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How do boff's come before pvp?

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  • hausofmartokhausofmartok Member Posts: 0 Arc User
    edited January 2015
    thetanine wrote: »
    How many times does this question have to be answered?

    Here it is again...just in case you missed it the last thousand times.

    The majority of the people who play STO are using FEDeration toons. Just look at how much more gear/ships the FEDs have compared to the other groups, KDF and ROM.

    The majority of the people who play STO do so because they are Star Trek fans, not game fans. Not MMO fans. They are only here because this is the only current Star Trek game that is under active development by an actual gaming company.

    The majority of of the people who play STO, FEDs, like Star Trek for the moral stories that are contrived in the production of Star Trek tv shows and movies. Star Trek is NOT about killing aliens and blowing up space ships. This does happen in Star Trek, but it is not the main focus of Star Trek. Exploration of unseen space is the focus of Star Trek, and through that exploration, humans become better individuals, which increase the value of the United Federation of Planets.

    Star Trek Online is a game. It is not a moral story meant to improve the morals of anyone. It is a game to be enjoyed by fans of action, and/or science fiction games. Star Trek fans do not like genocide or murder and so the game is not really geared for them, but they will take what they can get because Star Trek only lives now in reruns on tv of the shows and movies.

    PvP is all about killing the other team and superiority. Star Trek fans care about neither of those concepts or the means of accomplishing those actions. Star Trek has no place for PvP. This is the worst game in the world to try and impose PvP into its structure.

    I hope this all makes sense to try and show the most common STO player.
    Wrong. You're so wrong it's not even funny. You claim to know what trek fans want I'm a game but from what you just said it seems like you've never watched Deep Space Nine, or Enterprise. Please refrain from posting such ignorance in the future because you just lowered all of our IQs with that post chock full o stupid.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    thetanine wrote: »
    PvP is all about killing the other team and superiority. Star Trek fans care about neither of those concepts or the means of accomplishing those actions. Star Trek has no place for PvP. This is the worst game in the world to try and impose PvP into its structure.

    I find that curious...with all the combat that took place in Star Trek, how one could say that Star Trek has no place for PvP.

    Many folks really dig Wrath of Khan...Kirk vs. Khan. Khan's wasn't some mindless NPC. Sure, per the story he was supposed to lose...and I guess it would make sense in that way, that there's no room in Star Trek for PvP...just PvE...just where the other side doesn't have a chance rather than there being any surprise about the outcome. Everybody's a winner...folks don't have to face up to losing if they avoid PvP. Then again, there are still complaints about this game being too difficult as folks show up doing 1k DPS for ISA. Cryptic needs to get on that...cake and ice cream for everybody that manages to login!

    Star Trek was an adventure show...conflict...often combat...
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited January 2015
    I find that curious...with all the combat that took place in Star Trek, how one could say that Star Trek has no place for PvP.

    Many folks really dig Wrath of Khan...Kirk vs. Khan. Khan's wasn't some mindless NPC. Sure, per the story he was supposed to lose...and I guess it would make sense in that way, that there's no room in Star Trek for PvP...just PvE...just where the other side doesn't have a chance rather than there being any surprise about the outcome.

    Could always be simulated combat like the episode where Riker commanded the Hathaway against the Enterprise. There is definitely a place for PvP in Star Trek.
    Tza0PEl.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    nikephorus wrote: »
    Could always be simulated combat like the episode where Riker commanded the Hathaway against the Enterprise. There is definitely a place for PvP in Star Trek.

    It is still just kind of a mind-boggling thing to me...not to picture it as having been full of PvP, sure the fights were fixed - but let's see, I saw group of people A fighting group of people B...quite often.

    But it's likely tied into the folks that treat Star Trek as if through all the series and movies, that it was just a hippie-hug-a-long where everybody sat around exploring their navels for lint deposits.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2015
    There have been plenty of suggestions for Cryptic to make PvP in STO more akin to PvP in Guild Wars. Where those types of issues are almost completely removed.

    The truth is they don't see $ in such a system... its easier to just do nothing.

    What grates most long time players who do like PvP. Isn't as much the lack of doing anything. Its the constant promising TO do things. Which never come to be.

    We have been told coming soon for a long time now. At one point I even remember being told they where testing new PvP stuff and it would hit the game any day. (that was 3 years ago at least).

