Please don't. I am a dedicated foundry player and I am being annoyed by farming missions, which are not the intention of the tool itself.
Today I wanted to play a (german) KDF foundry mission and the whole (german) tab is full of this "farming" stuff. In other words: "real" missions are "kicked out" by that massive farming stuff.
So I really disagree with you. I like it the way it is right now.
I don't have any problem "farming" ec from vendor trash, simple solution is to run thru the Undine Battle Zone, slap on a set of borg engines and do Tour the Galaxy, hit up Starbase 24, Gorn (or fed) minefield and sell those on the exchange, if you have the marks for it run the 1hr projects for the different reps and sell what comes out of the boxes, make low lvl gear with the crafting system and either sell to vendor or sell on exchange.
If you want to make EC you can, yes it does take a little longer to make the same amount as before but all that means is you have to save up for the item/s you want/need for that character.
Please don't. I am a dedicated foundry player and I am being annoyed by farming missions, which are not the intention of the tool itself.
Today I wanted to play a (german) KDF foundry mission and the whole (german) tab is full of this "farming" stuff. In other words: "real" missions are "kicked out" by that massive farming stuff.
So I really disagree with you. I like it the way it is right now.
Greetings
Nahari
Regardless of intention, farming foundry files neither take away from the foundry experience nor hurt anyone, if one doesn't like seeing those missions they should use the search engine, or the forum foundry file threads to seek missions. That being said, it is pointless to even play farming files anymore anyways, and what you see is probably old ones that were never removed or updated by their authors.
or
You could always "READ" the description as to what a file is. In regards to the German files, I have to admit I do not read German and I do not know how creative those German authors are. There could be many German farmers, so it's an issue with the German authors.
I see files in the foundry, but one or two farm ones, which are irrelevant and doesn't phase me in my search engine, it may be different coming from foreign country search. I play foundry files by author and not random searches anyways, I like stuff from Alimac & captainrevo, or rogue enterprises, they usually have great stories that make actual sense.
To be honest, out of one or two great foundry files, you have quite a few stinkers, so I never do random searches but follow the spotlight missions, pod cast recommendations, and what the foundry file forum section have to offer.
Every EC nerf they made had gameplay behind it, starting with the doff upgrinder 2 years ago.
Gods damn, you must be a ****ing hoot at parties.
The reduction in Energy Credit creation has had a number of positive effects. It *HAS* stymied the rise in EC price of Master Keys - I have charts with data going back to 2012 to prove it.
It *HASN'T* made it impossible for new players to accumulate Energy Credits. A new player can start earning millions by selling Mk II crafted weapons with [CrtD]x3 or [CrtD]x3 [Pen] mod sets, almost on day one and with a bare minimum of crafting materials.
Hell, the crafting system - which I'm sure you ***** and moan about - has made it far easier for new players to catch up to old players.
I am well aware of the great sources for good foundry missions. I liked to play the Nagus' recommended missions when his list was "stickied" back in the old forum days. These days I use the other list in the forums sub section. I am also a big fan of RogueEnterprise (I've played one of his missions a few days ago) and some other famous authors.
With my post I was referring to the german foundry list for KDF missions (Well maybe I should adress this "issue" in their forum?).
Basically I was playing my KDF alt today and was looking for a mission to play. These list is occupied by farming missions much more than the english one is. If I do have some time maybe I provide a screenshot...
Nevertheless it might be a subforum phenomenon because KDF has only one foundry spotlight "over here" and the other 70% are farming missions. Combined with the fact that there are less KDF players and so there are less german KDF foundry authors and so on :-)
Anyway. I think that I am a little off topic and it's bedtime over here in Europe so:
Good Night at all!
Greetings
Nahari
---
Captain's Log Supplemental:
You're right about the stinkers. But from time to time I like to explore strange new Worlds and part of this is beeing unsure if a mission stinks or wins ;-)
I am guessing the word "hoot" died with the early 80s or maybe there was never a time for it anywhere.
Anyway, even if your post wasn't blatent developer apologism, which it is, it still doesn't address my point you were trying to comment on.
That they - also - deleted gameplay.
Also you are hoplessly and hilariously undermining yourself.
