ok here we go the point of pvp for an obliviously new gamer
first I said meaningful pvp the kind where it effects the world and at least your character there are many reason the most important one being IT'S DIFFERENT EVERY TIME!
Qued events are a means to an end, mostly the rewards so they can aquire other items. It's only a stepping stone, so sure the dps race used to do that exists. I do wonder why you think it is so wrong as opposed to PvP? What nerfing has the PvP matches gone through?
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
Actually, I'm not new to Cryptic games, which is why I avoid pvp in them. It's a joke, and they always make it crappy. Going to a Cryptic game for pvp is like going to McDonalds for a steak.
The most important for whom, you? Um, good luck with that?
obviously you don't read many pvp threads because if you think it's only important to me then your delusional as for going to a cryptic game for pvp is like going to mcdonalds for steak is mcdonalds promising 32oz prime rib like cryptic has been promising for five years
Qued events are a means to an end, mostly the rewards so they can aquire other items. It's only a stepping stone, so sure the dps race used to do that exists. I do wonder why you think it is so wrong as opposed to PvP? What nerfing has the PvP matches gone through?
.... the rewards for pvp?! there literally never have been some in comparison to all the other content. and even those got nerfed when people abused privates to get dil :mad:
obviously you don't read many pvp threads because if you think it's only important to me then your delusional as for going to a cryptic game for pvp is like going to mcdonalds for steak is mcdonalds promising 32oz prime rib like cryptic has been promising for five years
If I avoid Cryptic pvp, why would I read Cryptic pvp threads? That's idiotic.
I feel sorry for people thinking Cryptic pvp is suddenly going to become magically good, when it has always sucked. Always. In COH/COV, they stated they don't know jack about pvp, don't care about it, don't get it, and only tacked it on as basically fluff. Nothing has changed since then. Use common sense,maybe?
Ship building isn't a PvP exclusive thing. Sure you can just throw random stuff on a ship and it can work, but its setting up equipment that works well with each other to help bring out the most in any situation, be it a Phaser or even a Tetryon build, is the center of STO.
PvP only covers a very small percentage of the playerbase because most casual players do not want to get one shot vaped by PvP veterans or people looking for easy kills.
How is PvP different every time if most of the people end up getting blown up in the first volley or even before they knew what hit them every time?
because rather then running away with their tail between their legs like most sto players do you get better i know thats hard to comprehend to a pve'er seeing your pixels get destroyed
hey put money into it (gear score matchmaking) it's like that now because nothing has ever been done to change it
obviously you don't read many pvp threads because if you think it's only important to me then your delusional as for going to a cryptic game for pvp is like going to mcdonalds for steak is mcdonalds promising 32oz prime rib like cryptic has been promising for five years
I like it how you give yourself a conclusive argument to stop whining about the state of pvp.
If I avoid Cryptic pvp, why would I read Cryptic pvp threads? That's idiotic.
I feel sorry for people thinking Cryptic pvp is suddenly going to become magically good, when it has always sucked. Always. In COH/COV, they stated they don't know jack about pvp, don't care about it, don't get it, and only tacked it on as basically fluff. Nothing has changed since then. Use common sense,maybe?
if you avoid pvp and pvp threads then why would you say its only important to me? you have no idea what your typing about
Lack of common sense confirmed. Ok, there, Skippy. Good luck with your "campaign." :rolleyes:
for someone who claims not to read the pvp forum or even pvp why are you even commenting? wait isn't this a pvp thread? skippy? that you are reading an commenting on? didnt you just say "reading pvp threads would be idiotic" queue his slience
Please I have been asking this for a few years now and the only answer i get is "so you can do stf's faster the next time"
Is that the reason to buy a ship and gear it up? because there is nothing after 60 except spec point grinding and why grind spec points? so I can do stf's even faster?
