptics new and "improved" direction for the game.
And just as a heads up. Kerrat, on the best nights, has 5 kdf, with the rest being Feds. If you seriously think that fighting a few of us at a time on the rare occasion that you are not hiding in a fed ball has made you better than us, then you my friend are in for a shock. ALL kdf are vastly outnumbered, so by that reasoning ALL kdf are better than you.
Adios! and I do hope you take the advice of people who understand the game mechanics to an extent you probably will never figure out.
Edit: if you say bye, then edit, then so shall I. All I can say is I would love for your build to spread. It's so incredibly easy to blow up very easy to counter. So yes, please spread this thing around more, although I feel bad for the suckers who accidentally mistake it for what you make it out to be.
That's twice you've said "adios" now, but you're still here. It's only a cool parting phrase if you leave after saying it. So uh... bye.
edit: Oh wait, I get it now. I know why you're crapping up my build thread. It's because it terrifies you and the few of your fellow Hobos left, that this build might spread.
Fixes:
1) Delta Ops set: Get the Array instead of the DHC if you want to use BO-DOffs.
2) Get a PEP instead of a reg Bio-mol torp if you're going for a high PGen build.
3) If going for a high Sci damage build, Get the Tac +Torp Exploiters. For high Torp damage,
get Tac +Torp Locators.
4) Ditch Leech. Move the Gel-Pack to its location.
5) Unless you're boosting Radiation damage for Neutronic and/or a Secondary Deflector (Not
available on the Nicor), get rid of the Multi-Conduit Energy Relay Console. You can keep it for
a different ship loadout, especially one w/ less Tac Consoles, as it will provide better
functionality for a ship w/ limited Tac Consoles.
6) Get the Delta Core and bring it to UR for AMP. Utilize the Jump. Abuse it Can also use
the Fleet Core w/ AMP if you have one and do PvE.
7) Strongly advise against auto-firing. Select your shots. Use the right torp at the right
time.
8) For torpedo heavy builds, Make the Universal Lt.C a Tac for HY3. For a more defensive build,
get an Engineer w/ RSP to replace EPtS3. Would also be a good idea to run an Aux2ID. More Sci,
Double-FBP pleasure, or shield-stripping, TBR, whatever.
9) For the Ultra-rich (or Ultra-lucky), Get a Sheshar for the Torpedo Barrage Trait to use w/
HY3.
10) DOff: For the BO variety, drop a Technician and go 2 each of Technician, PWO, EWO-BO
variety. You'll have better odds of actually getting a BO proc for offensive shield bypass. If
RNG hates you, drop the EWO's and stick in some Sci DOffs. Don't want to A2B because you're
running w/ a team, swap in some other DOffs for your specific build (recommend 2x Conn's for Tac
Team cd). IF you only have 5 slots, don't worry. Just be more skillful
11) BOff layout. If you're more torpedo focused and w/o shieldPen proc, use TT2 for one BOff,
and APB1 for the other BOff, then BO1 + Target Shields 1 for some RNG luvin', or FaW if you're
not facing any FBP perps. You want A2B, go w/ his load-out, but make adjustments accordingly.
12) Capt Personal Skills: Also make sure Attack Patterns are at least 6, Hull healing 6, and any
other relevant skills for PvP-focused build to be at least a 6.
13) If you did due diligence to the SKills for Warp Core Efficiency, Aux, Weap, Eng, and
Shields, you'll have decent power to hit 75 for 3 out of 4 categories. You want WPow to be dead
last (the lowest), because your energy weapons will be doing you nothing but supporting your
torpedoes. Sci/Torp or Torp/Sci will be your builds' focus. Maneuverability & Speed (Eng) will
help you to get into proper position to use your Sci abilities (Aux), and your shields will keep
you alive and buffer your native hull heals from bleedthrough/Plasma explosions.
14) Starship traits that are very nice to have (for the rich and/or lucky): Load Viral Torpedo &
Torpedo Barrage (for High Yield users), and All Hands on Deck (to replace A2B) [Was not
available at the time of his guide].
15) A MUST for any torpedo ship that wants to utilize 40% or more damage from torpedoes is Omega
Kinetic Shearing. Hands down A MUST. A MUST! I cannot stress that enough.
