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Even More Updates to Rewards and PvE Queue Difficulty

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  • mattaukettmattaukett Member Posts: 190 Arc User
    edited January 2015
    Having skimmed through 16 pages of post's I'll throw my sentiments behind the comments made previously that this is a hugely disappointing nerf to the game in general. It seems quite clear to me that the aim is to try and encourage people to run other content than just the same old queues which in my opinion is a good idea, however this really needs to be done by buffing the unpopular mission rewards not nerfing the popular ones into the ground.

    Be nice to have seen other queues getting buffed, particularly The Breach which I've played once since DR and it took 45 minutes on advanced and the rewards were the standard advanced rewards which are just dreadful considering the length of the mission (optional timers 40 minutes to give a feel of the expected average time requirement) so that needs buffed by at least 300% to make it worthwhile at all.

    So specific feedback (noting that I've not been on tribble as yet):-

    Bug Hunt - Nice buff to the rewards, although I'm wondering how much this also has to do with the fix made in a previous tribble patch to the queen's health which is going to make it so much harder to kill and hence the rewards increased in line with that to reflect the increased time demand for the mission.

    Atmosphere Assault - Also a nice buff as the rewards for this mission were so bad and the reduction in walker health was needed as the mission was too challenging to achieve in the allowed timers so a well needed adjustment in my opinion.

    The Cure Applied - General comment above for the rewards applied, but always seemed odd it rewarded more on normal than other normal stf's. Those optional timers seem a little too short to me for pug conditions with variable dps output (as well as focusing too much on dps).

    Crystalline Entity - Can't understand the point in nerfing the rewards other than to drive people from the queue. The timers are again look a little short for pugs, the changes to the CE's pulse are probably a good thing to be honest as its rather weak against a reasonably well equipped ship.

    Fleet Actions (Fleet Alert, Colony Invasion) - This just seems a pointless nerf to the rewards, I'd also point out I haven't seen a Colony Invasion run KDF side since before DR launched and this is not going to help matters.
  • sashymesashyme Member Posts: 0 Arc User
    edited January 2015
    Explain your logic or tell me what you smoke, please. Since we know that you just transfer all the stuff from tribble to the main server we can expect this change to hit all players very soon i guess. In that case my statement:

    It doesn't make sense to just kill the last pve queue where some players are left so you can start the queue. I am playing in european timezone and most queues look like deserted. Only crystalline was still there and now you kill that, too. Instead of pushing up the other queues with more rewards, you just nerf the last. I think you are resistant against learning and want to get the last players out of the game. I won't play a 25min queue when i finally get a few marks after successful completion, it is just a waste of time. So for the 5th anniv of star trek you just make more missions with less marks. Every other publisher would just increase the content on their anniv to get more players in and you just nerf and remove stuff to get them out it seems - Fascinating.
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited January 2015
    LOL the logic is "people having too hard a time will spend more money on ships, upgrades, etc." There is logic, it's just distasteful.
  • som3one1som3one1 Member Posts: 94 Arc User
    edited January 2015
    I wonder if this is preparation for that thing they have over in neverwinter. At least as far as i know you can pay with the dil equivalent there to rapidly move up the reputations or the like.

    I would not be suprised.
    If you are reading this you have stopped reading my post and are now reading my signature.
  • js26568js26568 Member Posts: 0 Arc User
    edited January 2015
    sinn74 wrote: »
    LOL the logic is "people having too hard a time will spend more money on ships, upgrades, etc." There is logic, it's just distasteful.

    That logic never made sense to me. Why on earth would people think "This is too hard, I must open my wallet" instead of thinking "This is too hard, I'm going to go and do something else"?
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited January 2015
    edalgo wrote: »
    They already killed PvP so now comes the rest of the game.

    Delta Rising:

    LOL PVP
    LOL KDF
    LOL Romulans

    Here is your massive amount of Federation PVE stuff!

    then:

    LOL Japori
    LOL queued rewards
    LOL queued rewards again
    LOL Voth battlezone

    So what's left, since now Federation PVE is getting the shaft too?
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited January 2015
    js26568 wrote: »
    That logic never made sense to me. Why on earth would people think "This is too hard, I must open my wallet" instead of thinking "This is too hard, I'm going to go and do something else"?