You say that they did have to super nerf all sources of EC in-come to control just the 1 item - forget the 200 things that's wrong with this, because then you in your foggy developer apologism also want to apologize for everything, and go on to say that people can earn easier than before.
Which one is it, do you even know what you are talking about? The inflation had to be controlled or people earn more now?
Don't worry though, I see where you are coming from, because as we know, there is nothing wrong with anything anywhere in-game. There's never been a single problem with anything and nor will there ever be.
There is a lot that can be improved in STO, and I think you'll find I've been pretty vociferous on those matters that... well, actually matter. The UI is a complete mess. The PvE queues should be scrapped completely in favour of playlists. The Romulan "fraction" makes NO sense in the context of a game world with a single multi-faction alliance... the list goes on.
But the recent reduction in new Energy Credits into the player economy was not detrimental, and probably could have gone further.
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
What about skillpoints nerf, upgrading, t5u, fake star trek ships etc.
All ships in this game are fake. It's fiction. Most of the new designs are better than many of those that appeared on screen though. I'll take a Guardian cruiser over the Yeager kitbash any day of the week.
T5U is just a branding problem. Stick a generic trait in them and call them T6 and nobody would notice.
Upgrading? Not sure what the problem is. Especially in a game where you can still finish content in Mk 10 gear if you're not an idiot and think about your build. Even then, upgrading works as a system you can interact with infrequently and make consign progress with.
Skill points? Yeah I guess the 50-60 curve could be made shallower, but its better now than it was a year ago. Leveling up in this game was too fast ever since launch; that said, it'd be better if Cryptic slowed down the first 50 levels a little bit and sped up the last 10. Specialisation points* should* be long term goals (of which we have too few).
I guess I can contribute to this discussion by saying "new players can't make EC" is nonsense. I started playing about a week ago and I have about 2 million banked.
I am an MMO veteran, however, and immediately looked for every exploit and farming method I could find.
It was kind of a mindscrew when I noticed what keys are worth earlier today - I have about 20 million EC worth of dilithium, if converted into keys. So yeah dilithium is definitely the faster route, but someone earlier in the thread was all "I used to make 500k a day, now I make nothing". Well I have one captain and one commander and they're each making about that much now.
It *HASN'T* made it impossible for new players to accumulate Energy Credits. A new player can start earning millions by selling Mk II crafted weapons with [CrtD]x3 or [CrtD]x3 [Pen] mod sets, almost on day one and with a bare minimum of crafting materials.
You didn't just see yourself developer apologizing for all major issues with the game did you
I don't think any of those things *are* major issues. I think some players are just idiots who want everything *now* and would be complaining they've nothing to do once they've maxed out everything.
Don't get me wrong, there are plenty of things that need to be improved in STO. The UI is prettier than it was at launch but functionally awful; important functions are buried in tiny icons. SWTOR has a header-bar with key shortcuts written in English, and STO needs to copy that.
The documentation also sucks in STO. It's near impossible for new players to figure out the exact mechanics of certain skills or abilities. This NEEDS to be exposed better, even if it's done in an automated way.
There needs to be better integration of Foundry content into the game as well. There's a goldmine of player content out there that people will avoid because it's still segmented from the rest of the game's missions.
But yeah, I just don't care about levelling being slower now, or there being ways to increase grade/rarity of weapons.
I guess I can contribute to this discussion by saying "new players can't make EC" is nonsense. I started playing about a week ago and I have about 2 million banked.
I am an MMO veteran, however, and immediately looked for every exploit and farming method I could find.
It was kind of a mindscrew when I noticed what keys are worth earlier today - I have about 20 million EC worth of dilithium, if converted into keys. So yeah dilithium is definitely the faster route, but someone earlier in the thread was all "I used to make 500k a day, now I make nothing". Well I have one captain and one commander and they're each making about that much now.
Welcome and best of luck. It realy is easy to make ec here, well done.
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
There is an easy way to fix the economy, to make everything fair and balanced, a complete economy reset, everyone gets 100k ECs an loses the rest.
Of course, for people with a few million ECs losing that for the greater good won't upset them.
But put yourself in the shoes of someone with half a billion and above, you can control de market, buy whatever you want, make more money, set the prices of whatever you want, will you give everything up to improve economy?