16) Get R&D 15 in Sci and Projectiles. Slot those traits. Failsafe Scrambler is also a nice to
have for a defensive trait. It annoys me so much when people have that trait and it procs. It
its defo one of the most expesive setups istvan, but good vapers (or those new drain kiters nowday) still vapes you before u can unleash your 2 billion ec setup
its more of a "brute-force" setup than a actual build imo :P
p.s.: not to mention surgicalstrike "pros", u miss your fbp and ur 2bil is ded to a few million setup (sadly)
p.s.2: and fbp is nullified with barrel-roll
its defo one of the most expesive setups istvan, but good vapers (or those new drain kiters nowday) still vapes you before u can unleash your 2 billion ec setup
its more of a "brute-force" setup than a actual build imo :P
p.s.: not to mention surgicalstrike "pros", u miss your fbp and ur 2bil is ded to a few million setup (sadly)
p.s.2: and fbp is nullified with barrel-roll
I played against a vape Phantom build with my JHSS variant. Very boring fights... either I threw up FBP and killed both of us, or used the JHSS Set defense screen and blew him up (2min CD though), or he killed me if I was too slow on the barrel roll. Every time the opponent failed to kill in an opening alpha strike, he ran like crazy and waited for every CD to recharge if he got away.
I'm sure there are better ways to counter vape tactics, but I do not know if this thread is the best place to cover them.
EDIT: One change I would really like to see it to have each active offensive buff present to diminish stealth values on all cloaked ships. After all, if you're going to run emergency power to weapons, FoMM, or any other dramatic damage multipliers, then your ship should be giving off a larger power signature that is more difficult to mask by any cloak.
I played against a vape Phantom build with my JHSS variant. Very boring fights... either I threw up FBP and killed both of us, or used the JHSS Set defense screen and blew him up (2min CD though), or he killed me if I was too slow on the barrel roll. Every time the opponent failed to kill in an opening alpha strike, he ran like crazy and waited for every CD to recharge if he got away.
I'm sure there are better ways to counter vape tactics, but I do not know if this thread is the best place to cover them.
EDIT: One change I would really like to see it to have each active offensive buff present to diminish stealth values on all cloaked ships. After all, if you're going to run emergency power to weapons, FoMM, or any other dramatic damage multipliers, then your ship should be giving off a larger power signature that is more difficult to mask by any cloak.
Wait...wait.... Are you asking for things to, "make sense"? What is that foreign concept doing here?
There are some interesting concepts in your build. Been working on a radiation, damage reflect build myself but I approached it differently. Have you looked at a sci command build?
Concentrate Firepower 3 will give up to 7 high yield shots per cycle of the power and a Kinetic damage boost. I focused a bit more heavily into grav field to extend the duration of grav torp mini grav well then used Concentrate Firepower to make a ton of grav wells.
Another good torp is the emission torp as the PrtG boost its plasma field which lingers for I think 6 seconds per shot hitting multiple ships and slowing them down.
Another difference in my build is a Bio-Molecular mine for further radiation damage with the trait that doubles mine chase distance.
Anyway thanks for sharing I might incorporate some of your changes into my build.
The new "Structural Integrity Collapse" engi boff power is amazing. It's a physical DoT, and phys/kinetic resist debuff. It can be reapplied very frequently if you also run Aux2bat, and the results speak for themselves:
[Combat (Self)] Your Isokinetic Cannon deals 100173 (46160) Kinetic Damage(Critical) to Cube.
Just dropped EPTS3 from this build and got SIC3 in its place. Next, I'll try the "Kemocite Infused Weaponry" boff power.
edit: EXCITING UPDATE 2!
Also tried out the new science boff power, "Destabilizing Resonance Beam" - it's basically very similar to the power mentioned above, in that it's a physical damage DoT and resist debuff - but it's AoE, and the debuff affects all weapons, not just kinetic. Bit long cooldown, but if you run A2b, it's a non-issue. These two powers work well together; I might consider dropping Feedback Pulse to fit it.