    Oh, I'm not saying their logic is sound. :D
  • crioijoulscrioijouls Member Posts: 141 Arc User
    edited January 2015
    I'll be honest in that it's been a good while since I PUGed on Cure-Space Advanced. That group failed to keep the Kang above a certain health level. On another instance, our time ran out before we could complete it. Because of that, I question the timer changes, particularly, but would like clarification on the reduction of health and damage bit for the Kang. That timer will make it very hard to just grab a pickup group to run and complete it successfully, if not impossible.

    With those timers, I feel the need to ask if anyone, especially among the devs, without using dev-magic, has been able to regularly succeed at meeting those times for completion. If so, please post videos and/or walkthroughs.

    That 5-minute timer for the Crystalline Entity queue will likewise make it exceedingly difficult, if not impossible to successfully complete, as I play it on advanced mode. As I mentioned before, it usually takes more than 5 minutes to take it out, because of dealing with Tholian ships coming in too. There was absolutely nothing wrong with that 10-minute timer, in my opinion.
    Lifetime Subscriber since 2010
  • betanembetanem Member Posts: 122 Arc User
    edited January 2015
    Well good job devs, you just hit the last nail in the coffin. I'm done with your game! I can see now all your going to do is try to get people to grind the new content, instead of making all content worth playing. You guys just don't know what your doing, do you!
  • jellico1jellico1 Member Posts: 2,719
    edited January 2015
    I think cryptic is using private matchs in their metrics

    And if they are that's why their metrics are so messed up

    Mr Grey can you tell us if you are using private matchs in your metrics ?
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    Queues are empty ? Nerf it !
    Players complain they don't earn enough XP ? Nerf it !
    Powercreep everywhere ? Buff it !
    Players want more story content ? Add patrols filler !


    We should start to use reverse psychology. Obviously they listen to our feedback. They just do the opposite of what they are supposed to do.
    [SIGPIC][/SIGPIC]
  • mandrabmandrab Member Posts: 1 Arc User
    edited January 2015
    This is the first company running an MMO I have come across that do not want players to play the content they have made. Nerfing content to force players in to content you want them to play is not the way to go. If your data tell you that not enough players play the new content, you have to make the content sweet enough so that players get an incentive to play it, not making the other content so bad, that players are forced to play what you want to get the desired rewards for time put in.

    Not only do you nerf the payout of the content, but you make it harder also! So more work, for less reward. That is just plain backwards.
    I came back to the game in November and the first thing I noticed was the lack of players playing STFs. Only a few was possible to get in to regularly. Have been wondering why this is, guess I now know the reason.

    Since November I have bought zen for 950 euro. I can tell you this, I will not spend money on a game I do not enjoy. If enough players like me feel the same, you guys will be in real trouble.

    Do I need to remind you what SOE (Sony Online Entertainment) did with SWG (Star Wars Galaxies)? You should know what happen to that game, after they introduced game play the player base didn't want. With the CU (Combat Upgrade) they lost many in there player base, then, before a year passed, they pushed the NGE (new game enchantments) and alienating almost there whole player base. Not long after they had to shut servers down, losing money and in 2011 the game died. It only lived 8 years, most of the years with a really small player base.

    Continue on the road you are headed and the next SWG might be STO.
  • macgw86macgw86 Member Posts: 0 Arc User
    edited January 2015
    i want my money back :mad:
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited January 2015
    My question exactly. Someone at Cryptic is making the call to not only destroy the game for players, they are expediting their employees to the unemployment line.

    Agreed. There is a pattern of very sinister decisions being made to drive players away of late, constant ways to ignore players unhappiness and actually build on the themes of such discord. Someone at the top really has an agenda to sink this game.
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited January 2015
    sashyme wrote: »
    Explain your logic.

    I'm curious too but frankly, I expect utter silence on this topic. It can't be explained or defended, it works and feeds precisely into what they know is causing a lot of unhappiness in STO but they'll ignore it, refuse to explain it and proceed.