I'm answering that one, NO, this might be a game, but economy here functions like in real life, are billionaires giving away all their money to improve economy?
I'm answering that one, NO, this might be a game, but economy here functions like in real life, are billionaires giving away all their money to improve economy?
Should they give it away?
And if there were no hundred million-billionaires, would I have made 3 million on the exchange while I was sleeping last night?
I guess I can contribute to this discussion by saying "new players can't make EC" is nonsense. I started playing about a week ago and I have about 2 million banked.
I am an MMO veteran, however, and immediately looked for every exploit and farming method I could find.
It was kind of a mindscrew when I noticed what keys are worth earlier today - I have about 20 million EC worth of dilithium, if converted into keys. So yeah dilithium is definitely the faster route, but someone earlier in the thread was all "I used to make 500k a day, now I make nothing". Well I have one captain and one commander and they're each making about that much now.
50+ more weeks to go then you can buy a cheap lockbox ship!! :cool::cool::cool:
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
And if there were no hundred million-billionaires, would I have made 3 million on the exchange while I was sleeping last night?
lrn 2 capitalism imo
Dirty commie
That's the question,"should they give it away?"
If you don't have much money of course they should give it away, it will make thing easier for you and many other people, prices will stabilize, people won't be able to hold monopolies or fix prices, supply and demand will rule.
If you have a lot of money, of course not, you either worked hard or simply got lucky, opened a lockbox and got a ship, you have the money and you can have your little money making spot in the market, you can fix prices, buy if someone tries to lower the prices and rise them again, someone farming for month won't even be able to catch up with you, why give that up?
After all, we are humans and we only care about our own interests.
Of course, an economy reset is impossible in real life, but here, it can be enforced, giving economy a clean start will make prices behave according to supply, demand and time spend making ECs/gathering resources.
50+ more weeks to go then you can buy a cheap lockbox ship!! :cool::cool::cool:
Ah, don't get me wrong. I'm not saying the key/dilithium/EC system isn't complete garbage. It is.
But that's what you get when you sign up for a free to play game. Every single aspect of it is going to be a scam to make you think that opening your wallet is a good idea.
The thing that was bothering me was people complaining about mean ol' EC barons hoarding all the wealth when there's a better system right over here called dilithium and learning to use the exchange instead of trying to be a Chinese gold farmer.
Ah, don't get me wrong. I'm not saying the key/dilithium/EC system isn't complete garbage. It is.
But that's what you get when you sign up for a free to play game. Every single aspect of it is going to be a scam to make you think that opening your wallet is a good idea.
The thing that was bothering me was people complaining about mean ol' EC barons hoarding all the wealth when there's a better system right over here called dilithium and learning to use the exchange instead of trying to be a Chinese gold farmer.
You cannot expect the average gamer to understand the basics of economy, that's why there are EC barons and Chinese gold farmers, if everyone knew how to use the exchange or how economy works everyone will be an EC baron.
In so far as you apologize for all the things wrong with DR - though you might personally disagree, you still deny that players collectively have pointed to the same issues for the same reasons.
That is developer apologism.
You can bring up the color of the HUD and all the other non-controversial safe topics, you know will not cost you that forum moderator all you want - everything you said so far is 100% forum moderator wannabe corporate PR developer apologism.
Ah, don't get me wrong. I'm not saying the key/dilithium/EC system isn't complete garbage. It is.
But that's what you get when you sign up for a free to play game. Every single aspect of it is going to be a scam to make you think that opening your wallet is a good idea.
The thing that was bothering me was people complaining about mean ol' EC barons hoarding all the wealth when there's a better system right over here called dilithium and learning to use the exchange instead of trying to be a Chinese gold farmer.
The point I've been making in this thread is that before the nerf you could see your EC growing each day just from doing what you like to do. I've never specifically farmed EC. Once in a while I tour the galaxy because I haven't done it in 2 months etc... Now there is no growth in EC unless you go for it specifically, either by playing the stock market, selling materials, or buying keys.
I still say EC is the most valuable currency (well fleet credits too). I can convert 5 million dilithium into about 700,000,000 EC. About $300 of real money. For that I can buy the newest lockbox ship with the best consoles and doffs. That's pretty steep. Really the ferengi of the stock exchange are the main players of this game.