Additionally, gave the "Kemocite Infused Weaponry" a whirl. I thought it would perform better than it did. Overall a disappointing ability whose low damage output (even with all my rad dmg bonuses) didn't justify replacing any of my current tac boff powers. I'm actually not sure if my rad dmg bonuses affected it at all.
There are some interesting concepts in your build. Been working on a radiation, damage reflect build myself but I approached it differently. Have you looked at a sci command build?
Concentrate Firepower 3 will give up to 7 high yield shots per cycle of the power and a Kinetic damage boost. I focused a bit more heavily into grav field to extend the duration of grav torp mini grav well then used Concentrate Firepower to make a ton of grav wells.
Another good torp is the emission torp as the PrtG boost its plasma field which lingers for I think 6 seconds per shot hitting multiple ships and slowing them down.
Another difference in my build is a Bio-Molecular mine for further radiation damage with the trait that doubles mine chase distance.
Anyway thanks for sharing I might incorporate some of your changes into my build.
Science and command... never considered that combination, but I see the potential now that you mention it. Massive resist debuffs, buttloads of rad/phys/shield-ignoring-kin damage... yeah, that could work in a mean way.
Impressive, Most Impressive Your master has taught you well. You have controlled your fear, Now !! release your anger and Join The House of Beautiful Orions and take your place at my side.
Impressive, Most Impressive Your master has taught you well. You have controlled your fear, Now !! release your anger and Join The House of Beautiful Orions and take your place at my side.
The new "Structural Integrity Collapse" engi boff power is amazing. It's a physical DoT, and phys/kinetic resist debuff. It can be reapplied very frequently if you also run Aux2bat, and the results speak for themselves:
[Combat (Self)] Your Isokinetic Cannon deals 100173 (46160) Kinetic Damage(Critical) to Cube.
Just dropped EPTS3 from this build and got SIC3 in its place. Next, I'll try the "Kemocite Infused Weaponry" boff power.
edit: EXCITING UPDATE 2!
Also tried out the new science boff power, "Destabilizing Resonance Beam" - it's basically very similar to the power mentioned above, in that it's a physical damage DoT and resist debuff - but it's AoE, and the debuff affects all weapons, not just kinetic. Bit long cooldown, but if you run A2b, it's a non-issue. These two powers work well together; I might consider dropping Feedback Pulse to fit it.
Additionally, gave the "Kemocite Infused Weaponry" a whirl. I thought it would perform better than it did. Overall a disappointing ability whose low damage output (even with all my rad dmg bonuses) didn't justify replacing any of my current tac boff powers. I'm actually not sure if my rad dmg bonuses affected it at all.
I found kemocite weps to be awesome. Finally something to use in the redundant ensign tac position other than tac team!
Free dps and it seems to work great with the command tree kinetic debuffs.
Comments
Oh, I know - by driving the rest of the KDF to extinction, like I've decimated your fleet. Dare say I've got a good head start. You have fun in your precious matches, with nice safe even numbers and a team always backing you up, fighting the same dwindling number of people over and over - I'll keep cutting my teeth on your kind solo if necessary in freeform PVP, as I've always done, often vastly outnumbered. (This is how I became better than you all.)
Ugh, makes a grown man want to cry. They're talking about how often Shon shows up in Tau Dewa patrols now? WTF happened to Ker'rat?
Your bravado is amusing. I'll give you that. We discussed a few things about your build, and, while you have your own preferences, passing your build off as ideal is being disingenuous at best. Superfluous energy weapon & torpedo, a lack of methods to counter your opponents who can counter you, and your general attitude towards constructive criticism over what you're telling people and how you're delivering your message indicates that you are not quite as knowledgeable as you claim to be.
PS. My butler smokes cigars rolled in $10k bills.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I know. Which is why I decided to talk to you first before writing anything.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
As I was not deeply involved in Ker'rat when I used to play back then, I cannot comment on the decline in quality of entertainment. What disappoints me is how a group can circle a spawn point like sharks and be proud about killing off a shuttle.
If I didn't have this thing against alts, I'd start taking names and then scratch them off two by two
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I am enjoying my vacation immensely, but I have to say, your delusional rambling is definitely a good entertainment when I need to get out of the sun or surf.