    The way they've left the queues such a state made it clear to me they will not address it, they will not fix and they don't care how much damage its doing.
  • zekeferrignozekeferrigno Member Posts: 0 Arc User
    edited January 2015
    Now come on y'all. You're gonna hurt the developer's feelings. Sometimes, they have a pain in their chest, like their heart has a bad tummy ache. They hug their money shaped pillows to their chest and cry. Sadness covers them like a blanket.

    You see, they work so hard for us players, bringing us a fresh game! They always integrate the newest and latest ideas in MMO gaming, never relying on filler quests, and GUI gameplay to make up for a real meat and potatoes absentia.

    I mean, really, this has all been some quality work. The idea that had they spent as much time creating new content, adding a revamped exploration system to the Delta Quadrant, and providing continued rewards for a game that has traditionally emphasized fun over grind, as they have spent nerfing rewards, designing click boxes, and redesigning the wheel at least three times then we'd have a better game is just poppycock and preposterous in the extreme.

    Think of the developers who have feelings. Everytime you people stop spending 500 USD on lockboxes, they feel pain and loss. Everytime they see a forum signature that reminds them why you are not spending that money, they feel sadness, tummy troubles, and personally insulted that you did not drink from their delicious and content rich fountain. Seriously, look in these crystal waters that is DR and the subsequent surgical content modifications.

    Can't you see how much better this game is for everything the developers are doing? How can we, the little people, the humble, benign community, beneficients to the grace of our beautiful and benevolent benefactors, dare question such artistic and game improving improvements?

    Feel for the developers, for they have done so much for us. This game y'all. Wow. It's amazing guys. This game, wow. Just wow!

    Spiffy! Fun! Unique!

    So excited.
    Anyway, like I was sayin', shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich. That- that's about it. - Bubba
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited January 2015
    They should do a better job of explaining. It's coming back to that whole 'lack of communication' thing again - that thing I was told directly by Smirk they were looking to improve.

    There has to be a reason to justify this, and that reason needs to be explained. This is why GD and this forum in general is in such a state. You don't give people the information they need and instead leave them to make their own conclusions.

    It doesn't matter if it's right or wrong, if it matches the mood - which in case you haven't noticed ain't entirely positive at the moment - they'll accept it, get angry and rowdy over it and spam up GD some more.

    I think I get what you are trying to do, but setting all queued PvE events on the same level in terms of rewards and time spent playing so there are no clear 'paths of least resistence' will not get people playing them all equally. They will simply not play at all.

    Perhaps you should try and explain. You never know, treat the community with some respect and you may get some back.
  • rnaughtrnaught Member Posts: 3 Arc User
    edited January 2015
    I'm not liking the tone of this patch, at all. Why on Earth would you nerf something no one plays, likely due to it being too difficult and/or unrewarding, yet buff something that players already consider "easy"?

    I was starting to take an interest in wanting to do the queues more often on a higher difficulty before DR, you know, the old Elite. Then I started hearing the horror stories coming from the beta testers about the insane amount of grind needed to GET to 60, the ridiculous buffs to the NPC's not to mention how new Advanced =/= old Elite and I began to worry. But, I figured that it was beta testing after all and things would get smoothed out.

    And then DR is launched and I take my first character through the Delta Quadrant missions. Good lord the beta folks weren't kidding. I then tried the one single queue mission that I'd gotten good enough at on old Elite, Crystalline Catastrophe, to find out how much different it would be on new Advanced. Needless to say, after 25 minutes I gave up and left, but ONLY after half my team had already bailed out and at least a couple from the other team had as well.

    Sure, things have been adjusted and life is a lot easier now in the rest of the game, the Advanced CC isn't as hard as it was in the early days of DR. But it's still more difficult than the Elite version was pre-DR.

    And now you are increasing the difficulty AND lowering the rewards? I just don't know what else to say.