Sad state of affairs
people compete with DPS parses , they come up with new ideas, try out different things, just recently people found a new application for plasma embassy consoles and generic +beam consoles,
it spurred a whole flurry of grinding for fleet marks and ship buying and ship building and testing, I was finally able to dust off my vo'quv and actually use it!!!
why? (good natured) bragging rights and/or for the fun of it
EDIT: but I take your thought, pvp could use some help and attention, and it would help the game
for someone who claims not to read the pvp forum or even pvp why are you even commenting? wait isn't this a pvp thread? skippy? that you are reading an commenting on? queue his slience
for someone who claims not to read the pvp forum or even pvp why are you even commenting? wait isn't this a pvp thread? skippy? that you are reading an commenting on?
Its in general discussion not in the pvp section. If you want a thread where everyone says "yes you are right" you have to post it in pvp forums.
Fact is: PvP is neglicible in this game, both in amount of queues as well as players playing it. In this part of the forum you will just be confronted with the truth.
Its in general discussion not in the pvp section. If you want a thread where everyone says "yes you are right" you have to post it in pvp forums.
Fact is: PvP is neglicible in this game, both in amount of queues as well as players playing it. In this part of the forum you will just be confronted with the truth.
I hope you have enough cheese.
worthless hen/egg argument (i'm waiting in the q in bf lol).... first think, then type ...
btw: as cryptic continously killed pvp since s6/7, never brought anything to it what has been babbled about in 5 years and finished it off with dr ur sadly right: no one plays it anymore. pathetic point from someone playin pathetic pve. kkthxbbhfglwt
p.s.: plz moar people with no clue commenting. it's hillarious to read these non-points lol... oh wait, it has been 3 years ago. now it's only....yeah, pathetic lol.
Its in general discussion not in the pvp section. If you want a thread where everyone says "yes you are right" you have to post it in pvp forums.
Fact is: PvP is neglicible in this game, both in amount of queues as well as players playing it. In this part of the forum you will just be confronted with the truth.
I hope you have enough cheese.
its in general discussion so everyone is welcome to discuss it but "pvp" is in the title and when you claim not to pvp or read pvp threads why click on a thread with pvp in it and proceed to tell people what is not important to the pvp community?
OP, what was the point of making this thread? You're so completely convinced of the superiority of your opinion that you do not even consider any argument. I didn't even need to read past page 1 to see this - it appears as though you are already forming poorly-thought-out "rebuttals" before you even finish reading someone's reply to you.
Ship-building in PvP is just as meaningless as you seem to think it is in PvE. Every time a new ship, ability, console, weapon, etc. comes out, the PvP players come out in droves to whine about how overpowered and unbalanced the new thing is. They do this because it upsets the status quo, and forces them to adapt. If there's one thing that's constant about PvPers, it is that THEY DO NOT LIKE CHANGE. Everyone in PvP wants their own "super secret sauce" build, with their own "unique" tactics and the ability to blow everyone up as quickly as possible. Whenever something new comes out to threaten that, rather than adapt and overcome, they choose instead to whine until said thing is nerfed below the threshold of threatening to them.
So then what's the point of building ships for PvP if nothing is "supposed" to change?
PvE is constantly evolving. The devs are constantly making new changes to combat, new missions and NPCs, and new items to play with. Players have fun experimenting and finding efficient and/or fun ways to work through combat with. NPCs offer a relatively consistent metric by which to test their equipment, unlike the unpredictable nature of other players that makes gathering metrics virtually impossible. In fact, many of your precious PvPers actually use PvE to tweak and test their builds for this very reason!
At the end of the day, though, the answer to your question is this: the point is because they can, and because they're having fun doing so. You do not have the authority to tell them otherwise, so I kindly suggest you stop trying to dictate how the game should progress and be played.
OP, what was the point of making this thread? You're so completely convinced of the superiority of your opinion that you do not even consider any argument. I didn't even need to read past page 1 to see this - it appears as though you are already forming poorly-thought-out "rebuttals" before you even finish reading someone's reply to you.