On the other hand a large part of the economy has moved over to crafting. There one can make most of what they need. The fleet stores and rep stores fill the rest. Then convert dil to buy the ship you most want and ignore the market entirely. I say before and I say again. Crafting is awesome. No sarcasm.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Oh I'd never claim to be speaking for a developer apologist, in fact I say the opposite.
The 800 patrol missions, the pointless grinding added, nerfing marks, EC, dil and exp - not being able to play the story missions as we've always been in the past, can't play the story with friends etc etc etc etc
I mean sure keep up the developer apologism but we all know there isn't a single player in the whole game who can say he enjoys any of that or it makes sense or any kind of level.
Like I said last time, let's have gecko or whoever play through 5 million dil for upgrading text and 800 patrol missions to level.
And let's have a live feed to his mic and I will wager he won't last one single night - out of the years it would take - before he starts cursing out his own "content", and I use that term loosely.
I will say the same for apologists, moderators and podcasters who all play the game about as much as the developers
Oh I'd never claim to be speaking for a developer apologist, in fact I say the opposite.
The 800 patrol missions, the pointless grinding added, nerfing marks, EC, dil and exp - not being able to play the story missions as we've always been in the past, can't play the story with friends etc etc etc etc
I mean sure keep up the developer apologism but we all know there isn't a single player in the whole game who can say he enjoys any of that or it makes sense or any kind of level.
Like I said last time, let's have gecko or whoever play through 5 million dil for upgrading text and 800 patrol missions to level.
And let's have a live feed to his mic and I will wager he won't last one single night - out of the years it would take - before he starts cursing out his own "content", and I use that term loosely.
I will say the same for apologists, moderators and podcasters who all play the game about as much as the developers
I get your point that you don't like the direction and content of the game. I pray you realize that you are lashing out at someone else's creation and art-form. What is concerning to me and many others is that you expect and demand the development team change becouse you and a few others degrade their work. We are not apologizing for the development team. We are telling you that this game does not revolve around you or any one of us. If you don't like this content or the bugs that remain create your own. Prove to us that you that you are better than they are.
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
Comments
The other part was the gameplay they removed.
Every EC nerf they made had gameplay behind it, starting with the doff upgrinder 2 years ago.
Today I wanted to play a (german) KDF foundry mission and the whole (german) tab is full of this "farming" stuff. In other words: "real" missions are "kicked out" by that massive farming stuff.
So I really disagree with you. I like it the way it is right now.
Greetings
Nahari
If you want to make EC you can, yes it does take a little longer to make the same amount as before but all that means is you have to save up for the item/s you want/need for that character.
Regardless of intention, farming foundry files neither take away from the foundry experience nor hurt anyone, if one doesn't like seeing those missions they should use the search engine, or the forum foundry file threads to seek missions. That being said, it is pointless to even play farming files anymore anyways, and what you see is probably old ones that were never removed or updated by their authors.
or
You could always "READ" the description as to what a file is. In regards to the German files, I have to admit I do not read German and I do not know how creative those German authors are. There could be many German farmers, so it's an issue with the German authors.
I see files in the foundry, but one or two farm ones, which are irrelevant and doesn't phase me in my search engine, it may be different coming from foreign country search. I play foundry files by author and not random searches anyways, I like stuff from Alimac & captainrevo, or rogue enterprises, they usually have great stories that make actual sense.
To be honest, out of one or two great foundry files, you have quite a few stinkers, so I never do random searches but follow the spotlight missions, pod cast recommendations, and what the foundry file forum section have to offer.
Gods damn, you must be a ****ing hoot at parties.
The reduction in Energy Credit creation has had a number of positive effects. It *HAS* stymied the rise in EC price of Master Keys - I have charts with data going back to 2012 to prove it.
It *HASN'T* made it impossible for new players to accumulate Energy Credits. A new player can start earning millions by selling Mk II crafted weapons with [CrtD]x3 or [CrtD]x3 [Pen] mod sets, almost on day one and with a bare minimum of crafting materials.
Hell, the crafting system - which I'm sure you ***** and moan about - has made it far easier for new players to catch up to old players.
thank you for your reply.