    After awhile most of us have simply assumed they say what we want to hear so we stick around and spend $ while we wait. Its like going to see a movie and being told the projector is broken but being worked on. Don't worry head down to the lobby and BUY yourself some snacks. By the time you get back I'm sure it will be ready to go. Then realizing they where not fixing it and had no intention of fixing it, they where just really wanting you to go down and buy those snacks. lol

    That could help out and a few other things to give PVP a chance for others. At least level the playing field some. From a beginner to the pros.

    The other thing is how to make it work and not mess up the PVE current set up. This was another issue in other games. They worked it some to make it for both. To fix this they need a separate skills and gear just for it.
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited January 2015
    It is still just kind of a mind-boggling thing to me...not to picture it as having been full of PvP, sure the fights were fixed - but let's see, I saw group of people A fighting group of people B...quite often.

    But it's likely tied into the folks that treat Star Trek as if through all the series and movies, that it was just a hippie-hug-a-long where everybody sat around exploring their navels for lint deposits.

    Honestly, I kind of wish STO was more like Elite Dangerous in that if you enter a random star system and there is someone already there from the opposite faction you could just fight right there if you wanted. I know that wont happen because there would be a lot of whining on the forums, but that would certainly make "exploring" new star systems interesting.
    Tza0PEl.png
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2015
    farmallm wrote: »
    That could help out and a few other things to give PVP a chance for others. At least level the playing field some. From a beginner to the pros.

    The other thing is how to make it work and not mess up the PVE current set up. This was another issue in other games. They worked it some to make it for both. To fix this they need a separate skills and gear just for it.

    Its the only fix really. The issue for us is they don't see anyway to make money. Frankly in there warped view it would cost them money. Cause giving players something to do that didn't directly feed there $ wheel is crazy talk. We must have reasons to grind out spec points and gold level gear. Giving us something fun that didn't require that must seem completely nuts.

    I know I'm still posting on here and perhaps even in what seems like a passionate way. Really though I hold very little hope that Cryptic ever looks at anything in thing in this game with anything other then a "how do we profit from this move" mentality. Anyway... I spent to much time on the STO forums today... back to Eve, you know that 10+ year old game. The one where attention to PvP has allowed them to keep consistent player numbers for almost there entire time online. I'll stop holding out that little bit of hope that Cryptic could hope to compete with that.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2015
    Its the only fix really. The issue for us is they don't see anyway to make money. Frankly in there warped view it would cost them money. Cause giving players something to do that didn't directly feed there $ wheel is crazy talk. We must have reasons to grind out spec points and gold level gear. Giving us something fun that didn't require that must seem completely nuts.

    I know I'm still posting on here and perhaps even in what seems like a passionate way. Really though I hold very little hope that Cryptic ever looks at anything in thing in this game with anything other then a "how do we profit from this move" mentality. Anyway... I spent to much time on the STO forums today... back to Eve, you know that 10+ year old game. The one where attention to PvP has allowed them to keep consistent player numbers for almost there entire time online. I'll stop holding out that little bit of hope that Cryptic could hope to compete with that.

    They could offer stuff in the zen, lobi, lockboxes, etc. help out PVP. There could be money made, if they take the time to look into it. But are they willing to do something.

    Having a small team to work on stuff don't help much either. At least on WoW's perceptive they have a large team. Which is why PVP gets new stuff to play and do. Only down fall is they stick beginners with pros in the same field. This is where I turned into fodder due to that. And hated doing those places. Gearing was the main issue.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2015
    You are definitely not unique, but you aren't in the majority. Unfortunately for PvPers PvP never interested the majority of the player base in this game.

    That isn't true. It did interest the majority of players in the first year. After Cryptic chased most of them away, that became the truth.

    Heck even back at the end of 2012 which wasn't that long ago.
    In the Cryptic what do you want to see in 2013 poll.

    Improve PvP... scored 8.56%
    Keep in mind that isn't a LIST of what you would want to see that was ... WHAT ONE THING would you most like to see.

    For some perspective as to how high almost 8.56% is...