Ship-building in PvP is just as meaningless as you seem to think it is in PvE. Every time a new ship, ability, console, weapon, etc. comes out, the PvP players come out in droves to whine about how overpowered and unbalanced the new thing is. They do this because it upsets the status quo, and forces them to adapt. If there's one thing that's constant about PvPers, it is that THEY DO NOT LIKE CHANGE. Everyone in PvP wants their own "super secret sauce" build, with their own "unique" tactics and the ability to blow everyone up as quickly as possible. Whenever something new comes out to threaten that, rather than adapt and overcome, they choose instead to whine until said thing is nerfed below the threshold of threatening to them.
So then what's the point of building ships for PvP if nothing is "supposed" to change?
PvE is constantly evolving. The devs are constantly making new changes to combat, new missions and NPCs, and new items to play with. Players have fun experimenting and finding efficient and/or fun ways to work through combat with. NPCs offer a relatively consistent metric by which to test their equipment, unlike the unpredictable nature of other players that makes gathering metrics virtually impossible. In fact, many of your precious PvPers actually use PvE to tweak and test their builds for this very reason!
At the end of the day, though, the answer to your question is this: the point is because they can, and because they're having fun doing so. You do not have the authority to tell them otherwise, so I kindly suggest you stop trying to dictate how the game should progress and be played.
I respect your opinion but i disagree with everthing you said "pve evolving" thats pure comedy what has it evolved to exactly? Its the same old TRIBBLE just with vo's now woohoo pvpers have been begging for change for years, new npc's haha go enjoy your predictability
I respect your opinion but i disagree with everthing you said "pve evolving" thats pure comedy what has it evolved to exactly? Its the same old TRIBBLE just with vo's now woohoo pvpers have been begging for change for years
Fundamentally pvp is also always the same. Even the oh so many different states are quite repetitive after a while.
Flying around in different ships, or in the same ships with different loadouts.
Comparing how a patrol or STF went with one combination against another.
PVE is only exactly the same if you never change your ship, your loadout, your boff skills and your tactics. Change any of them and your experience changes.
Flying around in different ships, or in the same ships with different loadouts.
Comparing how a patrol or STF went with one combination against another.
PVE is only exactly the same if you never change your ship, your loadout, your boff skills and your tactics. Change any of them and your experience changes.
so if i change those things npc's will do different things? thats the point i was making same old npc doing the same old stuff
I respect your opinion but i disagree with everthing you said "pve evolving" thats pure comedy what has it evolved to exactly? Its the same old TRIBBLE just with vo's now woohoo pvpers have been begging for change for years, new npc's haha go enjoy your predictability
PvE is evolving. DR brought a huge shakeup to end-game queues. A 2k DPS ship, which used to be capable of scraping through to the end, is suddenly woefully insufficient. The new bar standard is somewhere between 6k and 8k DPS - anything lower and you are incapable of completing an Advanced queue without literally being carried through the encounter. You also have to have more personal survivability than before, with NPC ships doing more damage to go with their increased shields and hull.
Things are going to shake up even more when the devs release their Tribble changes. Example: my personal favorite queue, Cure Found, is going to have its failure timer reduced from 15 minutes to 9 minutes. DPS and crowd control is going to be even more important, most likely making the minimum per-player threshold go up to 10k. It's not the only queue getting changed, either.
(I realize that even 10k DPS seems laughable to the self-appointed "DPS League" players, but when you realize that the average player in STO struggles to even reach 5k DPS, then you understand the problem.)
Players have to adapt to these changes. You cannot tell me that the devs have not made significant changes to the meta of PvE.
PvE is evolving. DR brought a huge shakeup to end-game queues. A 2k DPS ship, which used to be capable of scraping through to the end, is suddenly woefully insufficient. The new bar standard is somewhere between 6k and 8k DPS - anything lower and you are incapable of completing an Advanced queue without literally being carried through the encounter. You also have to have more personal survivability than before, with NPC ships doing more damage to go with their increased shields and hull.
