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Things that haven't been monetized yet

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  • dcgregg1dcgregg1 Member Posts: 0 Arc User
    edited January 2015
    2,000 Dil fee for turning Dil Ore into Dilithium
  • donkeybong420donkeybong420 Member Posts: 97 Arc User
    edited January 2015
    33% tax for all dill exchange transactions.
  • js26568js26568 Member Posts: 0 Arc User
    edited January 2015
    dcgregg1 wrote: »
    2,000 Dil fee for turning Dil Ore into Dilithium

    This one's my favourite so far.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited January 2015
    switching toon 5000 DIL
    [SIGPIC][/SIGPIC]
  • crabbycabbycrabbycabby Member Posts: 127 Arc User
    edited January 2015
    10% DAT (Dilithium Added Tax) on all Dilithium transactions.

    Same for Energy Credit (EAT), Zen (ZAT), and Lobi (LAT).

    Also don't forget to tax the Doff missions, Upgrades, and Crafting.
    Proudly F2P
  • gazurtoidgazurtoid Member Posts: 423 Arc User
    edited January 2015
    Adding a decay value for dilithium. At the end of every day, 5% of your refined dilithium 'decays' away, to prevent you accumulating too much. Rationalised as dilithium having a very short half-life or something.
    yjkZSeM.gif
  • zathri83zathri83 Member Posts: 514 Arc User
    edited January 2015
    5000 dilithium for pvpers to adapt to gameplay changes. Oh wait...
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited January 2015
    Below are costs in refined dilithium and is per toon, not account wide.

    25 dilithium every time the game auto saves your progress. But in case you do not have enough dilithium, the game is saved once every two hours so that you do not loose too much progress.

    100 dilithium fee to enter a STF mission.

    200 dilithium to enter the Winter Wonderland.

    By default toons can only walk. 100 dilithium for the ability to jog for 20 hours. An additional 500 dilithium for the ability to run for 20 hours.

    10 dilithium fee for accessing bank slots each time.

    50 dilithium fee for accessing account bank each time.

    100 dilithium fee to access the Exchange.

    250 dilithium fee to access the Dilithium Exchange.

    1000 dilithium inactivity fee. After 3 days of inactivity, 1000 dilithium will be deducted from each toon that has not been active during that time. This "maintenance fee" is charged on a daily basis until the toon becomes active again.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited January 2015
    Next we'll be charged to play on the server that DOESN'T suffer from lag and disconnects I've actually seen some mmo's do that.
  • fakefivefakefive Member Posts: 94 Arc User
    edited January 2015
    Are you guys seriously arguing that cryptic needs to charge more?
    Lol are you daft?

    Ive got something like $900 worth of T5 starships that were totally outclassed by T6 ships, 'n if they weren't they surely will be as new T6 ships come out and you think we should give them MORE??

    you have fun with that.
    I'm out.
  • tribblenationtribblenation Member Posts: 45 Arc User
    edited January 2015
    Next we'll be charged to play on the server that DOESN'T suffer from lag and disconnects I've actually seen some mmo's do that.

    Thankfully that will be one fee we will never have to worry about paying in this game.:D
  • majosea61majosea61 Member Posts: 74 Arc User
    edited January 2015
    Let's not forget a 250 Dilithium penalty for each tribble you allow to grow in your bank or inventory and another 100 Dilithium disposal charge for each one you get rid of.
    :D
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    50 dil for thinking about how the game has been monetized.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • cervantxcervantx Member Posts: 0 Arc User
    edited January 2015
    What about taxing 500dil everytime you enter Argala map? surely players would love it.
    [SIGPIC]http://i.imgur.com/7dY4yCA.jpg[/SIGPIC]
    GG Cryptic.

    dnirg eht nioj
  • bobnooniansinghbobnooniansingh Member Posts: 70 Arc User
    edited January 2015
    50 dil to report a bug.

    5000 dil for a response.

    Hey, at least then we'd have the -option- and even -possibility- of a response!
  • trillscientisttrillscientist Member Posts: 1 Arc User
    edited January 2015
    Lots of fun ideas for monetization.

