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Even More Updates to Rewards and PvE Queue Difficulty

pwgroverclvlndpwgroverclvlnd Member Posts: 11 Cryptic Developer
Another round of PvE queue updates have been made and are making their way to Tribble for extra testing. This particular batch of updates has focused on increasing difficulty for queues that are being completed at a higher rate than expected and decreasing rewards for queues that have been over-rewarding as compared to the reward levels we have established across all PvE queues. We expect that these will be the only queues changed in such ways during this first pass of updates. As mentioned previously, this is an ongoing effort to improve STO and this update (and those that came before) are not the entirety of what will be done.

New to Tribble this week:

Bug Hunt

The rewards for successfully completing the Normal difficulty version of this PvE queue have been increased by an additional 25% above what they have been previously, while the rewards for successfully completing the Advanced difficulty version have been increased by an additional 50% and the rewards for successfully completing the Elite difficulty version have been increased by 75%.

The Cure Applied

The I.K.S. Kang has had its hull, shields and damage bonuses for Advanced difficulty reduced by half. The mark rewards for successfully completing the optional objective in Normal difficulty have been reduced from 25 marks to 15 marks. The optional objective in Normal difficulty has been updated for completing the queue in 15 minutes to completing the queue in 4 minutes or less. The objective in Advanced difficulty requiring that players complete the queue in 15 minutes or less has been updated to requires players to complete the queue in 9 minutes or less.

Crystalline Catastrophe

The base mark rewards for successfully completing Normal difficulty have been decreased from 40 to 30 marks and for successfully completing Advanced difficulty have been decreased from 70 to 60 marks. Additionally, the failure rewards for Advanced difficulty have been increased from 5 to 10 marks. The optional objective in Advanced difficulty has been updated from completing the queue in 10.5 minutes to completing the queue in 5 minutes or less. The optional objective in Normal difficulty and the objective in Advanced difficulty requiring that no more than 50% of players die during the Crystalline Entity’s pulse power, now requires that no more than 30% of players die during this same phase. The Crystalline Entity’s pulse power no longer has a safe inner distance and this pulse no longer damages or destroys Crystalline Fragments (large or small).

Colony Invasion

The base mark rewards for successfully completing this PvE queue have been decreased from 40 to 30 marks.

Fleet Alert

The mark rewards for completing waves one and two have been decreased from 10 to 5 marks. The mark rewards for completing wave five has been decreased from 18 to 15. The mark rewards for completing waves three and four remain unchanged at 10 marks.


Available on Tribble next week:

Atmosphere Assault

The rewards for successfully completing the Normal difficulty version of this PvE queue have been increased by an additional 250% above what they have been previously while the rewards for successfully completing the Advanced difficulty version have been increased by an additional 400% above what they have been previously. Additionally, the Elachi Walkers have had their hull and shields reduced.


Charles Gray
Lead Content Designer
Star Trek Online
Cryptic Studios Team Member
Post edited by pwgroverclvlnd on
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Comments

  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited January 2015
    Nerf, nerf, nerf... now get back to playing what we want you to play.

    Just delete what you don't want us playing already.

    Oh wait...
  • eltatuseltatus Member Posts: 291 Arc User
    edited January 2015
    You guys keep ignoring the player base and keep forcing us in to the DR content. The metrics demand we need to go to Argala and Bug Hunt.

    Do you guys at least feel any type of remorse?
    _________________________________________________

    [SIGPIC][/SIGPIC]
  • zeus#0893 zeus Member Posts: 207 Arc User
    edited January 2015
    Really? I mean do you really think this is a good direction to go in?

    What do your metrics show as far as % of players that have left since you have decided to keep nerfing the game until the players only do what you want them to do?

    I am just amazed at how much you do not listen to us! Well not really amazed anymore, just disgusted better describes it I guess....


    Another patch, another round of nerfs!

    Beam me up Scotty, there is no intelligent life down here!

    :confused:
  • trek21trek21 Member Posts: 2,246 Arc User
    edited January 2015
    This forum needs to stop considering nerfs the ultimate badness on principle imo... seriously... -_-

    Besides, ten marks being gone is nothing special, and certainly not terrible or bad, I believe
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited January 2015
    why are you decreasing rewards wile making the same content harder?

    one or the other not both pick one as ti is i have no reason to even log in got one toon up to 60 and just have no desire to grind the others
    victoriasig_zps23c45368.jpg
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2015
    How about you start increasing rewards with the most dead queues and work your way from there to the most popular ones?