    It's very clear to me that there are two VERY distinct types of players in this game. The "power (DPS) craving, need to hit the level cap ASAP, get all my spec points NAO, craft/buy/upgrade to the top gear, good grief this Elite content is so easy" crowd and the group I fit into. Which would be the "casual, get stuff that's good enough to do normal PvE and maybe over time get good enough gear/skills to perhaps try Advanced someday" folks.

    Well, with the way the game currently is set up, people like myself can only progress so far before running into a wall. I would like to get the Borg gear since most everyone says that's the best space gear to have. Yet I have no way of getting it outside of pure random luck with the rep boxes dropping the BNP's. Unless I try Advanced STF's for which I am woefully under geared. Not to mention under skilled due to never having ran them. So the only way to get the gear I want is to do content I'm completely unprepared for and have a very small chance of completing successfully. Currently I can't even run NORMAL STF's since 'nobody' runs them anymore.

    Chicken and the egg.

    Sure, there are other space sets out there that don't require any special Advanced or better inputs, but they aren't 'as good'. And there are ways to get Dyson and Undine sets with the Battlezones, but again, those sets aren't 'as good'. Something is better than nothing, but when you have your sights set on a specific thing...

    I'm really starting to see NO incentive in bothering with end game content anymore. And if I'm not going to bother with end game content, why would I need to get Mk 14 gear, let alone Mk 12 rep gear? Give me a reason to WANT to continue playing. You know, incentives? But, since there are seemingly no incentives happening, only nerfs, why should people like me keep playing?

    I'm an altaholic, I actually enjoyed starting new characters and leveling them to the old level cap (50). Since DR, while I have started new characters, they are just sitting on the sidelines while I take my older former lvl 50's through the drudgery of getting to lvl 60. It really isn't fun and since that first character went through the DR content, I've done 3 others and not a one of them has gone to the Delta Quadrant. Simply because there is not enough content to get from 50-60 there. At least without running Argala a few hundred times, which to me sounds boring.

    I'll stay in the Alpha Quad and run DOff missions by the hundreds, perhaps a normal queue once in a blue moon when one actually starts, as well as content I didn't finish on the way to 50. And once THAT runs out, I'll do replays, earning even lower rewards. TRIBBLE your metrics.

    Quite frankly, while the quality of the DR content is actually pretty top notch, the amount of XP needed to level post-50 breaks up the storyline far too much for me to enjoy. Which means I don't actually enjoy it. And since I don't enjoy it, I don't run it. It seems like there is a very simple solution to this problem, yet you keep going in the opposite direction and continue nerfing things more than you buff things.

    Someone else earlier said "1 step forward, 2 steps back". Oh, if only it were simply 2 steps back.
    Make a man a fire and keep him warm for the day.

    Set a man on fire and keep him warm for the rest of his life.
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited January 2015
    word of the day is, Vaadwaur (Old Talax), just because some of us can bust planets per second in a t4, you guys can't run those numbers on that, it's creates division, not addition.

    the timing nerfs are not that good of an idea :S
    eywdK7c.jpg
  • quepanquepan Member Posts: 540 Arc User
    edited January 2015
    so rather than using a carrot and a stick , just use the stick. bad choice.
    Rather than fix the obvious issues with the power creep and the elitist playing styles just play catch up to the broken mechanics by throwing more damage and weaken the defenses of the friendly NPCs brilliant . and decreasing timers so the rest of the player base needs to be like the 10% elitist DPSers in order to do Advanced missions?.

    how about nerfing what they use to get to those gross numbers to have them complete a mission in minutes . or create a reward nerf based on how quick you complete a mission , like they did with the foundry rewards to stop console clickers . we know there is a time formula that they want you to spend at least X amount of time to get y amount of rewards . implement that over forcing all players to shoot for gross DPS .

    how about focusing on other things in a mission give each class a specific thing to achieve rather than just DPS . there is no imagination or initiative with the STF design . we know its possible to do , look at mirror invasion or the elachi event . that the direction these STFs should take . end game needs to be more substance than just HP/DPS race .
  • knightofcerberusknightofcerberus Member Posts: 32 Arc User
    edited January 2015
    I find this extremely bad news, I've played sto for just over two years and have been a more than a "casual" player in that time.