I am well aware of the great sources for good foundry missions. I liked to play the Nagus' recommended missions when his list was "stickied" back in the old forum days. These days I use the other list in the forums sub section. I am also a big fan of RogueEnterprise (I've played one of his missions a few days ago) and some other famous authors.
With my post I was referring to the german foundry list for KDF missions (Well maybe I should adress this "issue" in their forum?).
Basically I was playing my KDF alt today and was looking for a mission to play. These list is occupied by farming missions much more than the english one is. If I do have some time maybe I provide a screenshot...
Nevertheless it might be a subforum phenomenon because KDF has only one foundry spotlight "over here" and the other 70% are farming missions. Combined with the fact that there are less KDF players and so there are less german KDF foundry authors and so on :-)
Anyway. I think that I am a little off topic and it's bedtime over here in Europe so:
Good Night at all!
Greetings
Nahari
---
Captain's Log Supplemental:
You're right about the stinkers. But from time to time I like to explore strange new Worlds and part of this is beeing unsure if a mission stinks or wins ;-)
I am guessing the word "hoot" died with the early 80s or maybe there was never a time for it anywhere.
Anyway, even if your post wasn't blatent developer apologism, which it is, it still doesn't address my point you were trying to comment on.
That they - also - deleted gameplay.
Also you are hoplessly and hilariously undermining yourself.
You say that they did have to super nerf all sources of EC in-come to control just the 1 item - forget the 200 things that's wrong with this, because then you in your foggy developer apologism also want to apologize for everything, and go on to say that people can earn easier than before.
Which one is it, do you even know what you are talking about? The inflation had to be controlled or people earn more now?
Don't worry though, I see where you are coming from, because as we know, there is nothing wrong with anything anywhere in-game. There's never been a single problem with anything and nor will there ever be.
The economy is great and the players love it.
But the recent reduction in new Energy Credits into the player economy was not detrimental, and probably could have gone further.
All ships in this game are fake. It's fiction. Most of the new designs are better than many of those that appeared on screen though. I'll take a Guardian cruiser over the Yeager kitbash any day of the week.
T5U is just a branding problem. Stick a generic trait in them and call them T6 and nobody would notice.
Upgrading? Not sure what the problem is. Especially in a game where you can still finish content in Mk 10 gear if you're not an idiot and think about your build. Even then, upgrading works as a system you can interact with infrequently and make consign progress with.
Skill points? Yeah I guess the 50-60 curve could be made shallower, but its better now than it was a year ago. Leveling up in this game was too fast ever since launch; that said, it'd be better if Cryptic slowed down the first 50 levels a little bit and sped up the last 10. Specialisation points* should* be long term goals (of which we have too few).
Who needs to apologize? This game is created from a specific view and offered to the world as just that?
I was Klingon before Klingon was cool.
I guess I can contribute to this discussion by saying "new players can't make EC" is nonsense. I started playing about a week ago and I have about 2 million banked.
I am an MMO veteran, however, and immediately looked for every exploit and farming method I could find.
It was kind of a mindscrew when I noticed what keys are worth earlier today - I have about 20 million EC worth of dilithium, if converted into keys. So yeah dilithium is definitely the faster route, but someone earlier in the thread was all "I used to make 500k a day, now I make nothing". Well I have one captain and one commander and they're each making about that much now.
Oh, THAT's what I should be looking for.
I don't think any of those things *are* major issues. I think some players are just idiots who want everything *now* and would be complaining they've nothing to do once they've maxed out everything.
Don't get me wrong, there are plenty of things that need to be improved in STO. The UI is prettier than it was at launch but functionally awful; important functions are buried in tiny icons. SWTOR has a header-bar with key shortcuts written in English, and STO needs to copy that.
The documentation also sucks in STO. It's near impossible for new players to figure out the exact mechanics of certain skills or abilities. This NEEDS to be exposed better, even if it's done in an automated way.
There needs to be better integration of Foundry content into the game as well. There's a goldmine of player content out there that people will avoid because it's still segmented from the rest of the game's missions.
But yeah, I just don't care about levelling being slower now, or there being ways to increase grade/rarity of weapons.