Now, if you honestly think that anyone has left the game because of you then dear god, please get checked into your nearest psych ward. The only thing accelerating the extinction of the kdf and the game in general is cryptics new and "improved" direction for the game.
And just as a heads up. Kerrat, on the best nights, has 5 kdf, with the rest being Feds. If you seriously think that fighting a few of us at a time on the rare occasion that you are not hiding in a fed ball has made you better than us, then you my friend are in for a shock. ALL kdf are vastly outnumbered, so by that reasoning ALL kdf are better than you.
Adios! and I do hope you take the advice of people who understand the game mechanics to an extent you probably will never figure out.
Edit: if you say bye, then edit, then so shall I. All I can say is I would love for your build to spread. It's so incredibly easy to blow up very easy to counter. So yes, please spread this thing around more, although I feel bad for the suckers who accidentally mistake it for what you make it out to be.
edit: Oh wait, I get it now. I know why you're crapping up my build thread. It's because it terrifies you and the few of your fellow Hobos left, that this build might spread.
You're too late. It already has.
No need to, but....
.. has anyone here NOT seen him in any PvP queues?
I haven't, but then again, I'm a rookie.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Thank you. I think I might. Would be a good lead-in to the updated torpedo guide.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Critique of:
http://sto-forum.perfectworld.com/showthread.php?t=1349951
http://i.imgur.com/ta6zCe9.jpg
4/4 Nicor
Fixes:
1) Delta Ops set: Get the Array instead of the DHC if you want to use BO-DOffs.
2) Get a PEP instead of a reg Bio-mol torp if you're going for a high PGen build.
3) If going for a high Sci damage build, Get the Tac +Torp Exploiters. For high Torp damage,
get Tac +Torp Locators.
4) Ditch Leech. Move the Gel-Pack to its location.
5) Unless you're boosting Radiation damage for Neutronic and/or a Secondary Deflector (Not
available on the Nicor), get rid of the Multi-Conduit Energy Relay Console. You can keep it for
a different ship loadout, especially one w/ less Tac Consoles, as it will provide better
functionality for a ship w/ limited Tac Consoles.
6) Get the Delta Core and bring it to UR for AMP. Utilize the Jump. Abuse it Can also use
the Fleet Core w/ AMP if you have one and do PvE.
7) Strongly advise against auto-firing. Select your shots. Use the right torp at the right
time.
8) For torpedo heavy builds, Make the Universal Lt.C a Tac for HY3. For a more defensive build,
get an Engineer w/ RSP to replace EPtS3. Would also be a good idea to run an Aux2ID. More Sci,
Double-FBP pleasure, or shield-stripping, TBR, whatever.
9) For the Ultra-rich (or Ultra-lucky), Get a Sheshar for the Torpedo Barrage Trait to use w/
HY3.
10) DOff: For the BO variety, drop a Technician and go 2 each of Technician, PWO, EWO-BO
variety. You'll have better odds of actually getting a BO proc for offensive shield bypass. If
RNG hates you, drop the EWO's and stick in some Sci DOffs. Don't want to A2B because you're
running w/ a team, swap in some other DOffs for your specific build (recommend 2x Conn's for Tac
Team cd). IF you only have 5 slots, don't worry. Just be more skillful
11) BOff layout. If you're more torpedo focused and w/o shieldPen proc, use TT2 for one BOff,
and APB1 for the other BOff, then BO1 + Target Shields 1 for some RNG luvin', or FaW if you're
not facing any FBP perps. You want A2B, go w/ his load-out, but make adjustments accordingly.
12) Capt Personal Skills: Also make sure Attack Patterns are at least 6, Hull healing 6, and any
other relevant skills for PvP-focused build to be at least a 6.
13) If you did due diligence to the SKills for Warp Core Efficiency, Aux, Weap, Eng, and
Shields, you'll have decent power to hit 75 for 3 out of 4 categories. You want WPow to be dead
last (the lowest), because your energy weapons will be doing you nothing but supporting your
torpedoes. Sci/Torp or Torp/Sci will be your builds' focus. Maneuverability & Speed (Eng) will
help you to get into proper position to use your Sci abilities (Aux), and your shields will keep
you alive and buffer your native hull heals from bleedthrough/Plasma explosions.