    I hate to sound like most people and say Cryptic has "nerfed" things once again but they aren't making the game more enjoyable or even playable at this rate, I find myself at a point in time where I never thought I would be with sto.

    I find myself seriously thinking about leaving sto and not coming back, which in all honesty is something I really don't want to do, however with the way things are going I see little choice...
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited January 2015
    quepan wrote: »
    so rather than using a carrot and a stick , just use the stick. bad choice.
    Rather than fix the obvious issues with the power creep and the elitist playing styles just play catch up to the broken mechanics by throwing more damage and weaken the defenses of the friendly NPCs brilliant . and decreasing timers so the rest of the player base needs to be like the 10% elitist DPSers in order to do Advanced missions?.

    it would be the true nature of the beast, weeks to follow when the ones in there see the changes to the timers. it should not be about DPS race, i fought claw and nail to get up there, and i can see it is not going to bring more happy tree friends :( lol
    eywdK7c.jpg
  • rimmarierimmarie Member Posts: 418 Arc User
    edited January 2015
    umm..
    Seriously?

    I really hope you guys have a cool follow-up to this like:
    'OH and we are removing the Queue cooldown timers'

    if not, I'm gonna have to go with the doom crowd on this one.
  • crioijoulscrioijouls Member Posts: 141 Arc User
    edited January 2015
    I know I posted earlier some negative things with regards some of the updates going on, specifically the timers... I was trying to be realistic, as a LTS and somewhat casual player.

    Content-wise, I really do appreciate what DR has brought, namely letting us explore the Delta Quadrant and encounter some of the former crew of Voyager, with their in-game selves being voiced by the actors who portrayed the characters we saw on the show. Playing through the Delta
    Quadrant content has gotten me to go back and rewatch several Voyager episodes that deal directly with the content here, to help me get a clearer picture of things. That, I appreciate.

    Without feedback from the devs on why all these changes are going on, I made the mistake of perhaps sounding a bit judgmental. For that, I apologize. Can you guys please help us understand why these changes are taking place? I'm sure it would help folks here to see your perspective. I also am wondering about how you guys arrive at some of these decisions regarding reward changes.



    All I ask is that the queue events don't become unplayable / impossible to complete the objectives.
    Lifetime Subscriber since 2010
  • bareelbareel Member Posts: 3 Arc User
    edited January 2015
    Hey everyone,
    We have a post about some of this news going live in just a few minutes.

    I will post a link to it here for easy reference.

    We will do our best to answer any questions about it in the dedicated thread.

    Thanks everyone!
    ~CaptainSmirk

    Questions I still have.

    1) What is considered an acceptable completion rate?

    2) Does the completion rate % separate between pick up groups formed via the queues, premade groups, or a strait combination of both?

    3) Can we have even a rough ETA on elite versions of Infected, Cure, and Crystalline Catastrophe.

    4) Is advanced difficulty intended to be completed by pick up groups via the queues, or are we expected to preform groups for them.

    5) When the XP changes went live it was implied the amount reward by queues would be increased. Currently a single Crystalline Catastrophe run rewards roughly 1/80th of a specialization point. Can we expect that to change? When? By how much?

    A suggestion for future; big sweeping game changes should be viewed like constructive criticism. First deploy the buffs, then the nerfs, ending with more buffs. Otherwise you just make people angry with you. Or do it all at once.

    Also be accountable. If you are going to post a thread asking for feedback and state you will answer questions inside it you might want to reply to something before page 20. Ignore the posts with vitriol and engage with those who are being constructive and you just might see a change of tone from the community.
  • cdpbscdpbs Member Posts: 95 Arc User
    edited January 2015
    Oh cryptic,really?

    You think this would help a possibly dying game?
    (SnR,Packetloss,Loadout-Bug,DX-Errors,shrinking Playerbase,many reported heavy Bugs,et cetera pe pe)

    Who are the "Mastermind" of this Idea?
    Constructive Feedback you wish from us?
    A Poll?
    Empty Queues are a reported Bug?
    I think you dont respect your own loyal Playerbase-/-Feedback and think we are stupid as hell.