    3.15% Said Improve Crafting
    2.6% Said more ships
    1.98% Said improved Doffs

    There is only one thing on that poll they followed though on... that was Playable Romulans (Something they put on there poll knowing it was almost done). People also asked for more exploration. 8.02% in fact... and they removed that. People asked for more KDF content... and being before the Romulan thing, they in fact removed some after that point. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2015
    farmallm wrote: »
    They could offer stuff in the zen, lobi, lockboxes, etc. help out PVP. There could be money made, if they take the time to look into it. But are they willing to do something.

    Having a small team to work on stuff don't help much either. At least on WoW's perceptive they have a large team. Which is why PVP gets new stuff to play and do. Only down fall is they stick beginners with pros in the same field. This is where I turned into fodder due to that. And hated doing those places. Gearing was the main issue.

    Honestly if anything they SOLD for PvP helped in PVP it would completely defeat the purpose and just be a Secondary grind and even more of a deterant to new people playing PvP. :)

    What they need to do is pretty much carbon copy Anets GW2 System. They can sell things for PvP as long as they are 100% COSMETIC. You want pink phasers... make it so... you want exploding Thumbs down fireworks displays... make it so. Ect Heck they could even get CBS to agree to funny weapon fire colours I bet cause its "only used in the War Simulation mode". They could even offer a PvP progression system that would unlock fancy PvP skins. Things like Camo paint schemes ect. They have a bunch of tech from the risen ships they could use for that. Heck even if they used PvP progression to UNLOCK the right to BUY PvP skins, people would be ok with that. I'll say it right now I would drop TONS (as in thousands) on PvP unlock skins if they made a system where nothing Bought or ground out did squat in terms of advantage.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    You are definitely not unique, but you aren't in the majority. Unfortunately for PvPers PvP never interested the majority of the player base in this game.

    Honestly, and I'll probably get called an elitist or whatever for saying so - I think it goes well beyond PvP. The majority of the player base in this game doesn't want any kind of challenge at all. Folks say they don't want to see the garbage said during PvP...so don't see it. I turn Zone off everywhere but in PvP, cause I don't want to see the garbage said everywhere else.

    It's just all the comments about everything is just sooooooo hard.

    If I close my eyes and picture Star Trek as it would have been if the player base were in it...

    Kirk: Everybody made it to the bridge?
    Chekov: Yes, Captain.
    Spock: It would appear so, Jim.
    Kirk: We know what that means?
    Uhura: Cake?
    Scotty: Punch?
    Kirk: That's right! Bones?
    McCoy: Damn it, Jim...I'm a doctor not a waiter.


    I'm picturing a bunch of folks in their 20s or early 30s that did pee wee soccer where everybody got a trophy for showing up at least some of the time.

    Did not the characters in the various shows and movies take action - did they not face challenges - did they not grow - rise to the obstacles before them...?

    Worf: A Romulan Warbird has decloaked, sir.
    Riker: A big warbird or a little warbird?
    Picard: I don't know, guys.
    Data: I'm afraid to look.
    Picard: Geordi, get us out of here.
    Geordi: Sorry, sir, getting the engines ready was just too much work.
    Troi: Captain, I'm sensing boredom from the crew.
    Wesley: That's the best Warbird ever and I'm loving it
    !

    Pretty sure that PvP could be removed from the game and the fail would continue without blinking an eye...they'd probably still keep blaming PvPers for stuff even without PvP in the game when it didn't go their way.

    Janeway: Okay, who farted?
    Chakotay: Think it was Torres.
    Tom: No way, it was a Harry.
    Seven: Could have been Neelix.
    Harry: Had to have been Tuvok.
    Tuvok: As illogical as it may appear, I believe it was the Doctor.


    It's just so depressing in such a melodramatic and toxic fashion...meh.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited January 2015
    Heck, there was even a huge thread in the PvP section around 2011-2012 about what the PvP community would buy. We made suggestions - saying things that we'd buy; map packs, game types, etc. We were offering to throw money at them.

    And this was before the game even went F2P.
  • edited January 2015
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  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited January 2015
    Bull. I was here since closed beta. The devs tried forcing people to PvP by making the KDF virtually dependant on PvP to level up.

    False.

    They didn't "force" people to PvP by making the KDF that way. The KDF was the way it was because STO has launched well before it was ready.