Definitely. You can make a lot of EC by getting a lucky craft. Check out the price of an antiproton beam array Mk II [CrtD]x3 on the exchange...
Welcome and best of luck. It realy is easy to make ec here, well done.
I was Klingon before Klingon was cool.
Of course, for people with a few million ECs losing that for the greater good won't upset them.
But put yourself in the shoes of someone with half a billion and above, you can control de market, buy whatever you want, make more money, set the prices of whatever you want, will you give everything up to improve economy?
I'm answering that one, NO, this might be a game, but economy here functions like in real life, are billionaires giving away all their money to improve economy?
Should they give it away?
And if there were no hundred million-billionaires, would I have made 3 million on the exchange while I was sleeping last night?
lrn 2 capitalism imo
Dirty commie
50+ more weeks to go then you can buy a cheap lockbox ship!! :cool::cool::cool:
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
That's the question,"should they give it away?"
If you don't have much money of course they should give it away, it will make thing easier for you and many other people, prices will stabilize, people won't be able to hold monopolies or fix prices, supply and demand will rule.
If you have a lot of money, of course not, you either worked hard or simply got lucky, opened a lockbox and got a ship, you have the money and you can have your little money making spot in the market, you can fix prices, buy if someone tries to lower the prices and rise them again, someone farming for month won't even be able to catch up with you, why give that up?
After all, we are humans and we only care about our own interests.
Of course, an economy reset is impossible in real life, but here, it can be enforced, giving economy a clean start will make prices behave according to supply, demand and time spend making ECs/gathering resources.
Ah, don't get me wrong. I'm not saying the key/dilithium/EC system isn't complete garbage. It is.
But that's what you get when you sign up for a free to play game. Every single aspect of it is going to be a scam to make you think that opening your wallet is a good idea.
The thing that was bothering me was people complaining about mean ol' EC barons hoarding all the wealth when there's a better system right over here called dilithium and learning to use the exchange instead of trying to be a Chinese gold farmer.
You cannot expect the average gamer to understand the basics of economy, that's why there are EC barons and Chinese gold farmers, if everyone knew how to use the exchange or how economy works everyone will be an EC baron.
That is developer apologism.
You can bring up the color of the HUD and all the other non-controversial safe topics, you know will not cost you that forum moderator all you want - everything you said so far is 100% forum moderator wannabe corporate PR developer apologism.
The point I've been making in this thread is that before the nerf you could see your EC growing each day just from doing what you like to do. I've never specifically farmed EC. Once in a while I tour the galaxy because I haven't done it in 2 months etc... Now there is no growth in EC unless you go for it specifically, either by playing the stock market, selling materials, or buying keys.
I still say EC is the most valuable currency (well fleet credits too). I can convert 5 million dilithium into about 700,000,000 EC. About $300 of real money. For that I can buy the newest lockbox ship with the best consoles and doffs. That's pretty steep. Really the ferengi of the stock exchange are the main players of this game.
On the other hand a large part of the economy has moved over to crafting. There one can make most of what they need. The fleet stores and rep stores fill the rest. Then convert dil to buy the ship you most want and ignore the market entirely. I say before and I say again. Crafting is awesome. No sarcasm.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The 800 patrol missions, the pointless grinding added, nerfing marks, EC, dil and exp - not being able to play the story missions as we've always been in the past, can't play the story with friends etc etc etc etc
I mean sure keep up the developer apologism but we all know there isn't a single player in the whole game who can say he enjoys any of that or it makes sense or any kind of level.
Like I said last time, let's have gecko or whoever play through 5 million dil for upgrading text and 800 patrol missions to level.
And let's have a live feed to his mic and I will wager he won't last one single night - out of the years it would take - before he starts cursing out his own "content", and I use that term loosely.
I will say the same for apologists, moderators and podcasters who all play the game about as much as the developers
I get your point that you don't like the direction and content of the game. I pray you realize that you are lashing out at someone else's creation and art-form. What is concerning to me and many others is that you expect and demand the development team change becouse you and a few others degrade their work. We are not apologizing for the development team. We are telling you that this game does not revolve around you or any one of us. If you don't like this content or the bugs that remain create your own. Prove to us that you that you are better than they are.
I was Klingon before Klingon was cool.