    Play your own Game WITHOUT Godmode and you will see what is going wrong here.

    or...

    you see a incoming Game Over.

    Star Trek Online is going down. No one with a brain need this explained. No need for another braindead-poll. play your own game without cheating and then we can discuss.

    At this time my wallet are close for Guys who think i'm dumb as hell.
    You give me a big F U instead of a true response

    My honest words currently.
  • ehrlehnehrlehn Member Posts: 137 Arc User
    edited January 2015
    bareel wrote: »
    Questions I still have.

    1) What is considered an acceptable completion rate?

    2) Does the completion rate % separate between pick up groups formed via the queues, premade groups, or a strait combination of both?

    3) Can we have even a rough ETA on elite versions of Infected, Cure, and Crystalline Catastrophe.

    4) Is advanced difficulty intended to be completed by pick up groups via the queues, or are we expected to preform groups for them.

    5) When the XP changes went live it was implied the amount reward by queues would be increased. Currently a single Crystalline Catastrophe run rewards roughly 1/80th of a specialization point. Can we expect that to change? When? By how much?

    A suggestion for future; big sweeping game changes should be viewed like constructive criticism. First deploy the buffs, then the nerfs, ending with more buffs. Otherwise you just make people angry with you. Or do it all at once.

    Also be accountable. If you are going to post a thread asking for feedback and state you will answer questions inside it you might want to reply to something before page 20. Ignore the posts with vitriol and engage with those who are being constructive and you just might see a change of tone from the community.

    Excellent questions, hopefully they will be answered.

    Derrick - Fed Eng
  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited January 2015
    I'm still bemused and puzzled by this. I only do certain queues as the rest can take an hour to pop if you're lucky and the rest that pop in a reasonable time (sub 30mins these days :eek:) I don't enjoy as much.

    I'm hopeful that any further posts on this will be open about why this is happening.
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    There appears to be an issue, imho, of folks not knowing what's been in the release notes since the release of Delta Rising. Some of it may be cherry picking on their part and some of it may simply be a case of not having looked at the notes themselves and just parroting what they have heard. I did not include any notes about VO being added or costumes or the like, yadda - yadda - yadda. Basically a look at how one might find themselves doing a /facepalm based on some of the things said out there...

    October 23rd, 2014

    The Skill Points and Expertise rewarded for defeating NPCs below the player's current level have been updated.
    ---They now correctly scale starting at one level below the player.
    ---Defeating NPCs that are 5 levels below you now properly award far less skill points and expertise to prevent exploitative gameplay.

    The Skill Point bonus for teaming has been corrected.
    ---The team bonus with the launch of Delta Rising was incorrect and it has now been reduced.

    All Patrols and Deep Space Encounters in the Tau Dewa Sector now spawn NPCs at the correct level.

    The rewards for many of the PVE Space queues have been updated.
    ---Normal Mode:
    35 Marks for completion.
    10 Marks for completing the Optional objective.
    ---Advanced Mode:
    50 Marks for completion.
    25 Marks for completing the Optional objective.
    ---Elite Mode:
    80 Marks for completion.
    20 Marks for completing the Optional objective.
    ---These changes affect the following queues:
    Atmosphere Assault
    Borg Disconnected
    Infected: The Conduit
    Khitomer Vortex
    Storming the Spire
    The Breach
    The Cure Found
    The Vault: Ensnared
    Undine Assault
    Viscous Cycle

    The rewards for many of the PVE Ground queues have been updated.
    ---Normal Mode:
    45 Marks for completion.
    10 Marks for completing the Optional objective.
    ---Advanced Mode:
    65 Marks for completion.
    25 Marks for completing the Optional objective.
    ---Elite Mode:
    95 Marks for completion.
    20 Marks for completing the Optional objective.
    ---These changes affect the following queues:
    Infected: Manus
    Into the Hive
    Khitomer in Stasis
    The Cure Applied
    Undine Infiltration