Things are going to shake up even more when the devs release their Tribble changes. Example: my personal favorite queue, Cure Found, is going to have its failure timer reduced from 15 minutes to 9 minutes. DPS and crowd control is going to be even more important, most likely making the minimum per-player threshold go up to 10k. It's not the only queue getting changed, either.
(I realize that even 10k DPS seems laughable to the self-appointed "DPS League" players, but when you realize that the average player in STO struggles to even reach 5k DPS, then you understand the problem.)
Players have to adapt to these changes. You cannot tell me that the devs have not made significant changes to the meta of PvE.
yes i will agree they have made changes to the meta but it's hard to continue with someone who lumps all pvpers into one basket as you did in your previous statement and claims to know what all pvpers want "special sauce" funny though
someone who lumps all pvpers into one basket as you did in your previous statement and claims to know what all pvpers want "special sauce"
I've been around since this game was in beta. I've posted a generalization (and slight dramatization) of the sum total of all my experience with the general PvP populace. Yes, there are exceptions, but what I posted is the majority attitude. (Or rather, it used to be - most PvPers have thankfully given up on their crusades in these things.)
I've been around since this game was in beta. I've posted a generalization (and slight dramatization) of the sum total of all my experience with the general PvP populace. Yes, there are exceptions, but what I posted is the majority attitude. (Or rather, it used to be - most PvPers have thankfully given up on their crusades in these things.)
yeah your right on that maybe 50 of us still fighting for the cause not sure why you would be thankful for that
Comments
Qued events are a means to an end, mostly the rewards so they can aquire other items. It's only a stepping stone, so sure the dps race used to do that exists. I do wonder why you think it is so wrong as opposed to PvP? What nerfing has the PvP matches gone through?
I was Klingon before Klingon was cool.
obviously you don't read many pvp threads because if you think it's only important to me then your delusional as for going to a cryptic game for pvp is like going to mcdonalds for steak is mcdonalds promising 32oz prime rib like cryptic has been promising for five years
.... the rewards for pvp?! there literally never have been some in comparison to all the other content. and even those got nerfed when people abused privates to get dil :mad:
To pwn noobs, see them driven before you. Hear the lamentations of their mothers.
If I avoid Cryptic pvp, why would I read Cryptic pvp threads? That's idiotic.
I feel sorry for people thinking Cryptic pvp is suddenly going to become magically good, when it has always sucked. Always. In COH/COV, they stated they don't know jack about pvp, don't care about it, don't get it, and only tacked it on as basically fluff. Nothing has changed since then. Use common sense,maybe?
u know: all the people pwning newbs have been newbs themselves when they started to pew. and guess what: they all got pwned in the first place :P...
but nvm dudes. it's like talking to someone who wants to xplain sailing while never been to the water hisself ever before :rolleyes:
< off to get pwned in bf :cool:
because rather then running away with their tail between their legs like most sto players do you get better i know thats hard to comprehend to a pve'er seeing your pixels get destroyed
hey put money into it (gear score matchmaking) it's like that now because nothing has ever been done to change it
I like it how you give yourself a conclusive argument to stop whining about the state of pvp.
if you avoid pvp and pvp threads then why would you say its only important to me? you have no idea what your typing about
Lack of common sense confirmed. Ok, there, Skippy. Good luck with your "campaign." :rolleyes:
for someone who claims not to read the pvp forum or even pvp why are you even commenting? wait isn't this a pvp thread? skippy? that you are reading an commenting on? didnt you just say "reading pvp threads would be idiotic" queue his slience
people compete with DPS parses , they come up with new ideas, try out different things, just recently people found a new application for plasma embassy consoles and generic +beam consoles,
it spurred a whole flurry of grinding for fleet marks and ship buying and ship building and testing, I was finally able to dust off my vo'quv and actually use it!!!
why? (good natured) bragging rights and/or for the fun of it
EDIT: but I take your thought, pvp could use some help and attention, and it would help the game
pvp is part of the game and part of "general"
Its in general discussion not in the pvp section. If you want a thread where everyone says "yes you are right" you have to post it in pvp forums.