    Also, how about no nerfs to rewards, and adjusting other queues rewards up based on existing values in queues.

    FYI - Stop nerfing everything in the game and driving off players.
  • eltatuseltatus Member Posts: 291 Arc User
    edited January 2015
    lucho80 wrote: »
    How about you start increasing rewards with the most dead queues and work your way from there to the most popular ones?

    Also, how about no nerfs to rewards, and adjusting other queues rewards up based on existing values in queues.

    And how that help their metrics?

    They just want US to play the DR content, they want US in Argala and Bug Hunt! That is all, no more than that. They took some popular queues and they nerf them so we go to Argala and the other DR missions.
    _________________________________________________

    [SIGPIC][/SIGPIC]
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited January 2015
    There is a huge disconnect between the amount of effort a queued mission takes versus it's rewards, and the rewards for playing non-queued content. Every time queues are made to reward less, you push me away from them more. Most of these missions have been in for well over a year now, they're stale and tired, and if they don't reward well, I see no reason to play them anymore.

    Newer queues hardly get played precisely because they take so long, yet reward pitifully for that time. What should be more rewarding: playing a full game of The Breach or capping two points in the Dyson ground battlezone? Because right now, it's certainly not the one that takes more effort.
  • neos472neos472 Member Posts: 580 Arc User
    edited January 2015
    lucho80 wrote: »
    Also, how about no nerfs to rewards, and adjusting other queues rewards up based on existing values in queues.

    then what would be the motivation to play the other queues ?
    manipulator of time and long time space traveler
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited January 2015
    Any particular reason No Win Scenario is being removed?
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • zeus#0893 zeus Member Posts: 207 Arc User
    edited January 2015
    Well the path being taken seems to me to have only one end...

    Nerf until there are no rewards at all! Grinding is the new reward!

    No fun, no rewards, no enjoyment...hmmm oh yeah equals grinding!

    Nice job Cryptic! You are succeeding in your new goal...


    Scotty, now would be a good time!

    :confused:
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited January 2015
    So you don't want anyone to play STFs except for Bug Hunt?

    I will reserve expletives and ad hominems for internal dialogue, or other non PWE media.

    Thanks!
    giphy.gif
    Member since December 2009


  • eltatuseltatus Member Posts: 291 Arc User
    edited January 2015
    The biggest joke is that they actually make a thread so we can "give our feedback" and ignore it 100%.
    _________________________________________________

    [SIGPIC][/SIGPIC]
  • rtk142rtk142 Member Posts: 613 Arc User
    edited January 2015
    The dilithium rewards for normal and advanced queues need to go up to 480/960. If you're going to keep making these queues "more difficult" you should at least give us a little motivation to play them. Or is that asking a lot?
    bridges.jpg
    Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
  • toivatoiva Member Posts: 3,276 Arc User
    edited January 2015
    Well I'm not happy about this, of course.

    What troubles me more though, is that this thread ain't appearing in the dev tracker.


    Smirk, Trendy?! What's up with the dev tracker missing a number of devs? The list seems like only two thirds of what it was a couple weeks back.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • executiveoneexecutiveone Member Posts: 45 Arc User
    edited January 2015
    This particular batch of updates has focused on increasing difficulty for queues that are being completed at a higher rate than expected and decreasing rewards for queues that have been over-rewarding as compared to the reward levels we have established across all PvE queues.

    Whatever your expectations were, these queues have been in their current state for a little while now, and their continuance in that state is our expectation as players. If you're going to change that––principally through reducing rewards and increasing difficulty––the change should come with a better explanation of why that's a good thing for our playing experience.
  • edited January 2015
    This content has been removed.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited January 2015
    Colony Invasion

    The base mark rewards for successfully completing this PvE queue have been decreased from 40 to 30 marks.

    Fleet Alert

    The mark rewards for completing waves one and two have been decreased from 10 to 5 marks. The mark rewards for completing wave five has been decreased from 18 to 15. The mark rewards for completing waves three and four remain unchanged at 10 marks.