    Updated several PVE queues and their rewards.
    ---No Win Scenario:
    NPCs now spawn at the correct difficulty level.
    Advanced and Elite modes now award the correct crafting pack for beating wave 8 or higher.
    ---Crystalline Catastrophe:
    The HP of the Crystalline Entity has been significantly reduced in Advanced mode.
    The regeneration rate of the Crystalline Entity has been reduced and no longer scales during the later stages of the battle.
    ---"Atmosphere Assault" Advanced mode now correctly places players into the Advanced difficulty map when queued.
    ---"Vault Shuttle Event" now grants all the listed rewards instead of forcing only one to be chosen.
    ---"Khitomer Vortex" now correctly awards players 10 Marks for failing.
    ---"Nukara Prime: Self-Destructive Tendencies" Advanced mode now correctly rewards 10 Marks for failing.

    Resolved an issue that resulted in the XP earn rate for skill points to be incorrect.
    ---Prior to Delta Rising’s launch, the XP earn rate for defeating an Elite NPC was 1.75 times that earned from defeating a Normal NPC.
    ---With the launch of Delta Rising, that value was incorrectly changed to cause the player to earn 5.0 times the amount of XP earned from defeating an Elite NPC compared to defeating a Normal NPC.
    ---This update will set the skill point earn rate for defeating Elite NPCs to 2.0 times that earned from defeating a Normal NPC.

    Resolved an issue that resulted in the XP earn rate for skill points to be incorrect.
    ---This update will set the skill point earn rate to 2.0x normal.
    Prior to Delta Rising the earn rate was 1.75x normal.

    Reduced the Skill Point requirement for each Starship Mastery level by 33%.
    ---No earned Ship Mastery Skill Points will be removed from player’s ships.
    ---Players who are in the process of leveling up a Starship Mastery level will have the Mastery level of the ship increase to match the 33% decrease in points required.

    The difficulty of space NPCS has been updated for the 50-60 level range.
    ---In Normal mode, all space NPCs have had their Hull and Shields slightly reduced.
    ---In Advanced mode, all space NPCs have had their Hull and Shields slightly reduced.
    Shields are reduced more than Hull.
    ---In Elite mode, all space NPCs have had their Hull increased and Shields reduced slightly.
    ---These changes apply to all space NPCs in:
    All level 50-60 content episodes.
    All level 50-60 patrols missions.
    All level 50-60 PVE queues.

    November 6th, 2014

    Increased Dilithium rewards for all PvE queues.
    ---Normal queues will reward 360 Dilithium upon successful completion.
    ---Advanced queues reward 720 Dilithium upon successful completion.
    ---Elite queues reward 1440 Dilithium upon successful completion.

    Updated the reward rates of R&D Materials in the Advance version of queues to guarantee that one Very Rare R&D Material is received inside each pack.

    Increased Dilithium rewards by 50% in Adventure Zones and Battle Zones.
    ---For example, if the Dilithium reward for an Adventure Zone mission was 10, it will now be 15.

    Space NPC ships level 50-60 have had their Hit Points reduced.
    ---This change affects Space NPC ships in Normal and Advanced modes.
    ---Hit Points have not been altered for Space NPCs in Elite mode.

    Resolved an issue where level 60 NPCs were not dropping the appropritate amount of items when defeated.
    ---Level 60 NPCs should now drop items other than devices and commodities with slightly more frequency than before, when defeated.

    November 13th, 2014

    Reduced the Skill Point requirement to go from level 0-5 in Starship Mastery by roughly 50%.
    ---No earned Ship Mastery Skill Points will be removed from player's ships.
    ---Players who are in the process of leveling up a Starship Mastery level will have the Mastery level of the ship increase to match the roughly 50% decrease in points required.

    November 20th, 2014

    Updated the Battle of Korfez PvE Queue.
    ---Added a failure reward for completing the gate check but then failing at any other part of the queue.
    ---Resolved an issue where a required ship to defeat became stuck in an asteroid and could not be destroyed.