    Here is mine:

    Purchaseable Specialization Points - 500 Zen per Spec Point. Useable on a level 60 char.

    I am quite sure that this has been their plan for a while. Because then the XP nerfs make a lot more sense.
  • inthefluxxinthefluxx Member Posts: 0 Arc User
    edited January 2015
    Upgrading kit modules is not a thing, but it is one that can be monetized.
  • matkempmatkemp Member Posts: 31 Arc User
    edited January 2015
    I can see this is meant as a joke post, probably a moan at how much Dilithium we have to use in game!

    But would you laugh if they took all your ideas and implemented them? well would you?

    Think I would be laughing at all of you! :D
  • darpinkdarpink Member Posts: 341 Arc User
    edited January 2015
    js26568 wrote: »
    Alright folks, here it is. Cryptic needs our money. There are far too many systems in the game that we get for free and I think we should monetize them all. Here are my suggestions with suggested cost:

    Transwarp - 1000 dil - The ability to hop across space means we spend less time flying around and therefore less time in the game.

    Mission Replays - 500 dil - Consider it a residual payment for the artists involved, like paying royalties.

    Sell an item on the Exchange - 1000 dil - It's like those fees Ebay takes whenever you sell something.

    Reclaiming a dismissed Zen ship - 100 zen - You're not buying a new ship so Cryptic are losing out.
    Wow! Seriously?? And you expect casual players that are using their Dil faster than they can accumulate it on upgrades and such to use Dil for a simple transwarp??
    I tell you what...the day these moronic ideas are implemented is my last day playing STO, and I'm sure there are tons of players that would do the same.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2015
    Logging in could be made a Zen and/or Dil Sink.
    XzRTofz.gif
  • mongrelmp5mongrelmp5 Member Posts: 0 Arc User
    edited January 2015
    I dumped over 1k real $ in this game-and now the bottom line is-i just dont enjoy it anymore-maybe ill be back if they ever bring some 'fun' back to the game
  • eltatuseltatus Member Posts: 291 Arc User
    edited January 2015
    Re-stock your torpedos for 1000 dil each!
    _________________________________________________

    [SIGPIC][/SIGPIC]
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited January 2015
    Shhhh, don't give them any idea........
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
  • dcgregg1dcgregg1 Member Posts: 0 Arc User
    edited January 2015
    How about... C-store unlock to be able to obtain dilithium in the first place?
  • trelane87trelane87 Member Posts: 242 Arc User
    edited January 2015
    Every time your toon blinks: 10 dilithium
    You type something in chat: 100 dilithium
    Press the U button: 200 dilithium
    Pet a tribble: 500 dilithium
    Pet owner tax: 1000 dilithium per pet per day
    Having fun: Priceless :D
  • ussdelphin2ussdelphin2 Member Posts: 525 Arc User
    edited January 2015
    Deuterium, fuel for the ships, 1000 dil a barrel.
    How I picture a lot of the forumites :P
  • trillscientisttrillscientist Member Posts: 1 Arc User
    edited January 2015
    matkemp wrote: »
    I can see this is meant as a joke post, probably a moan at how much Dilithium we have to use in game!

    But would you laugh if they took all your ideas and implemented them? well would you?

    Think I would be laughing at all of you! :D

    My post is not a joke, it's a prophecy.
    So I can come back in a few months and say "See, I told you so!".
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited January 2015
    Don't forget, our ships run on Dilithium. So lets say 500 dil when entering or leaving a system. 100 dil when transitioning between maps during story missions. Oh and don't forget the constant dil drain when in sector space. I'm thinking 10 dil a second?
  • matkempmatkemp Member Posts: 31 Arc User
    edited January 2015
    My post is not a joke, it's a prophecy.
    So I can come back in a few months and say "See, I told you so!".

    LOL! and LOL again :D
  • talpar1talpar1 Member Posts: 9 Arc User
    edited January 2015
    wow, after reading all these post its like the ferengi are running things in the background.
    I'm kind of expecting the Grand Nagus to start making announcements.
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