    OK my biggest concern here is FM'S seem to be increasingly dropped all over the game to me the only certain way to obtain these are from the Duty Officer Assignment at the Fleet Starbase

    Why the Decreased amount??

    Crystalline Catastrophe

    The base mark rewards for successfully completing Normal difficulty have been decreased from 40 to 30 marks and for successfully completing Advanced difficulty have been decreased from 70 to 60 marks. Additionally, the failure rewards for Advanced difficulty have been increased from 5 to 10 marks. The optional objective in Advanced difficulty has been updated from completing the queue in 10.5 minutes to completing the queue in 5 minutes or less. The optional objective in Normal difficulty and the objective in Advanced difficulty requiring that no more than 50% of players die during the Crystalline Entity’s pulse power, now requires that no more than 30% of players die during this same phase. The Crystalline Entity’s pulse power no longer has a safe inner distance and this pulse no longer damages or destroys Crystalline Fragments (large or small).

    OK so why the decrease here? In both payout and the "Instafail" timer I understand the need for increased difficulty in the ques but TBH the timers are one of the worst additions to PvE and decreased times will only result in this que being unpuggable like 70% of the ques atm

    Marks are not the biggest issue here its the Very Rare and Rare mats that can be obtained from advanced ques are increasing the Difficulty to all PvE ques is hurting the crafting and while adding good things to the RnD system like the que up 3in the same school is now being hurt by the fact ques that require the very mats to enable you to craft anything are ATM unplayable let alone after these changes

    Ask anyone on here and read through my posts I am NOT one to bash this game or the choices of the Devs etc but PvE is becoming something a lot of players are shying away from due to many things that make them just not worth the effort of playing

    So please listen to what people have to say about the changes and maybe not reverse them but!! Add something to help the players out else where in the game.

    Thank you.....
    JtaDmwW.png
  • trek21trek21 Member Posts: 2,246 Arc User
    edited January 2015
    eltatus wrote: »
    The biggest joke is that they actually make a thread so we can "give our feedback" and ignore it 100%.
    Taking feedback, considering it, then ultimately choosing not to implement it is not the same as being ignored...
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • eltatuseltatus Member Posts: 291 Arc User
    edited January 2015
    trek21 wrote: »
    Taking feedback, considering it, then ultimately choosing not to implement it is not the same as being ignored...

    You really love cryptic that much that you even defend a reward nerf? Really?
    _________________________________________________

    [SIGPIC][/SIGPIC]
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited January 2015
    eltatus wrote: »
    The biggest joke is that they actually make a thread so we can "give our feedback" and ignore it 100%.
    It has been stated by many a dev that reading a thread isn't synonymous to ignoring the feedback. Clearly, it should be obvious that they'll read the feedback. They may not act on your feedback, and even if they don't, there's no grounds to get on the devs' cases about it.
    eltatus wrote: »
    You really love cryptic that much that you even defend a reward nerf? Really?
    Here's a suggestion: Stop with the attacks on other players... it gets really old really fast.
    Star Trek Online LTS player.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited January 2015
    eltatus wrote: »
    You really love cryptic that much that you even defend a reward nerf? Really?
    It's not a matter of love at all; it's a fact that taking feedback and ultimately choosing not to implement it isn't the same as ignoring. And on what basis do you (or anyone else) assume it is ignoring anyway? Nothing concrete so far, just basic assumptions imo

    Besides, do you hear me praising this decision at all? All I've said so far is that I have an issue with more cynical views of this change (plus made it simply known), and that personally, I don't think the change itself is a big deal - that's all. It doesn't mean I like or hate it; if I did, I would have said so.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • zeus#0893 zeus Member Posts: 207 Arc User
    edited January 2015
    trek21 wrote: »
    Taking feedback, considering it, then ultimately choosing not to implement it is not the same as being ignored...

    I think the assumption that Cryptic actually considers our feedback might be the point being made.

    If they did consider our feedback I would agree with you that don't ignore the players, but IMO, they threw out the consider stage and went straight to ignore!

    Scotty, are you there! I really need that beam out NOW!