    Updated rewards for Fleet Actions queues to the following:
    ---720 Dilithium for completion
    ---Normal Crafting Pack
    ---20 Fleet Marks
    ---Skill Points and Expertise Points have been slightly increased in scale.
    ---This applies to the following queues:
    Gorn Minefield
    Starbase 24
    Klingon Scout Force
    Breaking the Planet
    The Big Dig

    Delta Quadrant Patrol Systems:
    ---Teammates can now play together on the same Delta Quadrant patrol maps.
    Previously, players could only team together if they had the Delta Quadrant mission associated with the patrol system.

    Skill Points earned via completing missions and defeating NPCs have been updated.
    ---The Skill Points earned from playing episodes with captains at levels 50 to 60 have been increased.
    Previously, if a player completed a mission at level 49 and was rewarded 3,000 Skill Points, that same mission completed at level 51 would reward much lower than 3,000 Skill Points.
    This update makes it so the player, in this scenario stated above, would earn at least 3,000 Skill Points at level 51 instead of the much lower number.
    ---The amount of Skill Points earned via defeating enemy NPCs will now scale upwards with a player's level.
    ---A captain's level will not be altered upon logging in.
    For example, if a captain is level 53 that captain will still be level 53 upon logging in to Holodeck.

    Updated Crystalline Catastrophe:
    ---Large Crystalline Fragments - Hit Points reduced by 20% on Basic and 50% on Advanced.
    ---Small Crystalline Fragments - Hit Points reduced by 40% on Advanced.
    ---Re-Crystalize Buff - Damage Bonus per stack reduced from 2% to 1% for all difficulties.
    Damage Bonus now caps at 100 stacks.
    ---Shatter, Fragment Explosions - Deals approximately 15% less damage.
    ---Resolved an issue where Small Fragments were causing Physical Damage instead of Kinetic Damage.

    Changed the scaling of all carrier fighters' damage, shields, and hit points so they scale relative to the player and not the NPCs.
    ---Previously, the fighters were scaling at too high of a rate of damage, shields, and hit points.

    November 25th, 2014

    Daily Mark boxes no longer have the bonus applied to them during Bonus marks Weekend events.

    December 4th, 2014

    Borg Red Alerts now set Captains and enemies to level 50.

    Dyson Sphere Battle Zone: Re-balanced how player's scores are calculated for open missions.
    ---Previously, missions were being too generous with points for tasks that were not critical to missions and too penalizing on tasks that were critical for missions.

    Delta Marks are now offered as a reward choice for the PvE queues “Storming the Spire” and “The Breach”.

    Delta Quadrant Patrols:
    ---Doubled the amount of rewarded Skill Points for all Delta Quadrant patrol missions.
    ---All Delta Quadrant missions reward 10 Delta Marks instead of 5.
    ---Updated the Parein Patrol reward to include loot since it is a disable all enemies instead of defeat all enemies mission.

    Research and Development:
    ---Reduced the uncommon material costs of uncommon components slightly.
    Uncommon components that previously required 5 uncommon materials now require 3.
    Uncommon components that previously required 8 uncommon materials now require 7.
    ---Reduced the rare material costs of rare components moderately.
    Rare components that previously required 5 rare materials now require 3.
    Rare components that previously required 8 rare materials now require 5.
    ---Reduced the very rare material costs of very rare components significantly.
    Very rare components that previously required 5 rare materials now require 1.
    Very rare components that previously required 8 rare materials now require 2.
    ---Dilithium costs have been left unchanged.

    December 11th, 2014

    Increased the damage of all Mark 13 and 14 space weapons.

    Resolved an issue in the Dyson Sphere Battlezone where players who were teamed were not getting enough credit to earn rewards.

    December 12th, 2014

    Interacting with generators in the Dyson Sphere Ground Battlezone now applies credit towards the associated open missions.

    The PvE queue "Defend Rh'lhho Station" now rewards 10 Marks when failing it in Advanced and Elite modes.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited January 2015
    Please don't reduce the rewards the community as a whole has lost too many people already.
    The negative changes even if it's a fix should not be done.
    Right now you should be moving in a postive PR direction.
    Making people sad and upset will only fire up the forums and keep people or drive them away.

    Take the advice please this will not go over well with the community.
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