    It's fair to see that STO wasn't "launch ready" until about Season 3.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited January 2015
    Ok, so who has the longest now?
  • narthaisnarthais Member Posts: 452 Arc User
    edited January 2015
    They did try to pass off pvp as 'the intended way' to level kdf though. You had more pvp options than feds even, at launch the feds could only pvp against the kdf, but the kdf could fight each other... and almost needed to if they wanted to gain levels with a reasonable rate without mindlessly throwing themselves at the same npc mobs over and over and over... you get the idea...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2015
    Bull. I was here since closed beta. The devs tried forcing people to PvP by making the KDF virtually dependant on PvP to level up.

    Players refused to PvP and instead chose to grind exploration and nebula pve missions to level. It was so bad the devs had to auto level KDF characters to 21 to get people to play the KDF.


    And PvP were constantly being griefed by PVEers that showed up with no shields in the weakest ships available so they could die as fast as possible to get the mission rewards. Cuz you didn't have to win to complete the PvP missions.

    We where not playing the same game it seems. I have 600+ people on my friends list all but 4-5 of them would have gotten there through PvP. Last time I logged in a few nights ago before the servers kicked me off... there was 1 person on my list logged in. I am sure there aren't more then 5-10 of them still playing.

    Where did they all go... to other games of course. Many of them I still talk to in OTHER games. It is easy to say no one PvPs in our game so we won't develop it when all the people that where even mildly interesting in PvP have been chased off.

    PS its also easy to say only X number of people care about PvP that much... cause they spend 95% of there time in PvE. When you REQUIRE them to do hours of PvE in order to really play PvP. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2015
    narthais wrote: »
    They did try to pass off pvp as 'the intended way' to level kdf though. You had more pvp options than feds even, at launch the feds could only pvp against the kdf, but the kdf could fight each other... and almost needed to if they wanted to gain levels with a reasonable rate without mindlessly throwing themselves at the same npc mobs over and over and over... you get the idea...

    The funniest thing about what you just said... (not that your funny for saying it, I agree with you)

    They did in fact remove the first 20 or so KDF levels so new players wouldn't have to mindlessly grind Boring early game KDF patrols.

    By that logic they should remove everything after level 55 or so... as it involves mindlessly grinding patrols. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • edited January 2015
    This content has been removed.
  • lored2deathlored2death Member Posts: 6 Arc User
    edited January 2015
    The Boff system can be monetized. PvP really has no option to do so and is more a showcase for what what things purchased can do and that's why I beleive they will never, ever really do anything about PvP. No money can be made from it.
  • narthaisnarthais Member Posts: 452 Arc User
    edited January 2015
    The funniest thing about what you just said... (not that your funny for saying it, I agree with you)

    They did in fact remove the first 20 or so KDF levels so new players wouldn't have to mindlessly grind Boring early game KDF patrols.

    By that logic they should remove everything after level 55 or so... as it involves mindlessly grinding patrols. lol

    Ironic isn't it.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2015
    The Boff system can be monetized. PvP really has no option to do so and is more a showcase for what what things purchased can do and that's why I beleive they will never, ever really do anything about PvP. No money can be made from it.

    Of all the games out there STO is one of the few where they could in fact make a lot of money off PvP with out any power creep. They are simply a zero vision developer.

    We have told them many times how to make money of a mostly balanced PvP system.

    This is a game where people in fact really care about things like titles and cosmetics.

    A PvP system that unlocked titles... for things like Games played, games won, deaths incurred ect would be popular. Or just have a bunch of cool titles for Dilihtium purchase at rep level 2 3 4 5 ect. Make us earn PvP tokens and start projects like any other rep (which also eats resources and makes them money) A PvP rep system that unlocked a PvP store that sold things like PvP Skins, PvP goofies like Fireworks displays and ship cammos (like the latinum ones) would also be popular, as well as make them loads of money.

    Most PvP people are against the idea of a PvP rep cause we know what Cryptic would do with it. Making it just another grind for power... and a legit reason for no one to ever start from scratch.

    A PvP rep system however could be extremely popular and PROFITABLE if it was done 100% minus the power creep issues that every other rep intros. Even if Tier 5 PvP rep only unlocked the ability to buy Zen store only unique ship skins... they would make a killing of just appreciation purchases. I would buy everyone just to support the idea.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    Ok, so who has the longest now?