Fact is: PvP is neglicible in this game, both in amount of queues as well as players playing it. In this part of the forum you will just be confronted with the truth.
I hope you have enough cheese.
worthless hen/egg argument (i'm waiting in the q in bf lol).... first think, then type ...
btw: as cryptic continously killed pvp since s6/7, never brought anything to it what has been babbled about in 5 years and finished it off with dr ur sadly right: no one plays it anymore. pathetic point from someone playin pathetic pve. kkthxbbhfglwt
p.s.: plz moar people with no clue commenting. it's hillarious to read these non-points lol... oh wait, it has been 3 years ago. now it's only....yeah, pathetic lol.
its in general discussion so everyone is welcome to discuss it but "pvp" is in the title and when you claim not to pvp or read pvp threads why click on a thread with pvp in it and proceed to tell people what is not important to the pvp community?
not you that Sinn74 genius
Ship-building in PvP is just as meaningless as you seem to think it is in PvE. Every time a new ship, ability, console, weapon, etc. comes out, the PvP players come out in droves to whine about how overpowered and unbalanced the new thing is. They do this because it upsets the status quo, and forces them to adapt. If there's one thing that's constant about PvPers, it is that THEY DO NOT LIKE CHANGE. Everyone in PvP wants their own "super secret sauce" build, with their own "unique" tactics and the ability to blow everyone up as quickly as possible. Whenever something new comes out to threaten that, rather than adapt and overcome, they choose instead to whine until said thing is nerfed below the threshold of threatening to them.
So then what's the point of building ships for PvP if nothing is "supposed" to change?
PvE is constantly evolving. The devs are constantly making new changes to combat, new missions and NPCs, and new items to play with. Players have fun experimenting and finding efficient and/or fun ways to work through combat with. NPCs offer a relatively consistent metric by which to test their equipment, unlike the unpredictable nature of other players that makes gathering metrics virtually impossible. In fact, many of your precious PvPers actually use PvE to tweak and test their builds for this very reason!
At the end of the day, though, the answer to your question is this: the point is because they can, and because they're having fun doing so. You do not have the authority to tell them otherwise, so I kindly suggest you stop trying to dictate how the game should progress and be played.
Fundamentally pvp is also always the same. Even the oh so many different states are quite repetitive after a while.
It didn't use to be that way
To have fun.
Flying around in different ships, or in the same ships with different loadouts.
Comparing how a patrol or STF went with one combination against another.
PVE is only exactly the same if you never change your ship, your loadout, your boff skills and your tactics. Change any of them and your experience changes.
yes that would be the problem pvp has not changed most want change
so if i change those things npc's will do different things? thats the point i was making same old npc doing the same old stuff
Things are going to shake up even more when the devs release their Tribble changes. Example: my personal favorite queue, Cure Found, is going to have its failure timer reduced from 15 minutes to 9 minutes. DPS and crowd control is going to be even more important, most likely making the minimum per-player threshold go up to 10k. It's not the only queue getting changed, either.
(I realize that even 10k DPS seems laughable to the self-appointed "DPS League" players, but when you realize that the average player in STO struggles to even reach 5k DPS, then you understand the problem.)
Players have to adapt to these changes. You cannot tell me that the devs have not made significant changes to the meta of PvE.
yes i will agree they have made changes to the meta but it's hard to continue with someone who lumps all pvpers into one basket as you did in your previous statement and claims to know what all pvpers want "special sauce" funny though
yeah your right on that maybe 50 of us still fighting for the cause not sure why you would be thankful for that