14) Starship traits that are very nice to have (for the rich and/or lucky): Load Viral Torpedo &
Torpedo Barrage (for High Yield users), and All Hands on Deck (to replace A2B) [Was not
available at the time of his guide].
15) A MUST for any torpedo ship that wants to utilize 40% or more damage from torpedoes is Omega
Kinetic Shearing. Hands down A MUST. A MUST! I cannot stress that enough.
16) Get R&D 15 in Sci and Projectiles. Slot those traits. Failsafe Scrambler is also a nice to
have for a defensive trait. It annoys me so much when people have that trait and it procs. It
gives them a chance to run and reset the fight.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Thank you. I'll have the cleaned-up version in the guide.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
its more of a "brute-force" setup than a actual build imo :P
p.s.: not to mention surgicalstrike "pros", u miss your fbp and ur 2bil is ded to a few million setup (sadly)
p.s.2: and fbp is nullified with barrel-roll
I played against a vape Phantom build with my JHSS variant. Very boring fights... either I threw up FBP and killed both of us, or used the JHSS Set defense screen and blew him up (2min CD though), or he killed me if I was too slow on the barrel roll. Every time the opponent failed to kill in an opening alpha strike, he ran like crazy and waited for every CD to recharge if he got away.
I'm sure there are better ways to counter vape tactics, but I do not know if this thread is the best place to cover them.
EDIT: One change I would really like to see it to have each active offensive buff present to diminish stealth values on all cloaked ships. After all, if you're going to run emergency power to weapons, FoMM, or any other dramatic damage multipliers, then your ship should be giving off a larger power signature that is more difficult to mask by any cloak.
Wait...wait.... Are you asking for things to, "make sense"? What is that foreign concept doing here?
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
sense is something that completely lacks in "pvp" atm
a full revamp would be required in that area to bring back its former (pre-LoR) glory
ps, when i say surgical pros i think of the following: https://youtu.be/GurHFt7oXPk
Concentrate Firepower 3 will give up to 7 high yield shots per cycle of the power and a Kinetic damage boost. I focused a bit more heavily into grav field to extend the duration of grav torp mini grav well then used Concentrate Firepower to make a ton of grav wells.
Another good torp is the emission torp as the PrtG boost its plasma field which lingers for I think 6 seconds per shot hitting multiple ships and slowing them down.
Another difference in my build is a Bio-Molecular mine for further radiation damage with the trait that doubles mine chase distance.
Anyway thanks for sharing I might incorporate some of your changes into my build.
The new "Structural Integrity Collapse" engi boff power is amazing. It's a physical DoT, and phys/kinetic resist debuff. It can be reapplied very frequently if you also run Aux2bat, and the results speak for themselves:
[Combat (Self)] Your Isokinetic Cannon deals 100173 (46160) Kinetic Damage(Critical) to Cube.
Just dropped EPTS3 from this build and got SIC3 in its place. Next, I'll try the "Kemocite Infused Weaponry" boff power.
edit: EXCITING UPDATE 2!
Also tried out the new science boff power, "Destabilizing Resonance Beam" - it's basically very similar to the power mentioned above, in that it's a physical damage DoT and resist debuff - but it's AoE, and the debuff affects all weapons, not just kinetic. Bit long cooldown, but if you run A2b, it's a non-issue. These two powers work well together; I might consider dropping Feedback Pulse to fit it.
Additionally, gave the "Kemocite Infused Weaponry" a whirl. I thought it would perform better than it did. Overall a disappointing ability whose low damage output (even with all my rad dmg bonuses) didn't justify replacing any of my current tac boff powers. I'm actually not sure if my rad dmg bonuses affected it at all.
Science and command... never considered that combination, but I see the potential now that you mention it. Massive resist debuffs, buttloads of rad/phys/shield-ignoring-kin damage... yeah, that could work in a mean way.
If only wasn't a smelly fed......
I found kemocite weps to be awesome. Finally something to use in the redundant ensign tac position other than tac team!
Free dps and it seems to work great with the command tree kinetic debuffs.