    I once had a post so long, that when I noticed a typo with two letters juxtaposed and tried to edit it...it told me the post was too long to edit. I had to leave the typo there.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited January 2015
    I once had a post so long, that when I noticed a typo with two letters juxtaposed and tried to edit it...it told me the post was too long to edit. I had to leave the typo there.

    ... that will change the Marvel Universe forever.


    (As usual by having no effect at all, :rolleyes:)
  • fourxgamerfourxgamer Member Posts: 245 Arc User
    edited January 2015
    Sorry everybody!

    As I did not win the lotto this week, expect no changes to PvP.

    I still dream though. If I controlled the white board...



    Red Alerts would not always be borg. (Fed-Klingon relations would take a turn for the worse)

    PvE would meet PvP and I think it is doable to where everybody would have fun.
    If I answered the Red Alert from the PvE side as defenders, there would be an numerical
    advantage and NPC's to aid or fight alongside.

    If I queued as an intruder I would be among a small group of elite players being challenged to overcome the swarm and hit a target.

    I think it could be equitable and really wouldn't matter at all who had what build or what they paid for it.

    Maybe owning certain ships opened up eligibility for certain roles.

    You have a freighter, you become one the objectives that must be kept alive.

    You have a galor or jem hadar ship, you qualify as True Way aggressors.

    dream dream dream
    very little play

    a few more ice races to go and i'm done for another couple months.
    getting nagged by players in other games just for doing this.
  • lored2deathlored2death Member Posts: 6 Arc User
    edited January 2015
    Of all the games out there STO is one of the few where they could in fact make a lot of money off PvP with out any power creep. They are simply a zero vision developer.

    We have told them many times how to make money of a mostly balanced PvP system.

    This is a game where people in fact really care about things like titles and cosmetics.

    A PvP system that unlocked titles... for things like Games played, games won, deaths incurred ect would be popular. Or just have a bunch of cool titles for Dilihtium purchase at rep level 2 3 4 5 ect. Make us earn PvP tokens and start projects like any other rep (which also eats resources and makes them money) A PvP rep system that unlocked a PvP store that sold things like PvP Skins, PvP goofies like Fireworks displays and ship cammos (like the latinum ones) would also be popular, as well as make them loads of money.

    Most PvP people are against the idea of a PvP rep cause we know what Cryptic would do with it. Making it just another grind for power... and a legit reason for no one to ever start from scratch.

    A PvP rep system however could be extremely popular and PROFITABLE if it was done 100% minus the power creep issues that every other rep intros. Even if Tier 5 PvP rep only unlocked the ability to buy Zen store only unique ship skins... they would make a killing of just appreciation purchases. I would buy everyone just to support the idea.

    Those are good points but I should have been more precise in what I wrote. The way PvP is now, the unbalanced, mangled shape it's in, would need to be addressed *prior* to any of those somewhat decent proposals you've laid out. I'm not going to care about a title or a PvP-only skin for a ship if my mates and I are getting vaped/one-shotted in the process.

    I guess a better way for me to make my point is to say that, like our struggle to find dilithium/skill points in the game, it's a matter of time (development & cost) vs. reward from their end and metric-based, monetized play is the path Cryptic has chosen for STO. Every player isn't PvPing so it's a sub-group of the playerbase they would need to make money from.

    All this is unfortunate. I used to PvP heavily. It's the reason I logged on for the first couple of years. It became a button-mashing jumble of graphics on the screen with virtually no skill involved beyond making a build. It's tricked out and gimmicky. I'm 100% in support of some PvP work on Cryptic's end. All i'm saying is I've been around a looooong time and they have done almost nothing with it since the game went live and I seriously doubt they will ever do anything with it.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited January 2015
    Everyone uses boffs.

    Almost no one PvPs.
  • suuperduudesuuperduude Member Posts: 367 Arc User
    edited January 2015
    There is no money in pvp
    --
    Lion Heart of Hammer Squadron
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2015
    There is no money in pvp

    Not true. PvP is where players try to get every possible edge to be better than their opponent. The person with only epic equipment will have a slight advantage over the player with only very rare equipment.

    PvP might not be dead, but it is that grotesque creature that is crying kill me now to put it out of its misery. Even if STO had a complete season dedicated to PvP that made STO PvP exciting and challenging, the stigma of the current STO PvP will keep most PvPers away.
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