Hi all ..i would like to mention an idea i had...fleet wars the ability to start a battle against another fleet..maybe even defend your own starbase..or to attack others starbases...it would be an awesome addition to the game
Welcome to the forums. Abandon all ye hope. But yeah, won't happen because there's a huge disparity between any two fleets. Besides, most fleets exist for the sole purpose as extra storage space.
i suppose it could be monetized..with the introduction of starbase defenses...maybe some free and some purchased..opens up a whole new avenue for moneymaking really
i suppose it could be monetized..with the introduction of starbase defenses...maybe some free and some purchased..opens up a whole new avenue for moneymaking really
Already done. Friendly ship NPC tokens are on sale in fleet starbases, as are boosts and temporary turret deployments. Not that it would matter anyway, AI absolutely sucks and solely exists to move the NPCs and fire weapons in a random pattern, add to that they're weak against players and die in two shots.
i suppose it could be monetized..with the introduction of starbase defenses...maybe some free and some purchased..opens up a whole new avenue for moneymaking really
Yeah perhaps. But how many fleets would actually get involved in this? Then would fleets have to accept challenges, or be forced into them? Can you imagine how many kirk's out there would put their keyboards through their monitors if they were forced to play against other human beings?
Yeah perhaps. But how many fleets would actually get involved in this? Then would fleets have to accept challenges, or be forced into them? Can you imagine how many kirk's out there would put their keyboards through their monitors if they were forced to play against other human beings?
And herein lies the number one reason it'll never happen. Someone give this man a cookie!
I dont think we need star fleet killing one another, pvp is supposed to be wargames. Besides wars between fleets/guilds sometimes lead into some ugly territory for players, then the whole thing gets out of hand.
If you want to have a "war" with a fleet, you have private pvp ques. No need for new systems.
i would expect there to not be a challenge one would have to accept. needing to ask permission to attack is kind of stupid imo. a problem might be the disparity in numbers of kdf to fed fleets. and while it would be uncharacteristic of fed fleets to attack one another, it should probably be supported kdf-side.
its got my vote if its done properly, but... cryptic.
OP, there had been plenty of ideas to liven up PVP since this game came out from various players. Control Zones, new maps, new modes, leaderboards. You name it, it's been brought up.
But in the 5 years this game has been around, the only 2 things that have happened with PVP are:
1. Shuttle PVP (yay?)
2. Removal of factions from PVP queues. Killing the idea of factions even more.
The devs absolutely HATE working on the KDF. But the only thing they hate working on more, have little idea of what goes on with an aspect of the game... It's PVP. It's the one thing they hate more than the KDF.
As long as the winner gets their hull painted pink with yellow flowers, shure, why not?
As long as I can bring characters to a T0 fleet, have the ability to issue unremovable challengees, and any holding I blow up gets destroyed in game as well. Oh, a T5 base? NOT FOR LONG!
And herein lies the number one reason it'll never happen. Someone give this man a cookie!
That is not the number one reason it will not happen. The number one reason is that cryptic is totally rubbish when it comes to designing and balancing PvP.
If Cryptic could design and balance a decent PvP system then I think you would see more people entering into it, even casually. Until then just accept they have all but killed it and all they need to add is the grave stone.
of cores it can. pictuer all the people buying the best gear, and all the skills, traits, mastery's...
But i think this is more a limitation of game engine, then anything else.
Not going to happen. Run a few ISA PUGs today and log the combat. Behold the majority running absolute garbage builds and clearly running no weapon power. Watch as they aimlessly chase butterflies (shoot spheres instead of gens). Weep as you realize these are the majority of players.
They don't care about performance or competition. They buy a ship based on how the thing looks, how cannon it is, whether it fits their toon's RP. And that's perfectly fine, but it's the reason why we will never get a meaningful PvP update. The vast majority just doesn't want to compete, fair enough...
It used to be that PvPers were the game's whales. Now DPSers (some are remnants of the PvP community) are the game's whales, and DPS is competitive. And the debate between the lazy and competitive players rolls along.
It used to be that PvPers were the game's whales. Now DPSers (some are remnants of the PvP community) are the game's whales, and DPS is competitive. And the debate between the lazy and competitive players rolls along.
It's always baffled me why cryptic decided to alienate so many PvPers that were almost always among the first people to buy new stuff in order to remain competitive.
Comments
Heh.
Prepare for this thread to go up in flames...
If yes, there is a chance.
If no, move along and don't get your hopes up.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
Already done. Friendly ship NPC tokens are on sale in fleet starbases, as are boosts and temporary turret deployments. Not that it would matter anyway, AI absolutely sucks and solely exists to move the NPCs and fire weapons in a random pattern, add to that they're weak against players and die in two shots.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
Yeah perhaps. But how many fleets would actually get involved in this? Then would fleets have to accept challenges, or be forced into them? Can you imagine how many kirk's out there would put their keyboards through their monitors if they were forced to play against other human beings?
And herein lies the number one reason it'll never happen. Someone give this man a cookie!
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
Then only very few fleets would play. And since it only pleases so few, the devs would see it as a waste of time and resources for minuscule returns.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
We've arrived at the final conclusion without even needing a dev/CM to come in and say it's not happening before closing the thread!
You see "Fun and Potential". I see useless grind, meaningless fighting, and utter squandering of precious resources.
Agreed. Won't you be so kind as to lock this jjdez?
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
Oh man, I don't think anyone that knows me through STO thinks I should have such power...would be very dangerous.
If you want to have a "war" with a fleet, you have private pvp ques. No need for new systems.
its got my vote if its done properly, but... cryptic.
free jkname
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But in the 5 years this game has been around, the only 2 things that have happened with PVP are:
1. Shuttle PVP (yay?)
2. Removal of factions from PVP queues. Killing the idea of factions even more.
The devs absolutely HATE working on the KDF. But the only thing they hate working on more, have little idea of what goes on with an aspect of the game... It's PVP. It's the one thing they hate more than the KDF.
As long as I can bring characters to a T0 fleet, have the ability to issue unremovable challengees, and any holding I blow up gets destroyed in game as well. Oh, a T5 base? NOT FOR LONG!
Join the Deltas today!
That is not the number one reason it will not happen. The number one reason is that cryptic is totally rubbish when it comes to designing and balancing PvP.
If Cryptic could design and balance a decent PvP system then I think you would see more people entering into it, even casually. Until then just accept they have all but killed it and all they need to add is the grave stone.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
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of cores it can. pictuer all the people buying the best gear, and all the skills, traits, mastery's...
But i think this is more a limitation of game engine, then anything else.
Not going to happen. Run a few ISA PUGs today and log the combat. Behold the majority running absolute garbage builds and clearly running no weapon power. Watch as they aimlessly chase butterflies (shoot spheres instead of gens). Weep as you realize these are the majority of players.
They don't care about performance or competition. They buy a ship based on how the thing looks, how cannon it is, whether it fits their toon's RP. And that's perfectly fine, but it's the reason why we will never get a meaningful PvP update. The vast majority just doesn't want to compete, fair enough...
It used to be that PvPers were the game's whales. Now DPSers (some are remnants of the PvP community) are the game's whales, and DPS is competitive. And the debate between the lazy and competitive players rolls along.
It's always baffled me why cryptic decided to alienate so many PvPers that were almost always among the first people to buy new stuff in order to remain competitive.