    :confused:
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited January 2015
    Remember that poll a while back, where we were supposed to choose a Delta Quadrant race to feature in the next update, and everyone voted Krenim? Well, we finally got them.

    "Begin calculations for another incursion. We'll have to erase the entire content from STO. Every mission, every skill point." - PWE
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited January 2015
    eltatus wrote: »
    You really love cryptic that much that you even defend a reward nerf? Really?

    Dude comments like this is why the devs stay away or ignore decent feedback.
    JtaDmwW.png
  • colonelsanderzcolonelsanderz Member Posts: 64 Arc User
    edited January 2015
    I do not think that this is the best way to stimulate players into playing the already empty STF queues. The mark reduction truly isnt that drastic TBH.
    ?
  • eltatuseltatus Member Posts: 291 Arc User
    edited January 2015
    jam3s1701 wrote: »
    Dude comments like this is why the devs stay away or ignore decent feedback.

    They ignore coments like the one I made, comments with decent feedback, comments with well thought feedback and all the type of comments that is not "well done cryptic". So yea, it does not matter what you said if is not "yes cryptic, we love it".

    So dont give me the "dont be rude" beacose we try the super nice way, we try the nice way and we try all the other ways and they still keep nerfing reward and adding grind and grind and grind.
    _________________________________________________

    [SIGPIC][/SIGPIC]
  • kazabokkazabok Member Posts: 230 Arc User
    edited January 2015
    I'm not totally clear on what reducing the rewards on popular queues is supposed to achieve.

    Are we just not supposed to run queues anymore? As this was the main activity for fleet gatherings with the group I'm in.

    Maybe if the XP for queues get a massive bump, as that's what folks want these days, reducing the other rewards may make sense, but that hasn't happened yet. Is such a thing on the cards?

    Could someone please explain why this was done? as the post just list what was done, not why.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited January 2015
    eltatus wrote: »
    They ignore coments like the one I made, comments with decent feedback, comments with well thought feedback and all the type of comments that is not "well done cryptic". So yea, it does not matter what you said if is not "yes cryptic, we love it".

    So dont give me the "dont be rude" beacose we try the super nice way, we try the nice way and we try all the other ways and they still keep nerfing reward and adding grind and grind and grind.
    I'm pretty sure it merely seems that way for you - there are plenty of threads were players have explained in detail about issues (be they bugs or otherwise), and a dev responsible in that area posts more often than not. The moment insults or sarcastic comments are thrown around however, they're not around as much.

    So yes, actually, rudeness and hatred are what keep them away; things have to be civil. No such wording as cryptic haters or white knights, no assumptions/comments/accusations about such, or any similar things - just regular wording you use between people. No matter how much you wish to say otherwise, for legit reasons or not.

    That's what gets the most chance to be seen. No guarantee it will be implemented, but that's how it works
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • n8pu#8193 n8pu Member Posts: 36 Arc User
    edited January 2015
    eltatus wrote: »
    You guys keep ignoring the player base and keep forcing us in to the DR content. The metrics demand we need to go to Argala and Bug Hunt.

    Do you guys at least feel any type of remorse?

    In my opinion they don't really care, as long as they draw a check. I recently read a comment suppose to be one of the developers, 'tacofangs' I believe was his 'handle'. Someone I think ask him if he read any of the forums, in so many words he said no, because all everyone does was complain without saying what needed to be worked on. I'm sure he does get a lot of that and would take a lot of time to find something worth reading. I believe I even read something like he didn't need to read the forums to know what needed to be fixed.

    Over two thirds of the players can't successfully play the advanced now, now they are on most reducing the rewards so I'm sure that will make a lot of players happy. I am a lifetime member and up until DR I used to spend real money on the game, not a penny since. For the most part the thing I don't like is between a couple of mission levels you need to do extra mind numbing patrols to make it to the next level. I have all my captains at level 60 but am a long way from maxing out the Specialization marks. I'm not about to because of needing to do all of those mind numbing patrols. Doubt I'll level my much of the weapons and gear either, just because of the uncertainty involved. If in the real world I want something updated, I know what it will cost and what I will receive back in return. Not here, this is what you might get, no thanks its not worth the time and effort to maybe get something good.
This discussion has been closed.